Mercurial > traipse_dev
view orpg/gametree/nodehandlers/rpg_grid.py @ 217:c719a07cd28d beta
Traipse Beta 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Daily-01: Again forgot the version number
Files affect in last update:
Currently selected branch: beta
Author: sirebral
Files Modified (in update):
orpg/chat/commands.py
orpg/gametree/gametree.py
orpg/gametree/nodehandlers/containers.py
orpg/gametree/nodehandlers/minilib.py
orpg/pluginhandler.py
plugins/xxhiddendice.py
plugins/xxsimpleinit.py
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:44:05 -0500 |
parents | 13054be69834 |
children | 3bbfd84619c0 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: rpg_grid.py # Author: Chris Davis # Maintainer: # Version: # $Id: rpg_grid.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: The file contains code for the grid nodehanlers # __version__ = "$Id: rpg_grid.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" from core import * from forms import * from orpg.tools.orpg_log import debug from orpg.tools.InterParse import Parse class rpg_grid_handler(node_handler): """ Node handler for rpg grid tool <nodehandler module='rpg_grid' class='rpg_grid_handler' name='sample'> <grid border='' autosize='1' > <row> <cell size='?'></cell> <cell></cell> </row> <row> <cell></cell> <cell></cell> </row> </grid> <macros> <macro name=''/> </macros> </nodehandler> """ def __init__(self,xml,tree_node): node_handler.__init__(self,xml,tree_node) self.grid = self.xml.find('grid') if self.grid.get("border") == "": self.grid.set("border","1") if self.grid.get("autosize") == "": self.grid.set("autosize","1") self.macros = self.xml.find('macros') self.myeditor = None self.refresh_rows() def refresh_die_macros(self): pass def refresh_rows(self): self.rows = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) for row in self.grid.findall('row'): first_cell = row.find('cell') name = first_cell.text if name == None or name == '': name = "Row" new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) handler = grid_row_handler(row,new_tree_node,self) tree.SetPyData(new_tree_node,handler) def tohtml(self): border = self.grid.get("border") name = self.xml.get('name') rows = self.grid.findall('row') colspan = str(len(rows[0].findall('cell'))) html_str = "<table border=\""+border+"\" align=center><tr bgcolor=\""+TH_BG+"\" ><th colspan="+colspan+">"+name+"</th></tr>" for r in rows: cells = r.findall('cell') html_str += "<tr>" for c in cells: html_str += "<td >" text = c.text if text == None or text == '': text = '<br />' s = Parse.ParseLogic(text, self.xml) s = Parse.Normalize(s) try: text = str(eval(s)) except: text = s html_str += text + "</td>" html_str += "</tr>" html_str += "</table>" return html_str def get_design_panel(self,parent): return rpg_grid_edit_panel(parent, self) def get_use_panel(self,parent): return rpg_grid_panel(parent, self) def get_size_constraint(self): return 1 def is_autosized(self): return self.grid.get("autosize") def set_autosize(self,autosize=1): self.grid.set("autosize",str(autosize)) class grid_row_handler(node_handler): """ Node Handler grid row. """ def __init__(self,xml,tree_node,parent): node_handler.__init__(self,xml,tree_node) self.drag = False def on_drop(self,evt): pass def can_clone(self): return 0; def tohtml(self): cells = self.xml.findall('cell') html_str = "<table border=1 align=center><tr >" for c in cells: # should loop over rows first, then cells html_str += "<td >" text = c.text if text == '' or text is None: text = '<br />' html_str += text + "</td>" html_str += "</tr>" html_str += "</table>" return html_str def get_value(self): cells = self.xml.findall('cell') if len(cells) == 2: return getText(cells[1]) else: return None def set_value(self, new_value): cells = self.xml.findall('cell') if len(cells) == 2: cells[1].text = new_value class MyCellEditor(wx.grid.PyGridCellEditor): """ This is a sample GridCellEditor that shows you how to make your own custom grid editors. All the methods that can be overridden are show here. The ones that must be overridden are marked with "*Must Override*" in the docstring. Notice that in order to call the base class version of these special methods we use the method name preceded by "base_". This is because these methods are "virtual" in C++ so if we try to call wxGridCellEditor.Create for example, then when the wxPython extension module tries to call ptr->Create(...) then it actually calls the derived class version which looks up the method in this class and calls it, causing a recursion loop. If you don't understand any of this, don't worry, just call the "base_" version instead. ---------------------------------------------------------------------------- This class is copied from the wxPython examples directory and was written by Robin Dunn. I have pasted it directly in and removed all references to "log" -- Andrew """ def __init__(self): wx.grid.PyGridCellEditor.__init__(self) def Create(self, parent, id, evtHandler): """ Called to create the control, which must derive from wxControl. *Must Override* """ self._tc = wx.TextCtrl(parent, id, "", style=wx.TE_PROCESS_ENTER | wx.TE_PROCESS_TAB) self._tc.SetInsertionPoint(0) self.SetControl(self._tc) if evtHandler: self._tc.PushEventHandler(evtHandler) def SetSize(self, rect): """ Called to position/size the edit control within the cell rectangle. If you don't fill the cell (the rect) then be sure to override PaintBackground and do something meaningful there. """ self._tc.SetDimensions(rect.x+1, rect.y+1, rect.width+2, rect.height+2) def BeginEdit(self, row, col, grid): """ Fetch the value from the table and prepare the edit control to begin editing. Set the focus to the edit control. *Must Override* """ #self.startValue = grid.GetTable().GetValue(row, col) self.startValue = grid.get_value(row, col) self._tc.SetValue(self.startValue) self._tc.SetInsertionPointEnd() self._tc.SetFocus() # For this example, select the text self._tc.SetSelection(0, self._tc.GetLastPosition()) def EndEdit(self, row, col, grid): """ Complete the editing of the current cell. Returns True if the value has changed. If necessary, the control may be destroyed. *Must Override* """ changed = False val = self._tc.GetValue() if val != self.startValue: changed = True grid.GetTable().SetValue(row, col, val) # update the table self.startValue = '' self._tc.SetValue('') return changed def Reset(self): """ Reset the value in the control back to its starting value. *Must Override* """ self._tc.SetValue(self.startValue) self._tc.SetInsertionPointEnd() def IsAcceptedKey(self, evt): """ Return True to allow the given key to start editing: the base class version only checks that the event has no modifiers. F2 is special and will always start the editor. """ return (not (evt.ControlDown() or evt.AltDown()) and evt.GetKeyCode() != wx.WXK_SHIFT) def StartingKey(self, evt): """ If the editor is enabled by pressing keys on the grid, this will be called to let the editor do something about that first key if desired. """ key = evt.GetKeyCode() ch = None if key in [wx.WXK_NUMPAD0, wx.WXK_NUMPAD1, wx.WXK_NUMPAD2, wx.WXK_NUMPAD3, wx.WXK_NUMPAD4, wx.WXK_NUMPAD5, wx.WXK_NUMPAD6, wx.WXK_NUMPAD7, wx.WXK_NUMPAD8, wx.WXK_NUMPAD9]: ch = ch = chr(ord('0') + key - wx.WXK_NUMPAD0) elif key < 256 and key >= 0 and chr(key) in string.printable: ch = chr(key) if not evt.ShiftDown(): ch = string.lower(ch) if ch is not None: self._tc.AppendText(ch) else: evt.Skip() def Destroy(self): """final cleanup""" self.base_Destroy() def Clone(self): """ Create a new object which is the copy of this one *Must Override* """ return MyCellEditor() class rpg_grid(wx.grid.Grid): """grid for attacks""" def __init__(self, parent, handler, mode): wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.parent = parent self.handler = handler self.mode = mode self.RegisterDataType(wx.grid.GRID_VALUE_STRING, wx.grid.GridCellStringRenderer(),MyCellEditor()) self.rows = handler.grid.findall('row') rows = len(self.rows) cols = len(self.rows[0].findall('cell')) self.CreateGrid(rows,cols) self.SetRowLabelSize(0) self.SetColLabelSize(0) self.set_col_widths() for i in range(0,len(self.rows)): self.refresh_row(i) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.Bind(wx.grid.EVT_GRID_COL_SIZE, self.on_col_size) self.Bind(wx.grid.EVT_GRID_CELL_LEFT_DCLICK, self.on_leftdclick) def on_leftdclick(self,evt): if self.CanEnableCellControl(): self.EnableCellEditControl() def on_col_size(self, evt): col = evt.GetRowOrCol() cells = self.rows[0].findall('cell') size = self.GetColSize(col) cells[col].set('size',str(size)) evt.Skip() def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) cells = self.rows[row].findall('cell') cells[col].text = value if col == 0: self.handler.refresh_rows() for i in range(0,len(self.rows)): self.refresh_row(i) def set_col_widths(self): cells = self.rows[0].findall('cell') for i in range(0,len(cells)): try: size = int(cells[i].get('size')) self.SetColSize(i,size) except: continue def refresh_row(self, rowi): cells = self.rows[rowi].findall('cell') for i in range(0,len(cells)): text = cells[i].text if text == None or text == '': text = '' cells[i].text = text if self.mode == 0: s = Parse.ParseLogic(text, self.handler.xml) try: text = str(eval(s)) except: text = s self.SetCellValue(rowi,i,text) def add_row(self,evt=None): cols = self.GetNumberCols() row = Element('row') for i in range(0,cols): cell = Element('cell') cell.text = '' row.append(cell) self.handler.grid.append(row) self.AppendRows(1) self.rows = self.handler.grid.findall('row') self.handler.refresh_rows() def add_col(self,evt=None): for r in self.rows: cell = Element('cell') cell.text = '' r.append(cell) self.AppendCols(1) self.set_col_widths() def del_row(self,evt=None): num = self.GetNumberRows() if num == 1: return self.handler.grid.remove(self.handler.grid[num-1])# always remove last row -- nasty self.DeleteRows(num-1,1) self.rows = self.handler.grid.findall('row') self.handler.refresh_rows() def del_col(self,evt=None): num = self.GetNumberCols() if num == 1: return for r in self.rows: cells = r.findall('cell') r.remove(r[num-1]) # always remove the last column -- nasty self.DeleteCols(num-1,1) self.set_col_widths() def get_value(self, row, col): cells = self.rows[row].findall('cell') return cells[col].text G_TITLE = wx.NewId() GRID_BOR = wx.NewId() class rpg_grid_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler self.grid = rpg_grid(self, handler, mode=0) label = handler.xml.get('name') self.main_sizer = wx.BoxSizer(wx.VERTICAL) self.main_sizer.Add(wx.StaticText(self, -1, label+": "), 0, wx.EXPAND) self.main_sizer.Add(self.grid,1,wx.EXPAND) self.SetSizer(self.main_sizer) self.SetAutoLayout(True) self.Fit() parent.SetSize(self.GetBestSize()) G_AUTO_SIZE = wx.NewId() G_ADD_ROW = wx.NewId() G_ADD_COL = wx.NewId() G_DEL_ROW = wx.NewId() G_DEL_COL = wx.NewId() G_BUT_REF = wx.NewId() class rpg_grid_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler self.parent = parent self.grid = rpg_grid(self,handler, mode=1) self.main_sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Grid"), wx.VERTICAL) self.title = wx.TextCtrl(self, G_TITLE, handler.xml.get('name')) radio_b = wx.RadioBox(self, GRID_BOR, "Border (HTML)", choices=["no","yes"]) border = handler.grid.get("border") radio_b.SetSelection(int(border)) self.auto_size = wx.CheckBox(self, G_AUTO_SIZE, "Auto Size") if handler.is_autosized() == '1': self.auto_size.SetValue(True) else: self.auto_size.SetValue(False) sizer = wx.BoxSizer(wx.HORIZONTAL) sizer.Add(wx.Button(self, G_ADD_ROW, "Add Row"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, G_DEL_ROW, "Remove Row"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, G_ADD_COL, "Add Column"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, G_DEL_COL, "Remove Column"), 1, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(wx.Button(self, G_BUT_REF, "Reference"), 1) self.main_sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) self.main_sizer.Add(self.title, 0, wx.EXPAND) self.main_sizer.Add(radio_b, 0, 0) self.main_sizer.Add(self.auto_size, 0, 0) self.main_sizer.Add(self.grid,1,wx.EXPAND) self.main_sizer.Add(sizer,0,wx.EXPAND) self.SetSizer(self.main_sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_TEXT, self.on_text, id=G_TITLE) self.Bind(wx.EVT_BUTTON, self.grid.add_row, id=G_ADD_ROW) self.Bind(wx.EVT_BUTTON, self.grid.del_row, id=G_DEL_ROW) self.Bind(wx.EVT_BUTTON, self.grid.add_col, id=G_ADD_COL) self.Bind(wx.EVT_BUTTON, self.grid.del_col, id=G_DEL_COL) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GRID_BOR) self.Bind(wx.EVT_CHECKBOX, self.on_auto_size, id=G_AUTO_SIZE) self.Bind(wx.EVT_BUTTON, self.on_reference, id=G_BUT_REF) self.parent.Bind(wx.EVT_CLOSE, self.tree_failsafe) ## EZ_Tree Core TaS - Prof.Ebral ## def on_reference(self, evt, car=None): self.do_tree = wx.Frame(self, -1, 'EZ Tree') self.ez_tree = orpg.gametree.gametree self.temp_wnd = self.ez_tree.game_tree(self.do_tree, self.ez_tree.EZ_REF) self.temp_wnd.Bind(wx.EVT_LEFT_DCLICK, self.on_ldclick) ## Remove for Alpha ## component.get('tree_fs').save_tree(settings.get("gametree")) self.temp_wnd.load_tree(settings.get("gametree")) self.do_tree.Show() def tree_failsafe(self, evt): self.parent.Destroy() component.add('tree', component.get('tree_fs')) ## Backup def get_grid_ref(self, obj, complete): self.temp_wnd.Freeze() self.grid_ref = complete self.mini_grid = wx.Frame(self, -1, 'EZ Tree Mini Grid') self.temp_grid = obj.get_use_panel(self.mini_grid) self.temp_grid.grid.Bind(wx.grid.EVT_GRID_CELL_LEFT_DCLICK, self.on_grid_ldclick) self.mini_grid.Show() def on_grid_ldclick(self, evt): complete = self.grid_ref row = str(evt.GetRow()+1) col = str(evt.GetCol()+1) complete = complete[:len(complete)-2] + '::'+'('+row+','+col+')'+complete[len(complete)-2:] col = self.grid.GetGridCursorCol() row = self.grid.GetGridCursorRow() temp_value = self.grid.GetCellValue(row, col) complete = temp_value + complete self.grid.SetCellValue(row, col, complete) cells = self.grid.rows[row].findall('cell') cells[col].text = complete self.mini_grid.Destroy() def on_ldclick(self, evt): self.rename_flag = 0 pt = evt.GetPosition() (item, flag) = self.temp_wnd.HitTest(pt) if item.IsOk(): obj = self.temp_wnd.GetPyData(item) self.temp_wnd.SelectItem(item) start = self.handler.xml.get('map').split('::') end = obj.xml.get('map').split('::') if obj.xml.get('class') not in ['rpg_grid_handler', 'textctrl_handler']: do = 'None' elif end[0] == '' or start[0] != end[0]: do = 'Root' elif start == end: do = 'Child' elif start != end: do = 'Parent' if do == 'Root': complete = "!@" for e in end: if e != '': complete += e +'::' complete = complete + obj.xml.get('name') + '@!' elif do == 'Parent': while start[0] == end[0]: del end[0], start[0] if len(start) == 0 or len(end) == 0: break complete = "!#" for e in end: complete += e +'::' complete = complete + obj.xml.get('name') + '#!' elif do == 'Child': while start[0] == end[0]: del end[0], start[0] if len(start) == 0 or len(end) == 0: break complete = "!!" for e in end: complete += e +'::' complete = complete + obj.xml.get('name') + '!!' if do != 'None': if obj.xml.get('class') == 'rpg_grid_handler': self.get_grid_ref(obj, complete) else: col = self.grid.GetGridCursorCol() row = self.grid.GetGridCursorRow() temp_value = self.grid.GetCellValue(row, col) complete = temp_value + complete self.grid.SetCellValue(row, col, complete) cells = self.grid.rows[row].findall('cell') cells[col].text = complete self.do_tree.Destroy() if do == 'None': wx.MessageBox('Invalid Reference', 'Error') ##### ##### def on_auto_size(self,evt): self.handler.set_autosize(bool2int(evt.Checked())) def on_radio_box(self,evt): id = evt.GetId() index = evt.GetInt() if id == GRID_BOR: self.handler.grid.set("border",str(index)) def on_text(self,evt): txt = self.title.GetValue() if txt != "": self.handler.xml.set('name',txt) self.handler.rename(txt) def refresh_row(self,rowi): cells = self.rows[rowi].findall('cell') for i in range(0,len(cells)): text = cells[i].text #s = component.get('chat').ParseMap(s, self.handler.xml) #try: text = str(eval(s)) #except: text = s if text == None or text == '': text = '' cells[i].text = text self.SetCellValue(rowi,i,text)