Mercurial > traipse_dev
view orpg/mapper/map.py @ 184:dcae32e219f1 beta
Traipse Beta 'OpenRPG' {100117-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Sun, 17 Jan 2010 21:37:34 -0600 |
parents | 0d9b746b5751 |
children | 13054be69834 |
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line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/map.py # Author: OpenRPG # Maintainer: # Version: # $Id: map.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: # __version__ = "$Id: map.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from map_version import MAP_VERSION from map_msg import * from min_dialogs import * from map_prop_dialog import * import random, os, thread, traceback from miniatures_handler import * from whiteboard_handler import * from background_handler import * from grid_handler import * from map_handler import * from fog_handler import * from orpg.dirpath import dir_struct from images import ImageHandler from orpg.orpgCore import component from orpg.tools.orpg_settings import settings # Various marker modes for player tools on the map MARKER_MODE_NONE = 0 MARKER_MODE_MEASURE = 1 MARKER_MODE_TARGET = 2 MARKER_MODE_AREA_TARGET = 3 class MapCanvas(wx.ScrolledWindow): def __init__(self, parent, ID, isEditor=0): self.parent = parent self.session = component.get("session") wx.ScrolledWindow.__init__(self, parent, ID, style=wx.HSCROLL | wx.VSCROLL | wx.FULL_REPAINT_ON_RESIZE | wx.SUNKEN_BORDER ) self.frame = parent self.MAP_MODE = 1 #Mode 1 = MINI, 2 = DRAW, 3 = TAPE MEASURE self.layers = {} self.layers['bg'] = layer_back_ground(self) self.layers['grid'] = grid_layer(self) self.layers['whiteboard'] = whiteboard_layer(self) self.layers['miniatures'] = miniature_layer(self) self.layers['fog'] = fog_layer(self) self.Bind(wx.EVT_ERASE_BACKGROUND, self.on_erase_background) self.Bind(wx.EVT_PAINT, self.on_paint) self.Bind(wx.EVT_LEFT_DOWN, self.on_left_down) self.Bind(wx.EVT_LEFT_DCLICK, self.on_left_dclick) self.Bind(wx.EVT_LEFT_UP, self.on_left_up) self.Bind(wx.EVT_RIGHT_DOWN, self.on_right_down) self.Bind(wx.EVT_MOTION, self.on_motion) self.Bind(wx.EVT_SCROLLWIN, self.on_scroll) self.Bind(wx.EVT_CHAR, self.on_char) self.Bind(wx.EVT_SIZE, self.on_resize) self.set_size((1000,1000)) self.root_dir = os.getcwd() self.size_change = 0 self.isEditor = isEditor self.map_version = MAP_VERSION self.cacheSize = 32 # Create the marker mode attributes for the map self.markerMode = MARKER_MODE_NONE self.markerStart = wx.Point( -1, -1 ) self.markerStop = wx.Point( -1, -1 ) self.markerMidpoint = wx.Point( -1, -1 ) self.markerAngle = 0.0 # Optimization of map refreshing during busy map load self.lastRefreshValue = 0 self.requireRefresh = 0 self.lastRefreshTime = 0 self.zoom_display_timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.better_refresh, self.zoom_display_timer) random.seed( time.time() ) self.image_timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.processImages, self.image_timer) self.image_timer.Start(100) # Used to check if we've used the user cache size value self.cacheSizeSet = False self.inside = 0 # miniatures drag self.drag = None def better_refresh(self, event=None): self.Refresh(True) def pre_destory_cleanup(self): self.layers["miniatures"].del_all_miniatures() def processImages(self, evt=None): self.session = component.get("session") if self.session.my_role() == self.session.ROLE_LURKER or (str(self.session.group_id) == '0' and str(self.session.status) == '1'): cidx = self.parent.get_tab_index("Background") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("Grid") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("Miniatures") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("Whiteboard") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("Fog") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("General") self.parent.layer_tabs.EnableTab(cidx, False) else: cidx = self.parent.get_tab_index("Background") if not self.parent.layer_tabs.GetEnabled(cidx): cidx = self.parent.get_tab_index("Miniatures") self.parent.layer_tabs.EnableTab(cidx, True) cidx = self.parent.get_tab_index("Whiteboard") self.parent.layer_tabs.EnableTab(cidx, True) cidx = self.parent.get_tab_index("Background") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("Grid") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("Fog") self.parent.layer_tabs.EnableTab(cidx, False) cidx = self.parent.get_tab_index("General") self.parent.layer_tabs.EnableTab(cidx, False) if self.session.my_role() == self.session.ROLE_GM: cidx = self.parent.get_tab_index("Background") self.parent.layer_tabs.EnableTab(cidx, True) cidx = self.parent.get_tab_index("Grid") self.parent.layer_tabs.EnableTab(cidx, True) cidx = self.parent.get_tab_index("Fog") self.parent.layer_tabs.EnableTab(cidx, True) cidx = self.parent.get_tab_index("General") self.parent.layer_tabs.EnableTab(cidx, True) if not self.cacheSizeSet: self.cacheSizeSet = True cacheSize = component.get('settings').get_setting("ImageCacheSize") if len(cacheSize): self.cacheSize = int(cacheSize) else: pass if not ImageHandler.Queue.empty(): (path, image_type, imageId) = ImageHandler.Queue.get() if path == 'failed': img = wx.Image(dir_struct["icon"] + "failed.png", wx.BITMAP_TYPE_PNG) else: img = wx.ImageFromMime(path[1], path[2]) try: # Now, apply the image to the proper object if image_type == "miniature": min = self.layers['miniatures'].get_miniature_by_id(imageId) if min: min.set_bmp(img) elif image_type == "background" or image_type == "texture": self.layers['bg'].bg_bmp = img.ConvertToBitmap() if image_type == "background": self.set_size([img.GetWidth(), img.GetHeight()]) except: pass # Flag that we now need to refresh! self.requireRefresh += 1 """ Randomly purge an item from the cache, while this is lamo, it does keep the cache from growing without bounds, which is pretty important!""" if len(ImageHandler.Cache) >= self.cacheSize: ImageHandler.cleanCache() else: """ Now, make sure not only that we require a refresh, but that enough time has gone by since our last refresh. This keeps back to back refreshing occuring during large map loads. Of course, we are now trying to pack as many image refreshes as we can into a single cycle.""" if self.requireRefresh and (self.requireRefresh == self.lastRefreshValue): if (self.lastRefreshTime) < time.time(): self.requireRefresh = 0 self.lastRefreshValue = 0 self.lastRefreshTime = time.time() self.Refresh(True) else: self.lastRefreshValue = self.requireRefresh def on_scroll(self, evt): if self.drag: self.drag.Hide() if component.get('settings').get_setting("AlwaysShowMapScale") == "1": self.printscale() evt.Skip() def on_char(self, evt): if component.get('settings').get_setting("AlwaysShowMapScale") == "1": self.printscale() evt.Skip() def printscale(self): wx.BeginBusyCursor() dc = wx.ClientDC(self) self.PrepareDC(dc) self.showmapscale(dc) self.Refresh(True) wx.EndBusyCursor() def send_map_data(self, action="update"): wx.BeginBusyCursor() send_text = self.toxml(action) if send_text: if not self.isEditor: self.frame.session.send(send_text) wx.EndBusyCursor() def get_size(self): return self.size def set_size(self, size): if size[0] < 300: size = (300, size[1]) if size[1] < 300: size = (size[0], 300) self.size_changed = 1 self.size = size self.fix_scroll() self.layers['fog'].resize(size) def fix_scroll(self): scale = self.layers['grid'].mapscale pos = self.GetViewStart() unit = self.GetScrollPixelsPerUnit() pos = [pos[0]*unit[0],pos[1]*unit[1]] size = self.GetClientSize() unit = [10*scale,10*scale] if (unit[0] == 0 or unit[1] == 0): return pos[0] /= unit[0] pos[1] /= unit[1] mx = [int(self.size[0]*scale/unit[0])+1, int(self.size[1]*scale/unit[1]+1)] self.SetScrollbars(unit[0], unit[1], mx[0], mx[1], pos[0], pos[1]) def on_resize(self, evt): self.fix_scroll() wx.CallAfter(self.Refresh, True) evt.Skip() def on_erase_background(self, evt): evt.Skip() def on_paint(self, evt): scale = self.layers['grid'].mapscale scrollsize = self.GetScrollPixelsPerUnit() clientsize = self.GetClientSize() topleft1 = self.GetViewStart() topleft = [topleft1[0]*scrollsize[0], topleft1[1]*scrollsize[1]] if (clientsize[0] > 1) and (clientsize[1] > 1): self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM) dc = wx.AutoBufferedPaintDC(self) dc.SetPen(wx.TRANSPARENT_PEN) dc.SetBrush(wx.Brush(self.GetBackgroundColour(), wx.SOLID)) dc.DrawRectangle(0,0,clientsize[0]+1,clientsize[1]+1) dc.SetDeviceOrigin(-topleft[0], -topleft[1]) dc.SetUserScale(scale, scale) self.layers['bg'].layerDraw(dc, scale, topleft, clientsize) self.layers['grid'].layerDraw(dc, [topleft[0]/scale, topleft[1]/scale], [clientsize[0]/scale, clientsize[1]/scale]) self.layers['miniatures'].layerDraw(dc, [topleft[0]/scale, topleft[1]/scale], [clientsize[0]/scale, clientsize[1]/scale]) self.layers['whiteboard'].layerDraw(dc) self.layers['fog'].layerDraw(dc, topleft, clientsize) dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) if settings.get_setting("AlwaysShowMapScale") == "1": self.showmapscale(dc) try: evt.Skip() except: pass def showmapscale(self, dc): scalestring = "Scale x" + `self.layers['grid'].mapscale`[:3] (textWidth, textHeight) = dc.GetTextExtent(scalestring) dc.SetUserScale(1, 1) dc.SetPen(wx.LIGHT_GREY_PEN) dc.SetBrush(wx.LIGHT_GREY_BRUSH) x = dc.DeviceToLogicalX(0) y = dc.DeviceToLogicalY(0) dc.DrawRectangle(x, y, textWidth+2, textHeight+2) dc.SetPen(wx.RED_PEN) dc.DrawText(scalestring, x+1, y+1) dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) def snapMarker(self, snapPoint): """Based on the position and unit size, figure out where we need to snap to. As is, on a square grid, there are four possible places to snap. On a hex gid, there are 6 or 12 snap points.""" # If snap to grid is disabled, simply return snapPoint unmodified if self.layers['grid'].snap: # This means we need to determine where to snap our line. We will support # snapping to four different snapPoints per square for now. # TODO!!! if self.layers['grid'].mode == GRID_HEXAGON: size = self.layers['grid'].unit_size_y else: size = int(self.layers['grid'].unit_size) # Find the uppper left hand corner of the grid we are to snap to offsetX = (snapPoint.x / size) * size offsetY = (snapPoint.y / size) * size # Calculate the delta value between where we clicked and the square it is near deltaX = snapPoint.x - offsetX deltaY = snapPoint.y - offsetY # Now, figure our what quadrant (x, y) we need to snap to snapSize = size / 2 # Figure out the X snap placement if deltaX <= snapSize: quadXPos = offsetX else: quadXPos = offsetX + size # Now, figure out the Y snap placement if deltaY <= snapSize: quadYPos = offsetY else: quadYPos = offsetY + size # Create our snap snapPoint and return it snapPoint = wx.Point( quadXPos, quadYPos ) return snapPoint # Bunch of math stuff for marking and measuring def calcSlope(self, start, stop): """Calculates the slop of a line and returns it.""" if start.x == stop.x: s = 0.0001 else: s = float((stop.y - start.y)) / float((stop.x - start.x)) return s def calcSlopeToAngle(self, slope): """Based on the input slope, the angle (in degrees) will be returned.""" # See if the slope is neg or positive if slope == abs(slope): # Slope is positive, so make sure it's not zero if slope == 0: a = 0 else: a = 360 - atan(slope) * (180.0/pi) else: a = atan(abs(slope)) * (180.0/pi) return a def calcLineAngle(self, start, stop): """Based on two points that are on a line, return the angle of that line.""" a = self.calcSlopeToAngle( self.calcSlope( start, stop ) ) return a def calcPixelDistance(self, start, stop): """Calculate the distance between two pixels and returns it. The calculated distance is the Euclidean Distance, which is: d = sqrt( (x2 - x1)**2 + (y2 - y1)**2 )""" d = sqrt( abs((stop.x - start.x)**2 - (stop.y - start.y)**2) ) return d def calcUnitDistance(self, start, stop, lineAngle): distance = self.calcPixelDistance( start, stop ) ln = "%0.2f" % lineAngle if self.layers['grid'].mode == GRID_HEXAGON: if ln == "0.00" or ln == "359.99": ud = distance / self.layers['grid'].unit_size_y else: ud = (sqrt(abs((stop.x - start.x)**2 + (stop.y - start.y)**2))) / self.layers['grid'].unit_size_y else: if ln == "0.00" or ln == "359.99": ud = distance / self.layers['grid'].unit_size else: ud = (sqrt(abs((stop.x - start.x)**2 + (stop.y - start.y)**2))) / self.layers['grid'].unit_size #ud = sqrt( abs((stop.x - start.x)**2 - (stop.y - start.y)**2) ) return ud def on_tape_motion(self, evt): """Track mouse motion so we can update the marker visual every time it's moved""" # Make sure we have a mode to do anything, otherwise, we ignore this if self.markerMode: # Grap the current DC for all of the marker modes dc = wx.ClientDC( self ) self.PrepareDC( dc ) dc.SetUserScale(self.layers['grid'].mapscale,self.layers['grid'].mapscale) # Grab the current map position pos = self.snapMarker( evt.GetLogicalPosition( dc ) ) # Set up the pen used for drawing our marker dc.SetPen( wx.Pen(wx.RED, 1, wx.LONG_DASH) ) # Now, based on the marker mode, draw the right thing if self.markerMode == MARKER_MODE_MEASURE: if self.markerStop.x != -1 and self.markerStop.y != -1: # Set the DC function that we need dc.SetLogicalFunction(wx.INVERT) # Erase old and Draw new marker line dc.BeginDrawing() dc.DrawLine( self.markerStart.x, self.markerStart.y, self.markerStop.x, self.markerStop.y ) dc.DrawLine( self.markerStart.x, self.markerStart.y, pos.x, pos.y ) dc.EndDrawing() # Restore the default DC function dc.SetLogicalFunction(wx.COPY) # As long as we are in marker mode, we ned to update the stop point self.markerStop = pos dc.SetPen(wx.NullPen) del dc def on_tape_down(self, evt): """Greg's experimental tape measure code. Hopefully, when this is done, it will all be modal based on a toolbar.""" dc = wx.ClientDC( self ) self.PrepareDC( dc ) dc.SetUserScale(self.layers['grid'].mapscale,self.layers['grid'].mapscale) pos = evt.GetLogicalPosition( dc ) # If grid snap is enabled, then snap the tool to a proper position pos = self.snapMarker( evt.GetLogicalPosition( dc ) ) # Maker mode should really be set by a toolbar self.markerMode = MARKER_MODE_MEASURE # Erase the old line if her have one if self.markerStart.x != -1 and self.markerStart.y != -1: # Set up the pen used for drawing our marker dc.SetPen( wx.Pen(wx.RED, 1, wx.LONG_DASH) ) # Set the DC function that we need dc.SetLogicalFunction(wx.INVERT) # Draw the marker line dc.BeginDrawing() dc.DrawLine( self.markerStart.x, self.markerStart.y, self.markerStop.x, self.markerStop.y ) dc.EndDrawing() # Restore the default DC function and pen dc.SetLogicalFunction(wx.COPY) dc.SetPen(wx.NullPen) # Save our current start and reset the stop value self.markerStart = pos self.markerStop = pos del dc def on_tape_up(self, evt): """When we release the middle button, disable any marking updates that we have been doing.""" # If we are in measure mode, draw the actual UNIT distance if self.markerMode == MARKER_MODE_MEASURE: dc = wx.ClientDC( self ) self.PrepareDC( dc ) dc.SetUserScale(self.layers['grid'].mapscale,self.layers['grid'].mapscale) # Draw the measured distance on the DC. Since we want # the text to match the line angle, calculate the angle # of the line. lineAngle = self.calcLineAngle( self.markerStart, self.markerStop ) distance = self.calcUnitDistance( self.markerStart, self.markerStop, lineAngle ) midPoint = (self.markerStart + self.markerStop) midPoint.x /= 2 midPoint.y /= 2 # Adjust out font to be bigger & scaled font = dc.GetFont() # Set the DC function that we need dc.SetLogicalFunction(wx.INVERT) # Set the pen we want to use dc.SetPen(wx.BLACK_PEN) # Now, draw the text at the proper angle on the canvas self.markerMidpoint = midPoint self.markerAngle = lineAngle dText = "%0.2f Units" % (distance) dc.BeginDrawing() dc.DrawRotatedText( dText, midPoint.x, midPoint.y, lineAngle ) dc.EndDrawing() # Restore the default font and DC dc.SetFont(wx.NullFont) dc.SetLogicalFunction(wx.COPY) del font del dc self.markerMode = MARKER_MODE_NONE # MODE 1 = MOVE, MODE 2 = whiteboard, MODE 3 = Tape measure def on_left_down(self, evt): if evt.ShiftDown(): self.on_tape_down (evt) else: self.frame.on_left_down(evt) def on_right_down(self, evt): if evt.ShiftDown(): pass else: self.frame.on_right_down(evt) def on_left_dclick(self, evt): if evt.ShiftDown(): pass else: self.frame.on_left_dclick(evt) def on_left_up(self, evt): if evt.ShiftDown(): self.on_tape_up(evt) elif component.get('tree_fs').dragging: tree = component.get('tree_fs') if tree.drag_obj.map_aware(): tree.drag_obj.on_send_to_map(evt) tree.dragging = False tree.drag_obj = None else: self.frame.on_left_up(evt) def on_motion(self, evt): if evt.ShiftDown(): self.on_tape_motion(evt) elif evt.LeftIsDown() and component.get('tree_fs').dragging: pass else: self.frame.on_motion(evt) def on_zoom_out(self, evt): if self.layers['grid'].mapscale > 0.2: # attempt to keep same logical point at center of screen scale = self.layers['grid'].mapscale scrollsize = self.GetScrollPixelsPerUnit() clientsize = self.GetClientSize() topleft1 = self.GetViewStart() topleft = [topleft1[0]*scrollsize[0], topleft1[1]*scrollsize[1]] scroll_x = (((topleft[0]+clientsize[0]/2)*(scale-.1)/scale)-clientsize[0]/2)/scrollsize[0] scroll_y = (((topleft[1]+clientsize[1]/2)*(scale-.1)/scale)-clientsize[1]/2)/scrollsize[1] self.Scroll(scroll_x, scroll_y) self.layers['grid'].mapscale -= .1 scalestring = "x" + `self.layers['grid'].mapscale`[:3] self.frame.get_current_layer_handler().zoom_out_button.SetToolTip(wx.ToolTip("Zoom out from " + scalestring) ) self.frame.get_current_layer_handler().zoom_in_button.SetToolTip(wx.ToolTip("Zoom in from " + scalestring) ) self.set_size(self.size) dc = wx.ClientDC(self) dc.BeginDrawing() scalestring = "Scale x" + `self.layers['grid'].mapscale`[:3] (textWidth,textHeight) = dc.GetTextExtent(scalestring) dc.SetPen(wx.LIGHT_GREY_PEN) dc.SetBrush(wx.LIGHT_GREY_BRUSH) dc.DrawRectangle(dc.DeviceToLogicalX(0),dc.DeviceToLogicalY(0),textWidth,textHeight) dc.SetPen(wx.RED_PEN) dc.DrawText(scalestring,dc.DeviceToLogicalX(0),dc.DeviceToLogicalY(0)) dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) dc.EndDrawing() del dc self.zoom_display_timer.Start(500,1) def on_zoom_in(self, evt): # attempt to keep same logical point at center of screen scale = self.layers['grid'].mapscale scrollsize = self.GetScrollPixelsPerUnit() clientsize = self.GetClientSize() topleft1 = self.GetViewStart() topleft = [topleft1[0]*scrollsize[0], topleft1[1]*scrollsize[1]] scroll_x = (((topleft[0]+clientsize[0]/2)*(scale+.1)/scale)-clientsize[0]/2)/scrollsize[0] scroll_y = (((topleft[1]+clientsize[1]/2)*(scale+.1)/scale)-clientsize[1]/2)/scrollsize[1] self.Scroll(scroll_x, scroll_y) self.layers['grid'].mapscale += .1 scalestring = "x" + `self.layers['grid'].mapscale`[:3] self.frame.get_current_layer_handler().zoom_out_button.SetToolTip(wx.ToolTip("Zoom out from " + scalestring) ) self.frame.get_current_layer_handler().zoom_in_button.SetToolTip(wx.ToolTip("Zoom in from " + scalestring) ) self.set_size(self.size) dc = wx.ClientDC(self) dc.BeginDrawing() scalestring = "Scale x" + `self.layers['grid'].mapscale`[:3] (textWidth,textHeight) = dc.GetTextExtent(scalestring) dc.SetPen(wx.LIGHT_GREY_PEN) dc.SetBrush(wx.LIGHT_GREY_BRUSH) dc.DrawRectangle(dc.DeviceToLogicalX(0), dc.DeviceToLogicalY(0), textWidth,textHeight) dc.SetPen(wx.RED_PEN) dc.DrawText(scalestring, dc.DeviceToLogicalX(0), dc.DeviceToLogicalY(0)) dc.SetPen(wx.NullPen) dc.SetBrush(wx.NullBrush) dc.EndDrawing() del dc self.zoom_display_timer.Start(500, 1) def on_prop(self, evt): self.session = component.get("session") self.chat = component.get("chat") if (self.session.my_role() != self.session.ROLE_GM): self.chat.InfoPost("You must be a GM to use this feature") return dlg = general_map_prop_dialog(self.frame.GetParent(),self.size,self.layers['bg'],self.layers['grid']) if dlg.ShowModal() == wx.ID_OK: self.set_size(dlg.size) self.send_map_data() self.Refresh(False) dlg.Destroy() os.chdir(self.root_dir) def add_miniature(self, min_url, min_label='', min_unique=-1): if min_unique == -1: min_unique = not self.use_serial if min_url == "" or min_url == "http://": return if min_url[:7] != "http://" : min_url = "http://" + min_url # make label wx.BeginBusyCursor() if self.auto_label: if min_label == '': min_label = self.get_label_from_url( min_url ) if not min_unique and self.use_serial: min_label = '%s %d' % ( min_label, self.layers['miniatures'].next_serial() ) else: min_label = "" if self.frame.min_url.FindString(min_url) == -1: self.frame.min_url.Append(min_url) try: id = 'mini-' + self.frame.session.get_next_id() self.layers['miniatures'].add_miniature(id, min_url, label=min_label) except: self.layers['miniatures'].rollback_serial() wx.EndBusyCursor() self.send_map_data() self.Refresh(False) def get_label_from_url(self, url=''): if url == '': return '' start = url.rfind("/")+1 label = url[start:len(url)-4] return label def toxml(self, action="update"): if action == "new": self.size_changed = 1 xml_str = "<map version='" + self.map_version + "'" changed = self.size_changed if self.size_changed: xml_str += " sizex='" + str(self.size[0]) + "'" xml_str += " sizey='" + str(self.size[1]) + "'" s = "" keys = self.layers.keys() for k in keys: if (k != "fog" or action != "update"): s += self.layers[k].layerToXML(action) self.size_changed = 0 if s: return xml_str + " action='" + action + "'>" + s + "</map>" else: if changed: return xml_str + " action='" + action + "'/>" else: return "" def takexml(self, xml): """ Added Process Dialog to display during long map parsings as well as a try block with an exception traceback to try and isolate some of the map related problems users have been experiencing --Snowdog 5/15/03 Apparently Process Dialog causes problems with linux.. commenting it out. sheez. --Snowdog 5/27/03 """ try: #parse the map DOM xml_dom = parseXml(xml) if xml_dom == None: return node_list = xml_dom.getElementsByTagName("map") if len(node_list) < 1: pass else: # set map version to incoming data so layers can convert self.map_version = node_list[0].getAttribute("version") action = node_list[0].getAttribute("action") if action == "new": self.layers = {} try: self.layers['bg'] = layer_back_ground(self) except: pass try: self.layers['grid'] = grid_layer(self) except: pass try: self.layers['miniatures'] = miniature_layer(self) except: pass try: self.layers['whiteboard'] = whiteboard_layer(self) except: pass try: self.layers['fog'] = fog_layer(self) except: pass sizex = node_list[0].getAttribute("sizex") if sizex != "": sizex = int(float(sizex)) sizey = self.size[1] self.set_size((sizex,sizey)) self.size_changed = 0 sizey = node_list[0].getAttribute("sizey") if sizey != "": sizey = int(float(sizey)) sizex = self.size[0] self.set_size((sizex,sizey)) self.size_changed = 0 children = node_list[0]._get_childNodes() #fog layer must be computed first, so that no data is inadvertently revealed for c in children: name = c._get_nodeName() if name == "fog": self.layers[name].layerTakeDOM(c) for c in children: name = c._get_nodeName() if name != "fog": self.layers[name].layerTakeDOM(c) # all map data should be converted, set map version to current version self.map_version = MAP_VERSION self.Refresh(False) xml_dom.unlink() # eliminate circular refs except: pass def re_ids_in_xml(self, xml): new_xml = "" tmp_map = map_msg() xml_dom = parseXml(str(xml)) node_list = xml_dom.getElementsByTagName("map") if len(node_list) < 1: pass else: tmp_map.init_from_dom(node_list[0]) if tmp_map.children.has_key("miniatures"): miniatures_layer = tmp_map.children["miniatures"] if miniatures_layer: minis = miniatures_layer.get_children().keys() if minis: for mini in minis: m = miniatures_layer.children[mini] id = 'mini-' + self.frame.session.get_next_id() m.init_prop("id", id) # This allows for backward compatibility with older maps which do not # have a whiteboard node. As such, if it's not there, we'll just happily # move on and process as always. if tmp_map.children.has_key("whiteboard"): whiteboard_layer = tmp_map.children["whiteboard"] if whiteboard_layer: lines = whiteboard_layer.get_children().keys() if lines: for line in lines: l = whiteboard_layer.children[line] if l.tagname == 'line': id = 'line-' + self.frame.session.get_next_id() elif l.tagname == 'text': id = 'text-' + self.frame.session.get_next_id() elif l.tagname == 'circle': id = 'circle-' + self.frame.session.get_next_id() l.init_prop("id", id) new_xml = tmp_map.get_all_xml() if xml_dom: xml_dom.unlink() return str(new_xml) class map_wnd(wx.Panel): def __init__(self, parent, id): wx.Panel.__init__(self, parent, id) self.canvas = MapCanvas(self, -1) self.session = component.get('session') self.top_frame = component.get('frame') self.chat = self.top_frame.chat self.root_dir = os.getcwd() self.current_layer = 2 self.layer_tabs = orpgTabberWnd(self, style=FNB.FNB_NO_X_BUTTON|FNB.FNB_BOTTOM|FNB.FNB_NO_NAV_BUTTONS) self.layer_handlers = [] self.layer_handlers.append(background_handler(self.layer_tabs,-1,self.canvas)) self.layer_tabs.AddPage(self.layer_handlers[0],"Background") self.layer_handlers.append(grid_handler(self.layer_tabs,-1,self.canvas)) self.layer_tabs.AddPage(self.layer_handlers[1],"Grid") self.layer_handlers.append(miniatures_handler(self.layer_tabs,-1,self.canvas)) self.layer_tabs.AddPage(self.layer_handlers[2],"Miniatures", True) self.layer_handlers.append(whiteboard_handler(self.layer_tabs,-1,self.canvas)) self.layer_tabs.AddPage(self.layer_handlers[3],"Whiteboard") self.layer_handlers.append(fog_handler(self.layer_tabs,-1,self.canvas)) self.layer_tabs.AddPage(self.layer_handlers[4],"Fog") self.layer_handlers.append(map_handler(self.layer_tabs,-1,self.canvas)) self.layer_tabs.AddPage(self.layer_handlers[5],"General") self.layer_tabs.SetSelection(2) self.sizer = wx.BoxSizer(wx.VERTICAL) self.sizer.Add(self.canvas, 1, wx.EXPAND) self.sizer.Add(self.layer_tabs, 0, wx.EXPAND) self.SetSizer(self.sizer) self.Bind(FNB.EVT_FLATNOTEBOOK_PAGE_CHANGED, self.on_layer_change) #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeave) self.load_default() def OnLeave(self, evt): if "__WXGTK__" in wx.PlatformInfo: wx.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) def load_default(self): if self.session.is_connected() and (self.session.my_role() != self.session.ROLE_GM) and (self.session.use_roles()): self.chat.InfoPost("You must be a GM to use this feature") return f = open(dir_struct["template"] + "default_map.xml") self.new_data(f.read()) f.close() self.canvas.send_map_data("new") if not self.session.is_connected() and (self.session.my_role() != self.session.ROLE_GM): self.session.update_role("GM") def new_data(self, data): self.canvas.takexml(data) self.update_tools() def on_save(self,evt): if (self.session.my_role() != self.session.ROLE_GM): self.chat.InfoPost("You must be a GM to use this feature") return d = wx.FileDialog(self.GetParent(), "Save map data", dir_struct["user"], "", "*.xml", wx.SAVE) if d.ShowModal() == wx.ID_OK: f = open(d.GetPath(), "w") data = '<nodehandler class="min_map" icon="compass" module="core" name="miniature Map">' data += self.canvas.toxml("new") data += "</nodehandler>" data = data.replace(">",">\n") f.write(data) f.close() d.Destroy() os.chdir(self.root_dir) def on_open(self, evt): if self.session.is_connected() and (self.session.my_role() != self.session.ROLE_GM) and (self.session.use_roles()): self.chat.InfoPost("You must be a GM to use this feature") return d = wx.FileDialog(self.GetParent(), "Select a file", dir_struct["user"], "", "*.xml", wx.OPEN) if d.ShowModal() == wx.ID_OK: f = open(d.GetPath()) map_string = f.read() new_xml = self.canvas.re_ids_in_xml(map_string) if new_xml: self.canvas.takexml(new_xml) self.canvas.send_map_data("new") self.update_tools() if not self.session.is_connected() and (self.session.my_role() != self.session.ROLE_GM): self.session.update_role("GM") d.Destroy() os.chdir(self.root_dir) def get_current_layer_handler(self): return self.layer_handlers[self.current_layer] def get_tab_index(self, layer): """Return the index of a chatpanel in the wxNotebook.""" for i in xrange(self.layer_tabs.GetPageCount()): if (self.layer_tabs.GetPageText(i) == layer): return i return 0 def on_layer_change(self, evt): layer = self.layer_tabs.GetPage(evt.GetSelection()) for i in xrange(0, len(self.layer_handlers)): if layer == self.layer_handlers[i]: self.current_layer = i if self.current_layer == 0: bg = self.layer_handlers[0] if (self.session.my_role() != self.session.ROLE_GM): bg.url_path.Show(False) else: bg.url_path.Show(True) self.canvas.Refresh(False) evt.Skip() def on_left_down(self, evt): self.layer_handlers[self.current_layer].on_left_down(evt) def on_left_dclick(self, evt): self.layer_handlers[self.current_layer].on_left_dclick(evt) def on_right_down(self, evt): self.layer_handlers[self.current_layer].on_right_down(evt) def on_left_up(self, evt): self.layer_handlers[self.current_layer].on_left_up(evt) def on_motion(self, evt): self.layer_handlers[self.current_layer].on_motion(evt) def MapBar(self, id, data): self.canvas.MAP_MODE = data if id == 1: self.canvas.MAP_MODE = data def set_map_focus(self, evt): self.canvas.SetFocus() def pre_exit_cleanup(self): # do some pre exit clean up for bitmaps or other objects try: ImageHandler.flushCache() self.canvas.pre_destory_cleanup() except: pass def update_tools(self): for h in self.layer_handlers: h.update_info() def on_hk_map_layer(self, evt): id = self.top_frame.mainmenu.GetHelpString(evt.GetId()) if id == "Background Layer": self.current_layer = self.get_tab_index("Background") if id == "Grid Layer": self.current_layer = self.get_tab_index("Grid") if id == "Miniature Layer": self.current_layer = self.get_tab_index("Miniatures") elif id == "Whiteboard Layer": self.current_layer = self.get_tab_index("Whiteboard") elif id == "Fog Layer": self.current_layer = self.get_tab_index("Fog") elif id == "General Properties": self.current_layer = self.get_tab_index("General") self.layer_tabs.SetSelection(self.current_layer) def on_flush_cache(self, evt): ImageHandler.flushCache() def build_menu(self): # temp menu menu = wx.Menu() item = wx.MenuItem(menu, wx.ID_ANY, "&Load Map", "Load Map") self.top_frame.Bind(wx.EVT_MENU, self.on_open, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "&Save Map", "Save Map") self.top_frame.Bind(wx.EVT_MENU, self.on_save, item) menu.AppendItem(item) menu.AppendSeparator() item = wx.MenuItem(menu, wx.ID_ANY, "Background Layer\tCtrl+1", "Background Layer") self.top_frame.Bind(wx.EVT_MENU, self.on_hk_map_layer, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Grid Layer\tCtrl+2", "Grid Layer") self.top_frame.Bind(wx.EVT_MENU, self.on_hk_map_layer, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Miniature Layer\tCtrl+3", "Miniature Layer") self.top_frame.Bind(wx.EVT_MENU, self.on_hk_map_layer, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Whiteboard Layer\tCtrl+4", "Whiteboard Layer") self.top_frame.Bind(wx.EVT_MENU, self.on_hk_map_layer, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "Fog Layer\tCtrl+5", "Fog Layer") self.top_frame.Bind(wx.EVT_MENU, self.on_hk_map_layer, item) menu.AppendItem(item) item = wx.MenuItem(menu, wx.ID_ANY, "General Properties\tCtrl+6", "General Properties") self.top_frame.Bind(wx.EVT_MENU, self.on_hk_map_layer, item) menu.AppendItem(item) menu.AppendSeparator() item = wx.MenuItem(menu, wx.ID_ANY, "&Flush Image Cache\tCtrl+F", "Flush Image Cache") self.top_frame.Bind(wx.EVT_MENU, self.on_flush_cache, item) menu.AppendItem(item) menu.AppendSeparator() item = wx.MenuItem(menu, wx.ID_ANY, "&Properties", "Properties") self.top_frame.Bind(wx.EVT_MENU, self.canvas.on_prop, item) menu.AppendItem(item) self.top_frame.mainmenu.Insert(2, menu, '&Map') def get_hot_keys(self): self.build_menu() return []