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view orpg/dieroller/srex.py @ 9:c97c641a76fd traipse_dev
Small changes made to the mplay_server_gui.py that prevented a server
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author | sirebral |
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date | Fri, 17 Jul 2009 01:27:26 -0500 |
parents | 4385a7d0efd1 |
children | 449a8900f9ac |
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## a vs die roller as used by WOD games #!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: srex.py # Original Author: Michael Edwards (AKA akoman) # Maintainer: # Original Version: 1.0 # # Description: A modified form of the World of Darkness die roller to # conform to ShadowRun rules-sets. Thanks to the ORPG team # for the original die rollers. # Thanks to tdb30_ for letting me think out loud with him. # I take my hint from the HERO dieroller: It creates for wildly variant options # Further, .vs and .open do not work together in any logical way. One method of # chaining them results in a [Bad Dice Format] and the other results in a standard # output from calling .open() # vs is a classic 'comparison' method function, with one difference. It uses a # c&p'ed .open(int) from die.py but makes sure that once the target has been exceeded # then it stops rerolling. The overhead from additional boolean checking is probably # greater than the gains from not over-rolling. The behaviour is in-line with # Shadowrun Third Edition which recommends not rolling once you've exceeded the target # open is an override of .open(int) in die.py. The reason is pretty simple. In die.py open # refers to 'open-ended rolling' whereas in Shadowrun it refers to an 'Open Test' where # the objective is to find the highest die total out of rolled dice. This is then generally # used as the target in a 'Success Test' (for which .vs functions) # Modified by: Darloth # Mod Version: 1.1 # Modified Desc: # I've altered the vs call to make it report successes against every target number (tn) # in a specified (default 3) range, with the original as median. # This reduces rerolling if the TN was calculated incorrectly, and is also very useful # when people are rolling against multiple TNs, which is the case with most area-effect spells. # To aid in picking the specified TN out from the others, it will be in bold. # vswide is a version which can be used with no arguments, or can be used to get a very wide range, by # directly specifying the upper bound (Which is limited to 30) from die import * __version__ = "1.1" class srex(std): def __init__(self,source=[]): std.__init__(self,source) def vs(self,actualtarget=4,tnrange=3): #reports all tns around specified, max distance of range return srVs(self,actualtarget,(actualtarget-tnrange),(actualtarget+tnrange)) def vswide(self,actualtarget=4,maxtarget=12): #wide simply means it reports TNs from 2 to a specified max. return srVs(self,actualtarget,2,maxtarget) def open(self): #unchanged from standard shadowrun open. return srOpen(self) class srVs(std): def __init__(self,source=[],actualtarget=4,mintn=2,maxtn=12): std.__init__(self, source) if actualtarget > 30: actualtarget = 30 if mintn > 30: mintn = 30 if maxtn > 30: maxtn = 30 # In Shadowrun, not target number may be below 2. Any # thing lower is scaled up. if actualtarget < 2: self.target = 2 else: self.target = actualtarget #if the target number is higher than max (Mainly for wide rolls) then increase max to tn if actualtarget > maxtn: maxtn = actualtarget #store minimum for later use as well, also in result printing section. if mintn < 2: self.mintn = 2 else: self.mintn = mintn self.maxtn = maxtn #store for later use in printing results. (Yeah, these comments are now disordered) # Shadowrun was built to use the d6 but in the interests of experimentation I have # made the dieroller generic enough to use any die type self.openended(self[0].sides) def openended(self,num): if num <= 1: self done = 1 #reroll dice if they hit the highest number, until they are greater than the max TN (recursive) for i in range(len(self.data)): if (self.data[i].lastroll() >= num) and (self.data[i] < self.maxtn): self.data[i].extraroll() done = 0 if done: return self else: return self.openended(num) #count successes, by looping through each die, and checking it against the currently set TN def __sum__(self): s = 0 for r in self.data: if r >= self.target: s += 1 return s #a modified sum, but this one takes a target argument, and is there because otherwise it is difficult to loop through #tns counting successes against each one without changing target, which is rather dangerous as the original TN could #easily be lost. def xsum(self,curtarget): s = 0 for r in self.data: if r >= curtarget: s += 1 return s def __str__(self): if len(self.data) > 0: myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] Results: " #cycle through from mintn to maxtn, summing successes for each separate TN for targ in range(self.mintn,self.maxtn+1): if targ == self.target: myStr += "<b>" myStr += "(" + str(self.xsum(targ)) + " vs " + str(targ) + ") " if targ == self.target: myStr += "</b>" else: myStr = "[] = (0)" return myStr class srOpen(std): def __init__(self,source=[]): std.__init__(self,source) self.openended(self[0].sides) def openended(self,num): if num <= 1: self done = 1 for i in range(len(self.data)): if self.data[i].lastroll() == num: self.data[i].extraroll() done = 0 if done: return self else: return self.openended(num) def __sum__(self): s = 0 for r in self.data: if r > s: s = r return s def __str__(self): if len(self.data) > 0: myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) self.takeHighest(1) myStr += "] for a result of (" + str(self.__sum__().__int__()) + ")" else: myStr = "[] = (0)" return myStr