Mercurial > traipse_dev
view upmana/mercurial/templater.py @ 217:c719a07cd28d beta
Traipse Beta 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Daily-01: Again forgot the version number
Files affect in last update:
Currently selected branch: beta
Author: sirebral
Files Modified (in update):
orpg/chat/commands.py
orpg/gametree/gametree.py
orpg/gametree/nodehandlers/containers.py
orpg/gametree/nodehandlers/minilib.py
orpg/pluginhandler.py
plugins/xxhiddendice.py
plugins/xxsimpleinit.py
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:44:05 -0500 |
parents | dcf4fbe09b70 |
children |
line wrap: on
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# templater.py - template expansion for output # # Copyright 2005, 2006 Matt Mackall <mpm@selenic.com> # # This software may be used and distributed according to the terms of the # GNU General Public License version 2, incorporated herein by reference. from i18n import _ import re, sys, os import util, config, templatefilters path = ['templates', '../templates'] stringify = templatefilters.stringify def parsestring(s, quoted=True): '''parse a string using simple c-like syntax. string must be in quotes if quoted is True.''' if quoted: if len(s) < 2 or s[0] != s[-1]: raise SyntaxError(_('unmatched quotes')) return s[1:-1].decode('string_escape') return s.decode('string_escape') class engine(object): '''template expansion engine. template expansion works like this. a map file contains key=value pairs. if value is quoted, it is treated as string. otherwise, it is treated as name of template file. templater is asked to expand a key in map. it looks up key, and looks for strings like this: {foo}. it expands {foo} by looking up foo in map, and substituting it. expansion is recursive: it stops when there is no more {foo} to replace. expansion also allows formatting and filtering. format uses key to expand each item in list. syntax is {key%format}. filter uses function to transform value. syntax is {key|filter1|filter2|...}.''' template_re = re.compile(r'{([\w\|%]+)}|#([\w\|%]+)#') def __init__(self, loader, filters={}, defaults={}): self.loader = loader self.filters = filters self.defaults = defaults self.cache = {} def process(self, t, map): '''Perform expansion. t is name of map element to expand. map contains added elements for use during expansion. Is a generator.''' tmpl = self.loader(t) iters = [self._process(tmpl, map)] while iters: try: item = iters[0].next() except StopIteration: iters.pop(0) continue if isinstance(item, str): yield item elif item is None: yield '' elif hasattr(item, '__iter__'): iters.insert(0, iter(item)) else: yield str(item) def _format(self, expr, get, map): key, format = expr.split('%') v = get(key) if not hasattr(v, '__iter__'): raise SyntaxError(_("error expanding '%s%%%s'") % (key, format)) lm = map.copy() for i in v: lm.update(i) yield self.process(format, lm) def _filter(self, expr, get, map): if expr not in self.cache: parts = expr.split('|') val = parts[0] try: filters = [self.filters[f] for f in parts[1:]] except KeyError, i: raise SyntaxError(_("unknown filter '%s'") % i[0]) def apply(get): x = get(val) for f in filters: x = f(x) return x self.cache[expr] = apply return self.cache[expr](get) def _process(self, tmpl, map): '''Render a template. Returns a generator.''' def get(key): v = map.get(key) if v is None: v = self.defaults.get(key, '') if hasattr(v, '__call__'): v = v(**map) return v while tmpl: m = self.template_re.search(tmpl) if not m: yield tmpl break start, end = m.span(0) variants = m.groups() expr = variants[0] or variants[1] if start: yield tmpl[:start] tmpl = tmpl[end:] if '%' in expr: yield self._format(expr, get, map) elif '|' in expr: yield self._filter(expr, get, map) else: yield get(expr) engines = {'default': engine} class templater(object): def __init__(self, mapfile, filters={}, defaults={}, cache={}, minchunk=1024, maxchunk=65536): '''set up template engine. mapfile is name of file to read map definitions from. filters is dict of functions. each transforms a value into another. defaults is dict of default map definitions.''' self.mapfile = mapfile or 'template' self.cache = cache.copy() self.map = {} self.base = (mapfile and os.path.dirname(mapfile)) or '' self.filters = templatefilters.filters.copy() self.filters.update(filters) self.defaults = defaults self.minchunk, self.maxchunk = minchunk, maxchunk self.engines = {} if not mapfile: return if not os.path.exists(mapfile): raise util.Abort(_('style not found: %s') % mapfile) conf = config.config() conf.read(mapfile) for key, val in conf[''].items(): if val[0] in "'\"": try: self.cache[key] = parsestring(val) except SyntaxError, inst: raise SyntaxError('%s: %s' % (conf.source('', key), inst.args[0])) else: val = 'default', val if ':' in val[1]: val = val[1].split(':', 1) self.map[key] = val[0], os.path.join(self.base, val[1]) def __contains__(self, key): return key in self.cache or key in self.map def load(self, t): '''Get the template for the given template name. Use a local cache.''' if not t in self.cache: try: self.cache[t] = open(self.map[t][1]).read() except IOError, inst: raise IOError(inst.args[0], _('template file %s: %s') % (self.map[t][1], inst.args[1])) return self.cache[t] def __call__(self, t, **map): ttype = t in self.map and self.map[t][0] or 'default' proc = self.engines.get(ttype) if proc is None: proc = engines[ttype](self.load, self.filters, self.defaults) self.engines[ttype] = proc stream = proc.process(t, map) if self.minchunk: stream = util.increasingchunks(stream, min=self.minchunk, max=self.maxchunk) return stream def templatepath(name=None): '''return location of template file or directory (if no name). returns None if not found.''' normpaths = [] # executable version (py2exe) doesn't support __file__ if hasattr(sys, 'frozen'): module = sys.executable else: module = __file__ for f in path: if f.startswith('/'): p = f else: fl = f.split('/') p = os.path.join(os.path.dirname(module), *fl) if name: p = os.path.join(p, name) if name and os.path.exists(p): return os.path.normpath(p) elif os.path.isdir(p): normpaths.append(os.path.normpath(p)) return normpaths def stylemap(style, paths=None): """Return path to mapfile for a given style. Searches mapfile in the following locations: 1. templatepath/style/map 2. templatepath/map-style 3. templatepath/map """ if paths is None: paths = templatepath() elif isinstance(paths, str): paths = [paths] locations = style and [os.path.join(style, "map"), "map-" + style] or [] locations.append("map") for path in paths: for location in locations: mapfile = os.path.join(path, location) if os.path.isfile(mapfile): return mapfile raise RuntimeError("No hgweb templates found in %r" % paths)