view orpg/mapper/fog_handler.py @ 91:ce5c76d49df0 alpha

Traipse Alpha 'OpenRPG' {090919-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: 00: Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon) Traipse URL is not included in the repos tab and is set as default. 01: Fixes Copy for Windows and Linux (finally!!) users. Fixes incomplete update to Grid and List nodes. Fixes incomplete update to Chat Commands. 02: Fixes problems with Remote Image Upload. Fixes Drop and Drag of Minis to Map. CherryPy can now use any image in the webfiles/ folder and sub-folders. CherryPy can now Drop and Drag Minis to the Map. 03: Minor changes to Update Manager's GUI. Expert recommendation warning added to Revision Update. Step down compatibility with open_rpg & component added to orpgCore. 19-00: Better backwards compatibility in orpgCore. Using majority of 'Grumpy' network folder to correct server lag. 01: Build Number updated.
author sirebral
date Sat, 19 Sep 2009 06:46:50 -0500
parents c54768cffbd4
children
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/fog_handler.py
# Author: Mark Tarrabain
#
# Description: Handler for fog layer
#

from fog import *
from base_handler import *
from region import *

#CTRL_REVEAL = wx.NewId()
#CTRL_HIDE = wx.NewId()
#CTRL_REMOVE = wx.NewId()
#CTRL_SHOWALL = wx.NewId()
#CTRL_HIDEALL = wx.NewId()
#CTRL_COLOR = wx.NewId()
#CTRL_PEN = wx.NewId()

class fog_handler(base_layer_handler):
    def __init__(self, parent, id, canvas):
        self.showmode = 1
        self.drawing = False
        self.pencolor=wx.WHITE
        base_layer_handler.__init__(self, parent, id, canvas)

    def build_ctrls(self):
        foglayer = self.canvas.layers['fog']
        base_layer_handler.build_ctrls(self)
        self.f_type_radio = {}
        self.fogshow = wx.RadioButton(self, wx.ID_ANY, "Show", style=wx.RB_GROUP)
        self.foghide = wx.RadioButton(self, wx.ID_ANY, "Hide")
        self.sizer.Add(self.foghide, 0, wx.ALIGN_CENTER)
        self.sizer.Add(self.fogshow, 0, wx.ALIGN_CENTER)
        self.sizer.Add(wx.Size(20,25),1)

    def build_menu(self,label = "fog"):
        base_layer_handler.build_menu(self,label)
        self.main_menu.AppendSeparator()
        item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Hide All", "Hide All")
        self.canvas.Bind(wx.EVT_MENU, self.on_hideall, item)
        self.main_menu.AppendItem(item)
        item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Fog Mask", "Fog Mask")
        self.canvas.Bind(wx.EVT_MENU, self.on_color, item)
        self.main_menu.AppendItem(item)
        item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Remove Fog Layer", "Remove Fog Layer")
        self.canvas.Bind(wx.EVT_MENU, self.on_remove, item)
        self.main_menu.AppendItem(item)
        item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Pen Color", "Pen Color")
        self.canvas.Bind(wx.EVT_MENU, self.on_pen_color, item)
        self.main_menu.AppendItem(item)

    def on_remove(self,evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        self.canvas.layers['fog'].remove_fog()
        self.canvas.Refresh(False)

    def on_showall(self,evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        foglayer = self.canvas.layers['fog']
        foglayer.showall()
        self.canvas.Refresh(False)

    def on_pen_color(self,evt):
        data = wx.ColourData()
        data.SetChooseFull(True)
        data.SetColour(self.pencolor)
        dlg = wx.ColourDialog(self.canvas, data)
        if dlg.ShowModal() == wx.ID_OK:
            data = dlg.GetColourData()
            color = data.GetColour()
            self.pencolor=color
        dlg.Destroy()

    def on_hideall(self,evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        foglayer=self.canvas.layers['fog']
        foglayer.clear()
        self.canvas.Refresh(False)

    def on_color(self,evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return
        data = wx.ColourData()
        data.SetChooseFull(True)
        data.SetColour(self.canvas.layers['fog'].color)
        dlg = wx.ColourDialog(self.canvas, data)
        if dlg.ShowModal() == wx.ID_OK:
            data = dlg.GetColourData()
            color = data.GetColour()
            if "__WXGTK__" not in wx.PlatformInfo: color = wx.Color(color.Red(), color.Green(), color.Blue(), 128)
            self.canvas.layers['fog'].color = color
        dlg.Destroy()
        self.canvas.layers['fog'].fill_fog()
        self.canvas.Refresh(False)

    def update_info(self):
        foglayer = self.canvas.layers['fog']
        pass

    def on_motion(self, evt):
        scale = self.canvas.layers['grid'].mapscale
        dc = wx.ClientDC(self.canvas)
        dc.SetUserScale(scale, scale)
        self.canvas.PrepareDC(dc)
        pos = evt.GetLogicalPosition(dc)
        pos.x /= COURSE
        pos.y /= COURSE
        pos.x /= scale
        pos.y /= scale

        if evt.m_leftDown:
            if not self.drawing:
                self.line = []
                self.line.append(IPoint().make(pos.x, pos.y))
            elif pos.x != self.last.x or pos.y != self.last.y:
                pen= wx.Pen(self.pencolor)
                pen.SetWidth(COURSE/2+1)
                dc.SetPen(pen)
                multi = scale*COURSE
                dc.DrawLine(self.last.x*multi, self.last.y*multi, pos.x*multi, pos.y*multi)
                dc.SetPen(wx.NullPen)
                self.line.append(IPoint().make(pos.x, pos.y))
            self.last = pos
            self.drawing = True
        del dc

    def on_left_up(self,evt):
        if self.drawing == True:
            session=self.canvas.frame.session
            if (session.my_role() != session.ROLE_GM):
                component.get("chat").InfoPost("You must be a GM to use this feature")
            else:
                # This code sets the mode to either new or del 
                # depending on the action to function with the updated createregen code.
                if (self.fogshow.GetValue() == 1):
                    showmode = 'new'
                else:
                    showmode = 'del'
                scale = self.canvas.layers['grid'].mapscale
                dc = wx.ClientDC(self.canvas)
                self.canvas.PrepareDC(dc)
                dc.SetUserScale(scale,scale)
                pen= wx.Pen(self.pencolor)
                pen.SetWidth(COURSE/2+1)
                dc.SetPen(pen)
                dc.DrawLine(self.last.x*scale*COURSE,self.last.y*scale*COURSE,
                    self.line[0].X*scale*COURSE,self.line[0].Y*scale*COURSE)
                dc.SetPen(wx.NullPen)
                wx.BeginBusyCursor()
                # This prevents the divide by zero error by not even 
                # sending the line to be proccessed if it contains less then 3 points
                if (len(self.line)>1): self.canvas.layers['fog'].createregn(self.line, showmode)
                else: pass
                wx.EndBusyCursor()
                del dc
            self.canvas.Refresh(False)
            self.drawing = False