Mercurial > traipse_dev
view plugins/inittool2_player.xml @ 130:d54e1328dbb1 alpha
Traipse Alpha 'OpenRPG' {091003-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
Dead Node Children, not that's a
O O
-v-v- Happy Halloween!
author | sirebral |
---|---|
date | Tue, 03 Nov 2009 21:06:03 -0600 |
parents | 4385a7d0efd1 |
children |
line wrap: on
line source
<nodehandler class="group_handler" icon="player" module="containers" name="Player's Initiative Tool" status="useful" version="1.0"> <group_atts border="1" cols="1"/> <nodehandler class="textctrl_handler" icon="note" module="forms" name="READ ME FIRST!!" version="1.0"> <text hide_title="0" multiline="1" raw_mode="0" send_button="0">======================================= +++To GMs+++: Send a copy of the Player's Initiative Tool node to each of your players by right-clicking and pressing "Send to Player". Advise them to open "READ ME FIRST". Feel free to delete the node afterwards. This node should help speed things up a bit for the players, and hopefully end the nagging "how do I roll my init again?" questions. ======================================= +++To Players+++: The Player's Initiative Tool provides you a list of macros for the Initiative Tool v2, usable by anyone (not just the GM). What to do: 1) Right-click and press "design" on each of the macro nodes. --- The title describes what the macro will do. --- The comment text (between the "<!---" and "--->") describes how you should type it out in the chat or macro window. If you have trouble understanding, read the comment out loud to yourself. --- The last line shows an example of the macro. 2) Replace the examples with your character's information. --- Feel free to delete any comments or macros that you definitely won't use. --- "Show Inits" and "Next Turn" don't need to be changed at all. 3) Double-click the macro to activate it. --- If you need to make changes later on, just right-click and "design" again to change the macro. --- For effects in particular, sometimes it's easier just to memorize the formula rather than change it every time you want to add something.</text> </nodehandler> <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to D20 Dieroller" version="1.0"> <text>/dieroller d20</text> </nodehandler> <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to SR4 Dieroller" version="1.0"> <text>/dieroller sr4</text> </nodehandler> <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Next Turn" version="1.0"> <text><!---Advances the initiative to the next turn; use only at end of your turn and not other people's turns---> nextinit</text> </nodehandler> <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Show Inits" version="1.0"> <text><!---Shows a public list of initiatives; can be quite spammy---> showinits</text> </nodehandler> <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Roll Init (D20)" version="1.0"> <text><!---Name, space Initiative Roll in brackets, space the word "init"---> Veggiesama [1d20+2] init</text> </nodehandler> <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Add Effect (D20)" version="1.0"> <text><!---Name, space Initiative Count of caster/user in brackets, space the word "effect", space the Duration (in rounds) of the effect---> <!---Detailing the exact effects in the Name, though spammy, can be useful for yourself and the GM---> Veggiesama's Awesome Aura (+4 STR/DEX/CON to all in 20' radius, +8 to self) [10] effect 5</text> </nodehandler> <nodehandler class="macro_handler" icon="gun2" module="chatmacro" name="Roll Init (SR4)" version="1.0"> <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> Veggiesama [5d6.init(5)] init 2</text> </nodehandler> <nodehandler class="macro_handler" icon="shades" module="chatmacro" name="Roll Init (SR4 Virtual)" version="1.0"> <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> Virtual Veggiesama [5d6.init(5)] init 2</text> </nodehandler> <nodehandler class="macro_handler" icon="wizard1" module="chatmacro" name="Roll Init (SR4 Astral)" version="1.0"> <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> Astral Veggiesama [5d6.init(5)] init 2</text> </nodehandler> </nodehandler>