view orpg/mapper/images.py @ 2:d5e81dac98ff grumpy-goblin

Made some changes to the way the player list colors. Also fixed an annoyence with images and the Message box that no longer shows.
author sirebral
date Tue, 14 Jul 2009 20:52:56 -0500
parents 4385a7d0efd1
children 28ad6bd3ac71
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/images.py
# Author: OpenRPG
# Maintainer:
# Version:
#   $Id: images.py,v 1.21 2007/12/11 04:07:15 digitalxero Exp $
#
# Description:
#
__version__ = "$Id: images.py,v 1.21 2007/12/11 04:07:15 digitalxero Exp $"

import urllib
import Queue
import thread
from threading import Lock
import time
from orpg.orpg_wx import *
from orpg.orpgCore import *

def singleton(cls):
    instances = {}
    def getinstance():
        if cls not in instances:
            instances[cls] = cls()
        return instances[cls]
    return getinstance()

class ImageHandlerClass(object):
    __cache = {}
    __fetching = {}
    __queue = Queue.Queue(0)
    __lock = Lock()

    def load(self, path, image_type, imageId):
        # Load an image, with a intermideary fetching image shown while it loads in a background thread
        if self.__cache.has_key(path):
            return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]).ConvertToBitmap()
        if not self.__fetching.has_key(path):
            self.__fetching[path] = True
            #Start Image Loading Thread
            thread.start_new_thread(self.__loadThread, (path, image_type, imageId))
        else:
            if self.__fetching[path] is True:
                thread.start_new_thread(self.__loadCacheThread, (path, image_type, imageId))
        return wx.Bitmap(open_rpg.get_component("dir_struct")["icon"] + "fetching.png", wx.BITMAP_TYPE_PNG)

    def directLoad(self, path):
        # Directly load an image, no threads
        if self.__cache.has_key(path):
            return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]).ConvertToBitmap()
        uriPath = urllib.unquote(path)
        try:
            d = urllib.urlretrieve(uriPath)
            # We have to make sure that not only did we fetch something, but that
            # it was an image that we got back.
            if d[0] and d[1].getmaintype() == "image":
                self.__cache[path] = (path, d[0], d[1].gettype(), None)
                return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]).ConvertToBitmap()
            else:
                self.bad_url(path)
                return None
        except IOError:
            self.bad_url(path)
            return None

    def cleanCache(self):
        # Shrinks the Cache down to the proper size
        try:
            cacheSize = int(open_rpg.get_component('settings').get_setting("ImageCacheSize"))
        except:
            cacheSize = 32
        cache = self.__cache.keys()
        cache.sort()
        for key in cache[cacheSize:]:
            del self.__cache[key]

    def flushCache(self):
        #    This function will flush all images contained within the image cache.
        self.__lock.acquire()
        try:
            keyList = self.__cache.keys()
            for key in keyList:
                del self.__cache[key]
        finally:
            self.__lock.release()
        urllib.urlcleanup()

#Private Methods
    def __loadThread(self, path, image_type, imageId):
        uriPath = urllib.unquote(path)
        self.__lock.acquire()
        try:
            d = urllib.urlretrieve(uriPath)
            # We have to make sure that not only did we fetch something, but that
            # it was an image that we got back.
            if d[0] and d[1].getmaintype() == "image":
                self.__cache[path] = (path, d[0], d[1].gettype(), imageId)
                self.__queue.put((self.__cache[path], image_type, imageId))
                if self.__fetching.has_key(path):
                    del self.__fetching[path]
            else:
                self.__fetching[path] = False
                self.bad_url(path)
        except IOError:
            self.__fetching[path] = False
            self.bad_url(path)
        finally:
            self.__lock.release()

    def __loadCacheThread(self, path, image_type, imageId):
        try:
            st = time.time()
            while self.__fetching.has_key(path) and self.__fetching[path] is not False:
                time.sleep(0.025)
                if (time.time()-st) > 120:
                    open_rpg.get_component('log').log("Timeout: " + path, ORPG_GENERAL, True)
                    break
        except:
            self.__fetching[path] = False
            self.bad_url(path)
            return 
        self.__lock.acquire()
        try:
            open_rpg.get_component('log').log("Adding Image to Queue from Cache: " + str(self.__cache[path]), ORPG_DEBUG)
            self.__queue.put((self.__cache[path], image_type, imageId))
        finally:
            self.__lock.release()

#Property Methods
    def _getCache(self):
        return self.__cache

    def _getQueue(self):
        return self.__queue

#Error Messages
    def bad_url(self, path):
        open_rpg.get_component('log').log("Image refused to load or URL did not reference a valid image: " + path, ORPG_GENERAL, True)
        wx.MessageBox("Image refused to load or URL did not reference a valid image: " + path)
        return


#Properties
    Cache = property(_getCache)
    Queue = property(_getQueue)

ImageHandler = singleton(ImageHandlerClass)