Mercurial > traipse_dev
view orpg/chat/chat_util.py @ 120:d86e762a994f alpha
Traipse Alpha 'OpenRPG' {091029-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
{091029}
00:
Changes made to server to start working with Element Tree.
Changes made to Meta Server Lib. Prepping test work for a multi meta network
page.
Minor bug fixed with mini to gametree
Zoom Mouse plugin added.
Known Issue: Disconnecting causes an server side error. XML data is not being
passed correctly.
author | sirebral |
---|---|
date | Thu, 29 Oct 2009 20:37:11 -0500 |
parents | 449a8900f9ac |
children | 1ed2feab0db9 |
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# utility function; see Post() in chatwnd.py import re import string from orpg.orpgCore import * from orpg.tools.orpg_log import logger from orpg.tools.decorators import debugging #============================================ # simple_html_repair(string) # # Crude html/xml parser/verifier. # Catches many mistyped and/or malformed # html tags and prevents them from causing # issues with the chat display (see chatwnd.py) # DOES NOT catch misused but properly formated # html like <script> or <li> which are known # to cause issues with the chat display # # Created 04-25-2005 by Snowdog #============================================= @debugging def simple_html_repair(string): "Returns string with extra > symbols to isolate badly formated HTML" #walk though string checking positions of < and > tags. first_instance = string.find('<') if first_instance == -1: return string #no html, bail out. #strip string of an instances of ">>" and "<<" recursively #while (string.find(">>") != -1):string = string.replace(">>",">") while (string.find("<<") != -1):string = string.replace("<<","<") last_start = first_instance in_tag_flag = 1 a = first_instance + 1 while a < len(string): if string[a] == '<': if in_tag_flag == 1: #attempt to figure out best place to put missing > #search from last_start to current position at_front = 1 for best_pos in range(last_start,a): if (str(string[best_pos]).isspace())and (at_front == 0): break else: at_front = 0 best_pos = best_pos + 1 a = best_pos string = string[:a]+">"+string[a:] in_tag_flag = 0 #jump back up one character to catch the last > and reset the in_tag_flag a = a - 1 else: in_tag_flag = 1 last_start = a if string[a] == '>': last_start = a #found a closing tag, move start of scan block up. in_tag_flag = 0 if (a >= (len(string)-1))and(in_tag_flag == 1): #at end of string and need a closing tag marker string = string +">" a = a+1 #strip string of an instances of "<>" string = string.replace("<>","") #sanity check. Count the < and > characters, if there arn't enough > chars #tack them on the end to avoid open-tag conditions diff = string.count('<') - string.count('>') if diff > 0: for d in range(1,diff): string = string+">" return string """ Depricated! Might as well use the already made component.get('xml') def strip_unicode(txt): for i in xrange(len(txt)): if txt[i] not in string.printable: try: txt = txt.replace(txt[i], '&#' + str(ord(txt[i])) + ';') except: txt = txt.replace(txt[i], '{?}') return txt """ #================================================ # strip_script_tags(string) # # removes all script tags (start and end) # 04-26-2005 Snowdog #================================================ @debugging def strip_script_tags(string): #kill the <script> issue p = re.compile( '<(\s*)(/*)[Ss][Cc][Rr][Ii][Pp][Tt](.*?)>') string = p.sub( "<!-- script tag removed //-->", string) return string #================================================ # strip_li_tags(string) # # removes all li tags (start and end) # 05-13-2005 #================================================ @debugging def strip_li_tags(string): #kill the <li> issue string = re.sub( r'<(\s*)[Ll][Ii](.*?)>', r'<b><font color="#000000" size=+1>*</font></b> ', string) string = re.sub( r'<(/*)[Ll][Ii](.*?)>', r'<br />', string) return string #================================================ # strip_body_tags(string) # # removes all body tags (start and end) from messages # should not break the setting of custom background colors # through legitimate means such as the OpenRPG settings. # 07-27-2005 by mDuo13 #================================================ @debugging def strip_body_tags(string): bodytag_regex = re.compile(r"""<\/?body.*?>""", re.I) string = re.sub(bodytag_regex, "", string) return string #================================================ # strip_misalignment_tags(string) # # removes the alignment aspect of <p> tags, since # simply closing one doesn't actually fix the text # alignment. (I'm assuming this is a bug in wxWindows' # html parser.) # However, closing <center> tags does # return the text to its normal alignment, so this # algorithm simply closes them, allowing them to be # used legitimately without causing much annoyance. # 07-27-2005 mDuo13 #================================================ @debugging def strip_misalignment_tags(string): alignment_regex = re.compile(r"""<p([^>]*?)align\s*=\s*('.*?'|".*?"|[^\s>]*)(.*?)>""", re.I) string = re.sub(alignment_regex, "<p\\1\\3>", string) center_regex = re.compile(r"""<center.*?>""", re.I) endcenter_regex = re.compile(r"""</center.*?>""", re.I) num_centertags = center_regex.findall(string) num_endcentertags = endcenter_regex.findall(string) if num_centertags > num_endcentertags: missing_tags = len(num_centertags) - len(num_endcentertags) string = string + missing_tags*"</center>"#yes, you can do this. return string #================================================ # strip_img_tags(string) # # removes all img tags (start and end) # 05-13-2005 # redone 07-11-2005 by mDuo13 #================================================ @debugging def strip_img_tags(string): #This is a Settings definable feature, Allowing users to enable or disable image display to fix the client crash due to large img posted to chat. #p = re.sub( r'<(\s*)(/*)[Ii][Mm][Gg][ ][Ss][Rr][Cc][=](.*?)>', r'<!-- img tag removed //--> <a href=\3>\3</a>', string) #this regex is substantially more powerful than the one above img_tag_regex = re.compile(r"""<img.*?src\s*?=\s*('.*?'|".*?"|[^\s>]*).*?>""", re.I) #this is what replaces the regex match. the \\1 refers to the URL from the previous string img_repl_str = "<a href=\\1>[img]</a>" #replaces all instances of images in the string with links p = re.sub(img_tag_regex, img_repl_str, string) return p