Mercurial > traipse_dev
view orpg/mapper/background.py @ 217:c719a07cd28d beta
Traipse Beta 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Daily-01: Again forgot the version number
Files affect in last update:
Currently selected branch: beta
Author: sirebral
Files Modified (in update):
orpg/chat/commands.py
orpg/gametree/gametree.py
orpg/gametree/nodehandlers/containers.py
orpg/gametree/nodehandlers/minilib.py
orpg/pluginhandler.py
plugins/xxhiddendice.py
plugins/xxsimpleinit.py
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:44:05 -0500 |
parents | 13054be69834 |
children | 9230a33defd9 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: background.py # Author: Chris Davis # Maintainer: # Version: # $Id: background.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: This file contains some of the basic definitions for the chat # utilities in the orpg project. # __version__ = "$Id: background.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from base import * import thread, urllib, os.path, time, mimetypes from orpg.orpgCore import component from orpg.tools.orpg_log import logger from orpg.tools.orpg_settings import settings from xml.etree.ElementTree import fromstring ##----------------------------- ## background layer ##----------------------------- BG_NONE = 0 BG_TEXTURE = 1 BG_IMAGE = 2 BG_COLOR = 3 class layer_back_ground(layer_base): def __init__(self, canvas): self.canvas = canvas self.log = component.get('log') layer_base.__init__(self) self.canvas = canvas self.r_h = RGBHex() self.clear() def error_loading_image(self, image): msg = "Unable to load image:" + `image` dlg = wx.MessageDialog(self.canvas,msg,'File not Found',wx.ICON_EXCLAMATION) dlg.ShowModal() dlg.Destroy() def clear(self): self.type = BG_NONE self.bg_bmp = None self.bg_color = None self.img_path = None self.local = False self.localPath = '' self.localTime = -1 self.isUpdated = True def get_type(self): return self.type def get_img_path(self): if self.img_path: return self.img_path else: return "" def get_color(self): hexcolor = "#FFFFFF" if self.bg_color: (red,green,blue) = self.bg_color.Get() hexcolor = self.r_h.hexstring(red, green, blue) return hexcolor def set_texture(self, path): self.isUpdated = True self.type = BG_TEXTURE if self.img_path != path: try: self.bg_bmp = ImageHandler.load(path, "texture", 0).ConvertToBitmap() if self.bg_bmp == None: logger.general("Invalid image type!") raise Exception, "Invalid image type!" except: self.error_loading_image(path) self.img_path = path def set_image(self, path, scale): self.isUpdated = True self.type = BG_IMAGE if self.img_path != path: self.bg_bmp = ImageHandler.load(path, "background", 0).ConvertToBitmap() try: if self.bg_bmp == None: logger.general("Invalid image type!") raise Exception, "Invalid image type!" except: self.error_loading_image(path) self.img_path = path return (self.bg_bmp.GetWidth(),self.bg_bmp.GetHeight()) def set_color(self, color): self.isUpdated = True self.type = BG_COLOR (r,g,b) = color.Get() self.bg_color = cmpColour(r,g,b) self.canvas.SetBackgroundColour(self.bg_color) def layerDraw(self, dc, scale, topleft, size): if self.bg_bmp == None or not self.bg_bmp.Ok() or ((self.type != BG_TEXTURE) and (self.type != BG_IMAGE)): return False dc2 = wx.MemoryDC() dc2.SelectObject(self.bg_bmp) topLeft = [int(topleft[0]/scale), int(topleft[1]/scale)] topRight = [int((topleft[0]+size[0]+1)/scale)+1, int((topleft[1]+size[1]+1)/scale)+1] if (topRight[0] > self.canvas.size[0]): topRight[0] = self.canvas.size[0] if (topRight[1] > self.canvas.size[1]): topRight[1] = self.canvas.size[1] bmpW = self.bg_bmp.GetWidth() bmpH = self.bg_bmp.GetHeight() if self.type == BG_TEXTURE: x = (topLeft[0]/bmpW)*bmpW y1 = int(topLeft[1]/bmpH)*bmpH if x < topLeft[0]: posx = topLeft[0] cl = topLeft[0]-x else: cl = 0 posx = x while x < topRight[0]: if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0] else: cr = 0 y = int(topLeft[1]/bmpH)*bmpH if y < topLeft[1]: posy = topLeft[1] ct = topLeft[1]-y else: ct = 0 posy = y while y < topRight[1]: if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1] else: cb = 0 newW = bmpW-cr-cl newH = bmpH-cb-ct if newW < 0: newW = 0 if newH < 0: newH = 0 dc.DrawBitmap(self.bg_bmp, posx, posy) dc.Blit(posx, posy, newW, newH, dc2, cl, ct) ct = 0 y = y+bmpH posy = y cl = 0 x = x+bmpW posx = x elif self.type == BG_IMAGE: x = 0 y = 0 if x < topLeft[0]: posx = topLeft[0] cl = topLeft[0]-x else: cl = 0 posx = x if y < topLeft[1]: posy = topLeft[1] ct = topLeft[1]-y else: ct = 0 posy = y if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0] else: cr = 0 if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1] else: cb = 0 newW = bmpW-cr-cl newH = bmpH-cb-ct if newW < 0: newW = 0 if newH < 0: newH = 0 dc.DrawBitmap(self.bg_bmp, posx, posy) dc.Blit(posx, posy, newW, newH, dc2, cl, ct) dc2.SelectObject(wx.NullBitmap) del dc2 return True def layerToXML(self, action="update"): xml_str = "<bg" if self.bg_color != None: (red,green,blue) = self.bg_color.Get() hexcolor = self.r_h.hexstring(red, green, blue) xml_str += ' color="' + hexcolor + '"' if self.img_path != None: xml_str += ' path="' + urllib.quote(self.img_path).replace('%3A', ':') + '"' if self.type != None: xml_str += ' type="' + str(self.type) + '"' if self.local and self.img_path != None: xml_str += ' local="True"' xml_str += ' localPath="' + urllib.quote(self.localPath).replace('%3A', ':') + '"' xml_str += ' localTime="' + str(self.localTime) + '"' xml_str += "/>" logger.debug(xml_str) if (action == "update" and self.isUpdated) or action == "new": self.isUpdated = False return xml_str else: return '' def layerTakeDOM(self, xml_dom): type = BG_COLOR color = xml_dom.getAttribute("color") logger.debug("color=" + color) path = urllib.unquote(xml_dom.getAttribute("path")) logger.debug("path=" + path) # Begin ted's map changes if xml_dom.hasAttribute("color"): r,g,b = self.r_h.rgb_tuple(xml_dom.getAttribute("color")) self.set_color(cmpColour(r,g,b)) # End ted's map changes if xml_dom.hasAttribute("type"): type = int(xml_dom.getAttribute("type")) logger.debug("type=" + str(type)) if type == BG_TEXTURE: if path != "": self.set_texture(path) elif type == BG_IMAGE: if path != "": self.set_image(path, 1) elif type == BG_NONE: self.clear() if xml_dom.hasAttribute('local') and xml_dom.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(xml_dom.getAttribute('localPath'))): self.localPath = urllib.unquote(xml_dom.getAttribute('localPath')) self.local = True self.localTime = int(xml_dom.getAttribute('localTime')) if self.localTime-time.time() <= 144000: file = open(self.localPath, "rb") imgdata = file.read() file.close() filename = os.path.split(self.localPath) (imgtype,j) = mimetypes.guess_type(filename[1]) postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) thread.start_new_thread(self.upload, (postdata, self.localPath, type)) def upload(self, postdata, filename, type): self.lock.acquire() if type == 'Image' or type == 'Texture': url = settings.get_setting('ImageServerBaseURL') file = urllib.urlopen(url, postdata) recvdata = file.read() file.close() try: xml_dom = fromstring(recvdata) if xml_dom.tag == 'path': path = xml_dom.get('url') path = urllib.unquote(path) if type == 'Image': self.set_image(path, 1) else: self.set_texture(path) self.localPath = filename self.local = True self.localTime = time.time() else: print xml_dom.get('msg') except Exception, e: print e print recvdata self.lock.release()