view orpg/gametree/nodehandlers/containers.py @ 2:d5e81dac98ff grumpy-goblin

Made some changes to the way the player list colors. Also fixed an annoyence with images and the Message box that no longer shows.
author sirebral
date Tue, 14 Jul 2009 20:52:56 -0500
parents 4385a7d0efd1
children 449a8900f9ac
line wrap: on
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: containers.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: containers.py,v 1.43 2007/08/08 19:17:17 digitalxero Exp $
#
# Description: The file contains code for the container nodehandlers
#


from core import *
import wx.lib.splitter


##########################
##  base contiainer
##########################

class container_handler(node_handler):
    """ should not be used! only a base class!
    <nodehandler name='?'  module='core' class='container_handler'  />
    """
    def __init__(self,xml_dom,tree_node):
        node_handler.__init__(self,xml_dom,tree_node)
        self.load_children()

    def load_children(self):
        children = self.master_dom._get_childNodes()
        for c in children:
            self.tree.load_xml(c,self.mytree_node)

    def check_map_aware(self, obj, evt):
        if hasattr(obj,"map_aware") and obj.map_aware():
            obj.on_send_to_map(evt)


    def on_send_to_map(self, evt):
        child = self.tree.GetFirstChild(self.mytree_node)
        if child[0].IsOk():
            self.traverse(child[0], self.check_map_aware, 0, evt)


    def checkChildToMap(self, obj, evt):
        if hasattr(obj,"map_aware") and obj.map_aware():
            self.mapcheck = True

    def checkToMapMenu(self):
        self.mapcheck = False
        child = self.tree.GetFirstChild(self.mytree_node)
        if child[0].IsOk():
            self.traverse(child[0], self.checkChildToMap, 0, self.mapcheck)

        return self.mapcheck

    def on_drop(self,evt):
        drag_obj = self.tree.drag_obj
        if drag_obj == self or self.tree.is_parent_node(self.mytree_node,drag_obj.mytree_node):
            return
        opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL)
        if opt == wx.YES:
            xml_dom = self.tree.drag_obj.delete()
            xml_dom = self.master_dom.insertBefore(xml_dom,None)
            self.tree.load_xml(xml_dom, self.mytree_node)
            self.tree.Expand(self.mytree_node)
        elif opt == wx.NO:
            node_handler.on_drop(self,evt)

    def gen_html(self, obj, evt):
        self.html_str += "<p>" + obj.tohtml()

    def tohtml(self):
        self.html_str = "<table border=\"1\" ><tr><td>"
        self.html_str += "<b>"+self.master_dom.getAttribute("name") + "</b>"
        self.html_str += "</td></tr>\n"
        self.html_str += "<tr><td>"

        child = self.tree.GetFirstChild(self.mytree_node)
        self.traverse(child[0], self.gen_html, 0, None)

        self.html_str += "</td></tr></table>"
        return self.html_str

    def get_size_constraint(self):
        return 2


##########################
## group node handler
##########################
class group_handler(container_handler):
    """ group nodehandler to be used as a placeholder for other nodehandlers.
        This handler will continue parsing child xml data.
        <nodehandler name='?'  module='core' class='group_handler'  />
    """
    def __init__(self,xml_dom,tree_node):
        container_handler.__init__(self,xml_dom,tree_node)

    def load_children(self):
        self.atts = None
        children = self.master_dom._get_childNodes()
        for c in children:
            if c._get_tagName() == "group_atts":
                self.atts = c
            else:
                self.tree.load_xml(c,self.mytree_node)
        if not self.atts:
            elem = self.xml.minidom.Element('group_atts')
            elem.setAttribute("cols","1")
            elem.setAttribute("border","1")
            self.atts = self.master_dom.appendChild(elem)

    def get_design_panel(self,parent):
        return group_edit_panel(parent,self)

    def on_use(self,evt):
        return

    def gen_html(self, obj, evt):
        if self.i  not in self.tdatas:
            self.tdatas[self.i] = ''
        self.tdatas[self.i] += "<P>" + obj.tohtml()
        self.i += 1
        if self.i >= self.cols:
            self.i = 0

    def tohtml(self):
        cols = self.atts.getAttribute("cols")
        border = self.atts.getAttribute("border")
        self.html_str = "<table border=\""+border+"\" ><tr><td colspan=\""+cols+"\">"
        self.html_str += "<font size=4>"+self.master_dom.getAttribute("name") + "</font>"
        self.html_str += "</td></tr>\n<tr>"

        self.cols = int(cols)
        self.i = 0
        self.tdatas = {}

        child = self.tree.GetFirstChild(self.mytree_node)
        if child[0].IsOk():
            self.traverse(child[0], self.gen_html, 0, None)

        for td in self.tdatas:
            self.html_str += "<td valign=\"top\" >" + self.tdatas[td] + "</td>\n";
        self.html_str += "</tr></table>"
        return self.html_str

GROUP_COLS = wx.NewId()
GROUP_BOR = wx.NewId()

class group_edit_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        self.handler = handler
        sizer = wx.BoxSizer(wx.VERTICAL)
        self.text = {   P_TITLE : wx.TextCtrl(self, P_TITLE, handler.master_dom.getAttribute('name'))
                      }
        sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
        sizer.Add(self.text[P_TITLE], 0, wx.EXPAND)
        sizer.Add(wx.Size(10,10))

        radio_c = wx.RadioBox(self, GROUP_COLS, "Columns", choices=["1","2","3","4"])
        cols = handler.atts.getAttribute("cols")
        if cols != "":
            radio_c.SetSelection(int(cols)-1)

        radio_b = wx.RadioBox(self, GROUP_BOR, "Border", choices=["no","yes"])
        border = handler.atts.getAttribute("border")
        if border != "":
            radio_b.SetSelection(int(border))

        sizer.Add(radio_c, 0, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(radio_b, 0, wx.EXPAND)

        self.sizer = sizer
        self.outline = wx.StaticBox(self,-1,"Group")
        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)
        self.Fit()
        parent.SetSize(self.GetBestSize())
        self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE)
        self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_BOR)
        self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_COLS)

    def on_radio_box(self,evt):
        id = evt.GetId()
        index = evt.GetInt()
        if id == GROUP_COLS:
            self.handler.atts.setAttribute("cols",str(index+1))
        elif id == GROUP_BOR:
            self.handler.atts.setAttribute("border",str(index))

    def on_text(self,evt):
        id = evt.GetId()
        if id == P_TITLE:
            txt = self.text[id].GetValue()
            if txt != "":
                self.handler.master_dom.setAttribute('name',txt)
                self.handler.rename(txt)



##########################
## tabber node handler
##########################
class tabber_handler(container_handler):
    """ <nodehandler name='?'  module='containers' class='tabber_handler'  />"""

    def __init__(self,xml_dom,tree_node):
        container_handler.__init__(self,xml_dom,tree_node)

    def get_design_panel(self,parent):
        return tabbed_panel(parent,self,1)

    def get_use_panel(self,parent):
        return tabbed_panel(parent,self,2)


class tabbed_panel(orpgTabberWnd):
    def __init__(self, parent, handler, mode):
        orpgTabberWnd.__init__(self, parent, style=FNB.FNB_NO_X_BUTTON)
        self.handler = handler
        self.parent = parent
        tree = self.handler.tree
        child = tree.GetFirstChild(handler.mytree_node)
        if child[0].IsOk():
            handler.traverse(child[0], self.pick_panel, 0, mode, False)

        parent.SetSize(self.GetBestSize())

    def pick_panel(self, obj, mode):
        if mode == 1:
            panel = obj.get_design_panel(self)
        else:
            panel = obj.get_use_panel(self)

        name = obj.master_dom.getAttribute("name")

        if panel:
            self.AddPage(panel, name, False)

#################################
## Splitter container
#################################

class splitter_handler(container_handler):
    """ <nodehandler name='?'  module='containers' class='splitter_handler'  />"""

    def __init__(self,xml_dom,tree_node):
        container_handler.__init__(self,xml_dom,tree_node)

    def load_children(self):
        self.atts = None
        children = self.master_dom._get_childNodes()
        for c in children:
            if c._get_tagName() == "splitter_atts":
                self.atts = c
            else:
                self.tree.load_xml(c,self.mytree_node)
        if not self.atts:
            elem = self.xml.minidom.Element('splitter_atts')
            elem.setAttribute("horizontal","0")
            self.atts = self.master_dom.appendChild(elem)

    def get_design_panel(self,parent):
        return self.build_splitter_wnd(parent, 1)

    def get_use_panel(self,parent):
        return self.build_splitter_wnd(parent, 2)

    def on_drop(self,evt):
        drag_obj = self.tree.drag_obj
        container_handler.on_drop(self,evt)

    def build_splitter_wnd(self, parent, mode):
        self.split = self.atts.getAttribute("horizontal")

        self.pane = splitter_panel(parent, self)

        self.splitter = wx.lib.splitter.MultiSplitterWindow(self.pane, -1, style=wx.SP_LIVE_UPDATE|wx.SP_3DSASH|wx.SP_NO_XP_THEME)

        if self.split == '1':
            self.splitter.SetOrientation(wx.VERTICAL)
        else:
            self.splitter.SetOrientation(wx.HORIZONTAL)

        self.bestSizex = -1
        self.bestSizey = -1

        cookie = 0
        (child, cookie) = self.tree.GetFirstChild(self.mytree_node)
        if child.IsOk():
            self.traverse(child, self.doSplit, 0, mode, False)

        self.pane.sizer.Add(self.splitter, 1, wx.EXPAND)


        if mode != 1:
            self.pane.hozCheck.Hide()

        self.pane.SetSize((self.bestSizex, self.bestSizey))
        self.pane.Layout()
        parent.SetSize(self.pane.GetSize())
        return self.pane

    def doSplit(self, obj, mode):
        if mode == 1:
            tmp = obj.get_design_panel(self.splitter)
        else:
            tmp = obj.get_use_panel(self.splitter)

        if self.split == '1':
            sash = tmp.GetBestSize()[1]+1
            self.bestSizey += sash+11
            if self.bestSizex < tmp.GetBestSize()[0]:
                self.bestSizex = tmp.GetBestSize()[0]+10
        else:
            sash = tmp.GetBestSize()[0]+1
            self.bestSizex += sash
            if self.bestSizey < tmp.GetBestSize()[1]:
                self.bestSizey = tmp.GetBestSize()[1]+31

        self.splitter.AppendWindow(tmp, sash)

    def get_size_constraint(self):
        return 1

class splitter_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        self.handler = handler
        sizer = wx.BoxSizer(wx.VERTICAL)

        self.hozCheck = wx.CheckBox(self, -1, "Horizontal Split")
        hoz = self.handler.atts.getAttribute("horizontal")

        if hoz == '1':
            self.hozCheck.SetValue(True)
            #self.splitsize = wx.BoxSizer(wx.HORIZONTAL)
        else:
            self.hozCheck.SetValue(False)
            #self.splitsize = wx.BoxSizer(wx.VERTICAL)

        sizer.Add(self.hozCheck, 0, wx.EXPAND)
        sizer.Add(wx.Size(10,0))
        #sizer.Add(self.splitsize,  1, wx.EXPAND)

        self.sizer = sizer
        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)

        self.Bind(wx.EVT_CHECKBOX, self.on_check_box, id=self.hozCheck.GetId())

    def on_check_box(self,evt):
        state = self.hozCheck.GetValue()
        if state:
            self.handler.atts.setAttribute("horizontal", "1")
        else:
            self.handler.atts.setAttribute("horizontal", "0")