Mercurial > traipse_dev
view orpg/gametree/nodehandlers/d20.py @ 219:cd4ac7e46d3c alpha
Traipse Alpha 'OpenRPG' {100501-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
author | sirebral |
---|---|
date | Sat, 01 May 2010 00:23:45 -0500 |
parents | b633f4c64aae |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: d20.py # Author: Chris Davis # Maintainer: # Version: # $Id: d20.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: The file contains code for the d20 nodehanlers # __version__ = "$Id: d20.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from core import * from containers import * import re from xml.etree.ElementTree import ElementTree, Element, iselement from xml.etree.ElementTree import fromstring, tostring, parse, XML from orpg.tools.orpg_log import debug from orpg.tools.InterParse import Parse D20_EXPORT = wx.NewId() ############################ ## d20 character node handler ############################ ## Spells code - added by Dragonstar ##Powers, Divine spells, inventory, howto, power points by Digitalxero ##The whole look and easy of use redone by Digitalxero class container_handler(node_handler): """ should not be used! only a base class! <nodehandler name='?' module='core' class='container_handler' /> """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) self.load_children() def load_children(self): children = self.xml.getchildren() for c in children: self.tree.load_xml(c,self.mytree_node) def on_drop(self,evt): drag_obj = self.tree.drag_obj if drag_obj == self: return opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL) if opt == wx.YES: xml = self.tree.drag_obj.delete() xml = self.xml.append(xml,None) self.tree.load_xml(xml, self.mytree_node) self.tree.Expand(self.mytree_node) elif opt == wx.NO: node_handler.on_drop(self,evt) def tohtml(self): cookie = 0 html_str = "<table border=\"1\" ><tr><td>" html_str += "<b>"+self.xml.get("name") + "</b>" html_str += "</td></tr>\n" html_str += "<tr><td>" max = tree.GetChildrenCount(handler.mytree_node,0) try: (child,cookie)=self.tree.GetFirstChild(self.mytree_node,cookie) # If this happens we probably have a newer version of wxPython except: (child,cookie)=self.tree.GetFirstChild(self.mytree_node) obj = self.tree.GetPyData(child) for m in range(max): html_str += "<p>" + obj.tohtml() if m < max-1: child = self.tree.GetNextSibling(child) if child.IsOk(): obj = self.tree.GetPyData(child) html_str += "</td></tr></table>" return html_str def get_size_constraint(self): return 1 def get_char_name( self ): return self.child_handlers['general'].get_char_name() def set_char_pp(self,attr,evl): return self.child_handlers['pp'].set_char_pp(attr,evl) def get_char_pp( self, attr ): return self.child_handlers['pp'].get_char_pp(attr) def get_char_lvl( self, attr ): return self.child_handlers['classes'].get_char_lvl(attr) class d20char_handler(node_handler): """ Node handler for a d20 charactor <nodehandler name='?' module='d20' class='d20char_handler2' /> """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('howtouse','HowTO use this tool',d20howto,'note') self.new_child_handler('general','General Information',d20general,'gear') self.new_child_handler('inventory','Money and Inventory',d20inventory,'money') self.new_child_handler('abilities','Abilities Scores',d20ability,'gear') self.new_child_handler('classes','Classes',d20classes,'knight') self.new_child_handler('saves','Saves',d20saves,'skull') self.new_child_handler('skills','Skills',d20skill,'book') self.new_child_handler('feats','Feats',d20feats,'book') self.new_child_handler('spells','Spells',d20spells,'book') self.new_child_handler('divine','Divine Spells',d20divine,'book') self.new_child_handler('powers','Powers',d20powers,'questionhead') self.new_child_handler('hp','Hit Points',d20hp,'gear') self.new_child_handler('pp','Power Points',d20pp,'gear') self.new_child_handler('attacks','Attacks',d20attacks,'spears') self.new_child_handler('ac','Armor',d20armor,'spears') self.myeditor = None def on_version(self,old_version): node_handler.on_version(self,old_version) if old_version == "": data = parse(orpg.dirpath.dir_struct["nodes"]+"d20character.xml").getroot() for tag in ("howtouse","inventory","powers","divine","pp"): self.xml.append(data.find(tag)) ## add new atts melee_attack = self.xml.find('melee') melee_attack.set("second","0") melee_attack.set("third","0") melee_attack.set("forth","0") melee_attack.set("fifth","0") melee_attack.set("sixth","0") range_attack = self.xml.find('ranged') range_attack.set("second","0") range_attack.set("third","0") range_attack.set("forth","0") range_attack.set("fifth","0") range_attack.set("sixth","0") gen_list = self.xml.find('general') for tag in ("currentxp","xptolevel"): gen_list.append(data.find(tag)) print old_version def get_char_name( self ): return self.child_handlers['general'].get_char_name() def set_char_pp(self,attr,evl): return self.child_handlers['pp'].set_char_pp(attr,evl) def get_char_pp( self, attr ): return self.child_handlers['pp'].get_char_pp(attr) def get_char_lvl( self, attr ): return self.child_handlers['classes'].get_char_lvl(attr) def new_child_handler(self,tag,text,handler_class,icon='gear'): tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) handler = handler_class(self.xml.find(tag),new_tree_node,self) tree.SetPyData(new_tree_node,handler) self.child_handlers[tag] = handler def get_design_panel(self,parent): return tabbed_panel(parent,self,1) def get_use_panel(self,parent): return tabbed_panel(parent,self,2) def tohtml(self): html_str = "<table><tr><td colspan=2 >"+self.child_handlers['general'].tohtml()+"</td></tr>" html_str += "<tr><td width='50%' valign=top >"+self.child_handlers['abilities'].tohtml() html_str += "<P>" + self.child_handlers['saves'].tohtml() html_str += "<P>" + self.child_handlers['attacks'].tohtml() html_str += "<P>" + self.child_handlers['ac'].tohtml() html_str += "<P>" + self.child_handlers['feats'].tohtml() html_str += "<P>" + self.child_handlers['spells'].tohtml() html_str += "<P>" + self.child_handlers['divine'].tohtml() html_str += "<P>" + self.child_handlers['powers'].tohtml() html_str += "<P>" + self.child_handlers['inventory'].tohtml() +"</td>" html_str += "<td width='50%' valign=top >"+self.child_handlers['classes'].tohtml() html_str += "<P>" + self.child_handlers['hp'].tohtml() html_str += "<P>" + self.child_handlers['pp'].tohtml() html_str += "<P>" + self.child_handlers['skills'].tohtml() +"</td>" html_str += "</tr></table>" return html_str def about(self): """html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>" html_str += "<br />by Chris Davis<br />chris@rpgarchive.com" return html_str""" text = 'd20 Character Tool 0.7 beta\n' text += 'by Chris Davis chris@rpgarchive.com' return text def get_char_name( self ): return self.child_handlers['general'].get_char_name() def get_armor_class( self ): return self.child_handlers['ac'].get_armor_class() def get_max_hp( self ): return self.child_handlers['hp'].get_max_hp() def get_current_hp( self ): return self.child_handlers['hp'].get_current_hp() def set_char_pp(self,attr,evl): return self.child_handlers['pp'].set_char_pp(attr,evl) def get_char_pp( self, attr ): return self.child_handlers['pp'].get_char_pp(attr) def get_char_lvl( self, attr ): return self.child_handlers['classes'].get_char_lvl(attr) """ Removed to use the supplied Tabbed Panel class tabbed_panel(wx.Notebook): def __init__(self, parent, handler, mode): wx.Notebook.__init__(self, parent, -1, size=(1200,800)) self.handler = handler self.parent = parent tree = self.handler.tree max = tree.GetChildrenCount(handler.mytree_node) cookie = 0 try: (child,cookie)=tree.GetFirstChild(handler.mytree_node,cookie) # If this happens we probably have a newer version of wxPython except: (child,cookie)=tree.GetFirstChild(handler.mytree_node) if not child.IsOk(): return obj = tree.GetPyData(child) for m in range(max): if mode == 1: panel = obj.get_design_panel(self) else: panel = obj.get_use_panel(self) name = obj.xml.get("name") if panel: self.AddPage(panel,name) if m < max-1: child = tree.GetNextSibling(child) if child.IsOk(): obj = tree.GetPyData(child) else: break def about(self): html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>" html_str += "<br />by Chris Davis<br />chris@rpgarchive.com" return html_str def get_char_name( self ): return self.child_handlers['general'].get_char_name() def set_char_pp(self,attr,evl): return self.child_handlers['pp'].set_char_pp(attr,evl) def get_char_pp( self, attr ): return self.child_handlers['pp'].get_char_pp(attr) def get_char_lvl( self, attr ): return self.child_handlers['classes'].get_char_lvl(attr) """ class d20_char_child(node_handler): """ Node Handler for skill. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): node_handler.__init__(self,xml,tree_node) self.char_hander = parent self.drag = False self.frame = component.get('frame') self.myeditor = None def on_drop(self,evt): pass def on_rclick(self,evt): pass def on_ldclick(self,evt): return if self.myeditor == None or self.myeditor.destroyed: title = self.xml.get('name') + " Editor" self.myeditor = wx.Frame(self.frame, -1, title) if wx.Platform == '__WXMSW__': icon = wx.Icon(orpg.dirpath.dir_struct["icon"]+'grid.ico', wx.BITMAP_TYPE_ICO) self.myeditor.SetIcon(icon) del icon wnd = self.get_design_panel(self.myeditor) self.myeditor.panel = wnd self.wnd = wnd self.myeditor.Show(1) else: self.myeditor.Raise() def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) def get_design_panel(self,parent): pass def get_use_panel(self,parent): return self.get_design_panel(parent) def delete(self): pass class d20skill(d20_char_child): """ Node Handler for skill. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) tree = self.tree icons = self.tree.icons self.skills={} for n in self.xml.findall('skill'): name = n.get('name') self.skills[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) def get_mod(self,name): skill = self.skills[name] stat = skill.get('stat') ac = int(skill.get('armorcheck')) if ac: ac = self.char_hander.child_handlers['ac'].get_check_pen() stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) rank = int(skill.get('rank')) misc = int(skill.get('misc')) total = stat_mod + rank + misc + ac return total def on_rclick(self,evt): item = self.tree.GetSelection() name = self.tree.GetItemText(item) if item == self.mytree_node: d20_char_child.on_ldclick(self,evt) else: skill = self.skills[name]; untrained = skill.get('untrained'); rank = skill.get('rank'); if untrained == "0" and rank == "0": txt = '%s Skill Check: Untrained' % (name) else: mod = self.get_mod(name) if mod >= 0: mod1 = "+" else: mod1 = "" txt = '%s Skill Check: [1d20%s%s]' % (name, mod1, mod) chat = self.chat chat.ParsePost(txt,True,True) def get_design_panel(self,parent): wnd = outline_panel(parent,self,skill_grid,"Skills") wnd.title = "Skills (edit)" return wnd def tohtml(self): html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Skill</th><th>Key</th> <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>""" for n in self.xml.findall('skill'): name = n.get('name') stat = n.get('stat') rank = n.get('rank') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+rank+"</td>" stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) misc = n.get('misc') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" else: mod1 = "" html_str = html_str + "<td>"+stat_mod+"</td><td>"+misc+'</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" return html_str class d20ability(d20_char_child): """ Node Handler for ability. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) self.abilities = {} tree = self.tree icons = tree.icons for n in self.xml.findall('stat'): name = n.get('abbr') self.abilities[name] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) def on_rclick( self, evt ): item = self.tree.GetSelection() name = self.tree.GetItemText( item ) if item == self.mytree_node: d20_char_child.on_ldclick( self, evt ) else: mod = self.get_mod( name ) if mod >= 0: mod1 = "+" else: mod1 = "" chat = self.chat txt = '%s check: [1d20%s%s]' % ( name, mod1, mod ) chat.ParsePost( txt, True, True ) def get_mod(self,abbr): score = int(self.abilities[abbr].get('base')) mod = (score - 10) / 2 return mod def set_score(self,abbr,score): if score >= 0: self.abilities[abbr].set("base",str(score)) def get_design_panel(self,parent): wnd = outline_panel(parent,self,abil_grid,"Abilities") wnd.title = "Abilities (edit)" return wnd def tohtml(self): html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th> <th>Base</th><th>Modifier</th></tr>""" for n in self.xml.findall('stat'): name = n.get('name') abbr = n.get('abbr') base = n.get('base') mod = str(self.get_mod(abbr)) if mod >= 0: mod1 = "+" else: mod1 = "" html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" return html_str class d20saves(d20_char_child): """ Node Handler for saves. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) tree = self.tree icons = self.tree.icons self.saves={} for n in self.xml.findall('save'): name = n.get('name') self.saves[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) def get_mod(self,name): save = self.saves[name] stat = save.get('stat') stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat) base = int(save.get('base')) miscmod = int(save.get('miscmod')) magmod = int(save.get('magmod')) total = stat_mod + base + miscmod + magmod return total def on_rclick(self,evt): item = self.tree.GetSelection() name = self.tree.GetItemText(item) if item == self.mytree_node: d20_char_child.on_ldclick(self,evt) else: mod = self.get_mod(name) if mod >= 0: mod1 = "+" else: mod1 = "" chat = self.chat txt = '%s save: [1d20%s%s]' % (name, mod1, mod) chat.ParsePost( txt, True, True ) def get_design_panel(self,parent): wnd = outline_panel(parent,self,save_grid,"Saves") wnd.title = "Saves" return wnd def tohtml(self): html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Save</th> <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th> <th>Misc</th><th>Total</th></tr>""" for n in self.xml.findall('save'): name = n.get('name') stat = n.get('stat') base = n.get('base') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat)) mag = n.get('magmod') misc = n.get('miscmod') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" else: mod1 = "" html_str = html_str + "<td>"+stat_mod+"</td><td>"+mag+"</td>" html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" return html_str class d20general(d20_char_child): """ Node Handler for general information. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,gen_grid,"General Information") wnd.title = "General Info" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" for n in self.xml: html_str += "<B>"+n.tag.capitalize() +":</B> " html_str += n.text + ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def on_name_change(self,name): self.char_hander.rename(name) def get_char_name( self ): return self.xml.find( 'name' ).text class d20classes(d20_char_child): """ Node Handler for classes. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,class_panel,"Classes") wnd.title = "Classes" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" for n in self.xml: html_str += n.get('name') + " ("+n.get('level')+"), " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): for n in self.xml.findall('class'): lvl = n.get('level') type = n.get('name') if attr == "level": return lvl elif attr == "class": return type class d20feats(d20_char_child): """ Node Handler for classes. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,feat_panel,"Feats") wnd.title = "Feats" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" for n in self.xml: html_str += n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str class d20spells(d20_char_child): """ Node Handler for classes. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) self.spells = {} tree = self.tree icons = self.tree.icons for n in self.xml.findall( 'spell' ): name = n.get('name') self.spells[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) def on_rclick( self, evt ): item = self.tree.GetSelection() name = self.tree.GetItemText( item ) if item == self.mytree_node: d20_char_child.on_ldclick( self, evt ) else: level = self.spells[ name ].get( 'level' ) descr = self.spells[ name ].get( 'desc' ) use = self.spells[ name ].get( 'used' ) memrz = self.spells[ name ].get( 'memrz' ) cname = self.char_hander.get_char_name() use += '+1' left = eval( '%s - ( %s )' % ( memrz, use ) ) if left < 0: txt = '%s Tried to cast %s but has used all of them for today, "Please rest so I can cast more."' % ( cname, name ) self.chat.ParsePost( txt, True, False ) else: txt = '%s casts %s ( level %s, "%s" )' % ( cname, name, level, descr ) self.chat.ParsePost( txt, True, False ) s = '' if left != 1: s = 's' txt = '%s can cast %s %d more time%s' % ( cname, name, left, s ) self.chat.ParsePost( txt, False, False ) self.spells[ name ].set( 'used', `eval( use )` ) def refresh_spells(self): self.spells = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) for n in self.xml.findall('spell'): name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) self.spells[name]=n def get_design_panel(self,parent): wnd = outline_panel(parent,self,spell_panel,"Spells") wnd.title = "Spells" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Arcane Spells</th></tr><tr><td><br />" for n in self.xml: html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): return self.char_hander.get_char_lvl(attr) class d20divine(d20_char_child): """ Node Handler for classes. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) self.spells = {} tree = self.tree icons = self.tree.icons for n in self.xml.findall( 'gift' ): name = n.get('name') self.spells[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['flask'], icons['flask'] ) tree.SetPyData( new_tree_node, self ) def on_rclick( self, evt ): item = self.tree.GetSelection() name = self.tree.GetItemText( item ) if item == self.mytree_node: d20_char_child.on_ldclick( self, evt ) else: level = self.spells[ name ].get( 'level' ) descr = self.spells[ name ].get( 'desc' ) use = self.spells[ name ].get( 'used' ) memrz = self.spells[ name ].get( 'memrz' ) cname = self.char_hander.get_char_name() use += '+1' left = eval( '%s - ( %s )' % ( memrz, use ) ) if left < 0: txt = '%s Tried to cast %s but has used all of them for today, "Please rest so I can cast more."' % ( cname, name ) self.chat.ParsePost( txt, True, False ) else: txt = '%s casts %s ( level %s, "%s" )' % ( cname, name, level, descr ) self.chat.ParsePost( txt, True, False ) s = '' if left != 1: s = 's' txt = '%s can cast %s %d more time%s' % ( cname, name, left, s ) self.chat.ParsePost( txt, False, False ) self.spells[ name ].set( 'used', `eval( use )` ) def refresh_spells(self): self.spells = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) for n in self.xml.findall('gift'): name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['flask'],icons['flask']) tree.SetPyData(new_tree_node,self) self.spells[name]=n def get_design_panel(self,parent): wnd = outline_panel(parent,self,divine_panel,"Spells") wnd.title = "Spells" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Divine Spells</th></tr><tr><td><br />" for n in self.xml: html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): return self.char_hander.get_char_lvl(attr) class d20powers(d20_char_child): """ Node Handler for classes. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) #cpp = self.xml.findall( 'pp' ).get('current1') self.powers = {} tree = self.tree icons = self.tree.icons for n in self.xml.findall( 'power' ): name = n.get('name') self.powers[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) def on_rclick( self, evt ): item = self.tree.GetSelection() name = self.tree.GetItemText( item ) if item == self.mytree_node: d20_char_child.on_ldclick( self, evt ) else: level = self.powers[ name ].get( 'level' ) descr = self.powers[ name ].get( 'desc' ) use = self.powers[ name ].get( 'used' ) points = self.powers[ name ].get( 'point' ) cpp = self.char_hander.get_char_pp('current1') fre = self.char_hander.get_char_pp('free') cname = self.char_hander.get_char_name() if level == "0" and fre != "0": left = eval('%s - ( %s )' % ( fre, points )) numcast = eval('%s / %s' % (left, points)) if left < 0: txt = '%s doesnt have enough PowerPoints to use %s' % ( cname, name ) self.chat.ParsePost( txt, True, False ) else: txt = '%s uses %s as a Free Talent ( level %s, "%s" )' % ( cname, name, level, descr ) self.chat.ParsePost( txt, True, False ) s = '' if left != 1: s = 's' txt = '%s can use %s %d more time%s' % ( cname, name, numcast, s ) self.chat.ParsePost( txt, False, False ) self.char_hander.set_char_pp('free', left) else: left = eval('%s - ( %s )' % ( cpp, points )) numcast = eval('%s / %s' % (left, points)) if left < 0: txt = '%s doesnt have enough PowerPoints to use %s' % ( cname, name ) self.chat.ParsePost( txt, True, False ) else: txt = '%s uses %s ( level %s, "%s" )' % ( cname, name, level, descr ) self.chat.ParsePost( txt, True, False ) s = '' if left != 1: s = 's' txt = '%s can use %s %d more time%s' % ( cname, name, numcast, s ) txt += ' - And has %d more Powerpoints left' % (left) self.chat.ParsePost( txt, False, False ) self.char_hander.set_char_pp('current1', left) def refresh_powers(self): self.powers = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) for n in self.xml.findall('power'): name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['questionhead'],icons['questionhead']) tree.SetPyData(new_tree_node,self) self.powers[name]=n def get_design_panel(self,parent): wnd = outline_panel(parent,self,power_panel,"Powers") wnd.title = "Powers" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Powers</th></tr><tr><td><br />" for n in self.xml: html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): return self.char_hander.get_char_lvl(attr) def set_char_pp(self,attr,evl): return self.char_hander.set_char_pp(attr,evl) def get_char_pp( self, attr ): return self.char_hander.get_char_pp(attr) class d20howto(d20_char_child): """ Node Handler for hit points. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,howto_panel,"How To") wnd.title = "How To" return wnd class d20inventory(d20_char_child): """ Node Handler for general information. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,inventory_grid,"Inventory") wnd.title = "General Info" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" for n in self.xml: html_str += "<B>"+n.tag.capitalize() +":</B> " html_str += n.text + "<br />" html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def on_name_change(self,name): self.char_hander.rename(name) def get_char_name( self ): return self.xml.find( 'name' ).text class d20hp(d20_char_child): """ Node Handler for hit points. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,hp_panel,"Hit Points") wnd.title = "Hit Points" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Hit Points</th></tr>" html_str += "<tr><th>Max:</th><td>"+self.xml.get('max')+"</td>" html_str += "<th>Current:</th><td>"+self.xml.get('current')+"</td>" html_str += "</tr></table>" return html_str def get_max_hp( self ): try: return eval( self.xml.get( 'max' ) ) except: return 0 def get_current_hp( self ): try: return eval( self.xml.get( 'current' ) ) except: return 0 class d20pp(d20_char_child): """ Node Handler for power points. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) def get_design_panel(self,parent): wnd = outline_panel(parent,self,pp_panel,"Power Points") wnd.title = "Power Points" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=8>Power Points</th></tr>" html_str += "<tr><th>Max:</th><td>"+self.xml.get('max1')+"</td>" html_str += "<th>Current:</th><td>"+self.xml.get('current1')+"</td>" html_str += "<th>Current Talents/day:</th><td>"+self.xml.get('free')+"</td>" html_str += "<th>Max Talents/day:</th><td>"+self.xml.get('maxfree')+"</td>" html_str += "</tr></table>" return html_str def get_char_pp( self, attr ): pp = self.xml.get(attr) return pp def set_char_pp( self, attr, evl ): pp = self.xml.set(attr, evl) return pp class d20attacks(d20_char_child): """ Node Handler for attacks. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) node_list = self.xml.findall('melee') self.melee = node_list[0] node_list = self.xml.findall('ranged') self.ranged = node_list[0] self.refresh_weapons() def refresh_weapons(self): self.weapons = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) node_list = self.xml.findall('weapon') for n in node_list: name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['sword'],icons['sword']) tree.SetPyData(new_tree_node,self) self.weapons[name]=n def get_attack_data(self): temp = self.melee base = int(temp.get('base')) base2 = int(temp.get('second')) base3 = int(temp.get('third')) base4 = int(temp.get('forth')) base5 = int(temp.get('fifth')) base6 = int(temp.get('sixth')) misc = int(temp.get('misc')) return (base, base2, base3, base4, base5, base6, misc) # Replace any 'S' and 'D' in an attack modifier and damage modifier with the # strength bonus or dexterity bonus respectively. def process_mod_codes( self, attack, damage ): str_mod = self.char_hander.child_handlers['abilities'].get_mod( 'Str' ) dex_mod = self.char_hander.child_handlers['abilities'].get_mod( 'Dex' ) str_re = re.compile('S') dex_re = re.compile('D') attack = str_re.sub( str( str_mod ), attack ) attack = dex_re.sub( str( dex_mod ), attack ) damage = str_re.sub( str( str_mod ), damage ); damage = dex_re.sub( str( dex_mod ), damage ); return (attack, damage) # Decompose a damage string (e.g. longsword +1 sneak attack "1d8+S+1+1d6") # into it's 4 seperate components <n>d<s>+<mods>+<extra dice> def decompose_damage( self, damage ): m = re.match( r"(?P<n>\d+)d(?P<s>\d+)(?P<mods>(\s*(\+|-|/|\*)\s*(\d+|D|S)*)*)(?P<extra>(\s*(\+|-)\s*\d+d\d+)?)\s*$", damage ) return (int(m.group('n')), int(m.group('s')), m.group('mods'), m.group('extra')) def on_rclick(self,evt): item = self.tree.GetSelection() name = self.tree.GetItemText(item) if item == self.mytree_node: d20_char_child.on_ldclick(self,evt) #self.frame.add_panel(self.get_design_panel(self.frame.note)) else: # Weapon/attack specific attack modifier (e.g. "S+1" for a longsword+1). attack_mod_str = self.weapons[name].get('mod') # Weapon/attack specific damage (e.g. "1d8+S+1" for a longsword+1). damage_str = self.weapons[name].get('damage') (num_damage_dice, damage_die, damage_mods, extra_damage) = self.decompose_damage( damage_str ) # Replace any 'S' and 'D' in attack_mod_str and damage_str with the # strength bonus or dexterity bonus respectively. (attack_mod_str, damage_mods) = self.process_mod_codes( attack_mod_str, damage_mods ) # Base attack bonuses for up to six attacks. bab_attributes = ['base', 'second', 'third', 'forth', 'fifth', 'sixth'] bab = [] for b in bab_attributes: bab.append( int(self.melee.get( b )) ) # Misc. attack modifier to be applied to *all* attacks. misc_mod = int(self.melee.get( 'misc' )); # Attack modifier (except BAB) attack_mod = misc_mod + eval( attack_mod_str ) # Total damage mod (except extra dice) if damage_mods != '': damage_mod = eval( damage_mods ) else: damage_mod = 0 # Determine critical hit range and multiplier. critical_str = self.weapons[name].get( 'critical' ) m = re.match( r"(((?P<min>\d+)-)?\d+/)?x(?P<mult>\d+)", critical_str ) crit_min = m.group( 'min' ) crit_mult = m.group( 'mult' ) if crit_min == None: crit_min = 20 else: crit_min = int( crit_min ) if crit_mult == None: crit_mult = 2 else: crit_mult = int( crit_mult ) # Simple matter to output all the attack/damage lines to the chat buffer. for i in range( 0, len( bab ) ): if bab[i] > 0 or i == 0: attack_roll_str = '[1d20%+d]' % (bab[i] + attack_mod) attack_roll_parsed = Parse.Dice( attack_roll_str ) damage_roll_str = '[%dd%d%+d%s]' % (num_damage_dice, damage_die, damage_mod, extra_damage) damage_roll_parsed = Parse.Dice( damage_roll_str ) txt = '%s (%s): %s ===> Damage: %s' \ % (name, bab_attributes[i], attack_roll_parsed, damage_roll_parsed) self.chat.Post( txt, True, True ) # Check for a critical hit d20_roll = int(re.match( r".*\[(\d+),.*", attack_roll_parsed ).group(1)); dmg = damage_str if d20_roll >= crit_min: for j in range(1,crit_mult): dmg += '+%s' % damage_str txt = 'Critical hit? [1d20%+d] ===> Damage: [%dd%d%+d%s]' \ % (bab[i] + attack_mod, crit_mult*num_damage_dice, \ damage_die, crit_mult*damage_mod, extra_damage) self.chat.ParsePost( txt, True, True ) def get_design_panel(self,parent): wnd = outline_panel(parent,self,attack_panel,"Attacks") wnd.title = "Attacks" return wnd def get_char_lvl( self, attr ): return self.char_hander.get_char_lvl(attr) def tohtml(self): babs = self.get_attack_data() html_str = "<table width=100% border=1 ><tr ALIGN='center'><th BGCOLOR=#E9E9E9>Base Attack Bonus</th>" html_str += '<td>%+d' % babs[0] for i in range(1,6): if babs[i] > 0: html_str += '/%+d' % babs[i] html_str += "</td></tr><tr ALIGN='center' ><th BGCOLOR=#E9E9E9>Misc. Attack Bonus</th>" html_str += '<td>%+d</td></tr></table>' % babs[6] n_list = self.xml.findall('weapon') for n in n_list: (attack_mod, damage_mod) = self.process_mod_codes( n.get( 'mod' ), \ n.get( 'damage' ) ) attack_mod = eval( attack_mod ) html_str += """<P><table width=100% border=1><tr BGCOLOR=#E9E9E9><th colspan=3>Weapon</th> <th>Attack</th><th >Damage</th></tr>""" \ + "<tr ALIGN='center'><td colspan=3>" \ + n.get('name') + "</td><td>" html_str += '%+d</td><td>%s</td></tr>' % (attack_mod, damage_mod) html_str += """<tr BGCOLOR=#E9E9E9 ><th>Critical</th><th>Range</th><th>Weight</th> <th>Type</th><th>Size</th></tr>""" \ + "<tr ALIGN='center'><td>" \ + n.get( 'critical' ) + "</td><td>" \ + n.get( 'range' ) + "</td><td>" \ + n.get( 'weight' )+"</td><td>" \ + n.get( 'type' ) + "</td><td>" \ + n.get( 'size' ) + "</td></tr></table>" return html_str class d20armor(d20_char_child): """ Node Handler for ac. This handler will be created by d20char_handler. """ def __init__(self,xml,tree_node,parent): d20_char_child.__init__(self,xml,tree_node,parent) def get_spell_failure(self): return self.get_total('spellfailure') def get_total_weight(self): return self.get_total('weight') def get_check_pen(self): return self.get_total('checkpenalty') def get_armor_class(self): ac_total = 10 ac_total += self.get_total('bonus') dex_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex') max_dex = self.get_max_dex() if dex_mod < max_dex: ac_total += dex_mod else: ac_total += max_dex return ac_total def get_max_dex(self): armor_list = self.xml.findall('armor') dex = 10 for a in armor_list: temp = int(a.get("maxdex")) if temp < dex: dex = temp return dex def get_total(self,attr): armor_list = self.xml.findall('armor') total = 0 for a in armor_list: total += int(a.get(attr)) return total def get_design_panel(self,parent): wnd = outline_panel(parent,self,ac_panel,"Armor") wnd.title = "Armor" return wnd def tohtml(self): html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>AC</th> <th>Check Penalty</th><th >Spell Failure</th><th>Max Dex</th><th>Total Weight</th></tr>""" html_str += "<tr ALIGN='center' ><td>"+str(self.get_armor_class())+"</td>" html_str += "<td>"+str(self.get_check_pen())+"</td>" html_str += "<td>"+str(self.get_spell_failure())+"</td>" html_str += "<td>"+str(self.get_max_dex())+"</td>" html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>" for n in self.xml: html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=3>Armor</th> <th>Type</th><th >Bonus</th></tr>""" html_str += "<tr ALIGN='center' ><td colspan=3>"+n.get('name')+"</td>" html_str += "<td>"+n.get('type')+"</td>" html_str += "<td>"+n.get('bonus')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 ><th>Check Penalty</th><th>Spell Failure</th> <th>Max Dex</th><th>Speed</th><th>Weight</th></tr>""" html_str += "<tr ALIGN='center'><td>"+n.get('checkpenalty')+"</td>" html_str += "<td>"+n.get('spellfailure')+"</td>" html_str += "<td>"+n.get('maxdex')+"</td>" html_str += "<td>"+n.get('speed')+"</td>" html_str += "<td>"+n.get('weight')+"</td></tr></table>" return html_str ######################## ## d20 char windows ######################## class base_panel(wx.Panel): def __init__(self, parent): wx.Panel.__init__(self, parent, -1) #self.build_ctrls() self.Bind(wx.EVT_SIZE, self.on_size) def on_size(self,event): s = self.GetClientSizeTuple() #self.splitter.SetDimensions(0,0,s[0],s[1]) class outline_panel(wx.Panel): def __init__(self, parent, handler, wnd, txt,): wx.Panel.__init__(self, parent, -1) self.panel = wnd(self,handler) self.outline = wx.StaticBox(self,-1,txt) self.Bind(wx.EVT_SIZE, self.on_size) def on_size(self,event): s = self.GetClientSizeTuple() self.panel.SetDimensions(20,20,s[0]-40,s[1]-40) self.outline.SetDimensions(5,5,s[0]-10,s[1]-10) class char_panel(wx.ScrolledWindow): def __init__(self, parent, handler): pname = handler.xml.set("name", 'TWO') wx.ScrolledWindow.__init__(self, parent, -1,style=wx.VSCROLL | wx.SUNKEN_BORDER ) self.height = 1200 self.SetScrollbars(10, 10,80, self.height/10) self.main_sizer = wx.BoxSizer(wx.HORIZONTAL) self.panels = {} keys = handler.child_handlers.keys() for k in keys: self.panels[k] = handler.child_handlers[k].get_design_panel(self, [k]) self.sub_sizer = wx.BoxSizer(wx.VERTICAL) self.sub_sizer2 = wx.BoxSizer(wx.VERTICAL) self.sub_sizer.Add(self.panels['general'], 1, wx.EXPAND) self.sub_sizer.Add(self.panels['abilities'], 1, wx.EXPAND) self.sub_sizer.Add(self.panels['attacks'], 2, wx.EXPAND) self.sub_sizer.Add(self.panels['ac'], 1, wx.EXPAND) self.sub_sizer.Add(self.panels['spells'], 1, wx.EXPAND) self.sub_sizer2.Add(self.panels['classes'], 2, wx.EXPAND) self.sub_sizer2.Add(self.panels['hp'], 1, wx.EXPAND) self.sub_sizer2.Add(self.panels['pp'], 1, wx.EXPAND) self.sub_sizer2.Add(self.panels['saves'], 2, wx.EXPAND) self.sub_sizer2.Add(self.panels['feats'], 2, wx.EXPAND) self.sub_sizer2.Add(self.panels['powers'], 2, wx.EXPAND) self.sub_sizer2.Add(self.panels['skills'], 3, wx.EXPAND) self.main_sizer.Add(self.sub_sizer, 1, wx.EXPAND) self.main_sizer.Add(self.sub_sizer2, 1, wx.EXPAND) self.panels['abilities'].panel.char_wnd = self self.SetSizer(self.main_sizer) self.Bind(wx.EVT_SIZE, self.on_size) def on_size(self,evt): s = self.GetClientSizeTuple() self.SetScrollbars(10, 10,s[0]/10, self.height/10) dc = wx.ClientDC(self) x = dc.DeviceToLogicalX(0) y = dc.DeviceToLogicalY(0) self.main_sizer.SetDimension(x,y,s[0],self.height) evt.Skip() def refresh_data(self): self.panels['saves'].panel.refresh_data() self.panels['skills'].panel.refresh_data() self.panels['attacks'].panel.refresh_data() self.panels['powers'].panel.refresh_data() self.panels['spells'].panel.refresh_data() HOWTO_MAX = wx.NewId() class howto_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) pname = handler.xml.set("name", 'How To') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap self.sizer.AddMany([ (wx.StaticText(self, -1, handler.xml.find('howto').text), 0, wx.ALIGN_CENTER_VERTICAL), ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) HP_CUR = wx.NewId() HP_MAX = wx.NewId() class hp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) pname = handler.xml.set("name", 'HitPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap self.xml = handler.xml self.sizer.AddMany([ (wx.StaticText(self, -1, "HP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, HP_CUR, self.xml.get('current')), 0, wx.EXPAND), (wx.StaticText(self, -1, "HP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, HP_MAX, self.xml.get('max')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_TEXT, self.on_text, id=HP_MAX) self.Bind(wx.EVT_TEXT, self.on_text, id=HP_CUR) def on_text(self,evt): id = evt.GetId() if id == HP_CUR: self.xml.set('current',evt.GetString()) elif id == HP_MAX: self.xml.set('max',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() self.sizer.SetDimension(0,0,s[0],s[1]) PP_CUR = wx.NewId() PP_MAX = wx.NewId() PP_FRE = wx.NewId() PP_MFRE = wx.NewId() class pp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) pname = handler.xml.set("name", 'PowerPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap self.xml = handler.xml self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_CUR, self.xml.get('current1')), 0, wx.EXPAND), (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_MAX, self.xml.get('max1')), 0, wx.EXPAND), (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_FRE, self.xml.get('free')), 0, wx.EXPAND), (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_MFRE, self.xml.get('maxfree')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MAX) self.Bind(wx.EVT_TEXT, self.on_text, id=PP_CUR) self.Bind(wx.EVT_TEXT, self.on_text, id=PP_FRE) self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MFRE) def on_text(self,evt): id = evt.GetId() if id == PP_CUR: self.xml.set('current1',evt.GetString()) elif id == PP_MAX: self.xml.set('max1',evt.GetString()) elif id == PP_FRE: self.xml.set('free',evt.GetString()) elif id == PP_MFRE: self.xml.set('maxfree',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() self.sizer.SetDimension(0,0,s[0],s[1]) class gen_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'General') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler n_list = handler.xml[:] self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) self.n_list = n_list i = 0 for i in range(len(n_list)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) self.n_list[row].text = value if row==0: self.handler.on_name_change(value) def refresh_row(self,rowi): self.SetCellValue(rowi,0,self.n_list[rowi].tag) self.SetReadOnly(rowi,0) self.SetCellValue(rowi,1,self.n_list[rowi].text) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() class inventory_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'Money and Inventory') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler n_list = handler.xml[:] self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) self.n_list = n_list i = 0 for i in range(len(n_list)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) self.n_list[row].text = value if row==0: self.handler.on_name_change(value) def refresh_row(self,rowi): self.SetCellValue(rowi,0,self.n_list[rowi].tag) self.SetReadOnly(rowi,0) self.SetCellValue(rowi,1,self.n_list[rowi].text) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() class abil_grid(wx.grid.Grid): """grid for abilities""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'Stats') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler stats = handler.xml.findall('stat') self.CreateGrid(len(stats),3) self.SetRowLabelSize(0) col_names = ['Ability','Score','Modifier'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.stats = stats i = 0 for i in range(len(stats)): self.refresh_row(i) self.char_wnd = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) self.stats[row].set('base',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") if self.char_wnd: self.char_wnd.refresh_data() def refresh_row(self,rowi): s = self.stats[rowi] name = s.get('name') abbr = s.get('abbr') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) self.SetCellValue(rowi,1,s.get('base')) self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) self.SetReadOnly(rowi,2) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): for r in range(self.GetNumberRows()-1): self.refresh_row(r) class save_grid(wx.grid.Grid): """grid for saves""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'Saves') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler saves = handler.xml.findall('save') self.stats = handler.char_hander.child_handlers['abilities'] self.CreateGrid(len(saves),7) self.SetRowLabelSize(0) col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.saves = saves i = 0 for i in range(len(saves)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) if col == 2: self.saves[row].set('base',value) elif col == 4: self.saves[row].set('magmod',value) elif col == 4: self.saves[row].set('miscmod',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.saves[rowi] name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) self.SetCellValue(rowi,2,s.get('base')) self.SetCellValue(rowi,3,str(self.stats.get_mod(stat))) self.SetReadOnly(rowi,3) self.SetCellValue(rowi,4,s.get('magmod')) self.SetCellValue(rowi,5,s.get('miscmod')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,6,mod) self.SetReadOnly(rowi,6) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): for r in range(self.GetNumberRows()): self.refresh_row(r) class skill_grid(wx.grid.Grid): """ panel for skills """ def __init__(self, parent, handler): pname = handler.xml.set("name", 'Skills') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler skills = handler.xml.findall('skill') self.stats = handler.char_hander.child_handlers['abilities'] self.CreateGrid(len(skills),6) self.SetRowLabelSize(0) col_names = ['Skill','Key','Rank','Abil','Misc','Total'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) rowi = 0 self.skills = skills for i in range(len(skills)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) if col == 2: self.skills[row].set('rank',value) elif col == 4: self.skills[row].set('misc',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.skills[rowi] name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) self.SetCellValue(rowi,2,s.get('rank')) self.SetCellValue(rowi,3,str(self.stats.get_mod(stat))) self.SetReadOnly(rowi,3) self.SetCellValue(rowi,4,s.get('misc')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,5,mod) self.SetReadOnly(rowi,5) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): for r in range(self.GetNumberRows()): self.refresh_row(r) class feat_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Feats') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Feat"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Feat"), 1, wx.EXPAND) self.sizer = sizer self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) n_list = handler.xml[:] self.n_list = n_list self.xml = handler.xml self.grid.CreateGrid(len(n_list),2,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Feat") self.grid.SetColLabelValue(1,"Type") for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None self.SetSizer(self.sizer) def refresh_row(self,i): feat = self.n_list[i] name = feat.get('name') type = feat.get('type') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,type) self.grid.SetReadOnly(i,1) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.removeChild(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tree = parse(orpg.dirpath.dir_struct["d20"]+"d20feats.xml") self.temp_dom = tree.getroot() f_list = self.temp_dom.findall('feat') opts = [] for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) self.n_list = self.xml.findall('feat') self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) class spell_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Arcane Spells') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.handler = handler sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.xml[:] self.n_list = n_list self.xml = handler.xml self.grid.CreateGrid(len(n_list),4,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"No.") self.grid.SetColLabelValue(1,"Lvl") self.grid.SetColLabelValue(2,"Spell") self.grid.SetColLabelValue(3,"Desc") for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: self.n_list[row].set('memrz',value) def refresh_row(self,i): spell = self.n_list[i] memrz = spell.get('memrz') name = spell.get('name') type = spell.get('desc') level = spell.get('level') self.grid.SetCellValue(i,0,memrz) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) self.grid.SetCellValue(i,3,type) self.grid.SetReadOnly(i,3) self.grid.SetCellValue(i,1,level) self.grid.SetReadOnly(i,1) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.removeChild(self.n_list[i]) self.handler.refresh_spells() def on_add(self,evt): if not self.temp_dom: tree = parse(orpg.dirpath.dir_struct["d20"]+"d20spells.xml") self.temp_dom = tree.getroot() f_list = self.temp_dom.findall('spell') opts = [] for f in f_list: opts.append("(" + f.get('level') + ")" + f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) self.n_list = self.xml.findall('spell') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_spells() dlg.Destroy() def on_refresh_spells( self, evt ): f_list = self.xml.findall('spell') for spell in f_list: spell.set( 'used', '0' ) def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) self.grid.SetColSize(0,w * 0.10) self.grid.SetColSize(1,w * 0.10) self.grid.SetColSize(2,w * 0.30) self.grid.SetColSize(3,w * 0.50) def refresh_data(self): for i in range(len(self.n_list)): self.refresh_row(i) class divine_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Divine Spells') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.handler = handler sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.xml[:] self.n_list = n_list self.xml = handler.xml self.grid.CreateGrid(len(n_list),4,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"No.") self.grid.SetColLabelValue(1,"Lvl") self.grid.SetColLabelValue(2,"Spell") self.grid.SetColLabelValue(3,"Desc") for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: self.n_list[row].set('memrz',value) def refresh_row(self,i): spell = self.n_list[i] memrz = spell.get('memrz') name = spell.get('name') type = spell.get('desc') level = spell.get('level') self.grid.SetCellValue(i,0,memrz) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) self.grid.SetCellValue(i,3,type) self.grid.SetReadOnly(i,3) self.grid.SetCellValue(i,1,level) self.grid.SetReadOnly(i,1) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) self.handler.refresh_spells() def on_add(self,evt): if not self.temp_dom: tree = parse(orpg.dirpath.dir_struct["d20"]+"d20divine.xml") self.temp_dom = tree.getroot() f_list = self.temp_dom.findall('gift') opts = [] for f in f_list: opts.append("(" + f.get('level') + ")" + f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) self.n_list = self.xml.findall('gift') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_spells() dlg.Destroy() def on_refresh_spells( self, evt ): f_list = self.xml.findall('gift') for spell in f_list: spell.set( 'used', '0' ) def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) self.grid.SetColSize(0,w * 0.10) self.grid.SetColSize(1,w * 0.10) self.grid.SetColSize(2,w * 0.30) self.grid.SetColSize(3,w * 0.50) def refresh_data(self): for i in range(len(self.n_list)): self.refresh_row(i) class power_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Pionic Powers') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.handler = handler sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Power"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Power"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 30, "Refresh Powers"), 1, wx.EXPAND) self.sizer = sizer self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_powers, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.xml[:] self.n_list = n_list self.xml = handler.xml self.grid.CreateGrid(len(n_list),5,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"PP") self.grid.SetColLabelValue(1,"Lvl") self.grid.SetColLabelValue(2,"Power") self.grid.SetColLabelValue(3,"Desc") self.grid.SetColLabelValue(4,"Type") for i in range(len(n_list)): self.refresh_row(i) self.refresh_data() self.temp_dom = None self.SetSizer(self.sizer) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) def refresh_row(self,i): power = self.n_list[i] point = power.get('point') name = power.get('name') type = power.get('desc') test = power.get('test') level = power.get('level') self.grid.SetCellValue(i,0,point) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) self.grid.SetReadOnly(i,1) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) self.grid.SetCellValue(i,3,type) self.grid.SetReadOnly(i,3) self.grid.SetCellValue(i,4,test) self.grid.SetReadOnly(i,4) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.removeChild(self.n_list[i]) self.handler.refresh_powers() def on_add(self,evt): if not self.temp_dom: tree = parse(orpg.dirpath.dir_struct["d20"]+"d20powers.xml") self.temp_dom = tree.getroot() f_list = self.temp_dom.findall('power') opts = [] for f in f_list: opts.append("(" + f.get('level') + ") - " + f.get('name') + " - " + f.get('test')) dlg = wx.SingleChoiceDialog(self,'Choose Power','Powers',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) self.n_list = self.xml.findall('power') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_powers() dlg.Destroy() def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) self.n_list = self.xml.findall('weapon') self.handler.refresh_weapons() def on_refresh_powers( self, evt ): mfre = self.handler.get_char_pp('maxfree') mpp = self.handler.get_char_pp('max1') self.handler.set_char_pp( 'free', mfre ) self.handler.set_char_pp( 'current1', mpp ) def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) self.grid.SetColSize(0,w * 0.05) self.grid.SetColSize(1,w * 0.05) self.grid.SetColSize(2,w * 0.30) self.grid.SetColSize(3,w * 0.30) self.grid.SetColSize(4,w * 0.30) def refresh_data(self): for i in range(len(self.n_list)): self.refresh_row(i) class attack_grid(wx.grid.Grid): """grid for attacks""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'Melee') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.parent = parent self.handler = handler self.babs = self.handler.melee self.CreateGrid(1,7) self.SetRowLabelSize(0) col_names = ['base','base 2','base 3','base 4','base 5','base 6','misc'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.refresh_data() self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) except: value = "0" self.SetCellValue( row, col, value ) attribs = ['base','second','third','forth','fifth','sixth','misc'] self.babs.set( attribs[col], value ) self.parent.refresh_data() def refresh_data(self): attack_mods = self.handler.get_attack_data() for i in range(0,7): self.SetCellValue( 0, i, str(attack_mods[i]) ) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/cols for i in range(0,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() class weapon_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Weapons') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Weapon"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Weapon"), 1, wx.EXPAND) self.sizer = sizer self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.xml.findall('weapon') self.n_list = n_list self.xml = handler.xml self.handler = handler self.grid.CreateGrid(len(n_list),8,1) self.grid.SetRowLabelSize(0) col_names = ['Name','damage','mod','critical','type','weight','range','size'] for i in range(len(col_names)): self.grid.SetColLabelValue(i,col_names[i]) self.refresh_data() self.temp_dom = None self.SetSizer(self.sizer) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: self.n_list[row].set('name',value) self.handler.refresh_weapons(); else: self.n_list[row].set(self.grid.GetColLabelValue(col),value) def refresh_row(self,i): n = self.n_list[i] name = n.get('name') mod = n.get('mod') ran = n.get('range') self.grid.SetCellValue(i,0,name) self.grid.SetCellValue(i,1,n.get('damage')) self.grid.SetCellValue(i,2,mod) self.grid.SetCellValue(i,3,n.get('critical')) self.grid.SetCellValue(i,4,n.get('type')) self.grid.SetCellValue(i,5,n.get('weight')) self.grid.SetCellValue(i,6,ran) self.grid.SetCellValue(i,7,n.get('size') ) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) self.n_list = self.xml.findall('weapon') self.handler.refresh_weapons() def on_add(self,evt): if not self.temp_dom: tree = parse(orpg.dirpath.dir_struct["d20"]+"d20weapons.xml") self.temp_dom = tree.getroot() f_list = self.temp_dom.findall('weapon') opts = [] for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) self.n_list = self.xml.findall('weapon') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_weapons() dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols+1) self.grid.SetColSize(0,col_w*2) for i in range(1,cols): self.grid.SetColSize(i,col_w) def refresh_data(self): for i in range(len(self.n_list)): self.refresh_row(i) class attack_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Melee') wx.Panel.__init__(self, parent, -1) self.a_grid = attack_grid(self, handler) self.w_panel = weapon_panel(self, handler) self.sizer = wx.BoxSizer(wx.VERTICAL) self.sizer.Add(self.a_grid, 1, wx.EXPAND) self.sizer.Add(self.w_panel, 2, wx.EXPAND) self.Bind(wx.EVT_SIZE, self.on_size) self.SetSizer(self.sizer) def on_size(self,event): s = self.GetClientSizeTuple() self.sizer.SetDimension(0,0,s[0],s[1]) def refresh_data(self): self.w_panel.refresh_data() self.a_grid.refresh_data() class ac_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Armor') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Armor"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Armor"), 1, wx.EXPAND) self.sizer = sizer self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.xml = handler.xml n_list = handler.xml[:] self.n_list = n_list col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type'] self.grid.CreateGrid(len(n_list),len(col_names),1) self.grid.SetRowLabelSize(0) for i in range(len(col_names)): self.grid.SetColLabelValue(i,col_names[i]) self.atts =['name','bonus','maxdex','checkpenalty','spellfailure','weight','speed','type'] for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None self.SetSizer(self.sizer) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col >= 1 and col <= 5: try: int(value) self.n_list[row].set(self.atts[col],value) except: self.grid.SetCellValue(row,col,"0") else: self.n_list[row].set(self.atts[col],value) def refresh_row(self,i): n = self.n_list[i] for y in range(len(self.atts)): self.grid.SetCellValue(i,y,n.get(self.atts[y])) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tree = parse(orpg.dirpath.dir_struct["d20"]+"d20armor.xml") self.temp_dom = tree.getroot() f_list = self.temp_dom.findall('armor') opts = [] for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) self.n_list = self.xml.findall('armor') self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols+2) self.grid.SetColSize(0,col_w*3) for i in range(1,cols): self.grid.SetColSize(i,col_w) class class_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Class') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, 10, "Remove Class"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, 20, "Add Class"), 1, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.xml[:] self.n_list = n_list self.xml = handler.xml self.grid.CreateGrid(len(n_list),2,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Class") self.grid.SetColLabelValue(1,"Level") for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) try: int(value) self.n_list[row].set('level',value) except: self.grid.SetCellValue(row,col,"1") def refresh_row(self,i): n = self.n_list[i] name = n.get('name') level = n.get('level') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tree = parse(orpg.dirpath.dir_struct["d20"]+"d20classes.xml") self.temp_dom = tree.getroot() f_list = self.temp_dom.findall('class') opts = [] for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(XML(tostring(f_list[i]))) self.grid.AppendRows(1) self.n_list = self.xml.findall('class') self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w)