view plugins/inittool2_player.xml @ 120:d86e762a994f alpha

Traipse Alpha 'OpenRPG' {091029-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} 00: Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree {091029} 00: Changes made to server to start working with Element Tree. Changes made to Meta Server Lib. Prepping test work for a multi meta network page. Minor bug fixed with mini to gametree Zoom Mouse plugin added. Known Issue: Disconnecting causes an server side error. XML data is not being passed correctly.
author sirebral
date Thu, 29 Oct 2009 20:37:11 -0500
parents 4385a7d0efd1
children
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<nodehandler class="group_handler" icon="player" module="containers" name="Player's Initiative Tool" status="useful" version="1.0">
  <group_atts border="1" cols="1"/>
  <nodehandler class="textctrl_handler" icon="note" module="forms" name="READ ME FIRST!!" version="1.0">
    <text hide_title="0" multiline="1" raw_mode="0" send_button="0">=======================================

+++To GMs+++: Send a copy of the Player's Initiative Tool node to each of your players by right-clicking and pressing &quot;Send to Player&quot;. Advise them to open &quot;READ ME FIRST&quot;. Feel free to delete the node afterwards.

This node should help speed things up a bit for the players, and hopefully end the nagging &quot;how do I roll my init again?&quot; questions.

=======================================

+++To Players+++: The Player's Initiative Tool provides you a list of macros for the Initiative Tool v2, usable by anyone (not just the GM). What to do:

1) Right-click and press &quot;design&quot; on each of the macro nodes.
--- The title describes what the macro will do.
--- The comment text (between the &quot;&lt;!---&quot; and &quot;---&gt;&quot;) describes how you should type it out in the chat or macro window. If you have trouble understanding, read the comment out loud to yourself.
--- The last line shows an example of the macro.

2) Replace the examples with your character's information.
--- Feel free to delete any comments or macros that you definitely won't use.
--- &quot;Show Inits&quot; and &quot;Next Turn&quot; don't need to be changed at all.

3) Double-click the macro to activate it.
--- If you need to make changes later on, just right-click and &quot;design&quot; again to change the macro.
--- For effects in particular, sometimes it's easier just to memorize the formula rather than change it every time you want to add something.</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to D20 Dieroller" version="1.0">
    <text>/dieroller d20</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to SR4 Dieroller" version="1.0">
    <text>/dieroller sr4</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Next Turn" version="1.0">
    <text>&lt;!---Advances the initiative to the next turn; use only at end of your turn and not other people's turns---&gt;
nextinit</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Show Inits" version="1.0">
    <text>&lt;!---Shows a public list of initiatives; can be quite spammy---&gt;
showinits</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Roll Init (D20)" version="1.0">
    <text>&lt;!---Name, space Initiative Roll in brackets, space the word &quot;init&quot;---&gt;
Veggiesama [1d20+2] init</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Add Effect (D20)" version="1.0">
    <text>&lt;!---Name, space Initiative Count of caster/user in brackets, space the word &quot;effect&quot;, space the Duration (in rounds) of the effect---&gt;
&lt;!---Detailing the exact effects in the Name, though spammy, can be useful for yourself and the GM---&gt;
Veggiesama's Awesome Aura (+4 STR/DEX/CON to all in 20' radius, +8 to self) [10] effect 5</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="gun2" module="chatmacro" name="Roll Init (SR4)" version="1.0">
    <text>&lt;!---Name, space Initiative Roll in brackets, space the word &quot;init&quot;, space Initiative Passes---&gt;
&lt;!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---&gt;
Veggiesama [5d6.init(5)] init 2</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="shades" module="chatmacro" name="Roll Init (SR4 Virtual)" version="1.0">
    <text>&lt;!---Name, space Initiative Roll in brackets, space the word &quot;init&quot;, space Initiative Passes---&gt;
&lt;!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---&gt;
Virtual Veggiesama [5d6.init(5)] init 2</text>
  </nodehandler>
  <nodehandler class="macro_handler" icon="wizard1" module="chatmacro" name="Roll Init (SR4 Astral)" version="1.0">
    <text>&lt;!---Name, space Initiative Roll in brackets, space the word &quot;init&quot;, space Initiative Passes---&gt;
&lt;!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---&gt;
Astral Veggiesama [5d6.init(5)] init 2</text>
  </nodehandler>
</nodehandler>