Mercurial > traipse_dev
view orpg/networking/gsclient.py @ 219:cd4ac7e46d3c alpha
Traipse Alpha 'OpenRPG' {100501-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
author | sirebral |
---|---|
date | Sat, 01 May 2010 00:23:45 -0500 |
parents | b633f4c64aae |
children | f6aca9a7370b |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: gsclient.py # Author: Chris Davis # Maintainer: # Version: # $Id: gsclient.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: The file contains code for the game server browser # from __future__ import with_statement __version__ = "$Id: gsclient.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" import meta_server_lib import orpg.tools.rgbhex import traceback from orpg.dirpath import dir_struct from orpg.orpg_windows import * from orpg.tools.validate import validate from orpg.orpgCore import component from orpg.tools.orpg_settings import settings from orpg.tools.orpg_log import debug from xml.etree.ElementTree import ElementTree, Element from xml.etree.ElementTree import fromstring, tostring gs_host = 1 gs_join = 2 # constants class server_instance: def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): self.id = id self.name = name self.user = users self.addy = address self.port = port def server_instance_compare(x,y): """compares server insances for list sort""" DEV_SERVER = "OpenRPG DEV" xname = x.name xuser = int(x.user) yname = y.name yuser = int(y.user) who_name = cmp(yname, xname) who_user = cmp(yuser, xuser) if x.name.startswith(DEV_SERVER): if y.name.startswith(DEV_SERVER): if not who_name: return who_user else: return who_name else: return -1 elif y.name.startswith(DEV_SERVER): return 1 elif not who_user: return who_name else: return who_user def roomCmp(room1, room2): if int(room1) > int(room2): return 1 elif int(room1) < int(room2): return -1 return 0 class game_server_panel(wx.Panel): def __init__(self,parent): wx.Panel.__init__(self, parent, -1) self.parent = parent self.password_manager = component.get('password_manager') self.frame = component.get('frame') self.session = component.get('session') self.serverNameSet = 0 self.last_motd = "" self.buttons = {} self.texts = {} self.svrList = [] self.build_ctrls() self.bookmarks() self.refresh_server_list() self.refresh_room_list() self.build_bookmark_menu() def build_ctrls(self): ## Section Sizers (with frame edges and text captions) self.box_sizers = {} self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") ## Layout Sizers self.sizers = {} self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) #Build Server Sizer adder = wx.StaticText(self, -1, "Address:") self.texts["address"] = wx.TextCtrl(self, wx.ID_ANY) servers = wx.StaticText(self, -1, "Servers:") self.server_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) self.server_list.InsertColumn(0, '', wx.LIST_FORMAT_LEFT, 0) self.server_list.InsertColumn(1, "Players", wx.LIST_FORMAT_LEFT, 0) self.server_list.InsertColumn(2, "Name", wx.LIST_FORMAT_LEFT, 0) self.buttons['gs_connect'] = wx.Button(self, wx.ID_ANY, "Connect") self.buttons['gs_refresh'] = wx.Button(self, wx.ID_ANY, "Refresh") self.buttons['gs_disconnect'] = wx.Button(self, wx.ID_ANY, "Disconnect") self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) self.sizers["svrbtns"].Add(self.buttons['gs_connect'], 0, wx.EXPAND) self.sizers["svrbtns"].Add(self.buttons['gs_refresh'], 0, wx.EXPAND) self.sizers["svrbtns"].Add(self.buttons['gs_disconnect'], 0, wx.EXPAND) self.sizers["server"].Add(adder, 0, wx.EXPAND) self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) self.sizers["server"].Add(servers, 0, wx.EXPAND) self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) #Build Rooms Sizer self.room_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER) self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1) self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1) self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1) self.buttons['gs_join_room'] = wx.Button(self, wx.ID_ANY, "Join Room") self.buttons['gs_join_lobby'] = wx.Button(self, wx.ID_ANY, "Lobby") self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) self.sizers["roombtns"].Add(self.buttons['gs_join_room'], 0, wx.EXPAND) self.sizers["roombtns"].Add(self.buttons['gs_join_lobby'], 0, wx.EXPAND) self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) #Build Close Sizer self.buttons['close_orpg'] = wx.Button(self, wx.ID_ANY,"Exit OpenRPG") self.buttons['gs_close'] = wx.Button(self, wx.ID_ANY,"Close Window") self.sizers["close"].Add(self.buttons['close_orpg'], 1, wx.ALIGN_CENTER_VERTICAL) self.sizers["close"].Add(self.buttons['gs_close'], 1, wx.ALIGN_CENTER_VERTICAL) #Build Create Room Sizer rname = wx.StaticText(self,-1, "Room Name:") self.texts["room_name"] = wx.TextCtrl(self, -1) rpass = wx.StaticText(self,-1, "Password:") self.buttons['gs_pwd'] = wx.CheckBox(self, wx.ID_ANY, "") self.texts["room_pwd"] = wx.TextCtrl(self, -1) self.texts["room_pwd"].Enable(0) pwsizer = wx.BoxSizer(wx.HORIZONTAL) pwsizer.Add(self.buttons['gs_pwd'],0,0) pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) apass = wx.StaticText(self,-1, "Admin Password:") self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) minver = wx.StaticText(self,-1, "Minimum Version:") self.texts["room_min_version"] = wx.TextCtrl(self, -1) self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) self.sizers["c_room_layout"].AddGrowableCol(1) self.buttons['gs_create_room'] = wx.Button(self, wx.ID_ANY, "Create Room") self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) self.sizers["c_room"].Add(self.buttons['gs_create_room'], 0, wx.EXPAND) #Build Main Sizer self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) self.sizers["main"].AddGrowableCol(0) self.sizers["main"].AddGrowableCol(1) self.sizers["main"].AddGrowableRow(0) self.SetSizer(self.sizers["main"]) self.SetAutoLayout(True) self.Fit() ## Event Handlers self.Bind(wx.EVT_BUTTON, self.gs_connect, self.buttons['gs_connect']) self.Bind(wx.EVT_BUTTON, self.gs_disconnect, self.buttons['gs_disconnect']) self.Bind(wx.EVT_BUTTON, self.gs_create_room, self.buttons['gs_create_room']) self.Bind(wx.EVT_BUTTON, self.gs_join, self.buttons['gs_join_room']) self.Bind(wx.EVT_BUTTON, self.gs_join_lobby, self.buttons['gs_join_lobby']) self.Bind(wx.EVT_BUTTON, self.gs_server_refresh, self.buttons['gs_refresh']) self.Bind(wx.EVT_BUTTON, self.gs_close, self.buttons['gs_close']) self.Bind(wx.EVT_BUTTON, self.close_orpg, self.buttons['close_orpg']) self.Bind(wx.EVT_CHECKBOX, self.gs_pwd, self.buttons['gs_pwd']) # Added double click handlers 5/05 -- Snowdog self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, self.server_list) self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, self.room_list) self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_room_select, self.room_list) self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_server_select, self.server_list) self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) self.set_connected(self.session.is_connected()) self.cur_room_index = -1 self.cur_server_index = -1 self.rmList = {} # Create Book Mark Image List self.server_list.Bind(wx.EVT_LEFT_DOWN, self.on_hit) self._imageList = wx.ImageList( 16, 16, False ) img = wx.Image(dir_struct["icon"]+"add.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() self._imageList.Add( img ) img = wx.Image(dir_struct["icon"]+"star.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() self._imageList.Add( img ) self.server_list.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) def bookmarks(self): validate.config_file('server_bookmarks.xml', 'default_server_bookmarks.xml') self.bookmarks = ElementTree() self.bookmarks.parse(dir_struct['user'] + 'server_bookmarks.xml') def build_bookmark_menu(self): gsm = self.frame.mainmenu.GetMenu( self.frame.mainmenu.FindMenu('Game Server')) self.bookmarks_menu = wx.Menu() x = 0 for server in self.bookmarks.findall('server'): for svr in self.svrList: address = svr.addy if server.get('address') == address: self.server_list.SetItemImage(x, 1) x += 1 item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, server.get('name'), server.get('name')) open_rpg.get_component('frame').Bind(wx.EVT_MENU, self.on_bookmarks_menu, item) self.bookmarks_menu.AppendItem(item) gsm.AppendSubMenu(self.bookmarks_menu, "Bookmarks") def on_bookmarks_menu(self, evt): id = evt.GetId() menu = self.bookmarks_menu.FindItemById(id) for server in self.bookmarks.findall('server'): if server.get('name') == menu.GetLabel(): address = server.get('address') self.cur_server_index = 999 self.name = server.get('name') self.texts["address"].SetValue(address) if self.session.is_connected(): if self.session.host_server == address : return else: self.frame.kill_mplay_session() self.do_connect(address) break def bookmark(self, item, flag): name = self.svrList[item].name address = self.svrList[item].addy port = self.svrList[item].port self.server_list.SetItemImage(item, 1) for server in self.bookmarks.findall('server'): if server.get('name') == name: self.bookmarks_menu.Remove( self.bookmarks_menu.FindItem(server.get('name'))) self.bookmarks.getroot().remove(server) self.server_list.SetItemImage(item, 0) break else: server = Element('server') server.set('name', name) server.set('address', address + ':' + port) self.bookmarks.getroot().append(server) item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, name, name) open_rpg.get_component('frame').Bind(wx.EVT_MENU, self.on_bookmarks_menu, item) self.bookmarks_menu.AppendItem(item) self.save_bookmarks() def save_bookmarks(self): with open(dir_struct['user'] + 'server_bookmarks.xml', 'w') as f: self.bookmarks.write(f) def on_server_dbclick(self, evt=None): #make sure address is updated just in case list select wasn't done try: self.on_select(evt) except: pass address = self.texts["address"].GetValue() if self.session.is_connected(): if self.session.host_server == address : return else: self.frame.kill_mplay_session() self.do_connect(address) def on_room_dbclick(self, evt=None): #make sure address is updated just in case list select wasn't done try: self.on_select(evt) except: pass group_id = str(self.room_list.GetItemData(self.cur_room_index)) if self.NoGroups: self.NoGroups = False self.session.group_id = group_id self.on_server_dbclick() return if self.cur_room_index >= 0: if self.cur_room_index != 0: self.set_lobbybutton(1); else: self.set_lobbybutton(0); group = self.session.get_group_info(group_id) pwd = "" if (group[2] == "True") or (group[2] == "1"): pwd = self.password_manager.GetPassword("room", group_id) else: pwd = "" self.session.send_join_group(group_id, pwd) def on_room_select(self,evt): self.cur_room_index = evt.m_itemIndex def on_hit(self, evt): pos = wx.Point( evt.GetX(), evt.GetY() ) (item, flag) = self.server_list.HitTest( pos ) ## Item == list[server], flag == (32 = 0 colum, 128 = else) ## if flag == 32: self.bookmark(item, flag) evt.Skip() def on_server_select(self,evt): self.cur_server_index = evt.m_itemIndex self.name = self.svrList[self.cur_server_index].name address = self.svrList[self.cur_server_index].addy port = self.svrList[self.cur_server_index].port self.texts["address"].SetValue(address + ":" + str(port)) self.refresh_room_list() def on_text(self, evt): id = evt.GetId() if (id == self.texts["address"].GetValue()) and (self.cur_server_index >= 0): self.cur_server_index = -1 evt.Skip() def add_room(self, data): i = self.room_list.GetItemCount() if (data[2]=="1") or (data[2]=="True"): pwd="yes" else: pwd="no" self.room_list.InsertStringItem(i,data[1]) self.room_list.SetStringItem(i,1,data[3]) self.room_list.SetStringItem(i,2,pwd) self.room_list.SetItemData(i,int(data[0])) self.refresh_room_list() def del_room(self, data): i = self.room_list.FindItemData(-1, int(data[0])) self.room_list.DeleteItem(i) self.refresh_room_list() def update_room(self, data): i = self.room_list.FindItemData(-1,int(data[0])) if data[2]=="1" : pwd="yes" else: pwd="no" self.room_list.SetStringItem(i,0,data[1]) self.room_list.SetStringItem(i,1,data[3]) self.room_list.SetStringItem(i,2,pwd) self.refresh_room_list() def set_cur_room_text(self, name): pass #self.texts["cur_room"].SetLabel(name) #self.sizers["room"].Layout() def set_lobbybutton(self, allow): self.buttons['gs_join_lobby'].Enable(allow) def set_connected(self, connected): self.buttons['gs_connect'].Enable(not connected) self.buttons['gs_disconnect'].Enable(connected) self.buttons['gs_join_room'].Enable(connected) self.buttons['gs_create_room'].Enable(connected) if not connected: self.buttons['gs_join_lobby'].Enable(connected) self.room_list.DeleteAllItems() self.set_cur_room_text("Not Connected!") self.cur_room_index = -1 self.frame.status.set_connect_status("Not Connected") else: self.frame.status.set_connect_status(self.name) self.set_cur_room_text("Lobby") def gs_connect(self, evt): address = self.texts['address'].GetValue() try: dummy = self.name except: self.name = `address` self.do_connect(address) def gs_disconnect(self, evt): self.frame.kill_mplay_session() def gs_create_room(self, evt): self.do_create_group() def gs_join(self, evt): self.do_join_group() def gs_join_lobby(self, evt): self.do_join_lobby() def gs_server_refresh(self, evt): self.refresh_server_list() def gs_pwd(self, evt): self.texts['room_pwd'].Enable(evt.Checked()) def close_orpg(self, evt): dlg = wx.MessageDialog(self, 'Quit OpenRPG?', "OpenRPG", wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() self.frame.kill_mplay_session() self.frame.closed_confirmed() def gs_close(self, evt): self.parent.OnMB_GameServerBrowseServers() def refresh_room_list(self): self.room_list.DeleteAllItems() address = self.texts["address"].GetValue() try: cadder = self.session.host_server except: cadder = '' if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: groups = self.rmList[address] self.NoGroups = True else: self.NoGroups = False groups = self.session.get_groups() for g in groups: i = self.room_list.GetItemCount() if (g[2]=="True") or (g[2]=="1") : pwd="yes" else: pwd="no" self.room_list.InsertStringItem(i, g[1]) self.room_list.SetStringItem(i, 1, g[3]) self.room_list.SetStringItem(i, 2, pwd) self.room_list.SetItemData(i, int(g[0])) if self.room_list.GetItemCount() > 0: self.colorize_group_list(groups) self.room_list.SortItems(roomCmp) wx.CallAfter(self.autosizeRooms) def autosizeRooms(self): self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) def refresh_server_list(self): try: self.svrList = [] self.server_list.DeleteAllItems() etreeEl = meta_server_lib.get_server_list(["2"]); node_list = etreeEl.findall('server') hex = orpg.tools.rgbhex.RGBHex() color1 = settings.get("RoomColor_Active") color2 = settings.get("RoomColor_Locked") color3 = settings.get("RoomColor_Empty") color4 = settings.get("RoomColor_Lobby") if len(node_list): length = len(node_list) part = 0 partLength = 1.0/length for n in node_list: self.svrList.append(server_instance(n.get('id'), n.get('name'), n.get('num_users'), n.get('address'), n.get('port'))) address = n.get('address') + ':' + n.get('port') self.rmList[address] = [] rooms = n.findall('room') for room in rooms: self.rmList[address].append((room.get("id"), room.get("name"), room.get("pwd"), room.get("num_users"))) self.svrList.sort(server_instance_compare) for n in self.svrList: i = self.server_list.GetItemCount() name = n.name players = n.user self.server_list.InsertImageStringItem(i, '', 0) for server in self.bookmarks.findall('server'): if server.get('name') == name: self.server_list.SetItemImage(i, 1) self.server_list.SetStringItem(i,1,players) self.server_list.SetStringItem(i,2,name) r,g,b = hex.rgb_tuple(color1) svrcolor = wx.Colour(red=r,green=g,blue=b) if players == "0": r,g,b = hex.rgb_tuple(color3) svrcolor = wx.Colour(red=r,green=g,blue=b) if n.name.startswith("OpenRPG DEV"): r,g,b = hex.rgb_tuple(color2) svrcolor = wx.Colour(red=r,green=g,blue=b) item = self.server_list.GetItem(i) item.SetTextColour(svrcolor) self.server_list.SetItem(item) part += partLength self.servers = node_list # No server is currently selected!!! Versus the broken and random 0! self.cur_server_index = -1 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) if self.server_list.GetColumnWidth(1) < 70: self.server_list.SetColumnWidth(1, 70) self.server_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) if self.serverNameSet == 0: self.texts["address"].SetValue("127.0.0.1:6774") self.serverNameSet = 1 else: pass except Exception, e: print "Server List not available." traceback.print_exc() def failed_connection(self): if(self.cur_server_index >= 0): server_index = self.servers[self.cur_server_index] if(meta_server_lib.post_failed_connection(server_index.get('id'), meta=server_index.get('meta'), address=server_index.get('address'), port=server_index.get('port'))): self.refresh_server_list() def do_connect(self, address): chat = component.get('chat') chat.InfoPost("Locating server at " + address + "...") if self.session.connect(address): self.frame.start_timer() else: chat.SystemPost("Failed to connect to game server...") self.failed_connection() def do_join_lobby(self): self.cur_room_index = 0 self.session.send_join_group("0", "") self.set_lobbybutton(0); def do_join_group(self): if self.cur_room_index >= 0: if self.cur_room_index != 0: self.set_lobbybutton(1); else: self.set_lobbybutton(0); group_id = str(self.room_list.GetItemData(self.cur_room_index)) group = self.session.get_group_info(group_id) pwd = "" if (group[2] == "True") or (group[2] == "1"): pwd = self.password_manager.GetPassword("room", group_id) #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") #if dlg.ShowModal() == wx.ID_OK: # pwd = dlg.GetValue() #dlg.Destroy() else: pwd = "" if pwd != None: #pwd == None means the user clicked "Cancel" self.session.send_join_group(group_id, pwd) def do_create_group(self): name = self.texts["room_name"].GetValue() boot_pwd = self.texts["room_boot_pwd"].GetValue() minversion = self.texts["room_min_version"].GetValue() # # Check for & in name. We want to allow this becaus of its common use in D&D. # loc = name.find("&") oldloc=0 while loc > -1: loc = name.find("&",oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + "&" + e oldloc = loc+1 loc = name.find('"') oldloc=0 while loc > -1: loc = name.find('"',oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + ""e;" + e oldloc = loc+1 loc = name.find("'") oldloc=0 while loc > -1: loc = name.find("'",oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + "'" + e oldloc = loc+1 if self.buttons['gs_pwd'].GetValue(): pwd = self.texts["room_pwd"].GetValue() else: pwd = "" if name == "": wx.MessageBox("Invalid Name","Error"); else: msg = "%s is creating room \'%s.\'" % (self.session.name, name) self.session.send(msg) self.session.send_create_group(name, pwd, boot_pwd, minversion) self.set_lobbybutton(1); def on_size(self, evt): pass def colorize_group_list(self, groups): try: hex = orpg.tools.rgbhex.RGBHex() for gr in groups: item_list_location = self.room_list.FindItemData(-1,int(gr[0])) if item_list_location != -1: item = self.room_list.GetItem(item_list_location) if gr[0] == "0": r,g,b = hex.rgb_tuple(settings.get("RoomColor_Lobby")) elif gr[3] <> "0": if gr[2] == "True" or gr[2] == "1": r,g,b = hex.rgb_tuple(settings.get("RoomColor_Locked")) else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Active")) else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Empty")) color = wx.Colour(red=r,green=g,blue=b) item.SetTextColour(color) self.room_list.SetItem(item) except: traceback.print_exc()