view plugins/xxgsc.py @ 90:d1aff41c031b alpha

Traipse Alpha 'OpenRPG' {090919-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: 00: Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon) Traipse URL is not included in the repos tab and is set as default. 01: Fixes Copy for Windows and Linux (finally!!) users. Fixes incomplete update to Grid and List nodes. Fixes incomplete update to Chat Commands. 02: Fixes problems with Remote Image Upload. Fixes Drop and Drag of Minis to Map. CherryPy can now use any image in the webfiles/ folder and sub-folders. CherryPy can now Drop and Drag Minis to the Map. 03: Minor changes to Update Manager's GUI. Expert recommendation warning added to Revision Update. Step down compatibility with open_rpg & component added to orpgCore. 19-00: Better backwards compatibility in orpgCore. Using majority of 'Grumpy' network folder to correct server lag.
author sirebral
date Sat, 19 Sep 2009 06:45:21 -0500
parents 4385a7d0efd1
children 24d59375aac9 b633f4c64aae
line wrap: on
line source

import os
from orpg.orpg_wx import *
import random
import orpg.pluginhandler


ID_ROLL = wx.NewId()

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !chat : instance of the chat window to write to
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        self.name = 'Game Status Controller'
        self.author = 'Woody, updated by mDuo13'
        self.help = 'This plugin lets you quickly and easily manage a status that includes \n'
        self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n'
        self.help += 'window, and from there just change the values as necessary and the changes\n'
        self.help += 'will be reflected in your status. To revert to your regular status, close\n'
        self.help += 'the GSC window.'

        self.frame = None

    def plugin_enabled(self):
        self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command')
        self.frame = RollerFrame(None, -1, "Game Status Ctrl (GSC)", self)
        self.frame.Hide()

        item = wx.MenuItem(self.menu, wx.ID_ANY, "GSC Window", "GSC Window", wx.ITEM_CHECK)
        self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, item)
        self.menu.AppendItem(item)

    def plugin_disabled(self):
        self.plugin_removecmd('/gsc')
        try:
            self.frame.TimeToQuit(1)
        except:
            pass

    def on_gsc(self, cmdargs):
        item = self.menu.FindItemById(self.menu.FindItem("GSC Window"))
        item.Check(True)
        self.frame.Show()
        self.frame.Raise()

    #Events
    def _toggleWindow(self, evt):
        id = evt.GetId()
        item = self.menu.FindItemById(id)
        if self.frame.IsShown():
            self.frame.Hide()
            item.Check(False)
        else:
            self.frame.Show()
            item.Check(True)


class RollerFrame(wx.Frame):
    def __init__(self, parent, ID, title, plugin):
        wx.Frame.__init__(self, parent, ID, title,
                         wx.DefaultPosition, wx.Size(200, 70))

        self.settings = plugin.settings
        self.session = plugin.session
        self.plugin = plugin

        self.panel = wx.Panel(self,-1)
        menu = wx.Menu()
        menu.AppendSeparator()
        menu.Append(wx.ID_EXIT, "&Close", "Close this window")
        menuBar = wx.MenuBar()
        menuBar.Append(menu, "&File");
        self.SetMenuBar(menuBar)

        self.old_idle = self.settings.get_setting('IdleStatusAlias')

        wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5))
        self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10)
        self.ac.SetValue(10)

        wx.StaticText(self.panel, -1, "/", wx.Point(136, 5))
        self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(144, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
        self.max_hp.SetValue(10)

        wx.StaticText(self.panel, -1, "HP:", wx.Point(65, 5))
        self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(83, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
        self.hp.SetValue(10)

        self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL)
        self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL)
        self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT)
        self.Bind(wx.EVT_CLOSE, self._close)
        self.SetStatus(None)

    def SetStatus(self, evt):
        new_status = "AC: " + str(self.ac.GetValue()) + "   HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue())
        self.settings.set_setting('IdleStatusAlias',new_status)
        self.session.set_text_status(new_status)

    def TimeToQuit(self, event):
        self.settings.set_setting('IdleStatusAlias',self.old_idle)
        self.session.set_text_status(self.old_idle)
        self.frame = None
        self.Destroy()

    def _close(self, evt):
        self.Hide()
        item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window"))
        item.Check(False)