view orpg/chat/chat_msg.py @ 120:d86e762a994f alpha

Traipse Alpha 'OpenRPG' {091029-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} 00: Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree {091029} 00: Changes made to server to start working with Element Tree. Changes made to Meta Server Lib. Prepping test work for a multi meta network page. Minor bug fixed with mini to gametree Zoom Mouse plugin added. Known Issue: Disconnecting causes an server side error. XML data is not being passed correctly.
author sirebral
date Thu, 29 Oct 2009 20:37:11 -0500
parents 449a8900f9ac
children 37d26a98883f
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: chat_msg.py
# Author: Ted Berg
# Maintainer:
# Version:
#   $Id: chat_msg.py,v 1.15 2006/11/04 21:24:19 digitalxero Exp $
#
# Description: Contains class definitions for manipulating <chat/> messages
#
#

__version__ = "$Id: chat_msg.py,v 1.15 2006/11/04 21:24:19 digitalxero Exp $"

from orpg.orpgCore import *
from chat_version import CHAT_VERSION
from orpg.tools.orpg_log import logger
from orpg.tools.decorators import debugging

CHAT_MESSAGE = 1
WHISPER_MESSAGE = 2
EMOTE_MESSAGE = 3
INFO_MESSAGE = 4
SYSTEM_MESSAGE = 5
WHISPER_EMOTE_MESSAGE = 6

class chat_msg:
    @debugging
    def __init__(self,xml_text="<chat type=\"1\" version=\""+CHAT_VERSION+"\" alias=\"\" ></chat>"):
        self.chat_dom = None
        self.takexml(xml_text)

    @debugging
    def __del__(self):
        if self.chat_dom:
            self.chat_dom.unlink()

    @debugging
    def toxml(self):
        return component.get('xml').toxml(self.chat_dom)

    @debugging
    def takexml(self,xml_text):
        xml_dom = component.get('xml').parseXml(xml_text)
        node_list = xml_dom.getElementsByTagName("chat")
        if len(node_list) < 1:
            print "Warning: no <chat/> elements found in DOM."
        else:
            if len(node_list) > 1:
                print "Found more than one instance of <" + self.tagname + "/>.  Taking first one"
            self.takedom(node_list[0])

    @debugging
    def takedom(self,xml_dom):
        if self.chat_dom:
            self.text_node = None
            self.chat_dom.unlink()
        self.chat_dom = xml_dom
        self.text_node = component.get('xml').safe_get_text_node(self.chat_dom)

    @debugging
    def set_text(self,text):
        text = component.get('xml').strip_text(text)
        self.text_node._set_nodeValue(text)

    @debugging
    def set_type(self,type):
        self.chat_dom.setAttribute("type",str(type))

    @debugging
    def get_type(self):
        return int(self.chat_dom.getAttribute("type"))

    @debugging
    def set_alias(self,alias):
        self.chat_dom.setAttribute("alias",alias)

    @debugging
    def get_alias(self):
        return self.chat_dom.getAttribute("alias")

    @debugging
    def get_text(self):
        return self.text_node._get_nodeValue()

    @debugging
    def get_version(self):
        return self.chat_dom.getAttribute("version")