view plugins/server/base_plugin.py @ 130:d54e1328dbb1 alpha

Traipse Alpha 'OpenRPG' {091003-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! Dead Node Children, not that's a O O -v-v- Happy Halloween!
author sirebral
date Tue, 03 Nov 2009 21:06:03 -0600
parents 4385a7d0efd1
children
line wrap: on
line source

import sys
import os

class BasePluginClass(object):
    def __init__(self):
        self.__name = ""
        self.__author = ""
        self.__help = ""
        self.__file = __file__
        self.__activated = False
        self.__inputpriority = -1 # -1 = not used; 99 = priority doesn't matter
                                  # Any other number is priority, lowest number
                                  # executes first
        self.__outputpriority = -1# -1 = not used; 99 = priority doesn't matter
                                  # Any other number is priority, lowest number
                                  # executes first
        self.__pollpriority = -1  # -1 = not used; 99 = priority doesn't matter
                                  # Any other number is priority, lowest number
                                  # executes first


    def preParseIncoming(self, xml_dom, data):
        return xml_dom, data

    def postParseIncoming(self, data):
        return data

    def getPlayer(self):
        return None

    def setPlayer(self, playerData):
        return

    def preParseOutgoing(self):
        return []


    def _getName(self):
        return self.__name

    def _setName(self, val):
        if isinstance(val, basestring):
            self.__name = val
        else:
            self.__name = str(val)


    def _getAuthor(self):
        return self.__author

    def _setAuthor(self, val):
        if isinstance(val, basestring):
            self.__author = val
        else:
            self.__author = str(val)


    def _getHelp(self):
        return self.__help

    def _setHelp(self, val):
        if isinstance(val, basestring):
            self.__help = val
        else:
            self.__help = str(val)


    def _getFile(self):
        return self.__file

    def _setFile(self, val):
        if isinstance(val, basestring):
            self.__file = val
        else:
            self.__file = str(val)


    def _getActivated(self):
        return self.__activated

    def _setActivated(self, val):
        if isinstance(val, bool):
            self.__activated = val
        elif isinstance(val, int):
            if val <= 0:
                self.__activated = False
            else:
                self.__activated = True
        else:
            self.__activated = False


    def _getInputPriority(self):
        return self.__activated

    def _setInputPriority(self, val):
        if isinstance(val, int) and val in xrange(-1, 100):
            self.__inputpriority = val
        else:
            self.__inputpriority = -1


    def _getOutputPriority(self):
        return self.__activated

    def _setOutputPriority(self, val):
        if isinstance(val, int) and val in xrange(-1, 100):
            self.__outputpriority = val
        else:
            self.__outputpriority = -1


    def _getPollPriority(self):
        return self.__pollpriority

    def _setPollPriority(self, val):
        if isinstance(val, int) and val in xrange(-1, 100):
            self.__pollpriority = val
        else:
            self.__pollpriority = -1

    Name = property(_getName, _setName)
    Author = property(_getAuthor, _setAuthor)
    Help = property(_getHelp, _setHelp)
    File = property(_getFile, _setFile)
    Activated = property(_getActivated, _setActivated)
    InputPriority = property(_getInputPriority, _setInputPriority)
    OutputPriority = property(_getOutputPriority, _setOutputPriority)
    PollPriority = property(_getPollPriority, _setPollPriority)