Mercurial > traipse_dev
view plugins/xxstdnamespace.py @ 223:d5ff505a2a16 alpha
Traipse Alpha 'OpenRPG' {100502-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
author | sirebral |
---|---|
date | Sun, 02 May 2010 19:17:35 -0500 |
parents | e4a4429c5f85 |
children | 24769389a7ba 56c1f2729413 |
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import os, wx, re import orpg.pluginhandler from orpg.tools.InterParse import Parse from orpg.orpgCore import component from xml.etree.ElementTree import iselement class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Standard Namespace' self.author = 'Prof. Ebral' self.help = 'The Standard Namespace plugin allows for users of Traipse to use ' self.help += 'the Standard Namespace syntax of !@ :: @!\n\n' self.help += 'This plugin modifies the External method, so context sensivity\n' self.help += 'is not calculated when using the Standard syntax. References must ' self.help += 'have a unique name.' self.parseMethods = {'Traipse': Parse.NameSpaceE, 'Standard': self.NameSpaceS} def NameSpaceS(self, s): ## Re define NameSpace External reg1 = re.compile("(!@(.*?)@!)") ## Inlcude 'Standard' method reg2 = re.compile("(!&(.*?)&!)") matches = reg1.findall(s) + reg2.findall(s) newstr = False nodeable = ['rpg_grid_handler', 'container_handler', 'group_handler', 'tabber_handler', 'splitter_handler', 'form_handler', 'textctrl_handler'] for i in xrange(0,len(matches)): find = matches[i][1].split('::') node = component.get('tree').xml_root if not iselement(node): s = s.replace(matches[i][0], 'Invalid Reference!', 1); s = Parse.NameSpaceE(s) return s for x in xrange(0, len(find)): namespace = node.getiterator('nodehandler') for node in namespace: if find[x] == node.get('name'): if node.get('class') not in nodeable: continue if node.get('class') == 'rpg_grid_handler': try: newstr = self.NameSpaceGrid(find[x+1], node); break except: newstr = 'Invalid Grid Reference!' try: if Parse.FutureCheck(node, find[x+1]): break else: continue except: if x == len(find)-1: if node.find('text') != None: newstr = str(node.find('text').text) else: newstr = 'Invalid Reference!' break else: break if not newstr: newstr = 'Invalid Reference!' s = s.replace(matches[i][0], newstr, 1) s = Parse.ParseLogic(s, node) return s def plugin_menu(self): ## This is a standardized Menu item. It connects to plugin_toggle where you can set events. self.menu = wx.Menu() self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'On') self.topframe.Bind(wx.EVT_MENU, self.plugin_toggle, self.toggle) self.toggle.Check(True) def plugin_toggle(self, evt): if self.toggle.IsChecked() == True: Parse.NameSpaceI = self.parseMethods['Standard'] self.plugindb.SetString('xxstdnamespace', 'Standard', 'True') if self.toggle.IsChecked() == False: Parse.NameSpaceI = self.parseMethods['Traipse'] self.plugindb.SetString('xxstdnamespace', 'Standard', 'False') pass def plugin_enabled(self): self.onoroff = self.plugindb.GetString('xxstdnamespace', 'Standard', '') or 'False' self.toggle.Check(True) if self.onoroff == 'True' else self.toggle.Check(False) Parse.NameSpaceE = self.parseMethods['Standard'] if self.onoroff == 'True' else self.parseMethods['Traipse'] pass def plugin_disabled(self): Parse.NameSpaceE = self.parseMethods['Traipse'] def pre_parse(self, text): return text def send_msg(self, text, send): return text, send def plugin_incoming_msg(self, text, type, name, player): return text, type, name def post_msg(self, text, myself): return text def refresh_counter(self): pass