Mercurial > traipse_dev
view orpg/templates/nodes/adnd_2e_char_sheet.xml @ 120:d86e762a994f alpha
Traipse Alpha 'OpenRPG' {091029-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
{091029}
00:
Changes made to server to start working with Element Tree.
Changes made to Meta Server Lib. Prepping test work for a multi meta network
page.
Minor bug fixed with mini to gametree
Zoom Mouse plugin added.
Known Issue: Disconnecting causes an server side error. XML data is not being
passed correctly.
author | sirebral |
---|---|
date | Thu, 29 Oct 2009 20:37:11 -0500 |
parents | 4385a7d0efd1 |
children |
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<nodehandler class="static_handler" icon="d10" module="core" name="ADnD Character Sheet "> <group_atts border="1" cols="1"/> <nodehandler class="static_handler" module="core" name="<b><u>Main</b></u>"> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Vitals"> <grid border="1"> <row> <cell>Name</cell> <cell/> </row> <row> <cell>Character</cell> <cell/> </row> <row> <cell>Race</cell> <cell/> </row> <row> <cell>Class</cell> <cell/> </row> <row> <cell>Sex</cell> <cell/> </row> <row> <cell>Level</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="static_handler" module="core" name="Statistics"> <group_atts border="0" cols="1"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> <grid border="1"> <row> <cell>HP</cell> <cell>0</cell> <cell>0</cell> </row> <row> <cell>XP</cell> <cell>0</cell> <cell>0</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> <grid border="1"> <row> <cell>AC </cell> <cell/> </row> <row> <cell>Thaco (base)</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Stats</b></u>"> <group_atts border="0" cols="4"/> <nodehandler class="static_handler" module="core" name="<b>Basic stat</b> "> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stats"> <grid border="0"> <row> <cell>Str</cell> </row> <row> <cell>Dex</cell> </row> <row> <cell>Con</cell> </row> <row> <cell>Int</cell> </row> <row> <cell>Wis</cell> </row> <row> <cell>Cha</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Stat ##"> <grid border="1"> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> <row> <cell>0</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Strength"> <grid border="1"> <row> <cell size="119">Hit Prob</cell> <cell size="39"/> </row> <row> <cell>Dmg Adj</cell> <cell/> </row> <row> <cell>Wght Allow</cell> <cell/> </row> <row> <cell>Max Press</cell> <cell/> </row> <row> <cell>opn Drs</cell> <cell/> </row> <row> <cell>bb/lg</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Constitution"> <grid border="1"> <row> <cell>HP Adj.</cell> <cell/> </row> <row> <cell>Sys Shock</cell> <cell/> </row> <row> <cell>Res Surv.</cell> <cell/> </row> <row> <cell>Pois Save</cell> <cell/> </row> <row> <cell>Regen.</cell> <cell/> </row> <row> <cell>/ / / / / / / / / /</cell> <cell>/ / / / / / / / / /</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Intelligence"> <grid border="1"> <row> <cell># of Lang</cell> <cell/> </row> <row> <cell>Spell lvl.</cell> <cell/> </row> <row> <cell>Learn Spl</cell> <cell/> </row> <row> <cell>Spells / lvl</cell> <cell/> </row> <row> <cell>Immun.</cell> <cell/> </row> <row> <cell>/ / / / / / / / / /</cell> <cell>/ / / / / / / / / /</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name=" "> <group_atts border="0" cols="3"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Dexterity"> <grid border="1"> <row> <cell>React Adj.</cell> <cell/> </row> <row> <cell>Missile Adj.</cell> <cell/> </row> <row> <cell>Defense Adj.</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Charisma"> <grid border="1"> <row> <cell># of Henchmen</cell> <cell/> </row> <row> <cell>Loyalty Base</cell> <cell/> </row> <row> <cell>React Adj.</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Wisdom"> <grid border="1"> <row> <cell>Magic Def.</cell> <cell/> </row> <row> <cell>Bonus Spls.</cell> <cell/> </row> <row> <cell>Spl Fail</cell> <cell/> </row> <row> <cell>Immune.</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Weapon Proficiencies</b></u>"> <group_atts border="1" cols="1"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Weapons"> <grid border="1"> <row> <cell>Weapon</cell> <cell>Thaco</cell> <cell>To Hit/Dmg</cell> <cell>Dmg S/M</cell> <cell>Dmg L</cell> <cell>spd</cell> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> <row> <cell/> <cell/> <cell/> <cell/> <cell/> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>NonWeapon Proficiencies, Saves, etc</b></u>"> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Non-Weapon Proficiencies"> <grid border="1"> <row> <cell>Proficiency</cell> <cell>modifier</cell> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> <row> <cell/> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="static_handler" module="core" name="<b>Saving Throws</b>"> <group_atts border="0" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" "> <grid border="0"> <row> <cell><b>Save</b></cell> </row> <row> <cell>Para/Pois/Death</cell> </row> <row> <cell>Rod/Staff/Wand</cell> </row> <row> <cell>Petri/Poly</cell> </row> <row> <cell>Breath Wpn</cell> </row> <row> <cell>Spell</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name=" ##"> <grid border="1"> <row> <cell>Roll</cell> <cell>mod</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> <row> <cell/> <cell>0</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> </nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Equipment</b></u>"> <group_atts border="1" cols="2"/> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Money"> <grid border="1"> <row> <cell>Platinum</cell> <cell/> </row> <row> <cell>Gold</cell> <cell/> </row> <row> <cell>Silver</cell> <cell/> </row> <row> <cell>Copper</cell> <cell/> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="text_handler" icon="note" module="core" name="Backpack / Pouches / etc.">empty</nodehandler> </nodehandler> <nodehandler class="static_handler" module="core" name="<b><u>Magic</b></u>"> <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Spells per level"> <grid border="1"> <row> <cell>1st lev</cell> <cell/> <cell>2nd lev</cell> <cell/> <cell>3rd lev</cell> <cell/> <cell>4th lev</cell> <cell/> <cell>5th lev</cell> <cell/> </row> <row> <cell>6th lev</cell> <cell/> <cell>7th lev</cell> <cell/> <cell>8th lev</cell> <cell/> <cell>9th lev</cell> <cell/> <cell>///</cell> <cell>///</cell> </row> </grid> <macros> <macro name=""/> </macros> </nodehandler> <nodehandler class="text_handler" icon="note" module="core" name="Spells">Magic Missile Sleep Bigby's Poking Finger</nodehandler> <group_atts border="1" cols="2"/> </nodehandler> </nodehandler>