view orpg/mapper/fog_handler.py @ 223:d5ff505a2a16 alpha

Traipse Alpha 'OpenRPG' {100502-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moved to Beta!! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections
author sirebral
date Sun, 02 May 2010 19:17:35 -0500
parents c54768cffbd4
children
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/fog_handler.py
# Author: Mark Tarrabain
#
# Description: Handler for fog layer
#

from fog import *
from base_handler import *
from region import *

#CTRL_REVEAL = wx.NewId()
#CTRL_HIDE = wx.NewId()
#CTRL_REMOVE = wx.NewId()
#CTRL_SHOWALL = wx.NewId()
#CTRL_HIDEALL = wx.NewId()
#CTRL_COLOR = wx.NewId()
#CTRL_PEN = wx.NewId()

class fog_handler(base_layer_handler):
    def __init__(self, parent, id, canvas):
        self.showmode = 1
        self.drawing = False
        self.pencolor=wx.WHITE
        base_layer_handler.__init__(self, parent, id, canvas)

    def build_ctrls(self):
        foglayer = self.canvas.layers['fog']
        base_layer_handler.build_ctrls(self)
        self.f_type_radio = {}
        self.fogshow = wx.RadioButton(self, wx.ID_ANY, "Show", style=wx.RB_GROUP)
        self.foghide = wx.RadioButton(self, wx.ID_ANY, "Hide")
        self.sizer.Add(self.foghide, 0, wx.ALIGN_CENTER)
        self.sizer.Add(self.fogshow, 0, wx.ALIGN_CENTER)
        self.sizer.Add(wx.Size(20,25),1)

    def build_menu(self,label = "fog"):
        base_layer_handler.build_menu(self,label)
        self.main_menu.AppendSeparator()
        item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Hide All", "Hide All")
        self.canvas.Bind(wx.EVT_MENU, self.on_hideall, item)
        self.main_menu.AppendItem(item)
        item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Fog Mask", "Fog Mask")
        self.canvas.Bind(wx.EVT_MENU, self.on_color, item)
        self.main_menu.AppendItem(item)
        item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Remove Fog Layer", "Remove Fog Layer")
        self.canvas.Bind(wx.EVT_MENU, self.on_remove, item)
        self.main_menu.AppendItem(item)
        item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Pen Color", "Pen Color")
        self.canvas.Bind(wx.EVT_MENU, self.on_pen_color, item)
        self.main_menu.AppendItem(item)

    def on_remove(self,evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        self.canvas.layers['fog'].remove_fog()
        self.canvas.Refresh(False)

    def on_showall(self,evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        foglayer = self.canvas.layers['fog']
        foglayer.showall()
        self.canvas.Refresh(False)

    def on_pen_color(self,evt):
        data = wx.ColourData()
        data.SetChooseFull(True)
        data.SetColour(self.pencolor)
        dlg = wx.ColourDialog(self.canvas, data)
        if dlg.ShowModal() == wx.ID_OK:
            data = dlg.GetColourData()
            color = data.GetColour()
            self.pencolor=color
        dlg.Destroy()

    def on_hideall(self,evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        foglayer=self.canvas.layers['fog']
        foglayer.clear()
        self.canvas.Refresh(False)

    def on_color(self,evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        data = wx.ColourData()
        data.SetChooseFull(True)
        data.SetColour(self.canvas.layers['fog'].color)
        dlg = wx.ColourDialog(self.canvas, data)
        if dlg.ShowModal() == wx.ID_OK:
            data = dlg.GetColourData()
            color = data.GetColour()
            if "__WXGTK__" not in wx.PlatformInfo: color = wx.Color(color.Red(), color.Green(), color.Blue(), 128)
            self.canvas.layers['fog'].color = color
        dlg.Destroy()
        self.canvas.layers['fog'].fill_fog()
        self.canvas.Refresh(False)

    def update_info(self):
        foglayer = self.canvas.layers['fog']
        pass

    def on_motion(self, evt):
        scale = self.canvas.layers['grid'].mapscale
        dc = wx.ClientDC(self.canvas)
        dc.SetUserScale(scale, scale)
        self.canvas.PrepareDC(dc)
        pos = evt.GetLogicalPosition(dc)
        pos.x /= COURSE
        pos.y /= COURSE
        pos.x /= scale
        pos.y /= scale

        if evt.m_leftDown:
            if not self.drawing:
                self.line = []
                self.line.append(IPoint().make(pos.x, pos.y))
            elif pos.x != self.last.x or pos.y != self.last.y:
                pen= wx.Pen(self.pencolor)
                pen.SetWidth(COURSE/2+1)
                dc.SetPen(pen)
                multi = scale*COURSE
                dc.DrawLine(self.last.x*multi, self.last.y*multi, pos.x*multi, pos.y*multi)
                dc.SetPen(wx.NullPen)
                self.line.append(IPoint().make(pos.x, pos.y))
            self.last = pos
            self.drawing = True
        del dc

    def on_left_up(self,evt):
        if self.drawing == True:
            session=self.canvas.frame.session
            if (session.my_role() != session.ROLE_GM):
                component.get("chat").InfoPost("You must be a GM to use this feature")
            else:
                # This code sets the mode to either new or del 
                # depending on the action to function with the updated createregen code.
                if (self.fogshow.GetValue() == 1):
                    showmode = 'new'
                else:
                    showmode = 'del'
                scale = self.canvas.layers['grid'].mapscale
                dc = wx.ClientDC(self.canvas)
                self.canvas.PrepareDC(dc)
                dc.SetUserScale(scale,scale)
                pen= wx.Pen(self.pencolor)
                pen.SetWidth(COURSE/2+1)
                dc.SetPen(pen)
                dc.DrawLine(self.last.x*scale*COURSE,self.last.y*scale*COURSE,
                    self.line[0].X*scale*COURSE,self.line[0].Y*scale*COURSE)
                dc.SetPen(wx.NullPen)
                wx.BeginBusyCursor()
                # This prevents the divide by zero error by not even 
                # sending the line to be proccessed if it contains less then 3 points
                if (len(self.line)>1): self.canvas.layers['fog'].createregn(self.line, showmode)
                else: pass
                wx.EndBusyCursor()
                del dc
            self.canvas.Refresh(False)
            self.drawing = False