Mercurial > traipse_dev
view upmana/mercurial/lock.py @ 217:c719a07cd28d beta
Traipse Beta 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Daily-01: Again forgot the version number
Files affect in last update:
Currently selected branch: beta
Author: sirebral
Files Modified (in update):
orpg/chat/commands.py
orpg/gametree/gametree.py
orpg/gametree/nodehandlers/containers.py
orpg/gametree/nodehandlers/minilib.py
orpg/pluginhandler.py
plugins/xxhiddendice.py
plugins/xxsimpleinit.py
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:44:05 -0500 |
parents | dcf4fbe09b70 |
children |
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# lock.py - simple locking scheme for mercurial # # Copyright 2005, 2006 Matt Mackall <mpm@selenic.com> # # This software may be used and distributed according to the terms of the # GNU General Public License version 2, incorporated herein by reference. import util, error import errno, os, socket, time import warnings class lock(object): # lock is symlink on platforms that support it, file on others. # symlink is used because create of directory entry and contents # are atomic even over nfs. # old-style lock: symlink to pid # new-style lock: symlink to hostname:pid _host = None def __init__(self, file, timeout=-1, releasefn=None, desc=None): self.f = file self.held = 0 self.timeout = timeout self.releasefn = releasefn self.desc = desc self.lock() def __del__(self): if self.held: warnings.warn("use lock.release instead of del lock", category=DeprecationWarning, stacklevel=2) # ensure the lock will be removed # even if recursive locking did occur self.held = 1 self.release() def lock(self): timeout = self.timeout while 1: try: self.trylock() return 1 except error.LockHeld, inst: if timeout != 0: time.sleep(1) if timeout > 0: timeout -= 1 continue raise error.LockHeld(errno.ETIMEDOUT, inst.filename, self.desc, inst.locker) def trylock(self): if self.held: self.held += 1 return if lock._host is None: lock._host = socket.gethostname() lockname = '%s:%s' % (lock._host, os.getpid()) while not self.held: try: util.makelock(lockname, self.f) self.held = 1 except (OSError, IOError), why: if why.errno == errno.EEXIST: locker = self.testlock() if locker is not None: raise error.LockHeld(errno.EAGAIN, self.f, self.desc, locker) else: raise error.LockUnavailable(why.errno, why.strerror, why.filename, self.desc) def testlock(self): """return id of locker if lock is valid, else None. If old-style lock, we cannot tell what machine locker is on. with new-style lock, if locker is on this machine, we can see if locker is alive. If locker is on this machine but not alive, we can safely break lock. The lock file is only deleted when None is returned. """ locker = util.readlock(self.f) try: host, pid = locker.split(":", 1) except ValueError: return locker if host != lock._host: return locker try: pid = int(pid) except: return locker if util.testpid(pid): return locker # if locker dead, break lock. must do this with another lock # held, or can race and break valid lock. try: l = lock(self.f + '.break') l.trylock() os.unlink(self.f) l.release() except error.LockError: return locker def release(self): if self.held > 1: self.held -= 1 elif self.held is 1: self.held = 0 if self.releasefn: self.releasefn() try: os.unlink(self.f) except: pass def release(*locks): for lock in locks: if lock is not None: lock.release()