view orpg/pluginhandler.py @ 2:d5e81dac98ff grumpy-goblin

Made some changes to the way the player list colors. Also fixed an annoyence with images and the Message box that no longer shows.
author sirebral
date Tue, 14 Jul 2009 20:52:56 -0500
parents 4385a7d0efd1
children c54768cffbd4
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from orpg.orpg_wx import *
from orpg.orpgCore import open_rpg

class PluginHandler:
    # Initialization subroutine.
    #
    # !self : instance of self
    # !chat : instance of the chat window to write to
    def __init__(self, plugindb, parent):
        self.session = open_rpg.get_component("session")
        self.chat = open_rpg.get_component("chat")
        self.settings = open_rpg.get_component("settings")
        self.gametree = open_rpg.get_component("tree")
        self.startplugs = open_rpg.get_component("startplugs")
        self.xml = open_rpg.get_component("xml")
        self.validate = open_rpg.get_component("validate")
        self.topframe = open_rpg.get_component("frame")
        self.plugindb = plugindb
        self.parent = parent
        self.shortcmdlist = self.chat.chat_cmds.shortcmdlist
        self.cmdlist = self.chat.chat_cmds.cmdlist

    def plugin_enabled(self):
        pass

    def plugin_disabled(self):
        pass

    def menu_start(self):
        rootMenu = open_rpg.get_component("pluginmenu")
        try:
            self.plugin_menu()
            rootMenu.AppendMenu(wx.ID_ANY, self.name, self.menu)
        except:
            self.menu = wx.Menu()
            empty = wx.MenuItem(self.menu, wx.ID_ANY, 'Empty')
            self.menu.AppendItem(empty)
            rootMenu.AppendMenu(wx.ID_ANY, self.name, self.menu)

    def menu_cleanup(self):
        self.settings.save()
        rootMenu = open_rpg.get_component("pluginmenu")
        menus = rootMenu.MenuItems
        for mi in menus:
            if mi.GetText() == self.name:
                rootMenu.RemoveItem(mi)
		del self.menu

    def plugin_addcommand(self, cmd, function, helptext, show_msg=True):
        self.chat.chat_cmds.addcommand(cmd, function, helptext)
        if(show_msg):
            msg = '<br /><b>New Command added</b><br />'
            msg += '<b><font color="#000000">%s</font></b>  %s' % (cmd, helptext)
            self.chat.InfoPost(msg)

    def plugin_commandalias(self, shortcmd, longcmd, show_msg=True):
        self.chat.chat_cmds.addshortcmd(shortcmd, longcmd)
        if(show_msg):
            msg = '<br /><b>New Command Alias added:</b><br />'
            msg += '<b><font color="#0000CC">%s</font></b> is short for <font color="#000000">%s</font>' % (shortcmd, longcmd)
            self.chat.InfoPost(msg)

    def plugin_removecmd(self, cmd):
        self.chat.chat_cmds.removecmd(cmd)
        msg = '<br /><b>Command Removed:</b> %s' % (cmd)
        self.chat.InfoPost(msg)

    def plugin_add_nodehandler(self, nodehandler, nodeclass):
        self.gametree.add_nodehandler(nodehandler, nodeclass)

    def plugin_remove_nodehandler(self, nodehandler):
        self.gametree.remove_nodehandler(nodehandler)

    def plugin_add_msg_handler(self, tag, function):
        self.session.add_msg_handler(tag, function)

    def plugin_delete_msg_handler(self, tag):
        self.session.remove_msg_handler(tag)

    def plugin_add_setting(self, setting, value, options, help):
        self.settings.add_tab('Plugins', self.name, 'grid')
        self.settings.add_setting(self.name, setting, value, options, help)

    def plugin_send_msg(self, to, plugin_msg):
        xml_dom = self.xml.parseXml(plugin_msg)
        xml_dom = xml_dom._get_documentElement()
        xml_dom.setAttribute('from', str(self.session.id))
        xml_dom.setAttribute('to', str(to))
        xml_dom.setAttribute('group_id', str(self.session.group_id))
        tag_name = xml_dom._get_tagName()
        if not tag_name in self.session.core_msg_handlers:
            xml_msg = '<plugin to="' + str(to)
            xml_msg += '" from="' + str(self.session.id)
            xml_msg += '" group_id="' + str(self.session.group_id)
            xml_msg += '" />' + xml_dom.toxml()
            self.session.outbox.put(xml_msg)
        else:
            #Spoofing attempt
            pass
        xml_dom.unlink()

    def message(self, text):
        return text

    def pre_parse(self, text):
        return text

    def send_msg(self, text, send):
        return text, send

    def plugin_incoming_msg(self, text, type, name, player):
        return text, type, name

    def post_msg(self, text, myself):
        return text

    def refresh_counter(self):
        pass

    def close_module(self):
        #This is called when OpenRPG shuts down
        pass