Mercurial > traipse_dev
view plugins/inittool2_player.xml @ 90:d1aff41c031b alpha
Traipse Alpha 'OpenRPG' {090919-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
00:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
01:
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
02:
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
03:
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
19-00:
Better backwards compatibility in orpgCore.
Using majority of 'Grumpy' network folder to correct server lag.
author | sirebral |
---|---|
date | Sat, 19 Sep 2009 06:45:21 -0500 |
parents | 4385a7d0efd1 |
children |
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<nodehandler class="group_handler" icon="player" module="containers" name="Player's Initiative Tool" status="useful" version="1.0"> <group_atts border="1" cols="1"/> <nodehandler class="textctrl_handler" icon="note" module="forms" name="READ ME FIRST!!" version="1.0"> <text hide_title="0" multiline="1" raw_mode="0" send_button="0">======================================= +++To GMs+++: Send a copy of the Player's Initiative Tool node to each of your players by right-clicking and pressing "Send to Player". Advise them to open "READ ME FIRST". Feel free to delete the node afterwards. This node should help speed things up a bit for the players, and hopefully end the nagging "how do I roll my init again?" questions. ======================================= +++To Players+++: The Player's Initiative Tool provides you a list of macros for the Initiative Tool v2, usable by anyone (not just the GM). What to do: 1) Right-click and press "design" on each of the macro nodes. --- The title describes what the macro will do. --- The comment text (between the "<!---" and "--->") describes how you should type it out in the chat or macro window. If you have trouble understanding, read the comment out loud to yourself. --- The last line shows an example of the macro. 2) Replace the examples with your character's information. --- Feel free to delete any comments or macros that you definitely won't use. --- "Show Inits" and "Next Turn" don't need to be changed at all. 3) Double-click the macro to activate it. --- If you need to make changes later on, just right-click and "design" again to change the macro. --- For effects in particular, sometimes it's easier just to memorize the formula rather than change it every time you want to add something.</text> </nodehandler> <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to D20 Dieroller" version="1.0"> <text>/dieroller d20</text> </nodehandler> <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to SR4 Dieroller" version="1.0"> <text>/dieroller sr4</text> </nodehandler> <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Next Turn" version="1.0"> <text><!---Advances the initiative to the next turn; use only at end of your turn and not other people's turns---> nextinit</text> </nodehandler> <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Show Inits" version="1.0"> <text><!---Shows a public list of initiatives; can be quite spammy---> showinits</text> </nodehandler> <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Roll Init (D20)" version="1.0"> <text><!---Name, space Initiative Roll in brackets, space the word "init"---> Veggiesama [1d20+2] init</text> </nodehandler> <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Add Effect (D20)" version="1.0"> <text><!---Name, space Initiative Count of caster/user in brackets, space the word "effect", space the Duration (in rounds) of the effect---> <!---Detailing the exact effects in the Name, though spammy, can be useful for yourself and the GM---> Veggiesama's Awesome Aura (+4 STR/DEX/CON to all in 20' radius, +8 to self) [10] effect 5</text> </nodehandler> <nodehandler class="macro_handler" icon="gun2" module="chatmacro" name="Roll Init (SR4)" version="1.0"> <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> Veggiesama [5d6.init(5)] init 2</text> </nodehandler> <nodehandler class="macro_handler" icon="shades" module="chatmacro" name="Roll Init (SR4 Virtual)" version="1.0"> <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> Virtual Veggiesama [5d6.init(5)] init 2</text> </nodehandler> <nodehandler class="macro_handler" icon="wizard1" module="chatmacro" name="Roll Init (SR4 Astral)" version="1.0"> <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> Astral Veggiesama [5d6.init(5)] init 2</text> </nodehandler> </nodehandler>