view orpg/networking/gsclient.py @ 223:d5ff505a2a16 alpha

Traipse Alpha 'OpenRPG' {100502-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moved to Beta!! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections
author sirebral
date Sun, 02 May 2010 19:17:35 -0500
parents b633f4c64aae
children f6aca9a7370b
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: gsclient.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: gsclient.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: The file contains code for the game server browser
#

from __future__ import with_statement
__version__ = "$Id: gsclient.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"

import meta_server_lib
import orpg.tools.rgbhex
import traceback

from orpg.dirpath import dir_struct
from orpg.orpg_windows import *
from orpg.tools.validate import validate
from orpg.orpgCore import component
from orpg.tools.orpg_settings import settings
from orpg.tools.orpg_log import debug

from xml.etree.ElementTree import ElementTree, Element
from xml.etree.ElementTree import fromstring, tostring

gs_host = 1
gs_join = 2
# constants

class server_instance:
    def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"):
        self.id = id
        self.name = name
        self.user = users
        self.addy = address
        self.port = port

def server_instance_compare(x,y):
    """compares server insances for list sort"""
    DEV_SERVER = "OpenRPG DEV"
    xname = x.name
    xuser = int(x.user)
    yname = y.name
    yuser = int(y.user)

    who_name = cmp(yname, xname)
    who_user = cmp(yuser, xuser)

    if x.name.startswith(DEV_SERVER):
        if y.name.startswith(DEV_SERVER):
            if not who_name: return who_user
            else: return who_name
        else: return -1

    elif y.name.startswith(DEV_SERVER): return 1
    elif not who_user: return who_name
    else: return who_user

def roomCmp(room1, room2):
    if int(room1) > int(room2): return 1
    elif int(room1) < int(room2): return -1
    return 0

class game_server_panel(wx.Panel):
    def __init__(self,parent):
        wx.Panel.__init__(self, parent, -1)
        self.parent = parent
        self.password_manager = component.get('password_manager')
        self.frame = component.get('frame')
        self.session = component.get('session')
        self.serverNameSet = 0
        self.last_motd = ""
        self.buttons = {}
        self.texts = {}
        self.svrList = []
        self.build_ctrls()
        self.bookmarks()
        self.refresh_server_list()
        self.refresh_room_list()
        self.build_bookmark_menu() 

    def build_ctrls(self):
        ## Section Sizers (with frame edges and text captions)
        self.box_sizers = {}
        self.box_sizers["server"] = wx.StaticBox(self, -1, "Server")
        self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" )
        self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms")
        self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room")

        ## Layout Sizers
        self.sizers = {}
        self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1)
        self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL)
        self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL)
        self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL)
        self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL)

        #Build Server Sizer
        adder = wx.StaticText(self, -1, "Address:")
        self.texts["address"] = wx.TextCtrl(self, wx.ID_ANY)
        servers = wx.StaticText(self, -1, "Servers:")
        self.server_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER )
        self.server_list.InsertColumn(0, '', wx.LIST_FORMAT_LEFT, 0)
        self.server_list.InsertColumn(1, "Players", wx.LIST_FORMAT_LEFT, 0)
        self.server_list.InsertColumn(2, "Name", wx.LIST_FORMAT_LEFT, 0)
        self.buttons['gs_connect'] = wx.Button(self, wx.ID_ANY, "Connect")
        self.buttons['gs_refresh'] = wx.Button(self, wx.ID_ANY, "Refresh")
        self.buttons['gs_disconnect'] = wx.Button(self, wx.ID_ANY, "Disconnect")
        self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL)
        self.sizers["svrbtns"].Add(self.buttons['gs_connect'], 0, wx.EXPAND)
        self.sizers["svrbtns"].Add(self.buttons['gs_refresh'], 0, wx.EXPAND)
        self.sizers["svrbtns"].Add(self.buttons['gs_disconnect'], 0, wx.EXPAND)
        self.sizers["server"].Add(adder, 0, wx.EXPAND)
        self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND)
        self.sizers["server"].Add(servers, 0, wx.EXPAND)
        self.sizers["server"].Add(self.server_list, 1, wx.EXPAND)
        self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND)

        #Build Rooms Sizer
        self.room_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER)
        self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1)
        self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1)
        self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1)
        self.buttons['gs_join_room'] = wx.Button(self, wx.ID_ANY, "Join Room")
        self.buttons['gs_join_lobby'] = wx.Button(self, wx.ID_ANY, "Lobby")
        self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL)
        self.sizers["roombtns"].Add(self.buttons['gs_join_room'], 0, wx.EXPAND)
        self.sizers["roombtns"].Add(self.buttons['gs_join_lobby'], 0, wx.EXPAND)
        self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND)
        self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND)

        #Build Close Sizer
        self.buttons['close_orpg'] = wx.Button(self, wx.ID_ANY,"Exit OpenRPG")
        self.buttons['gs_close'] = wx.Button(self, wx.ID_ANY,"Close Window")
        self.sizers["close"].Add(self.buttons['close_orpg'], 1, wx.ALIGN_CENTER_VERTICAL)
        self.sizers["close"].Add(self.buttons['gs_close'], 1, wx.ALIGN_CENTER_VERTICAL)

        #Build Create Room Sizer
        rname = wx.StaticText(self,-1, "Room Name:")
        self.texts["room_name"] = wx.TextCtrl(self, -1)
        rpass = wx.StaticText(self,-1, "Password:")
        self.buttons['gs_pwd'] = wx.CheckBox(self, wx.ID_ANY, "")
        self.texts["room_pwd"] = wx.TextCtrl(self, -1)
        self.texts["room_pwd"].Enable(0)
        pwsizer = wx.BoxSizer(wx.HORIZONTAL)
        pwsizer.Add(self.buttons['gs_pwd'],0,0)
        pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND)
        apass = wx.StaticText(self,-1, "Admin Password:")
        self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1)
        minver = wx.StaticText(self,-1, "Minimum Version:")
        self.texts["room_min_version"] = wx.TextCtrl(self, -1)
        self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1)
        self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
        self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND)
        self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
        self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND)
        self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
        self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND)
        self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
        self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND)
        self.sizers["c_room_layout"].AddGrowableCol(1)
        self.buttons['gs_create_room'] = wx.Button(self, wx.ID_ANY, "Create Room")
        self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND)
        self.sizers["c_room"].Add(self.buttons['gs_create_room'], 0, wx.EXPAND)

        #Build Main Sizer
        self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND)
        self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND)
        self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND)
        self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND)
        self.sizers["main"].AddGrowableCol(0)
        self.sizers["main"].AddGrowableCol(1)
        self.sizers["main"].AddGrowableRow(0)
        self.SetSizer(self.sizers["main"])
        self.SetAutoLayout(True)
        self.Fit()

        ## Event Handlers
        self.Bind(wx.EVT_BUTTON, self.gs_connect, self.buttons['gs_connect'])
        self.Bind(wx.EVT_BUTTON, self.gs_disconnect, self.buttons['gs_disconnect'])
        self.Bind(wx.EVT_BUTTON, self.gs_create_room, self.buttons['gs_create_room'])
        self.Bind(wx.EVT_BUTTON, self.gs_join, self.buttons['gs_join_room'])
        self.Bind(wx.EVT_BUTTON, self.gs_join_lobby, self.buttons['gs_join_lobby'])
        self.Bind(wx.EVT_BUTTON, self.gs_server_refresh, self.buttons['gs_refresh'])
        self.Bind(wx.EVT_BUTTON, self.gs_close, self.buttons['gs_close'])
        self.Bind(wx.EVT_BUTTON, self.close_orpg, self.buttons['close_orpg'])
        self.Bind(wx.EVT_CHECKBOX, self.gs_pwd, self.buttons['gs_pwd'])

        # Added double click handlers 5/05 -- Snowdog
        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, self.server_list)
        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, self.room_list)
        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_room_select, self.room_list)
        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_server_select, self.server_list)
        self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text)
        self.set_connected(self.session.is_connected())
        self.cur_room_index = -1
        self.cur_server_index = -1
        self.rmList = {}
        
        # Create Book Mark Image List
        self.server_list.Bind(wx.EVT_LEFT_DOWN, self.on_hit)
        self._imageList = wx.ImageList( 16, 16, False )
        img = wx.Image(dir_struct["icon"]+"add.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap()
        self._imageList.Add( img )
        img = wx.Image(dir_struct["icon"]+"star.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap()
        self._imageList.Add( img )
        self.server_list.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL )
        
    def bookmarks(self):
        validate.config_file('server_bookmarks.xml',
                             'default_server_bookmarks.xml')
        self.bookmarks = ElementTree()
        self.bookmarks.parse(dir_struct['user'] + 'server_bookmarks.xml')

    def build_bookmark_menu(self):
        gsm = self.frame.mainmenu.GetMenu(
            self.frame.mainmenu.FindMenu('Game Server'))
        self.bookmarks_menu = wx.Menu()
        x = 0
        for server in self.bookmarks.findall('server'):
            for svr in self.svrList:
                address = svr.addy
                if server.get('address') == address: self.server_list.SetItemImage(x, 1)
                x += 1
            item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY,
                               server.get('name'), server.get('name'))
            open_rpg.get_component('frame').Bind(wx.EVT_MENU,
                                                 self.on_bookmarks_menu, item)
            self.bookmarks_menu.AppendItem(item)
        gsm.AppendSubMenu(self.bookmarks_menu, "Bookmarks")

    def on_bookmarks_menu(self, evt):
        id = evt.GetId()
        menu = self.bookmarks_menu.FindItemById(id)
        for server in self.bookmarks.findall('server'):
            if server.get('name') == menu.GetLabel():
                address = server.get('address')
                self.cur_server_index = 999
                self.name = server.get('name')
                self.texts["address"].SetValue(address)
                if self.session.is_connected():
                    if self.session.host_server == address : return
                    else: self.frame.kill_mplay_session()
                self.do_connect(address)
                break
        
    def bookmark(self, item, flag):
        name = self.svrList[item].name
        address = self.svrList[item].addy
        port = self.svrList[item].port
        self.server_list.SetItemImage(item, 1)
        for server in self.bookmarks.findall('server'):
            if server.get('name') == name:
                self.bookmarks_menu.Remove(
                    self.bookmarks_menu.FindItem(server.get('name')))
                self.bookmarks.getroot().remove(server)
                self.server_list.SetItemImage(item, 0)
                break
        else:
            server = Element('server')
            server.set('name', name)
            server.set('address', address + ':' + port)
            self.bookmarks.getroot().append(server)
            item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, name, name)
            open_rpg.get_component('frame').Bind(wx.EVT_MENU,
                                                 self.on_bookmarks_menu, item)
            self.bookmarks_menu.AppendItem(item)
        self.save_bookmarks()

    def save_bookmarks(self):
        with open(dir_struct['user'] + 'server_bookmarks.xml', 'w') as f:
            self.bookmarks.write(f)

    def on_server_dbclick(self, evt=None):
        #make sure address is updated just in case list select wasn't done
        try: self.on_select(evt)
        except: pass
        address = self.texts["address"].GetValue()
        if self.session.is_connected():
            if self.session.host_server == address : return 
            else: self.frame.kill_mplay_session()
        self.do_connect(address)

    def on_room_dbclick(self, evt=None):
        #make sure address is updated just in case list select wasn't done
        try: self.on_select(evt)
        except: pass
        group_id = str(self.room_list.GetItemData(self.cur_room_index))
        if self.NoGroups:
            self.NoGroups = False
            self.session.group_id = group_id
            self.on_server_dbclick()
            return
        if self.cur_room_index >= 0:
            if self.cur_room_index != 0: self.set_lobbybutton(1);
            else: self.set_lobbybutton(0);
            group = self.session.get_group_info(group_id)
            pwd = ""
            if (group[2] == "True") or (group[2] == "1"):
                pwd = self.password_manager.GetPassword("room", group_id)
            else: pwd = ""
            self.session.send_join_group(group_id, pwd)

    def on_room_select(self,evt):
        self.cur_room_index = evt.m_itemIndex

    def on_hit(self, evt):
        pos = wx.Point( evt.GetX(), evt.GetY() )
        (item, flag) = self.server_list.HitTest( pos )
        ## Item == list[server], flag == (32 = 0 colum, 128 = else) ##
        if flag == 32: self.bookmark(item, flag)
        evt.Skip()
        
    def on_server_select(self,evt):
        self.cur_server_index = evt.m_itemIndex
        self.name = self.svrList[self.cur_server_index].name
        address = self.svrList[self.cur_server_index].addy
        port = self.svrList[self.cur_server_index].port
        self.texts["address"].SetValue(address + ":" + str(port))
        self.refresh_room_list()

    def on_text(self, evt):
        id = evt.GetId()
        if (id == self.texts["address"].GetValue()) and (self.cur_server_index >= 0):
            self.cur_server_index = -1
        evt.Skip()

    def add_room(self, data):
        i = self.room_list.GetItemCount()
        if (data[2]=="1") or (data[2]=="True"): pwd="yes"
        else: pwd="no"
        self.room_list.InsertStringItem(i,data[1])
        self.room_list.SetStringItem(i,1,data[3])
        self.room_list.SetStringItem(i,2,pwd)
        self.room_list.SetItemData(i,int(data[0]))
        self.refresh_room_list()

    def del_room(self, data):
        i = self.room_list.FindItemData(-1, int(data[0]))
        self.room_list.DeleteItem(i)
        self.refresh_room_list()

    def update_room(self, data):
        i = self.room_list.FindItemData(-1,int(data[0]))
        if data[2]=="1" : pwd="yes"
        else: pwd="no"
        self.room_list.SetStringItem(i,0,data[1])
        self.room_list.SetStringItem(i,1,data[3])
        self.room_list.SetStringItem(i,2,pwd)
        self.refresh_room_list()

    def set_cur_room_text(self, name):
        pass
        #self.texts["cur_room"].SetLabel(name)
        #self.sizers["room"].Layout()

    def set_lobbybutton(self, allow):
        self.buttons['gs_join_lobby'].Enable(allow)

    def set_connected(self, connected):
        self.buttons['gs_connect'].Enable(not connected)
        self.buttons['gs_disconnect'].Enable(connected)
        self.buttons['gs_join_room'].Enable(connected)
        self.buttons['gs_create_room'].Enable(connected)
        if not connected:
            self.buttons['gs_join_lobby'].Enable(connected)
            self.room_list.DeleteAllItems()
            self.set_cur_room_text("Not Connected!")
            self.cur_room_index = -1
            self.frame.status.set_connect_status("Not Connected")
        else:
            self.frame.status.set_connect_status(self.name)
            self.set_cur_room_text("Lobby")

    def gs_connect(self, evt):
        address = self.texts['address'].GetValue()
        try: dummy = self.name
        except: self.name = `address`
        self.do_connect(address)
        
    def gs_disconnect(self, evt):
        self.frame.kill_mplay_session()
        
    def gs_create_room(self, evt):
        self.do_create_group()
    
    def gs_join(self, evt):
        self.do_join_group()
        
    def gs_join_lobby(self, evt):
        self.do_join_lobby()
        
    def gs_server_refresh(self, evt):
        self.refresh_server_list()
        
    def gs_pwd(self, evt):
        self.texts['room_pwd'].Enable(evt.Checked())
        
    def close_orpg(self, evt):
        dlg = wx.MessageDialog(self, 'Quit OpenRPG?', "OpenRPG", wx.YES_NO)
        if dlg.ShowModal() == wx.ID_YES:
            dlg.Destroy()
            self.frame.kill_mplay_session()
            self.frame.closed_confirmed()
    
    def gs_close(self, evt):
        self.parent.OnMB_GameServerBrowseServers()
        
    def refresh_room_list(self):
        self.room_list.DeleteAllItems()
        address = self.texts["address"].GetValue()
        try: cadder = self.session.host_server
        except: cadder = ''
        if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address:
            groups = self.rmList[address]
            self.NoGroups = True
        else:
            self.NoGroups = False
            groups = self.session.get_groups()
        for g in groups:
            i = self.room_list.GetItemCount()
            if (g[2]=="True") or (g[2]=="1") : pwd="yes"
            else: pwd="no"
            self.room_list.InsertStringItem(i, g[1])
            self.room_list.SetStringItem(i, 1, g[3])
            self.room_list.SetStringItem(i, 2, pwd)
            self.room_list.SetItemData(i, int(g[0]))
        if self.room_list.GetItemCount() > 0:
            self.colorize_group_list(groups)
            self.room_list.SortItems(roomCmp)
            wx.CallAfter(self.autosizeRooms)

    def autosizeRooms(self):
        self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE)
        if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70)
        if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70)
        if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50)

    def refresh_server_list(self):
        try:
            self.svrList = []
            self.server_list.DeleteAllItems()
            etreeEl = meta_server_lib.get_server_list(["2"]);
            node_list = etreeEl.findall('server')
            hex = orpg.tools.rgbhex.RGBHex()
            color1 = settings.get("RoomColor_Active")
            color2 = settings.get("RoomColor_Locked")
            color3 = settings.get("RoomColor_Empty")
            color4 = settings.get("RoomColor_Lobby")

            if len(node_list):
                length = len(node_list)
                part = 0
                partLength = 1.0/length
                for n in node_list:
                    self.svrList.append(server_instance(n.get('id'), n.get('name'), 
                                        n.get('num_users'), n.get('address'), 
                                        n.get('port')))
                    address = n.get('address') + ':' + n.get('port')
                    self.rmList[address] = []
                    rooms = n.findall('room')

                    for room in rooms:
                        self.rmList[address].append((room.get("id"), room.get("name"), 
                                                    room.get("pwd"), room.get("num_users")))
                self.svrList.sort(server_instance_compare)

                for n in self.svrList:
                    i = self.server_list.GetItemCount()
                    name = n.name
                    players = n.user
                    self.server_list.InsertImageStringItem(i, '', 0)
                    for server in self.bookmarks.findall('server'):
                        if server.get('name') == name: self.server_list.SetItemImage(i, 1)
                    self.server_list.SetStringItem(i,1,players)
                    self.server_list.SetStringItem(i,2,name)
                    r,g,b = hex.rgb_tuple(color1)
                    svrcolor = wx.Colour(red=r,green=g,blue=b)

                    if players == "0":
                        r,g,b = hex.rgb_tuple(color3)
                        svrcolor = wx.Colour(red=r,green=g,blue=b)

                    if n.name.startswith("OpenRPG DEV"):
                        r,g,b = hex.rgb_tuple(color2)
                        svrcolor = wx.Colour(red=r,green=g,blue=b)

                    item = self.server_list.GetItem(i)
                    item.SetTextColour(svrcolor)
                    self.server_list.SetItem(item)
                    part += partLength
                self.servers = node_list

            # No server is currently selected!!!  Versus the broken and random 0!
            self.cur_server_index = -1
            self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE)
            self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE)
            if self.server_list.GetColumnWidth(1) < 70: self.server_list.SetColumnWidth(1, 70)
            self.server_list.SetColumnWidth(2, wx.LIST_AUTOSIZE)

            if self.serverNameSet == 0:
                self.texts["address"].SetValue("127.0.0.1:6774")
                self.serverNameSet = 1
            else: pass
        except Exception, e:
            print "Server List not available."
            traceback.print_exc()
            
    def failed_connection(self):
        if(self.cur_server_index >= 0):
            server_index = self.servers[self.cur_server_index]
            if(meta_server_lib.post_failed_connection(server_index.get('id'), 
                meta=server_index.get('meta'), address=server_index.get('address'),
                port=server_index.get('port'))):
                self.refresh_server_list()

    def do_connect(self, address):
        chat = component.get('chat')
        chat.InfoPost("Locating server at " + address + "...")
        if self.session.connect(address): self.frame.start_timer()
        else:
            chat.SystemPost("Failed to connect to game server...")
            self.failed_connection()

    def do_join_lobby(self):
        self.cur_room_index = 0
        self.session.send_join_group("0", "")
        self.set_lobbybutton(0);

    def do_join_group(self):
        if self.cur_room_index >= 0:
            if self.cur_room_index != 0: self.set_lobbybutton(1);
            else: self.set_lobbybutton(0);
            group_id = str(self.room_list.GetItemData(self.cur_room_index))
            group = self.session.get_group_info(group_id)
            pwd = ""
            if (group[2] == "True") or (group[2] == "1"):
                pwd = self.password_manager.GetPassword("room", group_id)
                #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room")
                #if dlg.ShowModal() == wx.ID_OK:
                #    pwd = dlg.GetValue()
                #dlg.Destroy()
            else: pwd = ""
            if pwd != None: #pwd == None means the user clicked "Cancel"
                self.session.send_join_group(group_id, pwd)

    def do_create_group(self):
        name = self.texts["room_name"].GetValue()
        boot_pwd = self.texts["room_boot_pwd"].GetValue()
        minversion = self.texts["room_min_version"].GetValue()
        #
        # Check for & in name.  We want to allow this becaus of its common use in D&D.
        #
        loc = name.find("&")
        oldloc=0
        while loc > -1:
            loc = name.find("&",oldloc)
            if loc > -1:
                b = name[:loc]
                e = name[loc+1:]
                name = b + "&amp;" + e
                oldloc = loc+1
        loc = name.find('"')
        oldloc=0
        while loc > -1:
            loc = name.find('"',oldloc)
            if loc > -1:
                b = name[:loc]
                e = name[loc+1:]
                name = b + "&quote;" + e
                oldloc = loc+1
        loc = name.find("'")
        oldloc=0
        while loc > -1:
            loc = name.find("'",oldloc)
            if loc > -1:
                b = name[:loc]
                e = name[loc+1:]
                name = b + "&#39;" + e
                oldloc = loc+1
        if self.buttons['gs_pwd'].GetValue(): pwd = self.texts["room_pwd"].GetValue()
        else: pwd = ""
        if name == "": wx.MessageBox("Invalid Name","Error");
        else:
            msg = "%s is creating room \'%s.\'" % (self.session.name, name)
            self.session.send(msg)
            self.session.send_create_group(name, pwd, boot_pwd, minversion)
            self.set_lobbybutton(1); 

    def on_size(self, evt):
        pass

    def colorize_group_list(self, groups):
        try:
            hex = orpg.tools.rgbhex.RGBHex()
            for gr in groups:
                item_list_location = self.room_list.FindItemData(-1,int(gr[0]))
                if item_list_location != -1:
                    item = self.room_list.GetItem(item_list_location)
                    if gr[0] == "0": r,g,b = hex.rgb_tuple(settings.get("RoomColor_Lobby"))
                    elif gr[3] <> "0":
                        if gr[2] == "True" or gr[2] == "1":
			   r,g,b = hex.rgb_tuple(settings.get("RoomColor_Locked"))
			else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Active"))
                    else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Empty"))
		    color = wx.Colour(red=r,green=g,blue=b)
                    item.SetTextColour(color)
                    self.room_list.SetItem(item)
        except: traceback.print_exc()