Mercurial > traipse_dev
view orpg/orpgCore.py @ 2:d5e81dac98ff grumpy-goblin
Made some changes to the way the player list colors. Also fixed an annoyence with images
and the Message box that no longer shows.
author | sirebral |
---|---|
date | Tue, 14 Jul 2009 20:52:56 -0500 |
parents | 4385a7d0efd1 |
children | 73d9286c22cf |
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#!/usr/bin/env python # Copyright (C) 2000-2006 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: main.py # Author: Chris Davis # Maintainer: # Version: # $Id: orpgCore.py,v 1.8 2006/11/12 00:10:37 digitalxero Exp $ # # Description: This is the core functionality that is used by both the client and server. # As well as everything in here should be global to every file # __version__ = "$Id: orpgCore.py,v 1.8 2006/11/12 00:10:37 digitalxero Exp $" import time from string import * import os import os.path import thread import traceback import sys import systempath import re import string import urllib import webbrowser import random ######################### ## Error Types ######################### ORPG_CRITICAL = 1 ORPG_GENERAL = 2 ORPG_INFO = 4 ORPG_NOTE = 8 ORPG_DEBUG = 16 ######################## ## openrpg object ######################## class ORPGStorage(object): __components = {} def add_component(self, key, com): self.__components[key] = com def get_component(self, key): if self.__components.has_key(key): return self.__components[key] else: return None def singleton(cls): instances = {} def getinstance(): if cls not in instances: instances[cls] = cls() return instances[cls] return getinstance ORPGStorage = singleton(ORPGStorage) open_rpg = ORPGStorage()