view orpg/templates/nodes/4e_char_sheet.xml @ 217:c719a07cd28d beta

Traipse Beta 'OpenRPG' {100430-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Daily-01: Again forgot the version number Files affect in last update: Currently selected branch: beta Author: sirebral Files Modified (in update): orpg/chat/commands.py orpg/gametree/gametree.py orpg/gametree/nodehandlers/containers.py orpg/gametree/nodehandlers/minilib.py orpg/pluginhandler.py plugins/xxhiddendice.py plugins/xxsimpleinit.py
author sirebral
date Fri, 30 Apr 2010 05:44:05 -0500
parents 15488fe94f52
children 9611ba80cf99
line wrap: on
line source

<nodehandler class="tabber_handler" frame="808,494,166,146" icon="tabber" map="" module="containers" name="4e PC Sheet" version="1.0"><nodehandler class="tabber_handler" frame="400,400,399,89" icon="tabber" map="4e PC Sheet-WIP" module="containers" name="Using the 4e PC Sheet" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="Introduction" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This node is designed to be as generic as possible. It should contain the core basics for users to fill out with game information that is specific to their character.

The node is also designed to be organized with speed of use in mind. Since the majority of nodes are inside Tabbers you can easily use the top node and find all of your data inside. In fact, that is how I am writing this.

The node is divided into four main tabbers, a grid, and a form. The four tabbers hold your Utilies, Combat information, Inventory, and any easy to grab Rollers that you want to create.

Quick and Dirty:
Referencing Nodes: The node is designed to use the Gametree referncing system a lot. You can refernce your level, your tier, your ability mod, your weapon die .. all with a quick trip through the EZ Tree referncing system.  Don't worry if you move your node either.

Roller: This is if you want a simple window which contains all of your rollers. Go into design mode, choose the tab you want, press add, give the roller a label (optional), and then with the Reference button choose the node you want.

Utilities: Here is a quick and dirty guide. If you want to add a new power, create a new Text node with the powers features and add it to the Level Tabber in the Utility of your choice.

Combat: This contains grids so you can reference your weapon dice, armor bonuses, feat bonuses .. and they too can use references so if you change a number the software does the math.

Inventory: You guess it.  It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="Rollers" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">Inside the Rollers tab you will find 5 lists. You can use these lists to add new references to nodes.  The Rollers tab is also a Tabber node itself, so you can just double click the Rollers node to get all of your rollers in one window.  You can also edit all of your rollers in one window when you enter into the Design mode of the Rollers tabber.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="General" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This form contains a some text nodes that hold basic information about your character. In some Powers the Level and Tier are used to calculate bonuses. You can reference those nodes to make the math easier</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="Abilities" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">The Abilities Grid contains the 6 abilities all set at values of 8. The third column is the math calculation for the modifier. You can reference that grid column to assist in your math calculations.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="Combat" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">The Combat Tabber contains a number of Grid nodes to assist in your combat calculations. Some grids contain a grid cell called Total.

To Hit: The To Hit Bonus. This Grid contains a cell called Total. You can add new rows to the grid when you are granted bonuses and then add those references to the total. 

The default contains a reference to the Str Mod.

Weapons: This is a simple grid that contains a Weapon Name and a Weapon Die. With this grid you can add a reference such as [2!#Combat::Weapons::(2,3)#!] to roll your weapon damage twice

AC Bonus: This Grid contains a cell called Total. You can add new rows to the grid when you are granted bonuses and then add those references to the total. 

Feats: Some feats add bonusus to hit or damage.  When these bonuses are calculated you can add them here and the math easier for you.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="Utilities" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This Tabber contains a Tabber for At Will, Encounter and Daily.  Each tabber contains a node for levels 0 and 1.  You can add new tabbers when you reach higher levels.

Inside the 0 Level tabber for each Utility there is a text node that contains a an attack roll and a damage roll. 

** I went with this format so users could create their Utility nodes and share with others. The nodes can contain Role Play information as well as attack and damage rolls. Also, the nodes can be completely genric, referencing the Name Text node and still look specific **</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet-WIP::Using the 4e PC Sheet" module="forms" name="Inventory" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">It's just a node to hold your Inventory

This bears repeating:
It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="568,400,446,121" icon="tabber" map="4e PC Sheet-WIP" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,541,107" icon="gear" map="4e PC Sheet-WIP::Rollers" module="forms" name="Skills" version="1.0">
        <list raw_mode="1" send_button="1" type="2">
          <option caption="Climb" selected="0" value="0">Climb [1d20+5+!#Abilities::(1,3)#!+(!#General::Level#!/2)]</option>
          <option caption="Hide" selected="0" value="0">Hide [1d20+5+!#Abilities::(2,3)#!+(!#General::Level#!/2)]</option>
          <option caption="Spot" selected="1" value="0">Spot [1d20+5+!#Abilities::(4,3)#!+(!#General::Level#!/2)]</option>
        </list>
      </nodehandler>
      <nodehandler class="listbox_handler" frame="400,400,466,138" icon="gear" map="4e PC Sheet-WIP::Rollers" module="forms" name="Attacks" version="1.0">
  <list raw_mode="1" send_button="1" type="1">
    <option caption="Sword Attack" selected="0" value="">&lt;b&gt;Attack&lt;/b&gt; !#Combat::Weapons::(2,1)#! [1d20+!#Combat::To Hit::(2,2)#!] &lt;b&gt;Damage:&lt;/b&gt; [1!#Combat::Weapons::(2,2)#!+!#Abilities::(1,3)#!]</option>
    <option caption="Mace Attack" selected="1" value="">&lt;b&gt;Attack&lt;/b&gt; !#Combat::Weapons::(3,1)#! [1d20+!#Combat::To Hit::(2,2)#!] &lt;b&gt;Damage:&lt;/b&gt; [1!#Combat::Weapons::(3,2)#!+!#Abilities::(1,3)#!]</option>
    <option caption="Uncreated" selected="0" value="">Option Text III</option>
  </list>
</nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="4e PC Sheet-WIP::Rollers" module="containers" name="Powers" version="1.0">
    <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet-WIP::Rollers::Powers" module="forms" name="At Wills" version="1.0">
  <list raw_mode="1" send_button="1" type="3">
    <option caption="At Will Power" selected="1" value="0">!#Utilities::At Will::0::At Will#!</option></list>
</nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet-WIP::Rollers::Powers" module="forms" name="Encounters" version="1.0">
  <list raw_mode="1" send_button="1" type="3">
    <option caption="Encounter" selected="1" value="0">!#Utilities::Encounter::0::Encounter#!</option></list>
</nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="4e PC Sheet-WIP::Rollers::Powers" module="forms" name="Dailys" version="1.0">
  <list raw_mode="1" send_button="1" type="3">
    <option caption="Daily" selected="1" value="0">!#Utilities::Daily::0::Daily#!</option></list>
</nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet-WIP" module="forms" name="General" version="1.0" width="400">
  <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet-WIP::General" module="forms" name="Name" version="1.0">
  <text multiline="0" raw_mode="1" send_button="0">text</text>
</nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet-WIP::General" module="forms" name="Player" version="1.0">
  <text multiline="0" send_button="0">text</text>
</nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet-WIP::General" module="forms" name="Race" version="1.0">
  <text multiline="0" send_button="0">text</text>
</nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet-WIP::General" module="forms" name="Class" version="1.0">
  <text multiline="0" send_button="0">text</text>
</nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet-WIP::General" module="forms" name="Level" version="1.0">
  <text multiline="0" raw_mode="1" send_button="0">1</text>
</nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet-WIP::General" module="forms" name="Tier" version="1.0">
  <text multiline="0" raw_mode="1" send_button="0">1</text>
</nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet-WIP" module="containers" name="Combat" version="1.0"><nodehandler class="rpg_grid_handler" frame="400,400,269,110" icon="grid" map="4e PC Sheet-WIP::Combat" module="rpg_grid" name="Weapons" version="1.0">
  <grid autosize="1" border="1">
    <row version="1.0">
      <cell>Weapon</cell>
      <cell>Damage</cell>
    </row>
    <row version="1.0">
      <cell>Sword</cell>
      <cell>d6</cell>
    </row>
  <row version="1.0"><cell>Mace</cell><cell>d8</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
  <macros>
    <macro name="" />
  </macros>
</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet-WIP::Combat" module="rpg_grid" name="To Hit" version="1.0">
  <grid autosize="1" border="1">
    <row version="1.0">
      <cell>Armor</cell>
      <cell size="360">Bonus</cell>
    </row>
    <row version="1.0">
      <cell>Total</cell>
      <cell>!!To Hit::(3,2)!! + !!To Hit::(4,2)!!</cell>
    </row>
  <row version="1.0"><cell>BAB</cell><cell>15</cell></row><row version="1.0"><cell>Str Mod</cell><cell>!#Abilities::(1,3)#!</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
  <macros>
    <macro name="" />
  </macros>
</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet-WIP::Combat" module="rpg_grid" name="AC Bonus" version="1.0">
  <grid autosize="1" border="1">
    <row version="1.0">
      <cell>Armor</cell>
      <cell size="225">Bonus</cell>
    </row>
    <row version="1.0">
      <cell>Total</cell>
      <cell>!!AC Bonus::(3,2)!!+!!AC Bonus::(4,2)!!</cell>
    </row>
  <row version="1.0"><cell>Armor</cell><cell>!!Armor::(2,2)!!</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
  <macros>
    <macro name="" />
  </macros>
</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet-WIP::Combat" module="rpg_grid" name="Armor" version="1.0">
  <grid autosize="1" border="1">
    <row version="1.0">
      <cell>Armor</cell>
      <cell size="183">Bonus</cell>
    </row>
    <row version="1.0">
      <cell>Total</cell>
      <cell>!!Armor::(3,2)!!</cell>
    </row>
  <row version="1.0"><cell>Base</cell><cell>10</cell></row><row version="1.0"><cell>Armor</cell><cell /></row><row version="1.0"><cell>Shield</cell><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
  <macros>
    <macro name="" />
  </macros>
</nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet-WIP::Combat" module="rpg_grid" name="Feats" version="1.0">
  <grid autosize="1" border="1">
    <row version="1.0">
      <cell>Armor</cell>
      <cell>Bonus</cell>
    <cell>Descripton</cell></row>
    <row version="1.0">
      <cell>Total</cell>
      <cell>!!Feats::(3,2)!!</cell>
    <cell /></row>
  <row version="1.0"><cell>Feat</cell><cell>0</cell><cell /></row><row version="1.0"><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /></row></grid>
  <macros>
    <macro name="" />
  </macros>
</nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,488,115" icon="grid" map="4e PC Sheet-WIP" module="rpg_grid" name="Abilities" version="1.0">
        <grid autosize="1" border="1">
          <row version="1.0">
            <cell>Str</cell>
            <cell>12</cell>
          <cell size="197">(!!Abilities::(1,2)!!-10)/2</cell></row>
          <row version="1.0">
            <cell>Dex</cell>
            <cell>8</cell>
          <cell>(!!Abilities::(2,2)!!-10)/2</cell></row>
          <row version="1.0">
            <cell>Con</cell>
            <cell>14</cell>
          <cell>(!!Abilities::(3,2)!!-10)/2</cell></row>
          <row version="1.0">
            <cell>Int</cell>
            <cell>18</cell>
          <cell>(!!Abilities::(4,2)!!-10)/2</cell></row>
          <row version="1.0">
            <cell>Wis</cell>
            <cell>8</cell>
          <cell>(!!Abilities::(5,2)!!-10)/2</cell></row>
          <row version="1.0">
            <cell>Cha</cell>
            <cell>8</cell>
          <cell>(!!Abilities::(6,2)!!-10)/2</cell></row>
        </grid>
        <macros>
          <macro name="" />
        </macros>
      </nodehandler><nodehandler class="tabber_handler" frame="400,400,407,67" icon="tabber" map="4e PC Sheet-WIP" module="containers" name="Utilities" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities" module="containers" name="At Will" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities::At Will" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet-WIP::Utilities::At Will::0" module="forms" name="At Will" version="1.0">
  <text multiline="1" raw_mode="1" send_button="1">/me uses an At Will
&lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!] 
&lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities::At Will" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities" module="containers" name="Encounter" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities::Encounter" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet-WIP::Utilities::Encounter::0" module="forms" name="Encounter" version="1.0">
  <text multiline="1" raw_mode="1" send_button="1">/me uses an Encounter
&lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!] 
&lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities::Encounter" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet-WIP::Utilities" module="containers" name="Daily" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities::Daily" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet-WIP::Utilities::Daily::0" module="forms" name="Daily" version="1.0">
  <text multiline="1" raw_mode="1" send_button="1">/me uses an Daily
&lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!] 
&lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
</nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet-WIP::Utilities::Daily" module="containers" name="1" version="1.0" /></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet-WIP" module="containers" name="Inventory" version="1.0"><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet-WIP::Inventory" module="containers" name="Back pack" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet-WIP::Inventory::Back pack" module="forms" name="Slot 1" version="1.0">
  <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
</nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet-WIP::Inventory::Back pack" module="forms" name="Slot 2" version="1.0">
  <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
</nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet-WIP::Inventory" module="containers" name="Belt" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet-WIP::Inventory::Belt" module="forms" name="Slot 1" version="1.0">
  <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
</nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet-WIP::Inventory::Belt" module="forms" name="Slot 2" version="1.0">
  <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
</nodehandler></nodehandler></nodehandler></nodehandler>