Mercurial > traipse_dev
view orpg/main.py @ 2:d5e81dac98ff grumpy-goblin
Made some changes to the way the player list colors. Also fixed an annoyence with images
and the Message box that no longer shows.
author | sirebral |
---|---|
date | Tue, 14 Jul 2009 20:52:56 -0500 |
parents | 4385a7d0efd1 |
children | c0da99091e1d |
line wrap: on
line source
#!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: main.py # Author: Chris Davis # Maintainer: # Version: # $Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $ # # Description: This is the main entry point of the oprg application # __version__ = "$Id: main.py,v 1.153 2008/01/24 03:52:03 digitalxero Exp $" from orpg.orpg_wx import * from orpg.orpgCore import * from orpg_version import * from orpg.orpg_windows import * import orpg.dirpath import orpg.orpg_xml import orpg.player_list import orpg.tools.pluginui as pluginUI import orpg.tools.orpg_settings import orpg.tools.orpg_log import orpg.tools.aliaslib from orpg.tools.metamenus import MenuBarEx import orpg.tools.toolBars import orpg.tools.passtool import orpg.tools.orpg_sound import orpg.tools.validate import orpg.tools.rgbhex import orpg.gametree.gametree import orpg.chat.chatwnd import orpg.dieroller.utils import orpg.networking.mplay_client import orpg.networking.gsclient import orpg.mapper.map import orpg.mapper.images import wx.py #################################### ## Main Frame #################################### class orpgFrame(wx.Frame): def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title, wx.Point(100, 100), wx.Size(600,420), style=wx.DEFAULT_FRAME_STYLE) self.log = open_rpg.get_component("log") self.xml = open_rpg.get_component("xml") self.dir_struct = open_rpg.get_component("dir_struct") self.validate = open_rpg.get_component("validate") self.settings = open_rpg.get_component("settings") self.log.log("Enter orpgFrame", ORPG_DEBUG) self.rgbcovert = orpg.tools.rgbhex.RGBHex() self._mgr = AUI.AuiManager(self) # Determine which icon format to use icon = None if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"]+'d20.ico', wx.BITMAP_TYPE_ICO) else: icon = wx.Icon(orpg.dirpath.dir_struct["icon"]+"d20.xpm", wx.BITMAP_TYPE_XPM) # create the object, then determine if it needs to be replaced. It calculates 2 less calculations. # Set it if we have it if icon != None: self.SetIcon( icon ) # create session call_backs = {"on_receive":self.on_receive, "on_mplay_event":self.on_mplay_event, "on_group_event":self.on_group_event, "on_player_event":self.on_player_event, "on_status_event":self.on_status_event, "on_password_signal":self.on_password_signal, "orpgFrame":self} self.session = orpg.networking.mplay_client.mplay_client(self.settings.get_setting("player"), call_backs) self.poll_timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.session.poll, self.poll_timer) self.poll_timer.Start(100) self.ping_timer = wx.Timer(self, wx.NewId()) self.Bind(wx.EVT_TIMER, self.session.update, self.ping_timer) # create roller manager self.DiceManager = orpg.dieroller.utils.roller_manager(self.settings.get_setting("dieroller")) #create password manager --SD 8/03 self.password_manager = orpg.tools.passtool.PassTool() open_rpg.add_component("session", self.session) open_rpg.add_component('frame', self) open_rpg.add_component('DiceManager', self.DiceManager) open_rpg.add_component('password_manager', self.password_manager) # build frame windows self.build_menu() self.build_gui() self.build_hotkeys() self.log.log("GUI Built", ORPG_DEBUG) open_rpg.add_component("chat",self.chat) open_rpg.add_component("map",self.map) open_rpg.add_component("alias", self.aliaslib) self.log.log("openrpg components all added", ORPG_DEBUG) self.tree.load_tree(self.settings.get_setting("gametree")) self.log.log("Tree Loaded", ORPG_DEBUG) self.players.size_cols() self.log.log("player window cols sized", ORPG_DEBUG) #Load the Plugins This has to be after the chat component has been added open_rpg.add_component('pluginmenu', self.pluginMenu) self.pluginsFrame.Start() self.log.log("plugins reloaded and startup plugins launched", ORPG_DEBUG) self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) self.log.log("Exit orpgFrame", ORPG_DEBUG) def post_show_init(self): """Some Actions need to be done after the main fram is drawn""" self.log.log("Enter orpgFrame->post_show_init(self)", ORPG_DEBUG) self.players.size_cols() self.log.log("Exit orpgFrame->post_show_init(self)", ORPG_DEBUG) def get_activeplugins(self): self.log.log("Enter orpgFrame->get_activeplugins(self)", ORPG_DEBUG) try: tmp = self.pluginsFrame.get_activeplugins() except: tmp = {} self.log.log("Exit orpgFrame->get_activeplugins(self)", ORPG_DEBUG) return tmp def get_startplugins(self): self.log.log("Enter orpgFrame->get_startplugins(self)", ORPG_DEBUG) try: tmp = self.pluginsFrame.get_startplugins() except: tmp = {} self.log.log("Exit orpgFrame->get_startplugins(self)", ORPG_DEBUG) return tmp def on_password_signal(self,signal,type,id,data): self.log.log("Enter orpgFrame->on_password_signal(self,signal,type,id,data)", ORPG_DEBUG) try: self.log.log("DEBUG: password response= "+str(signal)+" (T:"+str(type)+" #"+str(id)+")", ORPG_DEBUG) id = int(id) type = str(type) data = str(data) signal = str(signal) if signal == "fail": if type == "server": self.password_manager.ClearPassword("server", 0) elif type == "admin": self.password_manager.ClearPassword("admin", int(id)) elif type == "room": self.password_manager.ClearPassword("room", int(id)) else: pass except: traceback.print_exc() self.log.log("Exit orpgFrame->on_password_signal(self,signal,type,id,data)", ORPG_DEBUG) def build_menu(self): self.log.log("Enter orpgFrame->build_menu()", ORPG_DEBUG) menu = \ [[ ['&OpenRPG'], [' &Settings\tCtrl-S'], [' -'], [' Tab Styles'], [' Slanted'], [' Colorful', "check"], [' Black and White', "check"], [' Aqua', "check"], [' Custom', "check"], [' Flat'], [' Black and White', "check"], [' Aqua', "check"], [' Custom', "check"], [' NewMap'], [' -'], [' &Exit'] ], [ ['&Game Server'], [' &Browse Servers\tCtrl-B'], [' -'], [' Server Heartbeat', "check"], [' -'], [' &Start Server'] ], [ ['&Tools'], [' Logging Level'], [' Debug', "check"], [' Note', "check"], [' Info', "check"], [' General', "check"], [' -'], [' Password Manager', "check"], [' -'], [' Sound Toolbar', "check"], [' Dice Bar\tCtrl-D', "check"], [' Map Bar', "check"], [' Status Bar\tCtrl-T', "check"], ], [ ['&Help'], [' &About'], [' Online User Guide'], [' Change Log'], [' Report a Bug'] ]] self.mainmenu = MenuBarEx(self, menu) if self.settings.get_setting('Heartbeat') == '1': self.mainmenu.SetMenuState("GameServerServerHeartbeat", True) tabtheme = self.settings.get_setting('TabTheme') #This change is stable. TaS. self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", tabtheme == 'slanted&colorful') self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", tabtheme == 'slanted&bw') self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", tabtheme == 'slanted&aqua') self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", tabtheme == 'flat&bw') self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", tabtheme == 'flat&aqua') self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", tabtheme == 'customslant') self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", tabtheme == 'customflat') lvl = int(self.settings.get_setting('LoggingLevel')) if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelDebug", True) if lvl & ORPG_DEBUG: self.mainmenu.SetMenuState("ToolsLoggingLevelNote", True) if lvl & ORPG_INFO: self.mainmenu.SetMenuState("ToolsLoggingLevelInfo", True) if lvl & ORPG_GENERAL: self.mainmenu.SetMenuState("ToolsLoggingLevelGeneral", True) self.pluginMenu = wx.Menu() item = wx.MenuItem(self.pluginMenu, wx.ID_ANY, "Control Panel", "Control Panel") self.Bind(wx.EVT_MENU, self.OnMB_PluginControlPanel, item) self.pluginMenu.AppendItem(item) self.pluginMenu.AppendSeparator() self.mainmenu.Insert(2, self.pluginMenu, "&Plugins") self.log.log("Exit orpgFrame->build_menu()", ORPG_DEBUG) ################################# ## All Menu Events ################################# #Tab Styles Menus def SetTabStyles(self, *args, **kwargs): self.log.log("Enter orpgFrame->SetTabStyles(self, *args, **kwargs)", ORPG_DEBUG) if kwargs.has_key('style'): newstyle = kwargs['style'] else: try: newstyle = args[1] except: self.log.log('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)', ORPG_GENERAL) return if kwargs.has_key('menu'): menu = kwargs['menu'] else: try: menu = args[0] except: self.log.log('Invalid Syntax for orpgFrame->SetTabStyles(self, *args, **kwargs)', ORPG_GENERAL) return if kwargs.has_key('graidentTo'): graidentTo = kwargs['graidentTo'] else: graidentTo = None if kwargs.has_key('graidentFrom'): graidentFrom = kwargs['graidentFrom'] else: graidentFrom = None if kwargs.has_key('textColor'): textColor = kwargs['textColor'] else: textColor = None #Set all menu's to unchecked self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", False) self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", False) self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", False) self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", False) self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", False) self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", False) self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", False) #check the proper menu self.mainmenu.SetMenuState(menu, True) #Run though the current tabbed window list and remove those that have been closed tabbedwindows = open_rpg.get_component("tabbedWindows") rgbc = orpg.tools.rgbhex.RGBHex() new = [] for wnd in tabbedwindows: try: style = wnd.GetWindowStyleFlag() new.append(wnd) except: pass tabbedwindows = new open_rpg.add_component("tabbedWindows", tabbedwindows) #Run though the new list and set the proper styles tabbg = self.settings.get_setting('TabBackgroundGradient') rgbc = orpg.tools.rgbhex.RGBHex() (red, green, blue) = rgbc.rgb_tuple(tabbg) for wnd in tabbedwindows: style = wnd.GetWindowStyleFlag() # remove old tabs style mirror = ~(FNB.FNB_VC71 | FNB.FNB_VC8 | FNB.FNB_FANCY_TABS | FNB.FNB_COLORFUL_TABS) style &= mirror style |= newstyle wnd.SetWindowStyleFlag(style) wnd.SetTabAreaColour(wx.Color(red, green, blue)) if graidentTo != None: wnd.SetGradientColourTo(graidentTo) if graidentFrom != None: wnd.SetGradientColourFrom(graidentFrom) if textColor != None: wnd.SetNonActiveTabTextColour(textColor) wnd.Refresh() def OnMB_OpenRPGNewMap(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGNewMap(self)", ORPG_DEBUG) self.log.log("Exit orpgFrame->OnMB_OpenRPGNewMap(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesSlantedColorful(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedColorful(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedColorful"): self.settings.set_setting('TabTheme', 'slanted&colorful') self.SetTabStyles("OpenRPGTabStylesSlantedColorful", FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedColorful", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedColorful(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesSlantedBlackandWhite(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedBlackandWhite(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedBlackandWhite"): self.settings.set_setting('TabTheme', 'slanted&bw') self.SetTabStyles("OpenRPGTabStylesSlantedBlackandWhite", FNB.FNB_VC8, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedBlackandWhite", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedBlackandWhite(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesSlantedAqua(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedAqua(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedAqua"): self.settings.set_setting('TabTheme', 'slanted&aqua') self.SetTabStyles("OpenRPGTabStylesSlantedAqua", FNB.FNB_VC8, graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedAqua", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedBlackandWhite(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesSlantedCustom(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesSlantedCustom(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesSlantedCustom"): self.settings.set_setting('TabTheme', 'customslant') rgbc = orpg.tools.rgbhex.RGBHex() gfrom = self.settings.get_setting('TabGradientFrom') (fred, fgreen, fblue) = rgbc.rgb_tuple(gfrom) gto = self.settings.get_setting('TabGradientTo') (tored, togreen, toblue) = rgbc.rgb_tuple(gto) tabtext = self.settings.get_setting('TabTextColor') (tred, tgreen, tblue) = rgbc.rgb_tuple(tabtext) tabbg = self.settings.get_setting('TabBackgroundGradient') (red, green, blue) = rgbc.rgb_tuple(tabbg) self.SetTabStyles("OpenRPGTabStylesSlantedCustom", FNB.FNB_VC8, graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), textColor=wx.Color(tred, tgreen, tblue)) else: self.mainmenu.SetMenuState("OpenRPGTabStylesSlantedCustom", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesSlantedCustom(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesFlatBlackandWhite(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesFlatBlackandWhite(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatBlackandWhite"): self.settings.set_setting('TabTheme', 'flat&bw') self.SetTabStyles("OpenRPGTabStylesFlatBlackandWhite", FNB.FNB_FANCY_TABS, graidentTo=wx.WHITE, graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatBlackandWhite", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesFlatBlackandWhite(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesFlatAqua(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesFlatAqua(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatAqua"): self.settings.set_setting('TabTheme', 'flat&aqua') self.SetTabStyles("OpenRPGTabStylesFlatAqua", FNB.FNB_FANCY_TABS, graidentTo=wx.Color(0, 128, 255), graidentFrom=wx.WHITE, textColor=wx.BLACK) else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatAqua", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesFlatAqua(self)", ORPG_DEBUG) def OnMB_OpenRPGTabStylesFlatCustom(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGTabStylesFlatCustom(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("OpenRPGTabStylesFlatCustom"): self.settings.set_setting('TabTheme', 'customflat') rgbc = orpg.tools.rgbhex.RGBHex() gfrom = self.settings.get_setting('TabGradientFrom') (fred, fgreen, fblue) = rgbc.rgb_tuple(gfrom) gto = self.settings.get_setting('TabGradientTo') (tored, togreen, toblue) = rgbc.rgb_tuple(gto) tabtext = self.settings.get_setting('TabTextColor') (tred, tgreen, tblue) = rgbc.rgb_tuple(tabtext) tabbg = self.settings.get_setting('TabBackgroundGradient') (red, green, blue) = rgbc.rgb_tuple(tabbg) self.SetTabStyles("OpenRPGTabStylesFlatCustom", FNB.FNB_FANCY_TABS, graidentTo=wx.Color(tored, togreen, toblue), graidentFrom=wx.Color(fred, fgreen, fblue), textColor=wx.Color(tred, tgreen, tblue)) else: self.mainmenu.SetMenuState("OpenRPGTabStylesFlatCustom", True) self.log.log("Exit orpgFrame->OnMB_OpenRPGTabStylesFlatCustom(self)", ORPG_DEBUG) #Window Menu def OnMB_WindowsMenu(self, event): self.log.log("Enter orpgFrame->OnMB_WindowsMenu(self, event)", ORPG_DEBUG) menuid = event.GetId() name = self.mainwindows[menuid] if name == 'Alias Lib': if self.aliaslib.IsShown() == True: self.aliaslib.Hide() else: self.aliaslib.Show() else: if self._mgr.GetPane(name).IsShown() == True: self._mgr.GetPane(name).Hide() else: self._mgr.GetPane(name).Show() self._mgr.Update() self.log.log("Exit orpgFrame->OnMB_WindowsMenu(self, event)", ORPG_DEBUG) #OpenRPG Menu def OnMB_OpenRPGSettings(self): self.log.log("Enter orpgFrame->OnMB_OpenRPGSettings()", ORPG_DEBUG) dlg = orpg.tools.orpg_settings.orpgSettingsWnd(self) dlg.Centre() dlg.ShowModal() self.log.log("Exit orpgFrame->OnMB_OpenRPGSettings()", ORPG_DEBUG) def OnMB_OpenRPGExit(self): self.OnCloseWindow(0) #Game Server Menu def OnMB_GameServerBrowseServers(self): self.log.log("Enter orpgFrame->OnMB_GameServerBrowseServers(self)", ORPG_DEBUG) if self._mgr.GetPane("Browse Server Window").IsShown() == True: self._mgr.GetPane("Browse Server Window").Hide() else: self._mgr.GetPane("Browse Server Window").Show() self._mgr.Update() self.log.log("Exit orpgFrame->OnMB_GameServerBrowseServers(self)", ORPG_DEBUG) def OnMB_GameServerServerHeartbeat(self): self.log.log("Enter orpgFrame->OnMB_GameServerServerHeartbeat(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("GameServerServerHeartbeat"): self.settings.set_setting('Heartbeat', '1') else: self.settings.set_setting('Heartbeat', '0') self.log.log("Exit orpgFrame->OnMB_GameServerServerHeartbeat(self)", ORPG_DEBUG) def OnMB_GameServerStartServer(self): self.log.log("Enter orpgFrame->OnMB_GameServerStartServer(self)", ORPG_DEBUG) start_dialog = wx.ProgressDialog( "Server Loading", "Server Loading, Please Wait...", 1, self ) # Spawn the new process and close the stdout handle from it start_dialog.Update( 0 ) # Adjusted following code to work with win32, can't test for Unix # as per reported bug 586227 if wx.Platform == "__WXMSW__": arg = '\"' + os.path.normpath(orpg.dirpath.dir_struct["home"] + 'start_server_gui.py') + '\"' args = ( sys.executable, arg ) else: arg = orpg.dirpath.dir_struct["home"] + 'start_server_gui.py' args = (arg,arg) os.spawnv( os.P_NOWAIT, sys.executable, args ) start_dialog.Update( 1 ) start_dialog.Show(False) start_dialog.Destroy() self.log.log("Exit orpgFrame->OnMB_GameServerStartServer(self)", ORPG_DEBUG) # Tools Menu def OnMB_PluginControlPanel(self, evt): self.log.log("Enter orpgFrame->OnMB_ToolsPlugins(self)", ORPG_DEBUG) if self.pluginsFrame.IsShown() == True: self.pluginsFrame.Hide() else: self.pluginsFrame.Show() self.log.log("Exit orpgFrame->OnMB_ToolsPlugins(self)", ORPG_DEBUG) def OnMB_ToolsLoggingLevelDebug(self): self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelDebug(self)", ORPG_DEBUG) lvl = self.log.getLogLevel() if self.mainmenu.GetMenuState("ToolsLoggingLevelDebug"): lvl |= ORPG_DEBUG else: lvl &= ~ORPG_DEBUG self.log.setLogLevel(lvl) self.settings.set_setting('LoggingLevel', lvl) self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelDebug(self)", ORPG_DEBUG) def OnMB_ToolsLoggingLevelNote(self): self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelNote(self)", ORPG_DEBUG) lvl = self.log.getLogLevel() if self.mainmenu.GetMenuState("ToolsLoggingLevelNote"): lvl |= ORPG_DEBUG else: lvl &= ~ORPG_DEBUG self.log.setLogLevel(lvl) self.settings.set_setting('LoggingLevel', lvl) self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelNote(self)", ORPG_DEBUG) def OnMB_ToolsLoggingLevelInfo(self): self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelInfo(self)", ORPG_DEBUG) lvl = self.log.getLogLevel() if self.mainmenu.GetMenuState("ToolsLoggingLevelInfo"): lvl |= ORPG_INFO else: lvl &= ~ORPG_INFO self.log.setLogLevel(lvl) self.settings.set_setting('LoggingLevel', lvl) self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelInfo(self)", ORPG_DEBUG) def OnMB_ToolsLoggingLevelGeneral(self): self.log.log("Enter orpgFrame->OnMB_ToolsLoggingLevelGeneral(self)", ORPG_DEBUG) lvl = self.log.getLogLevel() if self.mainmenu.GetMenuState("ToolsLoggingLevelGeneral"): lvl |= ORPG_GENERAL else: lvl &= ~ORPG_GENERAL self.log.setLogLevel(lvl) self.settings.set_setting('LoggingLevel', lvl) self.log.log("Exit orpgFrame->OnMB_ToolsLoggingLevelGeneral(self)", ORPG_DEBUG) def OnMB_ToolsPasswordManager(self): self.log.log("Enter orpgFrame->OnMB_ToolsPasswordManager(self)", ORPG_DEBUG) if self.mainmenu.GetMenuState("ToolsPasswordManager"): self.password_manager.Enable() else: self.password_manager.Disable() self.log.log("Exit orpgFrame->OnMB_ToolsPasswordManager(self)", ORPG_DEBUG) def OnMB_ToolsStatusBar(self): self.log.log("Enter orpgFrame->OnMB_ToolsStatusBar(self)", ORPG_DEBUG) if self._mgr.GetPane("Status Window").IsShown() == True: self.mainmenu.SetMenuState("ToolsStatusBar", False) self._mgr.GetPane("Status Window").Hide() else: self.mainmenu.SetMenuState("ToolsStatusBar", True) self._mgr.GetPane("Status Window").Show() self._mgr.Update() self.log.log("Exit orpgFrame->OnMB_ToolsStatusBar(self)", ORPG_DEBUG) def OnMB_ToolsSoundToolbar(self): self.log.log("Enter orpgFrame->OnMB_ToolsSoundToolbar(self)", ORPG_DEBUG) if self._mgr.GetPane("Sound Control Toolbar").IsShown() == True: self.mainmenu.SetMenuState("ToolsSoundToolbar", False) self._mgr.GetPane("Sound Control Toolbar").Hide() else: self.mainmenu.SetMenuState("ToolsSoundToolbar", True) self._mgr.GetPane("Sound Control Toolbar").Show() self._mgr.Update() self.log.log("Exit orpgFrame->OnMB_ToolsSoundToolbar(self)", ORPG_DEBUG) def OnMB_ToolsDiceBar(self): self.log.log("Enter orpgFrame->OnMB_ToolsDiceBar(self)", ORPG_DEBUG) if self._mgr.GetPane("Dice Tool Bar").IsShown() == True: self.mainmenu.SetMenuState("ToolsDiceBar", False) self._mgr.GetPane("Dice Tool Bar").Hide() else: self.mainmenu.SetMenuState("ToolsDiceBar", True) self._mgr.GetPane("Dice Tool Bar").Show() self._mgr.Update() self.log.log("Exit orpgFrame->OnMB_ToolsDiceBar(self)", ORPG_DEBUG) def OnMB_ToolsMapBar(self): self.log.log("Enter orpgFrame->OnMB_ToolsMapBar(self)", ORPG_DEBUG) if self._mgr.GetPane("Map Tool Bar").IsShown() == True: self.mainmenu.SetMenuState("ToolsMapBar", False) self._mgr.GetPane("Map Tool Bar").Hide() else: self.mainmenu.SetMenuState("ToolsMapBar", True) self._mgr.GetPane("Map Tool Bar").Show() self._mgr.Update() self.log.log("Exit orpgFrame->OnMB_ToolsMapBar(self)", ORPG_DEBUG) #Help Menu def OnMB_HelpAbout(self): "The about box. We're making it n HTML about box because it's pretty cool!" "Inspired by the wxWindows about.cpp sample." topSizer = wx.BoxSizer( wx.VERTICAL ) dlg = wx.Dialog( self, -1, "About" ) html = AboutHTMLWindow( dlg, -1, wx.DefaultPosition, wx.Size(400, 200), wx.html.HW_SCROLLBAR_NEVER ) html.SetBorders( 0 ) replace_text = "VeRsIoNrEpLaCeMeNtStRiNg" about_file = open(orpg.dirpath.dir_struct["template"]+"about.html","r") about_text = about_file.read() about_file.close() display_text = string.replace(about_text,replace_text,VERSION) html.SetPage(display_text) html.SetSize( wx.Size(html.GetInternalRepresentation().GetWidth(), html.GetInternalRepresentation().GetHeight()) ) topSizer.Add( html, 1, wx.ALL, 10 ) topSizer.Add( wx.StaticLine( dlg, -1), 0, wx.EXPAND | wx.LEFT | wx.RIGHT, 10 ) Okay = wx.Button( dlg, wx.ID_OK, "Okay" ) Okay.SetDefault() topSizer.Add( Okay, 0, wx.ALL | wx.ALIGN_RIGHT, 15 ) dlg.SetAutoLayout( True ) dlg.SetSizer( topSizer ) topSizer.Fit( dlg ) dlg.ShowModal() dlg.Destroy() def OnMB_HelpOnlineUserGuide(self): wb = webbrowser.get() wb.open("https://www.assembla.com/wiki/show/openrpg/User_Manual") def OnMB_HelpChangeLog(self): wb = webbrowser.get() wb.open("http://www.assembla.com/spaces/milestones/index/openrpg?spaces_tool_id=Milestones") def OnMB_HelpReportaBug(self): wb = webbrowser.get() wb.open("http://www.assembla.com/spaces/tickets/index/openrpg?spaces_tool_id=Tickets") ################################# ## Build the GUI ################################# def build_gui(self): self.log.log("Enter orpgFrame->build_gui()", ORPG_DEBUG) self.Freeze() self.validate.config_file("layout.xml","default_layout.xml") filename = orpg.dirpath.dir_struct["user"] + "layout.xml" temp_file = open(filename) txt = temp_file.read() xml_dom = self.xml.parseXml(txt)._get_documentElement() temp_file.close() #Plugins Window self.pluginsFrame = pluginUI.PluginFrame(self) open_rpg.add_component("plugins", self.get_activeplugins()) open_rpg.add_component("startplugs", self.get_startplugins()) self.windowsmenu = wx.Menu() self.mainwindows = {} self.log.log("Menu Created", ORPG_DEBUG) h = int(xml_dom.getAttribute("height")) w = int(xml_dom.getAttribute("width")) posx = int(xml_dom.getAttribute("posx")) posy = int(xml_dom.getAttribute("posy")) maximized = int(xml_dom.getAttribute("maximized")) self.SetDimensions(posx, posy, w, h) self.log.log("Dimensions Set", ORPG_DEBUG) # Sound Manager self.sound_player = orpg.tools.orpg_sound.orpgSound(self) open_rpg.add_component("sound", self.sound_player) wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name("Sound Control Toolbar") wndinfo.Caption("Sound Control Toolbar") wndinfo.Float() wndinfo.ToolbarPane() wndinfo.Hide() self._mgr.AddPane(self.sound_player, wndinfo) children = xml_dom._get_childNodes() for c in children: self.build_window(c, self) # status window self.status = status_bar(self) wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name("Status Window") wndinfo.Caption("Status Window") wndinfo.Float() wndinfo.ToolbarPane() wndinfo.Hide() self._mgr.AddPane(self.status, wndinfo) self.log.log("Status Window Created", ORPG_DEBUG) # Create and show the floating dice toolbar self.dieToolBar = orpg.tools.toolBars.DiceToolBar(self, callBack = self.chat.ParsePost) wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name("Dice Tool Bar") wndinfo.Caption("Dice Tool Bar") wndinfo.Float() wndinfo.ToolbarPane() wndinfo.Hide() self._mgr.AddPane(self.dieToolBar, wndinfo) self.log.log("Dice Tool Bar Created", ORPG_DEBUG) #Create the Map tool bar self.mapToolBar = orpg.tools.toolBars.MapToolBar(self, callBack = self.map.MapBar) wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name("Map Tool Bar") wndinfo.Caption("Map Tool Bar") wndinfo.Float() wndinfo.ToolbarPane() wndinfo.Hide() self._mgr.AddPane(self.mapToolBar, wndinfo) self.log.log("Map Tool Bar Created", ORPG_DEBUG) #Create the Browse Server Window self.gs = orpg.networking.gsclient.game_server_panel(self) wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name("Browse Server Window") wndinfo.Caption("Game Server") wndinfo.Float() wndinfo.Dockable(False) wndinfo.MinSize(wx.Size(640,480)) wndinfo.Hide() self._mgr.AddPane(self.gs, wndinfo) self.log.log("Game Server Window Created", ORPG_DEBUG) #Create the Alias Lib Window self.aliaslib = orpg.tools.aliaslib.AliasLib() self.aliaslib.Hide() self.log.log("Alias Window Created", ORPG_DEBUG) menuid = wx.NewId() self.windowsmenu.Append(menuid, "Alias Lib", kind=wx.ITEM_CHECK) self.windowsmenu.Check(menuid, False) self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) self.mainwindows[menuid] = "Alias Lib" self.mainmenu.Insert(3, self.windowsmenu, 'Windows') self.log.log("Windows Menu Done", ORPG_DEBUG) self._mgr.Update() if wx.VERSION_STRING > "2.8": self.Bind(AUI.EVT_AUI_PANE_CLOSE, self.onPaneClose) else: self.Bind(AUI.EVT_AUI_PANECLOSE, self.onPaneClose) self.log.log("AUI Bindings Done", ORPG_DEBUG) #Load the layout if one exists layout = xml_dom.getElementsByTagName("DockLayout") try: textnode = self.xml.safe_get_text_node(layout[0]) self._mgr.LoadPerspective(textnode._get_nodeValue()) except: pass xml_dom.unlink() self.log.log("Perspective Loaded", ORPG_DEBUG) self._mgr.GetPane("Browse Server Window").Hide() self._mgr.Update() self.Maximize(maximized) self.log.log("GUI is all created", ORPG_DEBUG) self.Thaw() self.log.log("Exit orpgFrame->build_gui()", ORPG_DEBUG) def do_tab_window(self,xml_dom,parent_wnd): self.log.log("Enter orpgFrame->do_tab_window(self,xml_dom,parent_wnd)", ORPG_DEBUG) # if container window loop through childern and do a recursive call temp_wnd = orpgTabberWnd(parent_wnd, style=FNB.FNB_ALLOW_FOREIGN_DND) children = xml_dom._get_childNodes() for c in children: wnd = self.build_window(c,temp_wnd) name = c.getAttribute("name") temp_wnd.AddPage(wnd, name, False) self.log.log("Exit orpgFrame->do_tab_window(self,xml_dom,parent_wnd)", ORPG_DEBUG) return temp_wnd def build_window(self, xml_dom, parent_wnd): name = xml_dom._get_nodeName() self.log.log("Enter orpgFrame->build_window(" + name + ")", ORPG_DEBUG) if name == "DockLayout" or name == "dock": return dir = xml_dom.getAttribute("direction") pos = xml_dom.getAttribute("pos") height = xml_dom.getAttribute("height") width = xml_dom.getAttribute("width") cap = xml_dom.getAttribute("caption") dockable = xml_dom.getAttribute("dockable") layer = xml_dom.getAttribute("layer") try: layer = int(layer) dockable = int(dockable) except: layer = 0 dockable = 1 if name == "tab": temp_wnd = self.do_tab_window(xml_dom, parent_wnd) elif name == "map": temp_wnd = orpg.mapper.map.map_wnd(parent_wnd, -1) self.map = temp_wnd elif name == "tree": temp_wnd = orpg.gametree.gametree.game_tree(parent_wnd, -1) self.tree = temp_wnd if self.settings.get_setting('ColorTree') == '1': self.tree.SetBackgroundColour(self.settings.get_setting('bgcolor')) self.tree.SetForegroundColour(self.settings.get_setting('textcolor')) else: self.tree.SetBackgroundColour('white') self.tree.SetForegroundColour('black') elif name == "chat": temp_wnd = orpg.chat.chatwnd.chat_notebook(parent_wnd, wx.DefaultSize) self.chattabs = temp_wnd self.chat = temp_wnd.MainChatPanel elif name == "player": temp_wnd = orpg.player_list.player_list(parent_wnd) self.players = temp_wnd if self.settings.get_setting('ColorTree') == '1': self.players.SetBackgroundColour(self.settings.get_setting('bgcolor')) self.players.SetForegroundColour(self.settings.get_setting('textcolor')) else: self.players.SetBackgroundColour('white') self.players.SetForegroundColour('black') if parent_wnd != self: #We dont need this if the window are beeing tabed return temp_wnd menuid = wx.NewId() self.windowsmenu.Append(menuid, cap, kind=wx.ITEM_CHECK) self.windowsmenu.Check(menuid, True) self.Bind(wx.EVT_MENU, self.OnMB_WindowsMenu, id=menuid) self.mainwindows[menuid] = cap wndinfo = AUI.AuiPaneInfo() wndinfo.DestroyOnClose(False) wndinfo.Name(cap) wndinfo.FloatingSize(wx.Size(int(width), int(height))) wndinfo.BestSize(wx.Size(int(width), int(height))) wndinfo.Layer(int(layer)) wndinfo.Caption(cap) # Lambda here should work! (future dev) if dir.lower() == 'top': wndinfo.Top() elif dir.lower() == 'bottom': wndinfo.Bottom() elif dir.lower() == 'left': wndinfo.Left() elif dir.lower() == 'right': wndinfo.Right() elif dir.lower() == 'center': wndinfo.Center() wndinfo.CaptionVisible(False) if dockable != 1: wndinfo.Dockable(False) wndinfo.Floatable(False) if pos != '' or pos != '0' or pos != None: wndinfo.Position(int(pos)) wndinfo.Show() self._mgr.AddPane(temp_wnd, wndinfo) self.log.log("Exit orpgFrame->build_window(" + name + ")", ORPG_DEBUG) return temp_wnd def onPaneClose(self, evt): self.log.log("Enter orpgFrame->onPaneClose()", ORPG_DEBUG) pane = evt.GetPane() for wndid, wname in self.mainwindows.iteritems(): if pane.name == wname: self.windowsmenu.Check(wndid, False) break evt.Skip() self._mgr.Update() self.log.log("Exit orpgFrame->onPaneClose()", ORPG_DEBUG) def saveLayout(self): self.log.log("Enter orpgFrame->saveLayout()", ORPG_DEBUG) filename = orpg.dirpath.dir_struct["user"] + "layout.xml" temp_file = open(filename) txt = temp_file.read() xml_dom = self.xml.parseXml(txt)._get_documentElement() temp_file.close() (x_size,y_size) = self.GetClientSize() (x_pos,y_pos) = self.GetPositionTuple() if self.IsMaximized(): max = 1 else: max = 0 xml_dom.setAttribute("height", str(y_size)) xml_dom.setAttribute("width", str(x_size)) xml_dom.setAttribute("posx", str(x_pos)) xml_dom.setAttribute("posy", str(y_pos)) xml_dom.setAttribute("maximized", str(max)) layout = xml_dom.getElementsByTagName("DockLayout") try: textnode = self.xml.safe_get_text_node(layout[0]) textnode._set_nodeValue(str(self._mgr.SavePerspective())) except: elem = self.xml.minidom.Element('DockLayout') elem.setAttribute("DO_NO_EDIT","True") textnode = self.xml.safe_get_text_node(elem) textnode._set_nodeValue(str(self._mgr.SavePerspective())) xml_dom.appendChild(elem) temp_file = open(filename, "w") temp_file.write(xml_dom.toxml(1)) temp_file.close() self.log.log("Exit saveLayout()", ORPG_DEBUG) def build_hotkeys(self): self.log.log("Enter orpgFrame->build_hotkeys(self)", ORPG_DEBUG) self.mainmenu.accel.xaccel.extend(self.chat.get_hot_keys()) self.mainmenu.accel.xaccel.extend(self.map.get_hot_keys()) self.log.log("Exit orpgFrame->build_hotkeys(self)", ORPG_DEBUG) def start_timer(self): self.log.log("Enter orpgFrame->start_timer(self)", ORPG_DEBUG) self.poll_timer.Start(100) s = open_rpg.get_component('settings') if s.get_setting("Heartbeat") == "1": self.ping_timer.Start(1000*60) self.log.log("starting heartbeat...", ORPG_DEBUG, True) self.log.log("Exit orpgFrame->start_timer(self)", ORPG_DEBUG) def kill_mplay_session(self): self.log.log("Enter orpgFrame->kill_mplay_session(self)", ORPG_DEBUG) self.game_name = "" self.session.start_disconnect() self.log.log("Exit orpgFrame->kill_mplay_session(self)", ORPG_DEBUG) def quit_game(self, evt): self.log.log("Enter orpgFrame->quit_game(self, evt)", ORPG_DEBUG) dlg = wx.MessageDialog(self,"Exit gaming session?","Game Session",wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: self.session.exitCondition.notifyAll() dlg.Destroy() self.kill_mplay_session() self.log.log("Exit orpgFrame->quit_game(self, evt)", ORPG_DEBUG) def on_status_event(self, evt): self.log.log("Enter orpgFrame->on_status_event(self, evt)", ORPG_DEBUG) id = evt.get_id() status = evt.get_data() if id == orpg.networking.mplay_client.STATUS_SET_URL: self.status.set_url(status) self.log.log("Exit orpgFrame->on_status_event(self, evt)", ORPG_DEBUG) def on_player_event(self, evt): self.log.log("Enter orpgFrame->on_player_event(self, evt)", ORPG_DEBUG) id = evt.get_id() player = evt.get_data() display_name = self.chat.chat_display_name(player) time_str = time.strftime("%H:%M", time.localtime()) if id == orpg.networking.mplay_client.PLAYER_NEW: self.players.add_player(player) self.chat.InfoPost(display_name + " (enter): " + time_str) elif id == orpg.networking.mplay_client.PLAYER_DEL: self.players.del_player(player) self.chat.InfoPost(display_name + " (exit): " + time_str) elif id == orpg.networking.mplay_client.PLAYER_UPDATE: self.players.update_player(player) self.players.Refresh() self.log.log("Exit orpgFrame->on_player_event(self, evt)", ORPG_DEBUG) def on_group_event(self, evt): self.log.log("Enter orpgFrame->on_group_event(self, evt)", ORPG_DEBUG) id = evt.get_id() data = evt.get_data() if id == orpg.networking.mplay_client.GROUP_NEW: self.gs.add_room(data) elif id == orpg.networking.mplay_client.GROUP_DEL: self.password_manager.RemoveGroupData(data) self.gs.del_room(data) elif id == orpg.networking.mplay_client.GROUP_UPDATE: self.gs.update_room(data) self.log.log("Exit orpgFrame->on_group_event(self, evt)", ORPG_DEBUG) def on_receive(self, data, player): self.log.log("Enter orpgFrame->on_receive(self, data, player)", ORPG_DEBUG) # see if we are ignoring this user (ignore_id,ignore_name) = self.session.get_ignore_list() for m in ignore_id: if m == player[2]: # yes we are self.log.log("ignoring message from player:" + player[0], ORPG_INFO, True) return # ok we are not ignoring this message #recvSound = "RecvSound" # this will be the default sound. Whisper will change this below if player: display_name = self.chat.chat_display_name(player) else: display_name = "Server Administrator" if data[:5] == "<tree": self.tree.on_receive_data(data,player) self.chat.InfoPost(display_name + " has sent you a tree node...") #self.tree.OnNewData(data) elif data[:4] == "<map": self.map.new_data(data) elif data[:5] == "<chat": msg = orpg.chat.chat_msg.chat_msg(data) self.chat.post_incoming_msg(msg,player) else: ############################################################################################## # all this below code is for comptiablity with older clients and can be removed after a bit # ############################################################################################## if data[:3] == "/me": # This fixes the emote coloring to comply with what has been asked for by the user # population, not to mention, what I committed to many moons ago. # In doing so, Woody's scheme has been tossed out. I'm sure Woody won't be # happy but I'm invoking developer priveledge to satisfy user request, not to mention, # this scheme actually makes more sense. In Woody's scheme, a user could over-ride another # users emote color. This doesn't make sense, rather, people dictate their OWN colors...which is as # it should be in the first place and is as it has been with normal text. In short, this makes # sense and is consistent. data = data.replace( "/me", "" ) # Check to see if we find the closing ">" for the font within the first 22 values index = data[:22].find( ">" ) if index == -1: data = "** " + self.chat.colorize( self.chat.infocolor, display_name + data ) + " **" else: # This means that we found a valid font string, so we can simply plug the name into # the string between the start and stop font delimiter print "pre data = " + data data = data[:22] + "** " + display_name + " " + data[22:] + " **" print "post data = " + data elif data[:2] == "/w": data = data.replace("/w","") data = "<b>" + display_name + "</b> (whispering): " + data else: # Normal text if player: data = "<b>" + display_name + "</b>: " + data else: data = "<b><i><u>" + display_name + "</u>-></i></b> " + data self.chat.Post(data) self.log.log("Exit orpgFrame->on_receive(self, data, player)", ORPG_DEBUG) def on_mplay_event(self, evt): self.log.log("Enter orpgFrame->on_mplay_event(self, evt)", ORPG_DEBUG) id = evt.get_id() if id == orpg.networking.mplay_client.MPLAY_CONNECTED: self.chat.InfoPost("Game connected!") self.gs.set_connected(1) self.password_manager.ClearPassword("ALL") elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTED: self.poll_timer.Stop() self.ping_timer.Stop() self.chat.SystemPost("Game disconnected!") self.players.reset() self.gs.set_connected(0) self.status.set_connect_status("Not Connected") ####Begin changes for Custom Exit Message by mDuo13###### elif id == orpg.networking.mplay_client.MPLAY_DISCONNECTING: settings = open_rpg.get_component('settings') custom_msg = settings.get_setting("dcmsg") custom_msg=custom_msg[:80] if custom_msg[:3]=="/me": self.chat.send_chat_message(custom_msg[3:], 3) else: self.chat.system_message(custom_msg) #####End Changes for Custom Exit Message by mDuo13 elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE: group = evt.get_data() self.chat.InfoPost("Moving to room '"+group[1]+"'..") if self.gs : self.gs.set_cur_room_text(group[1]) self.players.reset() elif id== orpg.networking.mplay_client.MPLAY_GROUP_CHANGE_F: self.chat.SystemPost("Room access denied!") self.log.log("Exit orpgFrame->on_mplay_event(self, evt)", ORPG_DEBUG) def OnCloseWindow(self, event): self.log.log("Enter orpgFrame->OnCloseWindow(self, event)", ORPG_DEBUG) dlg = wx.MessageDialog(self, "Quit OpenRPG?", "OpenRPG", wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() self.closed_confirmed() self.log.log("Exit orpgFrame->OnCloseWindow(self, event)", ORPG_DEBUG) def closed_confirmed(self): self.log.log("Enter orpgFrame->closed_confirmed(self)", ORPG_DEBUG) self.activeplugins = open_rpg.get_component('plugins') self.aliaslib.OnMB_FileSave(None) #following lines added by mDuo13 #########plugin_disabled()######### for plugin_fname in self.activeplugins.keys(): plugin = self.activeplugins[plugin_fname] try: plugin.plugin_disabled() except Exception, e: if str(e) != "'module' object has no attribute 'plugin_disabled'": #print e traceback.print_exc() #end mDuo13 added code self.saveLayout() try: self.settings.save() except: self.log.log("[WARNING] Error saving 'settings' component", ORPG_GENERAL, True) try: self.map.pre_exit_cleanup() except: self.log.log("[WARNING] Map error pre_exit_cleanup()", ORPG_GENERAL, True) try: save_tree = string.upper(self.settings.get_setting("SaveGameTreeOnExit")) if (save_tree != "0") and (save_tree != "False") and (save_tree != "NO"): self.tree.save_tree(self.settings.get_setting("gametree")) except: self.log.log("[WARNING] Error saving gametree", ORPG_GENERAL, True) if self.session.get_status() == orpg.networking.mplay_client.MPLAY_CONNECTED: self.kill_mplay_session() try: #Kill all the damn timers self.sound_player.timer.Stop() del self.sound_player.timer except: self.log.log("sound didn't die properly.",ORPG_GENERAL, True) try: self.poll_timer.Stop() self.ping_timer.Stop() self.chat.parent.chat_timer.Stop() self.map.canvas.zoom_display_timer.Stop() self.map.canvas.image_timer.Stop() self.status.timer.Stop() del self.ping_timer del self.poll_timer del self.chat.parent.chat_timer del self.map.canvas.zoom_display_timer del self.map.canvas.image_timer del self.status.timer except: self.log.log("some timer didn't die properly.",ORPG_GENERAL, True) self._mgr.UnInit() mainapp = wx.GetApp() mainapp.ExitMainLoop() self.Destroy() try: if self.server_pipe != None: dlg = wx.ProgressDialog("Exit","Stoping server",2,self) dlg.Update(2) dlg.Show(True) self.server_pipe.write("\nkill\n") self.log.log("Killing Server process:", ORPG_GENERAL, True) time.sleep(5) self.server_stop() self.server_pipe.close() self.std_out.close() self.server_thread.exit() dlg.Destroy() self.log.log("Server killed:", ORPG_GENERAL, True) except: pass self.log.log("Exit orpgFrame->closed_confirmed(self)", ORPG_DEBUG) ######################################## ## Application class ######################################## class orpgSplashScreen(wx.SplashScreen): def __init__(self, parent, bitmapfile, duration, callback): wx.SplashScreen.__init__(self, wx.Bitmap(bitmapfile), wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT, duration, None, -1) self.callback = callback self.closing = False self.Bind(wx.EVT_CLOSE, self.callback) class orpgApp(wx.App): def OnInit(self): self.log = orpg.tools.orpg_log.orpgLog(orpg.dirpath.dir_struct["user"] + "runlogs/") self.log.setLogToConsol(False) self.log.log("Main Application Start", ORPG_DEBUG) #Add the initial global components of the openrpg class #Every class should be passed openrpg open_rpg.add_component("log", self.log) open_rpg.add_component("xml", orpg.orpg_xml) open_rpg.add_component("dir_struct", orpg.dirpath.dir_struct) open_rpg.add_component("tabbedWindows", []) self.validate = orpg.tools.validate.Validate() open_rpg.add_component("validate", self.validate) self.settings = orpg.tools.orpg_settings.orpgSettings() open_rpg.add_component("settings", self.settings) self.log.setLogLevel(int(self.settings.get_setting('LoggingLevel'))) self.called = False wx.InitAllImageHandlers() self.splash = orpgSplashScreen(None, orpg.dirpath.dir_struct["icon"] + 'splash13.jpg', 3000, self.AfterSplash) self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress) self._crust = None wx.Yield() return True def OnKeyPress(self, evt): #Event handler if evt.AltDown() and evt.CmdDown() and evt.KeyCode == ord('I'): self.ShowShell() else: evt.Skip() def ShowShell(self): #Show the PyCrust window. if not self._crust: self._crust = wx.py.crust.CrustFrame(self.GetTopWindow()) self._crust.shell.interp.locals['app'] = self win = wx.FindWindowAtPointer() self._crust.shell.interp.locals['win'] = win self._crust.Show() def AfterSplash(self,evt): if not self.called: self.splash.Hide() self.called = True self.frame = orpgFrame(None, wx.ID_ANY, MENU_TITLE) self.frame.Raise() self.frame.Refresh() self.frame.Show(True) self.SetTopWindow(self.frame) #self.frame.show_dlgs() self.frame.post_show_init() wx.CallAfter(self.splash.Close) return True def OnExit(self): self.log.log("Main Application Exit\n\n", ORPG_DEBUG)