view orpg/gametree/nodehandlers/voxchat.py @ 37:cd8f740a8ffc traipse_dev

Whoops! Broke the Package Selecter. Now fixed!! Does anyone evene read these? Traipse 'OpenRPG' {Build Number} Small description of the software -- Summary of changes::: See what is happening here?
author sirebral
date Mon, 03 Aug 2009 20:56:36 -0500
parents 4385a7d0efd1
children c54768cffbd4
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#   openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: voxchat.py
# Author: Ted Berg
# Maintainer:
# Version:
#   $Id: voxchat.py,v 1.37 2007/05/06 16:42:55 digitalxero Exp $
#
# Description: nodehandler for alias.
#

__version__ = "$Id: voxchat.py,v 1.37 2007/05/06 16:42:55 digitalxero Exp $"

import re
import os
import string

from orpg.orpg_windows import *
import core
import orpg.tools.scriptkit
import orpg.tools.predTextCtrl
import orpg.tools.rgbhex
import orpg.tools.inputValidator

import orpg.dirpath
import orpg.minidom
import orpg.networking.mplay_client
from orpg.orpgCore import open_rpg

#
# Good things to add:
# 1.u'use filter' per alias  [ this should be done ]
# 2. make aliases remember which filter they're using  [ lisbox in gtk appaears to ignore SetSelection( <= 0 )
#


class voxchat_handler(core.node_handler):
    def __init__(self, xml_dom, tree_node):
        core.node_handler.__init__( self, xml_dom, tree_node)
        self.node = xml_dom
        self.xml = open_rpg.get_component('xml')

    def get_design_panel( self, parent ):
        aliasLib = open_rpg.get_component('alias')
        aliasLib.ImportFromTree(self.node)
        return None

    def get_use_panel( self, parent ):
        aliasLib = open_rpg.get_component('alias')
        aliasLib.ImportFromTree(self.node)
        return None