view orpg/gametree/nodehandlers/chatmacro.py @ 130:d54e1328dbb1 alpha

Traipse Alpha 'OpenRPG' {091003-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! Dead Node Children, not that's a O O -v-v- Happy Halloween!
author sirebral
date Tue, 03 Nov 2009 21:06:03 -0600
parents c5bc2abaf7f8
children 06f10429eedc
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: chatmacro.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: chatmacro.py,v 1.15 2006/11/15 12:11:23 digitalxero Exp $
#
# Description: The file contains code for the form based nodehanlers
#

__version__ = "$Id: chatmacro.py,v 1.15 2006/11/15 12:11:23 digitalxero Exp $"

from core import *

##########################
## text node handler
##########################
class macro_handler(node_handler):
    """ A nodehandler for text blocks. Will open text in a text frame
        <nodehandler name='?' module='chatmacro' class='macro_handler'>
            <text>some text here</text>
        </nodehandler >
    """
    def __init__(self,xml_dom,tree_node):
        node_handler.__init__(self,xml_dom,tree_node)
        self.text_elem = self.master_dom.getElementsByTagName('text')[0]
        self.text = component.get('xml').safe_get_text_node(self.text_elem)

    def set_text(self,txt):
        self.text._set_nodeValue(txt)

    def on_use(self,evt):
        txt = self.text._get_nodeValue()
        actionlist = txt.split("\n")
        for line in actionlist:
            if(line != ""):
                if line[0] != "/": ## it's not a slash command
                    action = self.chat.ParsePost(line, True, True)
                else:
                    action = line
                    self.chat.chat_cmds.docmd(action)
        return 1

    def get_design_panel(self,parent):
        return macro_edit_panel(parent,self)

    def tohtml(self):
        title = self.master_dom.getAttribute("name")
        txt = self.text._get_nodeValue()
        txt = string.replace(txt,'\n',"<br />")
        return "<P><b>"+title+":</b><br />"+txt

P_TITLE = wx.NewId()
P_BODY = wx.NewId()
B_CHAT = wx.NewId()

class macro_edit_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        self.handler = handler
        sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Chat Macro"), wx.VERTICAL)
        self.text = {}
        self.text[P_TITLE] = wx.TextCtrl(self, P_TITLE, handler.master_dom.getAttribute('name'))
        self.text[P_BODY] = wx.TextCtrl(self, P_BODY, handler.text._get_nodeValue(), style=wx.TE_MULTILINE)

        #P_BODY : wx.TextCtrl(self, P_BODY,handler.text._get_nodeValue(), style=wx.TE_MULTILINE)

        sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND)
        sizer.Add(self.text[P_TITLE], 0, wx.EXPAND)
        sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND)
        sizer.Add(self.text[P_BODY], 1, wx.EXPAND)
        sizer.Add(wx.Button(self, B_CHAT, "Send To Chat"),0,wx.EXPAND)
        self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE)
        self.Bind(wx.EVT_TEXT, self.on_text, id=P_BODY)
        self.Bind(wx.EVT_BUTTON, self.handler.on_use, id=B_CHAT)
        self.SetSizer(sizer)
        self.SetAutoLayout(True)
        self.Fit()

    def on_text(self,evt):
        id = evt.GetId()
        txt = self.text[id].GetValue()
        if txt == "":
            return
        if id == P_TITLE:
            self.handler.master_dom.setAttribute('name',txt)
            self.handler.rename(txt)
        elif id == P_BODY:
            self.handler.set_text(txt)