Mercurial > traipse_dev
view plugins/xxfontchng.py @ 217:c719a07cd28d beta
Traipse Beta 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Daily-01: Again forgot the version number
Files affect in last update:
Currently selected branch: beta
Author: sirebral
Files Modified (in update):
orpg/chat/commands.py
orpg/gametree/gametree.py
orpg/gametree/nodehandlers/containers.py
orpg/gametree/nodehandlers/minilib.py
orpg/pluginhandler.py
plugins/xxhiddendice.py
plugins/xxsimpleinit.py
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:44:05 -0500 |
parents | 4385a7d0efd1 |
children |
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import os import orpg.pluginhandler class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Font Tools' self.author = 'mDuo13' self.help = "You can change your font in chat by typing '/myfont *key*'\n" self.help += "where *key* is this plugin's shorthand for a font, like 'c'\n" self.help += "for Courier. You can type /myfont list for the whole list.\n" self.help += "You can use another font by typing '/myfont custom=*name*', where\n" self.help += "*name* is the EXACT name of the font, case-sensitive and all.\n" self.help += "Font resizing is no longer supported by the plugin as it is in\n" self.help += "the official code now. (Try typing '/fontsize *x*' to change your\n" self.help += "font to size *x*.)" #define any variables here, but always define them as ''. you will set thier values and proper type in plugin_enabled self.fontstring = '' self.fontlist = {} def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts #You can add new /commands like self.plugin_addcommand('/myfont', self.on_myfont, '[list|custom (fontname)|fontname] - This lets you change the font type for your messages, but leaves other peoples alone') #Argument 1 is the command it self #Argument 2 is the function to be called when you issue the command #Argument 3 is the help text for the command self.fontstring = self.plugindb.GetString("xxfontchng", "fontstring", "") self.fontlist = {"a" : "<font>", "arial" : "<font>", "c" : "<font face='Courier New, Courier, monospace'>", "courier" : "<font face='Courier New, Courier, monospace'>", "t" : "<font face='Times New Roman, Times, serif'>", "times" : "<font face='Times New Roman, Times, serif'>", "tempus" : "<font face='Tempus Sans ITC'>", "westminster" : "<font face='Westminster' size=+1>", "mistral" : "<font face='Mistral' size=+2>", "lucida sans" : "<font face='Lucida Sans'>", "lucida handwriting" : "<font face='Lucida Handwriting'>", "western" : "<font face='Rockwell'>", "rockwell" : "<font face='Rockwell'>"} def plugin_disabled(self): self.plugin_removecmd('/myfont') def on_myfont(self, cmdargs): args = cmdargs.split(None,1) if len(args) == 0 or args[0] == 'list': the_list = '' for entry in self.fontlist.keys(): the_list += '<br />' + self.fontlist[entry] + entry + '</font>' the_list += '<br />custom *anyfont*' self.chat.InfoPost(the_list) elif args[0] == 'custom': self.fontstring = '<font face="' + args[1] + '">' elif self.fontlist.has_key(args[0]): self.fontstring = self.fontlist[args[0]] self.chat.InfoPost("Your font now looks " + self.fontstring + "like this.</font>") self.plugindb.SetString("xxfontchng", "fontstring", self.fontstring) else: self.chat.InfoPost("Invalid font name. Type /myfont list for a list of font names, or use custom preceding the font name") def pre_parse(self, text): #This is called just before a message is parsed by openrpg cmdsearch = text.split(None,1) if len(cmdsearch) == 0: return text cmd = cmdsearch[0].lower() start = len(cmd) end = len(text) cmdargs = text[start:end] if cmd == "/whisper" or cmd == "/w": text = cmd + ' ' + cmdargs[:cmdargs.find("=")+1] + self.fontstring + cmdargs + '</font>' elif cmd == "/me" or cmd == "/he" or cmd == "/she": text = cmd + ' ' + self.fontstring + cmdargs + '</font>' elif cmd[0] != '/': text = self.fontstring + text + '</font>' return text def send_msg(self, text, send): if self.fontstring.find("<font") > -1: text = self.fontstring + text + '</font>' return text, send