view orpg/dirpath/dirpath_tools.py @ 116:d078a8cdc1e4 alpha

Traipse Alpha 'OpenRPG' {091012-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core {091011} fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. {091012} 00: Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. 01: Un remarks Update Manager from main.py
author sirebral
date Mon, 12 Oct 2009 22:48:57 -0500
parents 4840657c23c5
children bf799efe7a8a
line wrap: on
line source

import sys
import os
import errno
from orpg.orpg_wx import *

if WXLOADED:
    class tmpApp(wx.App):
        def OnInit(self):
            return True

#-------------------------------------------------------
# void load_paths( dir_struct_reference )
# moved structure loading from dirpath.py by Snowdog 3-8-05
#-------------------------------------------------------
def load_paths(dir_struct, root_dir):
    dir_struct["home"] = root_dir + os.sep
    dir_struct["core"] = dir_struct["home"] + "orpg"+ os.sep
    dir_struct["data"] = dir_struct["home"] + "data"+ os.sep
    dir_struct["d20"] = dir_struct["data"] + "d20" + os.sep
    dir_struct["dnd3e"] = dir_struct["data"] + "dnd3e" + os.sep
    dir_struct["dnd35"] = dir_struct["data"] + "dnd35" + os.sep
    dir_struct["SWd20"] = dir_struct["data"] + "SWd20" + os.sep
    dir_struct["icon"] = dir_struct["home"] + "images" + os.sep
    dir_struct["template"] = dir_struct["core"] + "templates" + os.sep
    dir_struct["plugins"] = dir_struct["home"] + "plugins" + os.sep
    dir_struct["nodes"] = dir_struct["template"] + "nodes" + os.sep
    dir_struct["rollers"] = dir_struct["core"] + "dieroller" + os.sep + "rollers" + os.sep

    _userbase_dir = dir_struct["home"]
    _user_dir = dir_struct["home"] + "myfiles" + os.sep

    try:
        os.makedirs(_user_dir)
        os.makedirs(_user_dir + "runlogs" + os.sep);
        os.makedirs(_user_dir + "logs" + os.sep);
        os.makedirs(_user_dir + "webfiles" + os.sep);
    except OSError, e:
        if e.errno != errno.EEXIST: raise

    dir_struct["user"] = _user_dir
    dir_struct["logs"] = dir_struct["user"] + "logs" + os.sep

#-------------------------------------------------------
# int verify_home_path( directory_name )
# added by Snowdog 3-8-05
# updated with bailout code. Snowdog 7-25-05
#-------------------------------------------------------
def verify_home_path( path ):
    """checks for key ORPG files in the openrpg tree
       and askes for user intervention if their is a problem"""
    try:
        #verify that the root dir (as supplied) exists
        if not verify_file(path): return 0

        #These checks require that 'path' have a separator at the end.
        #Check and temporarily add one if needed
        if (path[(len(path)-len(os.sep)):] != os.sep):
            path = path + os.sep
        # These files should always exist at the root orpg dir
        check_files = ["orpg","data","images"]
        for n in range(len(check_files)):
            if not verify_file(path + check_files[n]): return 0
    except:
        # an error occured while verifying the directory structure
        # bail out with error signal
        return 0

    #all files and directories exist.
    return 1

#-------------------------------------------------------
# int verify_file( absolute_path )
# added by Snowdog 3-8-05
#-------------------------------------------------------
def verify_file(abs_path):
    """Returns True if file or directory exists"""
    try:
        os.stat(abs_path)
        return 1
    except OSError:
        #this exception signifies the file or dir doesn't exist
        return 0


#-------------------------------------------------------
# pathname get_user_help()
# added by Snowdog 3-8-05
# bug fix (SF #1242456) and updated with bailout code. Snowdog 7-25-05
#-------------------------------------------------------
## This can be removed in the future. TaS '09
def get_user_located_root():
    """Notify the user of directory problems
    and show directory selection dialog """

    if WXLOADED:
        app = tmpApp(0)
        app.MainLoop()

        dir = None
        try:
            msg = "OpenRPG cannot locate critical files.\nPlease locate the /System/ directory in the following window"
            alert= wx.MessageDialog(None,msg,"Warning",wx.OK|wx.ICON_ERROR)
            alert.Show()
            if alert.ShowModal() == wx.OK:
                alert.Destroy()
            dlg = wx.DirDialog(None, "Locate the System directory:",style=wx.DD_DEFAULT_STYLE)
            if dlg.ShowModal() == wx.ID_OK:
                dir = dlg.GetPath()
            dlg.Destroy()
            app.Destroy()
            return dir
        except Exception, e:
            print e
            print "OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory."
            print "please delete the files ./openrpg/orpg/dirpath/aproot.py and ./openrpg/orpg/dirpath/aproot.pyc and try again."
    else:
        dir = raw_input("Enter the full path to your openrpg folder:  ")
        return dir