view orpg/player_list.py @ 231:cc7629ab526d alpha

Traipse Alpha 'OpenRPG' {100614-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug.
author sirebral
date Mon, 14 Jun 2010 15:20:08 -0500
parents b633f4c64aae
children
line wrap: on
line source

#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#   openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: player_list.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: player_list.py,v Traipse 'Ornery-Orc' prof.ebral Exp  $
#
# Description: This is the main entry point of the oprg application
#

__version__ = "$Id: player_list.py,v Traipse 'Ornery-Orc' prof.ebral Exp  $"

from orpg.orpg_windows import *
from orpg.dirpath import dir_struct

# global definitions
global ROLE_GM; ROLE_GM = "GM"
global ROLE_PLAYER; ROLE_PLAYER = "PLAYER"
global ROLE_LURKER; ROLE_LURKER = "LURKER"

#########################
#player frame window
#########################
PLAYER_BOOT = wx.NewId()
PLAYER_WHISPER = wx.NewId()
PLAYER_IGNORE = wx.NewId()
PLAYER_ROLE_MENU = wx.NewId()
PLAYER_ROLE_LURKER = wx.NewId()
PLAYER_ROLE_PLAYER = wx.NewId()
PLAYER_ROLE_GM = wx.NewId()
PLAYER_MODERATE_MENU = wx.NewId()
PLAYER_MODERATE_ROOM_ON = wx.NewId()
PLAYER_MODERATE_ROOM_OFF = wx.NewId()
PLAYER_MODERATE_GIVE_VOICE = wx.NewId()
PLAYER_MODERATE_TAKE_VOICE = wx.NewId()
PLAYER_SHOW_VERSION = wx.NewId()
WG_LIST = {}

PLAYER_WG_MENU = wx.NewId()
PLAYER_WG_CREATE = wx.NewId()
PLAYER_WG_CLEAR_ALL = wx.NewId()
WG_MENU_LIST = {}

PLAYER_COMMAND_MENU = wx.NewId()
PLAYER_COMMAND_PASSWORD_ALTER = wx.NewId()
PLAYER_COMMAND_ROOM_RENAME = wx.NewId()


class player_list(wx.ListCtrl):
    def __init__( self, parent):
        wx.ListCtrl.__init__( self, parent, -1, wx.DefaultPosition, wx.DefaultSize, 
            wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES )
        self.session = component.get("session")
        self.settings = component.get('settings')
        self.chat = component.get('chat')
        self.password_manager = component.get("password_manager")
        # Create in image list -- for whatever reason...guess it will be nice when we can tell which is a bot
        self.whisperCount = 0
        self._imageList = wx.ImageList( 16, 16, False )
        img = wx.Image(dir_struct["icon"]+"player.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
        self._imageList.Add( img )
        img = wx.Image(dir_struct["icon"]+"player-whisper.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap()
        self._imageList.Add( img )
        self.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL )
        # Create our column headers
        self.InsertColumn( 0, "ID" )
        self.InsertColumn( 1, "Player")
        self.InsertColumn( 2, "Status" )

        ##Main Menu
        self.wgMenu = wx.Menu()
        #Add the Base Menu items, so they are always at the bottom
        self.wgMenu.Append(PLAYER_WG_CREATE, "Create")
        self.wgMenu.Append(PLAYER_WG_CLEAR_ALL, "Delete All Groups")

        # Create the role menu
        self.roleMenu = wx.Menu()
        self.roleMenu.SetTitle( "Assign Role" )
        self.roleMenu.Append( PLAYER_ROLE_LURKER, "Lurker" )
        self.roleMenu.Append( PLAYER_ROLE_PLAYER, "Player" )
        self.roleMenu.Append( PLAYER_ROLE_GM, "GM" )
        # Create the moderation menu
        self.moderateMenu = wx.Menu()
        self.moderateMenu.SetTitle( "Moderate" )
        self.moderateMenu.Append( PLAYER_MODERATE_ROOM_ON, "Room Moderation ON" )
        self.moderateMenu.Append( PLAYER_MODERATE_ROOM_OFF, "Room Moderation OFF" )
        self.moderateMenu.AppendSeparator()
        self.moderateMenu.Append( PLAYER_MODERATE_GIVE_VOICE, "Give Voice" )
        self.moderateMenu.Append( PLAYER_MODERATE_TAKE_VOICE, "Take Voice" )

        # Create the room control menu
        self.commandMenu = wx.Menu()
        self.commandMenu.SetTitle( "Room Controls" )
        self.commandMenu.Append( PLAYER_COMMAND_PASSWORD_ALTER, "Password" )
        self.commandMenu.Append( PLAYER_COMMAND_ROOM_RENAME, "Room Name" )
        self.commandMenu.AppendSeparator()

        # Create the pop up menu
        self.menu = wx.Menu()
        self.menu.SetTitle( "Player Menu" )
        self.menu.Append( PLAYER_BOOT, "Boot" )
        self.menu.AppendSeparator()
        self.menu.Append( PLAYER_IGNORE, "Toggle &Ignore" )
        self.menu.AppendSeparator()
        self.menu.Append( PLAYER_WHISPER, "Whisper" )
        self.menu.AppendMenu(PLAYER_WG_MENU, "Whisper Groups", self.wgMenu)
        self.menu.AppendSeparator()
        self.menu.AppendMenu( PLAYER_MODERATE_MENU, "Moderate", self.moderateMenu )
        self.menu.AppendMenu( PLAYER_COMMAND_MENU, "Room Control", self.commandMenu )
        self.menu.AppendSeparator()
        self.menu.AppendMenu( PLAYER_ROLE_MENU, "Assign Role", self.roleMenu )
        self.menu.AppendSeparator()
        self.menu.Append( PLAYER_SHOW_VERSION, "Version" )

        # Event processing for our menu
        self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_BOOT)
        self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_IGNORE)
        self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_WHISPER)
        self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_ROOM_ON)
        self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_ROOM_OFF)
        self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_GIVE_VOICE)
        self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_TAKE_VOICE)
        self.Bind(wx.EVT_MENU, self.on_menu_role_change, id=PLAYER_ROLE_LURKER)
        self.Bind(wx.EVT_MENU, self.on_menu_role_change, id=PLAYER_ROLE_PLAYER)
        self.Bind(wx.EVT_MENU, self.on_menu_role_change, id=PLAYER_ROLE_GM)
        self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_SHOW_VERSION)
        self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=PLAYER_WG_CREATE)
        self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=PLAYER_WG_CLEAR_ALL)
        self.Bind(wx.EVT_MENU, self.on_menu_password, id=PLAYER_COMMAND_PASSWORD_ALTER)
        self.Bind(wx.EVT_MENU, self.on_menu_room_rename, id=PLAYER_COMMAND_ROOM_RENAME)
        self.Bind(wx.EVT_LEFT_DCLICK, self.on_d_lclick)
        self.Bind(wx.EVT_RIGHT_DOWN, self.on_menu)
        self.sized = 1

    def AutoAdjust(self):
        self.SetColumnWidth(0, -1)
        if self.GetColumnWidth(1) < 75: self.SetColumnWidth(1, 75)
        if self.GetColumnWidth(2) < 75: self.SetColumnWidth(2, 75)
        self.Refresh()

    def on_menu_password( self, evt ):
        id = evt.GetId()
        self.session = component.get("session")
        self.password_manager = component.get("password_manager")
        self.chat = component.get("chat")
        boot_pwd = self.password_manager.GetPassword("admin",int(self.session.group_id))
        if boot_pwd != None:
            alter_pwd_dialog = wx.TextEntryDialog(self,
                "Enter new room password: (blank for no password)","Alter Room Password")
            if alter_pwd_dialog.ShowModal() == wx.ID_OK:
                new_pass = alter_pwd_dialog.GetValue()
                self.chat.InfoPost( "Requesting password change on server..." )
                self.session.set_room_pass(new_pass, boot_pwd)

    def on_menu_room_rename( self, evt ):
        id = evt.GetId()
        self.session = component.get("session")
        self.password_manager = component.get("password_manager")
        self.chat = component.get("chat")
        boot_pwd = self.password_manager.GetPassword("admin",int(self.session.group_id))
        if boot_pwd != None:
            alter_name_dialog = wx.TextEntryDialog(self,"Enter new room name: ","Change Room Name")
            if alter_name_dialog.ShowModal() == wx.ID_OK:
                new_name = alter_name_dialog.GetValue()
                self.chat.InfoPost( "Requesting room name change on server..." )
                loc = new_name.find("&")
                oldloc=0
                while loc > -1:
                    loc = new_name.find("&",oldloc)
                    if loc > -1:
                        b = new_name[:loc]
                        e = new_name[loc+1:]
                        new_name = b + "&amp;" + e
                        oldloc = loc +1
                loc = new_name.find("'")
                oldloc=0
                while loc > -1:
                    loc = new_name.find("'",oldloc)
                    if loc > -1:
                        b = new_name[:loc]
                        e = new_name[loc+1:]
                        new_name = b + "&#39;" + e
                        oldloc = loc +1
                loc = new_name.find('"')
                oldloc=0
                while loc > -1:
                    loc = new_name.find('"',oldloc)
                    if loc > -1:
                        b = new_name[:loc]
                        e = new_name[loc+1:]
                        new_name = b + "&quote" + e
                        oldloc = loc +1
                self.session.set_room_name(new_name, boot_pwd)

    def clean_sub_menus(self):
        for mid in WG_MENU_LIST:
            try:
                self.wgMenu.Remove(WG_MENU_LIST[mid]["menuid"])
                WG_MENU_LIST[mid]["menu"].Destroy()
            except: self.wgMenu.UpdateUI()
        if self.wgMenu.GetMenuItemCount() == 2: WG_MENU_LIST.clear()
        return

    def on_menu_whispergroup( self, evt ):
        self.session = component.get("session")
        self.settings = component.get('settings')
        self.chat = component.get('chat')
        "Add/Remove players from Whisper Groups"
        id = evt.GetId()
        item = self.GetItem( self.selected_item )
        #See if it is the main menu
        if id == PLAYER_WG_CREATE:
            create_new_group_dialog = wx.TextEntryDialog(self,"Enter Group Name","Create New Whisper Group")
            if create_new_group_dialog.ShowModal() == wx.ID_OK:
                group_name = create_new_group_dialog.GetValue()
                WG_LIST[group_name] = {}
            return
        elif id == PLAYER_WG_CLEAR_ALL: WG_LIST.clear(); return
        #Check Sub Menus
        for mid in WG_MENU_LIST:
            if id == WG_MENU_LIST[mid]["add"]: WG_LIST[mid][int(item.GetText())] = int(item.GetText()); return
            elif id == WG_MENU_LIST[mid]["remove"]: del WG_LIST[mid][int(item.GetText())]; return
            elif id == WG_MENU_LIST[mid]["clear"]: WG_LIST[mid].clear(); return
            elif id == WG_MENU_LIST[mid]["whisper"]: self.chat.set_chat_text("/gw " + mid + "="); return
        return

    def on_menu_moderate( self, evt ):
        "Change the moderated status of a room or player."
        id = evt.GetId()
        self.chat = component.get( "chat" )
        self.session = component.get("session")
        playerID = self.GetItemData( self.selected_item )
        moderationString = None
        moderateRoomBase = "/moderate %s"
        moderatePlayerBase = "/moderate %d=%s"
        infoRoomBase = "Attempting to %s moderation in the current room..."
        infoPlayerBase = "Attempting to %s voice to %s (%d)..."

        if id == PLAYER_MODERATE_ROOM_ON:
            moderationString = (moderateRoomBase % "on")
            infoString = (infoRoomBase % "ENABLE")
        if id == PLAYER_MODERATE_ROOM_OFF:
            moderationString = (moderateRoomBase % "off")
            infoString = (infoRoomBase % "DISABLE")
        elif id == PLAYER_MODERATE_GIVE_VOICE:
            moderationString = (moderatePlayerBase % (playerID, "on"))
            infoString = (infoPlayerBase % ("GIVE", self.session.get_player_by_player_id( str(playerID) )[0], playerID))
        elif id == PLAYER_MODERATE_TAKE_VOICE:
            moderationString = (moderatePlayerBase % (playerID, "off"))
            infoString = (infoPlayerBase % ("TAKE", self.session.get_player_by_player_id( str(playerID) )[0], playerID))

        # Now, send it to the server
        if moderationString:
            self.chat.chat_cmds.docmd( moderationString )
            # Now, provide local feedback as to what we requested
            self.chat.InfoPost( infoString )

    def on_menu_role_change( self, evt ):
        self.session = component.get("session")
        "Change the role of the selected id."
        id = evt.GetId()
        self.chat = component.get( "chat" )
        playerID = self.GetItemData( self.selected_item )
        roleString = None
        roleBase = "/role %d=%s"
        infoBase = "Attempting to assign the role of %s to (%d) %s..."

        # Do type specific processing
	recycle_bin = {PLAYER_ROLE_LURKER: ROLE_LURKER, PLAYER_ROLE_PLAYER: ROLE_PLAYER, PLAYER_ROLE_GM: ROLE_GM}
	if recycle_bin.has_key(id):
	    roleName = recycle_bin[id]
	    roleString = (roleBase % ( playerID, roleName ))
	    recycle_bin = {}

        # Now, send it to the server
        if roleString:
            self.chat.chat_cmds.docmd( roleString )
            # Now, provide local feedback as to what we requested
            displayName = self.session.get_player_by_player_id( str(playerID) )[0]
            infoString = (infoBase % ( roleName, playerID, displayName ))
            self.chat.InfoPost( infoString )

    def on_d_lclick(self,evt):
        pos = wx.Point(evt.GetX(),evt.GetY())
        (item, flag) = self.HitTest(pos)
        id = self.GetItemText(item)
        self.chat = component.get("chat")
        self.chat.set_chat_text("/w " + id + "=")

    def on_menu_item(self,evt):
        id = evt.GetId()
        self.session = component.get("session")
        self.password_manager = component.get("password_manager")

        if id == PLAYER_BOOT:
            id = str(self.GetItemData(self.selected_item))
            boot_pwd = self.password_manager.GetPassword("admin",int(self.session.group_id))
            if boot_pwd != None: self.session.boot_player(id,boot_pwd)
        elif id == PLAYER_WHISPER:
            id = self.GetItemText(self.selected_item)
            self.chat = component.get("chat")
            self.chat.set_chat_text("/w " + id + "=")
        elif id == PLAYER_IGNORE:
            id = str(self.GetItemData(self.selected_item))
            self.chat = component.get("chat")
            (result,id,name) = self.session.toggle_ignore(id)
            if result == 0: self.chat.Post(self.chat.colorize(self.chat.syscolor, 
                "Player " + name + " with ID:" + id +" no longer ignored"))
            else: self.chat.Post(self.chat.colorize(self.chat.syscolor, 
                "Player " + name + " with ID:" + id +" now being ignored"))
        elif id == PLAYER_SHOW_VERSION:
            id = str(self.GetItemData(self.selected_item))
            version_string = self.session.players[id][6]
            if version_string: wx.MessageBox("Running client version " + version_string,"Version")
            else: wx.MessageBox("No client version available for this player","Version")

    def on_menu(self, evt):
        pos = wx.Point(evt.GetX(),evt.GetY())
        (item, flag) = self.HitTest(pos)
        if item > -1:
            self.selected_item = item
            #  This if-else block makes the menu item to boot players active or inactive, as appropriate
            # This block is enabled for 1.7.8. Ver. 1.7.9 will boast Admin features.
            #if component.get("session").group_id == "0":
            #    self.menu.Enable(PLAYER_BOOT,0)
            #    self.menu.SetLabel(PLAYER_BOOT,"Can't boot from Lobby")
            #else:
            self.menu.Enable(PLAYER_BOOT,1)
            self.menu.SetLabel(PLAYER_BOOT,"Boot")
            self.menu.Enable(PLAYER_WG_MENU, True)
            item = self.GetItem( self.selected_item )
            if len(WG_MENU_LIST) > len(WG_LIST): self.clean_sub_menus()
            if len(WG_LIST) == 0: self.wgMenu.Enable(PLAYER_WG_CLEAR_ALL, False)
            else: self.wgMenu.Enable(PLAYER_WG_CLEAR_ALL, True)
            for gid in WG_LIST:
                if not WG_MENU_LIST.has_key(gid):
                    WG_MENU_LIST[gid] = {}
                    WG_MENU_LIST[gid]["menuid"] = wx.NewId()
                    WG_MENU_LIST[gid]["whisper"] = wx.NewId()
                    WG_MENU_LIST[gid]["add"] = wx.NewId()
                    WG_MENU_LIST[gid]["remove"] = wx.NewId()
                    WG_MENU_LIST[gid]["clear"] = wx.NewId()
                    WG_MENU_LIST[gid]["menu"] = wx.Menu()
                    WG_MENU_LIST[gid]["menu"].SetTitle(gid)
                    WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["whisper"], "Whisper")
                    WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["add"], "Add")
                    WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["remove"], "Remove")
                    WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["clear"], "Clear")
                    self.wgMenu.PrependMenu(WG_MENU_LIST[gid]["menuid"], gid, WG_MENU_LIST[gid]["menu"])
                if WG_LIST[gid].has_key(int(item.GetText())):
                    WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["remove"], True)
                    WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["add"], False)
                else:
                    WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["remove"], False)
                    WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["add"], True)
                if len(WG_LIST[gid]) == 0:
                    WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["whisper"], False)
                    WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["clear"], False)
                else:
                    WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["whisper"], True)
                    WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["clear"], True)

                #Event Stuff
                self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["whisper"] )
                self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["add"] )
                self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["remove"] )
                self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["clear"] )
            self.PopupMenu(self.menu,pos)

    def add_player(self,player):
        i = self.InsertImageStringItem(0,player[2],0)
        self.SetStringItem(i,1,self.strip_html(player))
        self.SetItemData(i,int(player[2]))
        self.SetStringItem(i, 2,player[3])
        self.colorize_player_list()
        self.Refresh()
        # play sound
        setobj = component.get('settings')
        sound_file = setobj.get_setting("AddSound")
        if sound_file != '':
            sound_player = component.get('sound')
            sound_player.play(sound_file)
        self.AutoAdjust()

    def del_player(self,player):
        i = self.FindItemData(-1,int(player[2]))
        self.DeleteItem(i)
        for gid in WG_LIST:
            if WG_LIST[gid].has_key(int(player[2])): del WG_LIST[gid][int(player[2])]

        # play sound
        setobj = component.get('settings')
        sound_file = setobj.get_setting("DelSound")
        if sound_file != '':
            sound_player = component.get('sound')
            sound_player.play(sound_file)
        ic = self.GetItemCount()
        self.whisperCount = 0
        index = 0
        while index < ic:
            item = self.GetItem( index )
            if item.GetImage(): self.whisperCount += 1
            index += 1
        self.colorize_player_list()
        self.Refresh()

    #  This method updates the player info
    #
    #  self:  reference to this PlayerList
    #  player:  reference to a player structure(list)
    #
    #  Returns:  None
    #
    def update_player(self,player):
        i = self.FindItemData(-1,int(player[2]))  #  finds the right list box index
        self.SetStringItem(i,1,self.strip_html(player))
        self.SetStringItem(i,2,player[3])
        item = self.GetItem(i)
        self.colorize_player_list()
        self.AutoAdjust()

    def colorize_player_list(self):
        session = component.get("session")
        settings = component.get('settings')
        mode = settings.get_setting("ColorizeRoles")
        if mode.lower() == "0": return
        players = session.players
        for m in players.keys():
            item_list_location = self.FindItemData(-1,int(m))
            if item_list_location == -1: continue
            player_info = session.get_player_by_player_id(m)
            item = self.GetItem(item_list_location)
            role = player_info[7]
            color = wx.GREEN
            if self.session.group_id != "0": item.SetTextColour(settings.get_setting(role + "RoleColor"))
            self.SetItem(item)

    def reset(self):
        self.whisperCount = 0
        WG_LIST.clear()
        self.DeleteAllItems()

    def strip_html(self,player):
        ret_string = ""; x = 0; in_tag = 0
        for x in range(len(player[0])) :
            if player[0][x] == "<" or player[0][x] == ">" or in_tag == 1 :
                if player[0][x] == "<": in_tag = 1
                elif player[0][x] == ">": in_tag = 0
                else: pass
            else: ret_string = ret_string + player[0][x]
        return ret_string

    def size_cols(self):
        ##moved skip here to see if it breaks
        ## w,h = self.GetClientSizeTuple()
        ## w /= 8
        ## self.SetColumnWidth( 0, w*2 )
        ## self.SetColumnWidth( 1, w*2 )
        ## self.SetColumnWidth( 2, w*3 )
        pass