view orpg/tools/server_probe.py @ 130:d54e1328dbb1 alpha

Traipse Alpha 'OpenRPG' {091003-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! Dead Node Children, not that's a O O -v-v- Happy Halloween!
author sirebral
date Tue, 03 Nov 2009 21:06:03 -0600
parents 4385a7d0efd1
children dcae32e219f1
line wrap: on
line source

#!/usr/bin/env python

# Copyright (C) 2000-2001 The OpenRPG Project
#
#   openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: server_probe.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: server_probe.py,v 1.10 2006/11/04 21:24:22 digitalxero Exp $
#
# Description: This is a periodic maintenance script for removing
# Unresponsive servers from the meta list.
#

from threading import Event
from orpg.networking import mplay_client
from orpg.networking import meta_server_lib
import time



class server_probe:
    def __init__(self):
        self.evts = { }
        self.evts['on_receive'] = self.on_receive
        self.evts['on_mplay_event'] = self.on_mplay_event
        self.evts['on_group_event'] = self.on_group_event
        self.evts['on_player_event'] = self.on_player_event
        self.evts['on_status_event'] = self.on_status_event
        self.session = mplay_client.mplay_client("Server Probe",self.evts)
        self.removed=0
        self.ok =0
        self.lock = Event()


    def probe_servers(self):
        names = []
        addresses = []
        node_list = None
        try:
            xml_dom = meta_server_lib.get_server_list();
            node_list = xml_dom.getElementsByTagName('server')
            for n in node_list:
                address = n.getAttribute('address')
                name = n.getAttribute( 'name' )
                id = n.getAttribute('id')
                if address not in addresses and name not in names:
                    names.append( name )
                    addresses.append( address )
                    self.probe_server(address,id)
                else:
                    # If we are here, we found a duplicate
                    print "Duplicate entry, \"" + name + "\", is being removed."
                    self.removed = self.removed + 1
                    meta_server_lib.remove_server(id)

        except:
            print "An exception has occured.  Attempting to ignore it..."

        print "\n\nServers probe done "
        if node_list != None:
            print "Total Servers:" + str(len(node_list))
        print "servers removed: " + str(self.removed)
        print "servers ok: " + str(self.ok)


    def probe_server(self,address,id):
        print "trying server: " + address

        if address == "asdfasdf":   # replace with address of server to force from list
            print "Forced removal of server!!!!!!!!!!"
            meta_server_lib.remove_server(id)
        else:
            if self.session.connect(address):
                self.lock.wait( timeout=20 )
                self.session.start_disconnect()
                while self.session.is_connected():
                    time.sleep( 1 )
                    self.session.check_my_status()
                print "server: " + address + " ok\n"
                self.ok = self.ok + 1
                print "disconnected from valid server."
            else:
                print "**********>failed connnection!"
                print "**********>removng server " + address + "\n"
                self.removed = self.removed + 1
                meta_server_lib.remove_server(id)
 ##               meta_server_lib.post_failed_connection( id )

        while self.session.is_connected():
            time.sleep(1)


    def on_receive( self, evt, data ):
        """Not used
        """
        self.lock.set()



    def on_mplay_event( self, evt ):
        """Not used
        """
        self.lock.set()



    def on_group_event( self, evt ):
        """Not used
        """
        self.lock.set()



    def on_player_event( self, evt ):
        """Disconnects from the server if a 'new player' event is generated.
        """
        self.lock.set()

    def on_status_event( self, evt ):
        """Not used
        """
        self.lock.set()




if __name__ == "__main__":
    probe = server_probe()
    probe.probe_servers()