Mercurial > traipse_dev
view orpg/gametree/nodehandlers/dnd3e.py @ 217:c719a07cd28d beta
Traipse Beta 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Daily-01: Again forgot the version number
Files affect in last update:
Currently selected branch: beta
Author: sirebral
Files Modified (in update):
orpg/chat/commands.py
orpg/gametree/gametree.py
orpg/gametree/nodehandlers/containers.py
orpg/gametree/nodehandlers/minilib.py
orpg/pluginhandler.py
plugins/xxhiddendice.py
plugins/xxsimpleinit.py
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:44:05 -0500 |
parents | dcae32e219f1 |
children | 3bbfd84619c0 |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: dnd3e.py # Author: Chris Davis & Digitalxero # Maintainer: leadb # Version: # $Id: dnd3e.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: The file contains code for the dnd3e nodehanlers # from core import * from containers import * from string import * #a 1.6003 from inspect import * #a 1.9001 from orpg.dirpath import dir_struct from orpg.tools.orpg_log import debug from xml.etree.ElementTree import parse dnd3e_EXPORT = wx.NewId() ############Global Stuff############## HP_CUR = wx.NewId() HP_MAX = wx.NewId() PP_CUR = wx.NewId() PP_MAX = wx.NewId() PP_FRE = wx.NewId() PP_MFRE = wx.NewId() HOWTO_MAX = wx.NewId() def getRoot (node): # a 1.5002 this whole function is new. root = None target = node while target != None: root = target target = target.hparent return root # if a method runs getRoot for its instance and assigns the # value returned to self.root, you can get to instances X via Y # instance handle via invocation # --------------- --- ----------- # classes via self.root.classes # abilities via self.root.abilities # pp via self.root.pp # general via self.root.general # saves via self.root.saves # attacks via self.root.attacks # ac via self.root.ac # feats via self.root.feats # spells via self.root.spells # divine via self.root.divine # powers via self.root.powers # inventory via self.root.inventory # hp via self.root.hp # skills via self.root.skills #... if other instances are needed and the instance exists uniquely, # add to the instance you need access to in the __init__ section the following: # self.hparent = parent # or handler if a wx instance, also add up chain # self.root = getRoot(self) # self.root.{instance handle} = self # # replace {instance handle} with your designation # then, where you need access to the instance, simply add this to the instance # that needs to reference # self.hparent = getRoot(self) # in the init section, if not already there # self.root = getRoot(self) # also in the init # then to refer to the instance where you need it: # self.root.{instance handle}.{whatever you need} # # replace {instance handle} with your designation # # replace {whatever you need} with the attribute/method u want. def safeGetAttr(node, label, defRetV=None): cna=node.attrib for key in cna: if key == label: return cna[key] return defRetV ########End of My global Stuff######## ########Start of Main Node Handlers####### class dnd3echar_handler(container_handler): """ Node handler for a dnd3e charactor <nodehandler name='?' module='dnd3e' class='dnd3echar_handler2' /> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.Version = "v1.901" #a 1.6000 general documentation, usage. print "dnd3echar_handler - version:", self.Version #m 1.6000 self.hparent = None self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('howtouse','HowTo use this tool',dnd3ehowto,'note') self.new_child_handler('general','GeneralInformation',dnd3egeneral,'gear') self.new_child_handler('inventory','MoneyAndInventory',dnd3einventory,'money') self.new_child_handler('character','ClassesAndStats',dnd3eclassnstats,'knight') self.new_child_handler('snf','SkillsAndFeats',dnd3eskillsnfeats,'book') self.new_child_handler('combat','Combat',dnd3ecombat,'spears') self.new_child_handler('snp','SpellsAndPowers',dnd3esnp,'flask') self.myeditor = None def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) handler = handler_class(node_list[0],new_tree_node,self) tree.SetPyData(new_tree_node,handler) self.child_handlers[tag] = handler def get_design_panel(self,parent): return tabbed_panel(parent,self,1) def get_use_panel(self,parent): return tabbed_panel(parent,self,2) def tohtml(self): html_str = "<table><tr><td colspan=2 >" html_str += self.general.tohtml()+"</td></tr>" html_str += "<tr><td width='50%' valign=top >"+self.abilities.tohtml() html_str += "<P>" + self.saves.tohtml() html_str += "<P>" + self.attacks.tohtml() html_str += "<P>" + self.ac.tohtml() html_str += "<P>" + self.feats.tohtml() html_str += "<P>" + self.spells.tohtml() html_str += "<P>" + self.divine.tohtml() html_str += "<P>" + self.powers.tohtml() html_str += "<P>" + self.inventory.tohtml() +"</td>" html_str += "<td width='50%' valign=top >"+self.classes.tohtml() html_str += "<P>" + self.hp.tohtml() html_str += "<P>" + self.pp.tohtml() html_str += "<P>" + self.skills.tohtml() +"</td>" html_str += "</tr></table>" return html_str def about(self): """html_str = "<img src='" + dir_struct["icon"] html_str += "dnd3e_logo.gif' ><br><b>dnd3e Character Tool " html_str += self.Version+"</b>" html_str += "<br>by Dj Gilcrease<br>digitalxero@gmail.com" return html_str""" text = 'dnd3e Character Tool' + self.Version +'\n' text += 'by Dj Gilcrease digitalxero@gmail.com' return text ########Core Handlers are done now############ ########Onto the Sub Nodes######## ##Primary Sub Node## class outline_panel(wx.Panel): def __init__(self, parent, handler, wnd, txt,): self.parent = parent #a 1.9001 wx.Panel.__init__(self, parent, -1) self.panel = wnd(self,handler) self.sizer = wx.StaticBoxSizer(wx.StaticBox(self,-1,txt), wx.VERTICAL) self.sizer.Add(self.panel, 1, wx.EXPAND) self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() class dnd3e_char_child(node_handler): """ Node Handler for skill. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False self.frame = component.get('frame') self.myeditor = None def on_drop(self,evt): pass def on_rclick(self,evt): pass def on_ldclick(self,evt): return def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) def get_design_panel(self,parent): pass def get_use_panel(self,parent): return self.get_design_panel(parent) def delete(self): pass ###Child Nodes Organized the way they are in the XML for easier viewing#### #m 1.5002 corrected typo. class dnd3ehowto(dnd3e_char_child): #m 1.5002 corrected string below to reflect "how to" """ Node Handler for how to instructions. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent def get_design_panel(self,parent): wnd = howto_panel(parent, self) wnd.title = "How To" return wnd class howto_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) pname = handler.xml.set("name", 'How To') self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, 'How To'), wx.VERTICAL) self.xml = handler.xml n_list = self.xml.getchildren() for n in n_list: self.sizer.Add(wx.StaticText(self, -1, n.text), 1, wx.EXPAND) self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() class dnd3egeneral(dnd3e_char_child): """ Node Handler for general information. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent self.root = getRoot(self) self.root.general = self self.charName = self.get_char_name() def get_design_panel(self,parent): wnd = outline_panel(parent,self,gen_grid,"General Information") wnd.title = "General Info" return wnd def tohtml(self): n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" for n in n_list: html_str += "<B>"+n.tag.capitalize() +":</B> " html_str += n.text + ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def on_name_change(self,name): self.char_hander.rename(name) self.charName = name def get_char_name( self ): node = self.xml.findall( 'name' )[0] return node.text class gen_grid(wx.grid.Grid): """grid for gen info""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'General') self.hparent = handler wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler n_list = handler.xml.getchildren() self.CreateGrid(len(n_list),2) self.SetRowLabelSize(0) self.SetColLabelSize(0) self.n_list = n_list i = 0 for i in range(len(n_list)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) self.n_list[row].text = value if row==0: self.handler.on_name_change(value) def refresh_row(self,rowi): self.SetCellValue(rowi,0,self.n_list[rowi].tag) self.SetReadOnly(rowi,0) self.SetCellValue(rowi,1,self.n_list[rowi].text) self.AutoSizeColumn(1) class dnd3einventory(dnd3e_char_child): """ Node Handler for general information. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent self.root = getRoot(self) self.root.inventory = self def get_design_panel(self,parent): wnd = inventory_pane(parent, self) #outline_panel(parent,self,inventory_grid,"Inventory") wnd.title = "Inventory" return wnd def tohtml(self): n_list = self.xml.getchildren() html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" for n in n_list: html_str += "<B>"+n.tag.capitalize()+":</B> " html_str += n.text + "<br>" html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str class inventory_pane(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, wx.ID_ANY) self.n_list = handler.xml.getchildren() self.autosize = False self.sizer = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Inventory"), wx.VERTICAL) self.lang = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Languages") self.gear = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Gear") self.magic = wx.TextCtrl(self, wx.ID_ANY, "", style=wx.TE_MULTILINE | wx.TE_BESTWRAP, name="Magic") self.grid = wx.grid.Grid(self, wx.ID_ANY, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.grid.CreateGrid(len(self.n_list)-3,2) self.grid.SetRowLabelSize(0) self.grid.SetColLabelSize(0) for i in xrange(len(self.n_list)): self.refresh_row(i) sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(self.grid, 1, wx.EXPAND) sizer1.Add(self.lang, 1, wx.EXPAND) self.sizer.Add(sizer1, 0, wx.EXPAND) sizer2 = wx.BoxSizer(wx.HORIZONTAL) sizer2.Add(self.gear, 1, wx.EXPAND) sizer2.Add(self.magic, 1, wx.EXPAND) self.sizer.Add(sizer2, 1, wx.EXPAND) self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.lang) self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.gear) self.Bind(wx.EVT_TEXT, self.onTextNodeChange, self.magic) self.Bind(wx.grid.EVT_GRID_EDITOR_HIDDEN, self.on_cell_change, self.grid) def fillTextNode(self, name, value): if name == 'Languages': self.lang.SetValue(value) elif name == 'Gear': self.gear.SetValue(value) elif name == 'Magic': self.magic.SetValue(value) def onTextNodeChange(self, event): id = event.GetId() if id == self.gear.GetId(): nodeName = 'Gear' value = self.gear.GetValue() elif id == self.magic.GetId(): nodeName = 'Magic' value = self.magic.GetValue() elif id == self.lang.GetId(): nodeName = 'Languages' value = self.lang.GetValue() for node in self.n_list: if node.tag == nodeName: node.text = value def saveMoney(self, row, col): value = self.grid.GetCellValue(row, col) self.n_list[row].text = value def on_cell_change(self, evt): row = evt.GetRow() col = evt.GetCol() self.grid.AutoSizeColumn(col) wx.CallAfter(self.saveMoney, row, col) def refresh_row(self, row): tagname = self.n_list[row].tag value = self.n_list[row].text if tagname == 'Gear': self.fillTextNode(tagname, value) elif tagname == 'Magic': self.fillTextNode(tagname, value) elif tagname == 'Languages': self.fillTextNode(tagname, value) else: self.grid.SetCellValue(row, 0, tagname) self.grid.SetReadOnly(row, 0) self.grid.SetCellValue(row, 1, value) self.grid.AutoSize() class dnd3eclassnstats(dnd3e_char_child): """ Node handler for a dnd3e charactor <nodehandler name='?' module='dnd3e' class='dnd3echar_handler2' /> """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.hparent = parent dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('abilities','Abilities Scores',dnd3eability,'gear') self.new_child_handler('classes','Classes',dnd3eclasses,'knight') self.new_child_handler('saves','Saves',dnd3esaves,'skull') self.myeditor = None def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) handler = handler_class(node_list[0],new_tree_node,self) tree.SetPyData(new_tree_node,handler) self.child_handlers[tag] = handler def get_design_panel(self,parent): return tabbed_panel(parent,self,1) def get_use_panel(self,parent): print 'here' return tabbed_panel(parent,self,2) class class_char_child(node_handler): """ Node Handler for skill. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False self.frame = component.get('frame') self.myeditor = None def on_drop(self,evt): pass def on_rclick(self,evt): pass def on_ldclick(self,evt): return def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) def get_design_panel(self,parent): pass def get_use_panel(self,parent): return self.get_design_panel(parent) def delete(self): pass class dnd3eability(class_char_child): """ Node Handler for ability. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): class_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent self.root = getRoot(self) self.root.abilities = self self.abilities = {} node_list = self.xml.findall('stat') tree = self.tree icons = tree.icons for n in node_list: name = n.get('abbr') self.abilities[name] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) def on_rclick( self, evt ): item = self.tree.GetSelection() name = self.tree.GetItemText( item ) if not item == self.mytree_node: mod = self.get_mod( name ) if mod >= 0: mod1 = "+" else: mod1 = "" chat = self.chat txt = '%s check: [1d20%s%s]' % ( name, mod1, mod ) chat.ParsePost( txt, True, True ) def get_mod(self,abbr): score = int(self.abilities[abbr].get('base')) mod = (score - 10) / 2 mod = int(mod) return mod def set_score(self,abbr,score): if score >= 0: self.abilities[abbr].set("base",str(score)) def get_design_panel(self,parent): wnd = outline_panel(parent,self,abil_grid,"Abilities") wnd.title = "Abilities (edit)" return wnd def tohtml(self): html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th> <th>Base</th><th>Modifier</th></tr>""" node_list = self.xml.findall('stat') for n in node_list: name = n.get('name') abbr = n.get('abbr') base = n.get('base') mod = str(self.get_mod(abbr)) if int(mod) >= 0: mod1 = "+" else: mod1 = "" html_str = (html_str + "<tr ALIGN='center'><td>"+ name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod)) html_str = html_str + "</table>" return html_str class abil_grid(wx.grid.Grid): """grid for abilities""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'Stats') self.hparent = handler self.root = getRoot(self) wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler stats = handler.xml.findall('stat') self.CreateGrid(len(stats),3) self.SetRowLabelSize(0) col_names = ['Ability','Score','Modifier'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.stats = stats i = 0 for i in range(len(stats)): self.refresh_row(i) self.char_wnd = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) self.stats[row].set('base',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") if self.char_wnd: self.char_wnd.refresh_data() def refresh_row(self,rowi): s = self.stats[rowi] name = s.get('name') abbr = s.get('abbr') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) self.SetCellValue(rowi,1,s.get('base')) self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr))) self.SetReadOnly(rowi,2) self.root.saves.refresh_data() self.root.attacks.refreshMRdata() def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): for r in range(self.GetNumberRows()-1): self.refresh_row(r) class dnd3eclasses(class_char_child): """ Node Handler for classes. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): class_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent self.root = getRoot(self) self.root.classes = self def get_design_panel(self,parent): wnd = outline_panel(parent,self,class_panel,"Classes") wnd.title = "Classes" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>" n_list = self.xml.getchildren() for n in n_list: html_str += n.get('name') + " ("+n.get('level')+"), " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): node_list = self.xml.findall('class') tot = 0 for n in node_list: lvl = n.get('level') tot += int(lvl) type = n.get('name') if attr == "level": return lvl elif attr == "class": return type if attr == "lvl": return tot def get_class_lvl( self, classN ): node_list = self.xml.findall('class') for n in node_list: lvl = n.get('level') type = n.get('name') if classN == type: return lvl class class_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Class') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.grid, 1, wx.EXPAND) sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(wx.Button(self, 10, "Remove Class"), 0, wx.EXPAND) sizer1.Add(wx.Size(10,10)) sizer1.Add(wx.Button(self, 20, "Add Class"), 0, wx.EXPAND) sizer.Add(sizer1, 0, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.xml.getchildren() self.n_list = n_list self.xml = handler.xml self.grid.CreateGrid(len(n_list),2,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Class") self.grid.SetColLabelValue(1,"Level") for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) try: int(value) self.n_list[row].set('level',value) except: self.grid.SetCellValue(row,col,"1") def refresh_row(self,i): n = self.n_list[i] name = n.get('name') level = n.get('level') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tree = parse(dir_struct["dnd3e"]+"dnd3eclasses.xml") xml_dom = tree.getroot() self.temp_dom = xml_dom f_list = self.temp_dom.findall('class') opts = [] for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) class dnd3esaves(class_char_child): """ Node Handler for saves. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): class_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent self.saveGridFrame = [] tree = self.tree icons = self.tree.icons self.root = getRoot(self) self.root.saves = self node_list = self.xml.findall('save') self.saves={} for n in node_list: name = n.get('name') self.saves[name] = n new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) def refresh_data(self): # of the attack chart. # count backwards, maintains context despite "removes" for i in range(len(self.saveGridFrame)-1,-1,-1): x = self.saveGridFrame[i] if x == None: x.refresh_data() else: self.saveGridFrame.remove(x) def get_mod(self,name): save = self.saves[name] stat = save.get('stat') stat_mod = self.root.abilities.get_mod(stat) base = int(save.get('base')) miscmod = int(save.get('miscmod')) magmod = int(save.get('magmod')) total = stat_mod + base + miscmod + magmod return total def on_rclick(self,evt): item = self.tree.GetSelection() name = self.tree.GetItemText(item) if item == self.mytree_node: pass return else: mod = self.get_mod(name) if mod >= 0: mod1 = "+" else: mod1 = "" chat = self.chat txt = '%s save: [1d20%s%s]' % (name, mod1, mod) chat.ParsePost( txt, True, True ) def get_design_panel(self,parent): wnd = outline_panel(parent,self,save_grid,"Saves") wnd.title = "Saves" return wnd def tohtml(self): html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='30%'>Save</th> <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th> <th>Misc</th><th>Total</th></tr>""" node_list = self.xml.findall('save') for n in node_list: name = n.get('name') stat = n.get('stat') base = n.get('base') html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>" stat_mod = self.root.abilities.get_mod(stat) mag = n.get('magmod') misc = n.get('miscmod') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" else: mod1 = "" html_str = html_str + "<td>"+str(stat_mod)+"</td><td>"+mag+"</td>" html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" return html_str #mark6 class save_grid(wx.grid.Grid): """grid for saves""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'Saves') self.hparent = handler self.root = getRoot(self) wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler saves = handler.xml.findall('save') self.CreateGrid(len(saves),7) self.SetRowLabelSize(0) col_names = ['Save','Key','base','Abil','Magic','Misc','Total'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.saves = saves i = 0 for i in range(len(saves)): self.refresh_row(i) climber = parent nameNode = climber.GetClassName() while nameNode != 'wxFrame': climber = climber.parent nameNode = climber.GetClassName() masterFrame=climber masterFrame.refresh_data=self.refresh_data handler.saveGridFrame.append(masterFrame) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) if col == 2: self.saves[row].set('base',value) elif col == 4: self.saves[row].set('magmod',value) elif col == 5: self.saves[row].set('miscmod',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") def refresh_row(self,rowi): s = self.saves[rowi] name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) self.SetCellValue(rowi,2,s.get('base')) self.SetCellValue(rowi,3,str(self.root.abilities.get_mod(stat))) self.SetReadOnly(rowi,3) self.SetCellValue(rowi,4,s.get('magmod')) self.SetCellValue(rowi,5,s.get('miscmod')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,6,mod) self.SetReadOnly(rowi,6) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): for r in range(self.GetNumberRows()): self.refresh_row(r) class dnd3eskillsnfeats(dnd3e_char_child): """ Node handler for a dnd3e charactor <nodehandler name='?' module='dnd3e' class='dnd3echar_handler2' /> """ def __init__(self,xml_dom,tree_node,parent): self.hparent = parent self.root = getRoot(self) node_handler.__init__(self,xml_dom,tree_node) dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('skills','Skills',dnd3eskill,'book') self.new_child_handler('feats','Feats',dnd3efeats,'book') self.myeditor = None def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) handler = handler_class(node_list[0],new_tree_node,self) tree.SetPyData(new_tree_node,handler) self.child_handlers[tag] = handler def get_design_panel(self,parent): return tabbed_panel(parent,self,1) def get_use_panel(self,parent): return tabbed_panel(parent,self,2) class skills_char_child(node_handler): """ Node Handler for skill. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False self.frame = component.get('frame') self.myeditor = None def on_drop(self,evt): pass def on_rclick(self,evt): pass def on_ldclick(self,evt): return def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) def get_design_panel(self,parent): pass def get_use_panel(self,parent): return self.get_design_panel(parent) def delete(self): pass class dnd3eskill(skills_char_child): """ Node Handler for skill. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): self.hparent = parent self.root = getRoot(self) self.root.skills = self skills_char_child.__init__(self,xml_dom,tree_node,parent) tree = self.tree icons = self.tree.icons node_list = self.xml.findall('skill') self.skills={} for n in node_list: name = n.get('name') self.skills[name] = n skill_check = self.skills[name] ranks = int(skill_check.get('rank')) trained = int(skill_check.get('untrained')) if ranks > 0 or trained == 1: new_tree_node = tree.AppendItem(self.mytree_node,name, icons['gear'],icons['gear']) else: continue tree.SetPyData(new_tree_node,self) def refresh_skills(self): #Adding this so when you update the grid the tree will reflect #The change. -mgt tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) node_list = self.xml.findall('skill') self.skills={} for n in node_list: name = n.get('name') self.skills[name] = n skill_check = self.skills[name] ranks = int(skill_check.get('rank')) trained = int(skill_check.get('untrained')) if ranks > 0 or trained == 1: new_tree_node = tree.AppendItem(self.mytree_node,name, icons['gear'],icons['gear']) else: continue tree.SetPyData(new_tree_node,self) def get_mod(self,name): skill = self.skills[name] stat = skill.get('stat') stat_mod = self.root.abilities.get_mod(stat) rank = int(skill.get('rank')) misc = int(skill.get('misc')) total = stat_mod + rank + misc return total def on_rclick(self,evt): item = self.tree.GetSelection() name = self.tree.GetItemText(item) if item == self.mytree_node: return ac = self.root.ac.get_check_pen() skill = self.skills[name] untr = skill.get('untrained') rank = skill.get('rank') if eval('%s == 0' % (untr)): if eval('%s == 0' % (rank)): res = 'You fumble around, accomplishing nothing' txt = '%s Skill Check: %s' % (name, res) chat = self.chat chat.Post(txt,True,True) return armor = '' acCp = '' if ac < 0: armorCheck = int(skill.get('armorcheck')) if armorCheck == 1: acCp=ac armor = '(includes Armor Penalty of %s)' % (acCp) if item == self.mytree_node: dnd3e_char_child.on_ldclick(self,evt) else: mod = self.get_mod(name) if mod >= 0: mod1 = "+" else: mod1 = "" chat = self.chat txt = '%s Skill Check: [1d20%s%s%s] %s' % ( name, mod1, mod, acCp, armor) chat.ParsePost(txt,True,True) def get_design_panel(self,parent): wnd = outline_panel(parent,self,skill_grid,"Skills") wnd.title = "Skills (edit)" return wnd def tohtml(self): html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='30%'>Skill</th><th>Key</th> <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>""" node_list = self.xml.findall('skill') for n in node_list: name = n.get('name') stat = n.get('stat') rank = n.get('rank') untr = n.get('untrained') #Filter unsuable skills out of pretty print -mgt if eval('%s > 0' % (rank)) or eval('%s == 1' % (untr)): if eval('%s >=1' % (rank)): html_str += "<tr ALIGN='center' bgcolor='#CCCCFF'><td>" html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>" elif eval('%s == 1' % (untr)): html_str += "<tr ALIGN='center' bgcolor='#C0FF40'><td>" html_str += name+"</td><td>"+stat+"</td><td>"+rank+"</td>" else: html_str += "<tr ALIGN='center'><td>"+name+"</td><td>" html_str += stat+"</td><td>"+rank+"</td>" else: continue stat_mod = self.root.abilities.get_mod(stat) misc = n.get('misc') mod = str(self.get_mod(name)) if mod >= 0: mod1 = "+" else: mod1 = "" html_str += "<td>"+str(stat_mod)+"</td><td>"+misc #m 1.6009 str() html_str += '</td><td>%s%s</td></tr>' % (mod1, mod) html_str = html_str + "</table>" return html_str class skill_grid(wx.grid.Grid): """ panel for skills """ def __init__(self, parent, handler): self.hparent = handler self.root = getRoot(self) pname = handler.xml.set("name", 'Skills') wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.handler = handler skills = handler.xml.findall('skill') self.CreateGrid(len(skills),6) self.SetRowLabelSize(0) col_names = ['Skill','Key','Rank','Abil','Misc','Total'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) rowi = 0 self.skills = skills for i in range(len(skills)): self.refresh_row(i) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) if col == 2: self.skills[row].set('rank',value) elif col ==4: self.skills[row].set('misc',value) self.refresh_row(row) except: self.SetCellValue(row,col,"0") self.handler.refresh_skills() def refresh_row(self,rowi): s = self.skills[rowi] name = s.get('name') self.SetCellValue(rowi,0,name) self.SetReadOnly(rowi,0) stat = s.get('stat') self.SetCellValue(rowi,1,stat) self.SetReadOnly(rowi,1) self.SetCellValue(rowi,2,s.get('rank')) if self.root.abilities: stat_mod=self.root.abilities.get_mod(stat) else: stat_mod = -6 print "Please advise dnd3e maintainer alert 1.5002 raised" self.SetCellValue(rowi,3,str(stat_mod)) self.SetReadOnly(rowi,3) self.SetCellValue(rowi,4,s.get('misc')) mod = str(self.handler.get_mod(name)) self.SetCellValue(rowi,5,mod) self.SetReadOnly(rowi,5) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+2) self.SetColSize(0,col_w*3) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() def refresh_data(self): for r in range(self.GetNumberRows()): self.refresh_row(r) class dnd3efeats(skills_char_child): """ Node Handler for classes. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): skills_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent self.root = getRoot(self) self.root.feats = self def get_design_panel(self,parent): setTitle="Feats - " + self.root.general.charName wnd = outline_panel(parent,self,feat_panel,setTitle) wnd.title = "Feats" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>" n_list = self.xml.getchildren() for n in n_list: html_str += n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str class feat_panel(wx.Panel): def __init__(self, parent, handler): self.hparent = handler self.root = getRoot(self) pname = handler.xml.set("name", 'Feats') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.grid, 1, wx.EXPAND) sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(wx.Button(self, 10, "Remove Feat"), 0, wx.EXPAND) sizer1.Add(wx.Size(10,10)) sizer1.Add(wx.Button(self, 20, "Add Feat"), 0, wx.EXPAND) sizer.Add(sizer1, 0, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) n_list = handler.xml.getchildren() self.n_list = n_list self.xml = handler.xml self.grid.CreateGrid(len(n_list),3,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"Feat") self.grid.SetColLabelValue(1,"Type") self.grid.SetColLabelValue(2,"Reference") for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def refresh_row(self,i): feat = self.n_list[i] name = feat.get('name') type = feat.get('type') desc = feat.get('desc') self.grid.SetCellValue(i,0,name) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,type) self.grid.SetReadOnly(i,1) self.grid.SetCellValue(i,2,desc) self.grid.SetReadOnly(i,2) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tree = parse(dir_struct["dnd3e"]+"dnd3efeats.xml") temp_dom = tree.getroot() f_list = temp_dom.findall('feat') opts = [] for f in f_list: opts.append(f.get('name') + " - [" + f.get('type') + "] - " + f.get('desc')) dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) class dnd3ecombat(dnd3e_char_child): """ Node handler for a dnd3e charactor <nodehandler name='?' module='dnd3e' class='dnd3echar_handler2' /> """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.hparent = parent self.root = getRoot(self) dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('hp','Hit Points',dnd3ehp,'gear') self.new_child_handler('attacks','Attacks',dnd3eattacks,'spears') self.new_child_handler('ac','Armor',dnd3earmor,'spears') self.myeditor = None def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) handler = handler_class(node_list[0],new_tree_node,self) tree.SetPyData(new_tree_node,handler) self.child_handlers[tag] = handler def get_design_panel(self,parent): return tabbed_panel(parent,self,1) def get_use_panel(self,parent): return tabbed_panel(parent,self,2) class combat_char_child(node_handler): """ Node Handler for combat. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False self.frame = component.get('frame') self.myeditor = None def on_drop(self,evt): pass def on_rclick(self,evt): pass def on_ldclick(self,evt): return def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) def get_design_panel(self,parent): pass def get_use_panel(self,parent): return self.get_design_panel(parent) def delete(self): pass class dnd3ehp(combat_char_child): """ Node Handler for hit points. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): combat_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent self.root = getRoot(self) self.root.hp = self def get_design_panel(self,parent): wnd = outline_panel(parent,self,hp_panel,"Hit Points") wnd.title = "Hit Points" return wnd def on_rclick( self, evt ): chp = self.xml.get('current') mhp = self.xml.get('max') txt = '((HP: %s / %s))' % ( chp, mhp ) self.chat.ParsePost( txt, True, True ) def tohtml(self): html_str = "<table width=100% border=1 >" html_str += "<tr BGCOLOR=#E9E9E9 ><th colspan=4>Hit Points</th></tr>" html_str += "<tr><th>Max:</th>" html_str += "<td>"+self.xml.get('max')+"</td>" html_str += "<th>Current:</th>" html_str += "<td>"+self.xml.get('current')+"</td>" html_str += "</tr></table>" return html_str class hp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.hparent = handler pname = handler.xml.set("name", 'HitPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap self.xml = handler.xml self.sizer.AddMany([ (wx.StaticText(self, -1, "HP Current:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, HP_CUR, self.xml.get('current')), 0, wx.EXPAND), (wx.StaticText(self, -1, "HP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, HP_MAX, self.xml.get('max')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_TEXT, self.on_text, id=HP_MAX) self.Bind(wx.EVT_TEXT, self.on_text, id=HP_CUR) def on_text(self,evt): id = evt.GetId() if id == HP_CUR: self.xml.set('current',evt.GetString()) elif id == HP_MAX: self.xml.set('max',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() self.sizer.SetDimension(0,0,s[0],s[1]) class dnd3eattacks(combat_char_child): """ Node Handler for attacks. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): combat_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent self.root = getRoot(self) self.root.attacks = self self.mrFrame = [] self.updateFootNotes = False self.updateFootNotes = False self.html_str = "<html><body>" self.html_str += ("<br> This character has weapons with no "+ "footnotes. This program will "+ "add footnotes to the weapons which have names that still match "+ "the orginal names. If you have changed the weapon name, you "+ "will see some weapons with a footnote of 'X', you will have "+ "to either delete and re-add the weapon, or research "+ "and add the correct footnotes for the weapon.\n"+ "<br> Please be aware, that only the bow/sling footnote is "+ "being used to affect changes to rolls; implemenation of other "+ "footnotes to automaticly adjust rolls will be completed as "+ "soon as time allows." + "<br><br>Update to character:"+self.root.general.charName+ "<br><br>"+ """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='80%'>Weapon Name</th><th>Added Footnote</th></tr>\n""") self.temp_dom={} node_list = self.xml.findall('melee') self.melee = node_list[0] node_list = self.xml.findall('ranged') self.ranged = node_list[0] self.refresh_weapons() if self.updateFootNotes == True: self.updateFootNotes = False name = self.root.general.charName self.html_str += "</table>" self.html_str += "</body> </html> " masterFrame = self.root.frame title = name+"'s weapons' update to have footnotes" fnFrame = wx.Frame(masterFrame, -1, title) fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) fnFrame.panel.SetPage(self.html_str) fnFrame.Show() def refreshMRdata(self): # of the attack chart. # count backwards, maintains context despite "removes" for i in range(len(self.mrFrame)-1,-1,-1): x = self.mrFrame[i] if x == None: x.refreshMRdata() #a 1.9001 else: self.mrFrame.remove(x) def refresh_weapons(self): self.weapons = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) node_list = self.xml.findall('weapon') for n in node_list: name = n.get('name') fn = safeGetAttr(n,'fn') if fn == None: self.updateFootNotes=True self.updateFootN(n) new_tree_node = tree.AppendItem( self.mytree_node,name,icons['sword'],icons['sword']) tree.SetPyData(new_tree_node,self) self.weapons[name]=n def updateFootN(self,n): if not self.temp_dom: tree = parse(dir_struct["dnd3e"]+"dnd3eweapons.xml") self.temp_dom = tree.getroot() nameF = n.get('name') w_list = self.temp_dom.findall('weapon') found = False for w in w_list: if nameF == w.get('name'): found = True fnN = safeGetAttr(n,'fn') if fnN == None or fnN == 'None': fnW = w.get('fn') self.html_str += ("<tr ALIGN='center'><td>"+nameF+"</td>"+ "<td>"+fnW+"</td></tr>\n") n.set('fn',fnW) break if not found: self.html_str += ("<tr ALIGN='center'><td>"+nameF+" - Custom "+ "Weapon, research "+ "and update manually; setting footnote to indicate custom</td>"+ "<td>"+'X'+"</td></tr>\n") n.set('fn','X') def get_mod(self,type='m'): (base, base2, base3, base4, base5, base6, stat_mod, misc) \ = self.get_attack_data(type) return int(base + misc + int(stat_mod)) def get_attack_data(self,type='m'): if type=='m' or type=='0': stat = 'Str' temp = self.melee else: stat = 'Dex' temp = self.ranged stat_mod = -7 stat_mod = self.root.abilities.get_mod(stat) base = int(temp.get('base')) base2 = int(temp.get('second')) base3 = int(temp.get('third')) base4 = int(temp.get('forth')) base5 = int(temp.get('fifth')) base6 = int(temp.get('sixth')) misc = int(temp.get('misc')) return (base, base2, base3, base4, base5, base6, stat_mod ,misc) def on_rclick(self,evt): item = self.tree.GetSelection() name = self.tree.GetItemText(item) if item == self.mytree_node: return else: mod = int(self.weapons[name].get('mod')) wepMod = mod #a 1.5008 footNotes = safeGetAttr(self.weapons[name],'fn','') cat = self.weapons[name].get('category') #a1.6001 result = split(cat,"-",2) #a 1.6001 if len(result) < 2: #a 1.6021 this if & else print "warning: 1.6002 unable to interpret weapon category" print "format 'type weapon-[Range|Melee]', probably missing" print "the hyphen. Assuming Melee" print "weapon name: ",name tres="Melee" else: tres=result[1] if tres == 'Melee': #a 1.6001 #m 1.6022 use of tres here and... rangeOrMelee = 'm' #a 1.5008 code demote for next comment block elif tres == 'Ranged': #m 1.6001 (was just else) #m 1.6022 here rangeOrMelee = 'r' #a 1.5008 else:#a 1.6001 add this whole else clause. print "warning: 1.6001 unable to interpret weapon category" print "treating weapon as Melee, please correct xml" print "weapon name:",name rangeOrMelee ='m' mod = mod + self.get_mod(rangeOrMelee) #a 1.5008 chat = self.chat dmg = self.weapons[name].get('damage') #a 1.6003 start code fix instance a result = split(dmg,"/",2) dmg = result[0] monkLvl = self.root.classes.get_class_lvl('Monk') # a 1.5002 if dmg == "Monk Med": if monkLvl == None: #a 1.5009 txt = 'Attempting to use monk attack, but has no monk ' txt += 'levels, please choose a different attack.' chat.ParsePost( txt, True, True ) #a 1.5009 return #a 1.5009 else: #a 1.5009 lvl=int(monkLvl) if lvl <= 3: dmg = "1d6" elif lvl <= 7: dmg = "1d8" elif lvl <= 11: dmg = "1d10" elif lvl <= 15: dmg = "2d6" elif lvl <= 19: dmg = "2d8" elif lvl <= 20: dmg = "2d10" if dmg == "Monk Small": if monkLvl == None: txt = 'Attempting to use monk attack, but has no monk ' txt += 'levels, please choose a different attack.' chat.ParsePost( txt, True, True ) return else: lvl=int(monkLvl) if lvl <= 3: dmg = "1d4" elif lvl <= 7: dmg = "1d6" elif lvl <= 11: dmg = "1d8" elif lvl <= 15: dmg = "1d10" elif lvl <= 20: dmg = "2d6" flu = '' str_mod = self.root.abilities.get_mod('Str') #a 1.5007,11,12,13 if rangeOrMelee == 'r': #a 1.5008 if find(footNotes,'b') > -1: if str_mod >= 0: str_mod = 0 else: str_mod = 0 mod2 = "" if str_mod >= 0: mod2 = "+" aStrengthMod = mod2 + str(str_mod) #a 1.5008 applicable strength mod if find(name ,"Flurry of Blows") > -1: #a 1.6012 flu = '-2' (base, base2, base3, base4, base5, base6, stat_mod, misc)\ = self.get_attack_data(rangeOrMelee) #a 1.5008 self.sendRoll(base ,stat_mod,misc,wepMod,name,flu,dmg, aStrengthMod,'',True,rollAnyWay=True) if flu != '': self.sendRoll(base ,stat_mod,misc,wepMod,name,flu,dmg, aStrengthMod) #a 1.6021 self.sendRoll(base2,stat_mod,misc,wepMod,name,flu,dmg,aStrengthMod) self.sendRoll(base3,stat_mod,misc,wepMod,name,flu,dmg,aStrengthMod) self.sendRoll(base4,stat_mod,misc,wepMod,name,flu,dmg,aStrengthMod) self.sendRoll(base5,stat_mod,misc,wepMod,name,flu,dmg,aStrengthMod) self.sendRoll(base6,stat_mod,misc,wepMod,name,flu,dmg,aStrengthMod) def sendRoll(self,base,stat_mod,misc,wepMod,name,flu,dmg,aStrengthMod, spacer="",pname=False,rollAnyWay=False): if base != 0 or rollAnyWay: base = base + int(stat_mod) + misc + wepMod #m 1.5008 if base >= 0: mod1 = "+" else: mod1 = "" txt = '%s ' % (spacer) txt += '%s Attack Roll: <b>[1d20%s%s%s]</b>' % (name, mod1, base, flu) txt += ' ===> Damage: <b>[%s%s]</b>' % (dmg, aStrengthMod) self.chat.ParsePost( txt, True, True ) def get_design_panel(self,parent): wnd = outline_panel(parent,self,attack_panel,"Attacks") wnd.title = "Attacks" return wnd def tohtml(self): melee = self.get_attack_data('m') ranged = self.get_attack_data('r') html_str = ("""<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >"""+ "<th>Attack</th><th>Total</th><th >Base</th>"+ "<th>Abil</th><th>Misc</th></tr>") html_str += "<tr ALIGN='center' ><th >Melee:</th>" html_str += "<td>"+str(melee[0]+melee[1]+melee[2])+"</td>" html_str += "<td>"+str(melee[0])+"</td>" html_str += "<td>"+str(melee[1])+"</td>" html_str += "<td>"+str(melee[2])+"</td></tr>" html_str += "<tr ALIGN='center' ><th >Ranged:</th>" html_str += "<td>"+str(ranged[0]+ranged[1]+ranged[2])+"</td>" html_str += "<td>"+str(ranged[0])+"</td>" html_str += "<td>"+str(ranged[1])+"</td>" html_str += "<td>"+str(ranged[2])+"</td></tr></table>" n_list = self.xml.findall('weapon') for n in n_list: mod = n.get('mod') if mod >= 0: mod1 = "+" else: mod1 = "" ran = n.get('range') total = str(int(mod) + self.get_mod(ran)) html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > <th colspan=2>Weapon</th> <th>Attack</th><th >Damage</th><th>Critical</th></tr>""" html_str += "<tr ALIGN='center' ><td colspan=2>" html_str += n.get('name')+"</td><td>"+total+"</td>" html_str += "<td>"+n.get('damage')+"</td><td>" html_str += n.get('critical')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 ><th>Range</th><th>Weight</th> <th>Type</th><th>Size</th><th>Misc Mod</th></tr>""" html_str += "<tr ALIGN='center'><td>"+ran+"</td><td>" html_str += n.get('weight')+"</td>" html_str += "<td>"+n.get('type')+"</td><td>" html_str += n.get('size')+"</td>" html_str += '<td>%s%s</td></tr>' % (mod1, mod) html_str += """<tr><th BGCOLOR=#E9E9E9 colspan=2>Footnotes:</th>""" html_str += "<th colspan=3>"+safeGetAttr(n,'fn','')+"</th></tr>" html_str += '</table>' return html_str class attack_grid(wx.grid.Grid): """grid for attacks""" def __init__(self, parent, handler): pname = handler.xml.set("name", 'Melee') self.hparent = handler wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.root = getRoot(self) #a 1.9001 self.parent = parent self.handler = handler self.rows = (self.handler.melee,self.handler.ranged) self.CreateGrid(2,10) self.SetRowLabelSize(0) col_names = ['Type','base','base 2','base 3','base 4','base 5', 'base 6','abil','misc','Total'] for i in range(len(col_names)): self.SetColLabelValue(i,col_names[i]) self.SetCellValue(0,0,"Melee") self.SetCellValue(1,0,"Ranged") self.refresh_data() self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) climber = parent nameNode = climber.GetClassName() while nameNode != 'wxFrame': climber = climber.parent nameNode = climber.GetClassName() masterFrame=climber masterFrame.refreshMRdata=self.refresh_data handler.mrFrame.append(masterFrame) def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.GetCellValue(row,col) try: int(value) if col==1: self.rows[row].set('base',value) elif col==2: self.rows[row].set('second',value) elif col==3: self.rows[row].set('third',value) elif col==4: self.rows[row].set('forth',value) elif col==5: self.rows[row].set('fifth',value) elif col==6: self.rows[row].set('sixth',value) elif col==8: self.rows[row].set('misc',value) self.parent.refresh_data() except: self.SetCellValue(row,col,"0") def refresh_data(self): melee = self.handler.get_attack_data('m') ranged = self.handler.get_attack_data('r') tmelee = int(melee[0]) + int(melee[6]) + int(melee[7]) tranged = int(ranged[0]) + int(ranged[6]) + int(ranged[7]) for i in range(0,8): #a 1.5005 self.SetCellValue(0,i+1,str(melee[i])) self.SetCellValue(1,i+1,str(ranged[i])) self.SetCellValue(0,9,str(tmelee)) self.SetCellValue(1,9,str(tranged)) self.SetReadOnly(0,0) self.SetReadOnly(1,0) self.SetReadOnly(0,7) self.SetReadOnly(1,7) self.SetReadOnly(0,9) self.SetReadOnly(1,9) def on_size(self,evt): (w,h) = self.GetClientSizeTuple() cols = self.GetNumberCols() col_w = w/(cols+1) self.SetColSize(0,col_w*2) for i in range(1,cols): self.SetColSize(i,col_w) evt.Skip() self.Refresh() class weapon_panel(wx.Panel): def __init__(self, parent, handler): self.hparent = handler self.root = getRoot(self) pname = handler.xml.set("name", 'Weapons') wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.grid, 1, wx.EXPAND) sizer2 = wx.BoxSizer(wx.HORIZONTAL) sizer2.Add(wx.Button(self, 10, "Remove Weapon"), 0, wx.EXPAND) sizer2.Add(wx.Size(10,10)) sizer2.Add(wx.Button(self, 20, "Add Weapon"), 0, wx.EXPAND) sizer.Add(sizer2, 0, wx.EXPAND) sizer.Add(wx.StaticText(self, -1, "Right click a weapon's footnote to see what the footnotes mean."),0, wx.EXPAND)#a 1.5012 self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() self.sizer2 = sizer2 self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.grid.Bind(wx.grid.EVT_GRID_CELL_RIGHT_CLICK, self.on_gridRclick)#a 1.5012 n_list = handler.xml.findall('weapon') self.n_list = n_list self.xml = handler.xml self.handler = handler self.colAttr = ['name','damage','mod','critical','type','weight', 'range','size','Total','fn', 'comment'] col_names = ['Name','Damage','To hit\nmod','Critical','Type','Weight', 'Range','Size','Total','Foot\nnotes','Comment'] gridColCount=len(col_names) self.grid.CreateGrid(len(n_list),gridColCount,1) self.grid.SetRowLabelSize(0) for i in range(gridColCount): self.grid.SetColLabelValue(i,col_names[i]) self.refresh_data() self.temp_dom = None #mark4 #a 1.5012 add entire method. def on_gridRclick(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 9 and value != 'None': n = self.n_list[row] name = n.get('name') handler = self.hparent # A handler is a node, and nodes have a reference to # the master frame masterFrame = handler.frame title = name+"'s Special Weapon Characteristics" fnFrame = wx.Frame(masterFrame, -1, title) fnFrame.panel = wx.html.HtmlWindow(fnFrame,-1) if not self.temp_dom: tree = parse(dir_struct["dnd3e"]+"dnd3eweapons.xml") xml_dom = tree.getroot() self.temp_dom = xml_dom f_list = self.temp_dom.findall('f') # the footnotes n = self.n_list[row] name = n.get('name') footnotes = n.get('fn') html_str = "<html><body>" html_str += """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 > <th width='10%'>Note</th><th>Description</th></tr>\n""" if footnotes == "": html_str += "<tr ALIGN='center'><td></td>" html_str += " <td>This weapon has no footnotes</td></tr>" for i in range(len(footnotes)): aNote=footnotes[i] found=False for f in f_list: if f.get('mark') == aNote: found=True text=f.get('txt') html_str += ("<tr ALIGN='center'><td>"+aNote+"</td>"+ "<td>"+text+"</td></tr>\n") if not found: html_str += ("<tr ALIGN='center'><td>"+aNote+"</td>"+ "<td>is not a recognized footnote</td></tr>\n") html_str += "</table>" html_str += "</body> </html> " fnFrame.panel.SetPage(html_str) fnFrame.Show() return pass def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 2 and not int(value): # special case for mod, demoted value = "0" #a 5.012 demoted self.n_list[row].set('mod',value) # a 5.012 demoted if not (col == 9 and value == "None" and self.n_list[row].get('fn') == "None" ): #a 5.012 special case for footnotes self.n_list[row].set(self.colAttr[col],value)#a 5.012 def refresh_row(self,i): n = self.n_list[i] fn = n.get('fn') name = n.get('name') mod = n.get('mod') ran = n.get('range') total = str(int(mod) + self.handler.get_mod(ran)) self.grid.SetCellValue(i,0,name) self.grid.SetCellValue(i,1,n.get('damage')) self.grid.SetCellValue(i,2,mod) self.grid.SetCellValue(i,3,n.get('critical')) self.grid.SetCellValue(i,4,n.get('type')) self.grid.SetCellValue(i,5,n.get('weight')) self.grid.SetCellValue(i,6,ran) self.grid.SetCellValue(i,7,n.get('size') ) self.grid.SetCellValue(i,8,total) self.grid.SetCellValue(i,9,safeGetAttr(n,'fn','None')) #a 1.5012 self.grid.SetCellValue(i,10,safeGetAttr(n,'comment','')) #a 1.5012 self.grid.SetReadOnly(i,8) def on_remove(self,evt): #o 1.6011 correcting wrongful deletion rows = self.grid.GetNumberRows() for i in range(rows-1,-1,-1): #a 1.6011 or you lose context if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) self.n_list = self.xml.findall('weapon') self.handler.refresh_weapons() def on_add(self,evt): if not self.temp_dom: tree = parse(dir_struct["dnd3e"]+"dnd3eweapons.xml") xml_dom = tree.getroot() self.temp_dom = xml_dom f_list = self.temp_dom.findall('weapon') opts = [] for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.n_list = self.xml.findall('weapon') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_weapons() dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-40) self.sizer.SetDimension(0,s[1]-40,s[0],25) self.sizer2.SetDimension(0,s[1]-15,s[0],15) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols+1) self.grid.SetColSize(0,col_w*2) for i in range(1,cols): self.grid.SetColSize(i,col_w) def refresh_data(self): for i in range(len(self.n_list)): self.refresh_row(i) class attack_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Melee') self.parent = parent #a 1.9001 wx.Panel.__init__(self, parent, -1) self.a_grid = attack_grid(self, handler) self.w_panel = weapon_panel(self, handler) self.sizer = wx.BoxSizer(wx.VERTICAL) self.sizer.Add(self.a_grid, 1, wx.EXPAND) self.sizer.Add(self.w_panel, 2, wx.EXPAND) self.Bind(wx.EVT_SIZE, self.on_size) def on_size(self,event): s = self.GetClientSizeTuple() self.sizer.SetDimension(0,0,s[0],s[1]) def refresh_data(self): self.w_panel.refresh_data() self.a_grid.refresh_data() class dnd3earmor(combat_char_child): """ Node Handler for ac. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): combat_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent self.root = getRoot(self) self.root.ac = self def get_spell_failure(self): return self.get_total('spellfailure') def get_total_weight(self): return self.get_total('weight') def get_check_pen(self): return self.get_total('checkpenalty') def get_armor_class(self): ac_total = 10 ac_total += self.get_total('bonus') dex_mod = self.root.abilities.get_mod('Dex') max_dex = self.get_max_dex() if dex_mod < max_dex: ac_total += dex_mod else: ac_total += max_dex return ac_total def get_max_dex(self): armor_list = self.xml.findall('armor') dex = 10 for a in armor_list: temp = int(a.get("maxdex")) if temp < dex: dex = temp return dex def get_total(self,attr): armor_list = self.xml.findall('armor') total = 0 for a in armor_list: total += int(a.get(attr)) return total def get_design_panel(self,parent): wnd = outline_panel(parent,self,ac_panel,"Armor") wnd.title = "Armor" return wnd def on_rclick( self, evt ): ac = self.get_armor_class() fac = (int(ac)-(self.root.abilities.get_mod('Dex'))) txt = '((AC: %s Normal, %s Flatfoot))' % ( ac, fac ) #a 1.5002 self.chat.ParsePost( txt, True, True ) def tohtml(self): html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > <th>AC</th><th>Check Penalty</th><th >Spell Failure</th> <th>Max Dex</th><th>Total Weight</th></tr>""" html_str += "<tr ALIGN='center' >" html_str += "<td>"+str(self.get_armor_class())+"</td>" html_str += "<td>"+str(self.get_check_pen())+"</td>" html_str += "<td>"+str(self.get_spell_failure())+"</td>" html_str += "<td>"+str(self.get_max_dex())+"</td>" html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>" n_list = self.xml.getchildren() for n in n_list: html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 > <th colspan=3>Armor</th><th>Type</th><th >Bonus</th></tr>""" html_str += "<tr ALIGN='center' >" html_str += "<td colspan=3>"+n.get('name')+"</td>" html_str += "<td>"+n.get('type')+"</td>" html_str += "<td>"+n.get('bonus')+"</td></tr>" html_str += """<tr BGCOLOR=#E9E9E9 >""" html_str += "<th>Check Penalty</th><th>Spell Failure</th>" html_str += "<th>Max Dex</th><th>Speed</th><th>Weight</th></tr>" html_str += "<tr ALIGN='center'>" html_str += "<td>"+n.get('checkpenalty')+"</td>" html_str += "<td>"+n.get('spellfailure')+"</td>" html_str += "<td>"+n.get('maxdex')+"</td>" html_str += "<td>"+n.get('speed')+"</td>" html_str += "<td>"+n.get('weight')+"</td></tr></table>" return html_str class ac_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Armor') self.hparent = handler wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.grid, 1, wx.EXPAND) sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(wx.Button(self, 10, "Remove Armor"), 1, wx.EXPAND) sizer1.Add(wx.Size(10,10)) sizer1.Add(wx.Button(self, 20, "Add Armor"), 1, wx.EXPAND) sizer.Add(sizer1, 0, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) self.xml = handler.xml n_list = handler.xml.getchildren() self.n_list = n_list col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type'] self.grid.CreateGrid(len(n_list),len(col_names),1) self.grid.SetRowLabelSize(0) for i in range(len(col_names)): self.grid.SetColLabelValue(i,col_names[i]) self.atts =['name','bonus','maxdex','checkpenalty', 'spellfailure','weight','speed','type'] for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col >= 1 and col <= 5: try: int(value) self.n_list[row].set(self.atts[col],value) except: self.grid.SetCellValue(row,col,"0") else: self.n_list[row].set(self.atts[col],value) def refresh_row(self,i): n = self.n_list[i] for y in range(len(self.atts)): self.grid.SetCellValue(i,y,n.get(self.atts[y])) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tree = parse(dir_struct["dnd3e"]+"dnd3earmor.xml") xml_dom = tree.getroot() self.temp_dom = xml_dom f_list = self.temp_dom.findall('armor') opts = [] for f in f_list: opts.append(f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.refresh_row(self.grid.GetNumberRows()-1) dlg.Destroy() def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols+2) self.grid.SetColSize(0,col_w*3) for i in range(1,cols): self.grid.SetColSize(i,col_w) class dnd3esnp(dnd3e_char_child): """ Node Handler for power points. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) dnd3e_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent self.frame = component.get('frame') self.child_handlers = {} self.new_child_handler('spells','Spells',dnd3espells,'book') self.new_child_handler('divine','Divine Spells',dnd3edivine,'book') self.new_child_handler('powers','Powers',dnd3epowers,'book') self.new_child_handler('pp','Power Points',dnd3epp,'gear') self.myeditor = None def new_child_handler(self,tag,text,handler_class,icon='gear'): node_list = self.xml.findall(tag) tree = self.tree i = self.tree.icons[icon] new_tree_node = tree.AppendItem(self.mytree_node,text,i,i) handler = handler_class(node_list[0],new_tree_node,self) tree.SetPyData(new_tree_node,handler) self.child_handlers[tag] = handler def get_design_panel(self,parent): return tabbed_panel(parent,self,1) def get_use_panel(self,parent): return tabbed_panel(parent,self,2) class snp_char_child(node_handler): """ Node Handler for skill. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): node_handler.__init__(self,xml_dom,tree_node) self.char_hander = parent self.drag = False self.frame = component.get('frame') self.myeditor = None def on_drop(self,evt): pass def on_rclick(self,evt): pass def on_ldclick(self,evt): return def on_html(self,evt): html_str = self.tohtml() wnd = http_html_window(self.frame.note,-1) wnd.title = self.xml.get('name') self.frame.add_panel(wnd) wnd.SetPage(html_str) def get_design_panel(self,parent): pass def get_use_panel(self,parent): return self.get_design_panel(parent) def delete(self): pass class dnd3espells(snp_char_child): """ Node Handler for classes. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): snp_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 self.root.spells = self #a 1.6009 node_list = self.xml.findall( 'spell' ) self.spells = {} tree = self.tree icons = self.tree.icons for n in node_list: name = n.get('name') self.spells[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) def on_rclick( self, evt ): item = self.tree.GetSelection() name = self.tree.GetItemText( item ) if item == self.mytree_node: dnd3e_char_child.on_ldclick( self, evt ) else: level = self.spells[ name ].get( 'level' ) descr = self.spells[ name ].get( 'desc' ) use = self.spells[ name ].get( 'used' ) memrz = self.spells[ name ].get( 'memrz' ) use += '+1' charNameL=self.root.general.charName #a 1.5002 left = eval( '%s - ( %s )' % ( memrz, use ) ) if left < 0: txt = '%s Tried to cast %s but has used all of them for today,' txt +='"Please rest so I can cast more."' % ( charNameL, name ) #a 1.5002 self.chat.ParsePost( txt, True, False ) else: txt = '%s casts %s ( level %s, "%s" )' % ( charNameL, name, level, descr )#a f 1.5002 self.chat.ParsePost( txt, True, False ) s = '' if left != 1: s = 's' txt = '%s can cast %s %d more time%s' % ( charNameL, name, left, s ) #a 1.5002 self.chat.ParsePost( txt, False, False ) self.spells[ name ].set( 'used', `eval( use )` ) def refresh_spells(self): self.spells = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) node_list = self.xml.findall('spell') for n in node_list: name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) self.spells[name]=n def get_design_panel(self,parent): wnd = outline_panel(parent,self,spells_panel,"Spells") wnd.title = "Spells" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Arcane Spells</th></tr><tr><td><br>" n_list = self.xml.getchildren() for n in n_list: html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): return self.char_hander.get_char_lvl(attr) class spells_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Arcane Spells') self.hparent = handler #a 1.5002 allow ability to run up tree. wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.handler = handler sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.grid, 1, wx.EXPAND) sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND) sizer1.Add(wx.Size(10,10)) sizer1.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND) sizer1.Add(wx.Size(10,10)) sizer1.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND) sizer.Add(sizer1, 0, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.xml.getchildren() self.n_list = n_list self.xml = handler.xml self.grid.CreateGrid(len(n_list),4,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"No.") self.grid.SetColLabelValue(1,"Lvl") self.grid.SetColLabelValue(2,"Spell") self.grid.SetColLabelValue(3,"Desc") for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: self.n_list[row].set('memrz',value) def refresh_row(self,i): spell = self.n_list[i] memrz = spell.get('memrz') name = spell.get('name') type = spell.get('desc') level = spell.get('level') self.grid.SetCellValue(i,0,memrz) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) self.grid.SetCellValue(i,3,type) self.grid.SetReadOnly(i,3) self.grid.SetCellValue(i,1,level) self.grid.SetReadOnly(i,1) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tree = parse(dir_struct["dnd3e"]+"dnd3espells.xml") xml_dom = tree.getroot() self.temp_dom = xml_dom f_list = self.temp_dom.findall('spell') opts = [] #lvl = int(dnd3e_char_child.get_char_lvl('level')) #castlvl = eval('%s/2' % (lvl)) for f in f_list: spelllvl = f.get('level') opts.append("(" + f.get('level') + ")" + f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.n_list = self.xml.findall('spell') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_spells() dlg.Destroy() def on_refresh_spells( self, evt ): f_list = self.xml.findall('spell') for spell in f_list: spell.set( 'used', '0' ) def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) self.grid.SetColSize(0,w * 0.10) self.grid.SetColSize(1,w * 0.10) self.grid.SetColSize(2,w * 0.30) self.grid.SetColSize(3,w * 0.50) def refresh_data(self): for i in range(len(self.n_list)): self.refresh_row(i) class dnd3edivine(snp_char_child): """ Node Handler for classes. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): snp_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 self.root.divine = self #a 1.6009 node_list = self.xml.findall( 'gift' ) self.spells = {} tree = self.tree icons = self.tree.icons for n in node_list: name = n.get('name') self.spells[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['flask'], icons['flask'] ) tree.SetPyData( new_tree_node, self ) def on_rclick( self, evt ): charNameL=self.root.general.charName #a f 1.5002 item = self.tree.GetSelection() name = self.tree.GetItemText( item ) if item == self.mytree_node: dnd3e_char_child.on_ldclick( self, evt ) else: level = self.spells[ name ].get( 'level' ) descr = self.spells[ name ].get( 'desc' ) use = self.spells[ name ].get( 'used' ) memrz = self.spells[ name ].get( 'memrz' ) use += '+1' left = eval( '%s - ( %s )' % ( memrz, use ) ) if left < 0: txt = '%s Tried to cast %s but has used all of them for today,' #m 1.5002 break in 2. txt += "Please rest so I can cast more."' % ( charNameL, name )' #a 1.5002 self.chat.ParsePost( txt, True, False ) else: txt = '%s casts %s ( level %s, "%s" )' % ( charNameL, name, level, descr ) #a 5002 self.chat.ParsePost( txt, True, False ) s = '' if left != 1: s = 's' txt = '%s can cast %s %d more time%s' % ( charNameL, name, left, s ) #a 1.5002 self.chat.ParsePost( txt, False, False ) self.spells[ name ].set( 'used', `eval( use )` ) def refresh_spells(self): self.spells = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) node_list = self.xml.findall('gift') for n in node_list: name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['flask'],icons['flask']) tree.SetPyData(new_tree_node,self) self.spells[name]=n def get_design_panel(self,parent): wnd = outline_panel(parent,self,divine_panel,"Spells") wnd.title = "Spells" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Divine Spells</th></tr><tr><td><br>" n_list = self.xml.getchildren() for n in n_list: html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str def get_char_lvl( self, attr ): return self.char_hander.get_char_lvl(attr) class divine_panel(wx.Panel): def __init__(self, parent, handler): pname = handler.xml.set("name", 'Divine Spells') self.hparent = handler wx.Panel.__init__(self, parent, -1) self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.handler = handler sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.grid, 1, wx.EXPAND) sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND) sizer1.Add(wx.Size(10,10)) sizer1.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND) sizer1.Add(wx.Size(10,10)) sizer1.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND) sizer.Add(sizer1, 0, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.xml.getchildren() self.n_list = n_list self.xml = handler.xml self.grid.CreateGrid(len(n_list),4,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"No.") self.grid.SetColLabelValue(1,"Lvl") self.grid.SetColLabelValue(2,"Spell") self.grid.SetColLabelValue(3,"Desc") for i in range(len(n_list)): self.refresh_row(i) self.temp_dom = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) if col == 0: self.n_list[row].set('memrz',value) def refresh_row(self,i): spell = self.n_list[i] memrz = spell.get('memrz') name = spell.get('name') type = spell.get('desc') level = spell.get('level') self.grid.SetCellValue(i,0,memrz) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) self.grid.SetCellValue(i,3,type) self.grid.SetReadOnly(i,3) self.grid.SetCellValue(i,1,level) self.grid.SetReadOnly(i,1) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tree = parse(dir_struct["dnd3e"]+"dnd3edivine.xml") xml_dom = tree.getroot() self.temp_dom = xml_dom f_list = self.temp_dom.findall('gift') opts = [] for f in f_list: spelllvl = f.get('level') opts.append("(" + f.get('level') + ")" + f.get('name')) dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.n_list = self.xml.findall('gift') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_spells() dlg.Destroy() def on_refresh_spells( self, evt ): f_list = self.xml.findall('gift') for spell in f_list: spell.set( 'used', '0' ) def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) self.grid.SetColSize(0,w * 0.10) self.grid.SetColSize(1,w * 0.10) self.grid.SetColSize(2,w * 0.30) self.grid.SetColSize(3,w * 0.50) def refresh_data(self): for i in range(len(self.n_list)): self.refresh_row(i) class dnd3epowers(snp_char_child): """ Node Handler for classes. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): snp_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) #a 1.5002 self.root.powers = self #a 1.6009 node_list = self.xml.findall( 'power' ) self.powers = {} tree = self.tree icons = self.tree.icons for n in node_list: name = n.get('name') self.powers[ name ] = n new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] ) tree.SetPyData( new_tree_node, self ) def on_rclick( self, evt ): charNameL = self.root.general.charName #a f 1.5002 item = self.tree.GetSelection() name = self.tree.GetItemText( item ) charNameL = self.root.general.charName #a 1.5002 if item == self.mytree_node: dnd3e_char_child.on_ldclick( self, evt ) else: level = int(self.powers[ name ].get( 'level' )) descr = self.powers[ name ].get( 'desc' ) #use can be removed -mgt #use = self.powers[ name ].get( 'used' ) points = self.powers[ name ].get( 'point' ) #cpp and fre are strings without the eval -mgt cpp = eval(self.root.pp.get_char_pp('current1')) #a 1.5002 fre = eval(self.root.pp.get_char_pp('free')) #a 1.5002 if level == 0 and fre > 0: left = eval('%s - ( %s )' % ( fre, points )) numcast = eval('%s / %s' % (left, points)) if left < 0: #In theory you should never see this -mgt txt = ('%s doesnt have enough PowerPoints to use %s' % ( charNameL, name )) #a 1.5002 self.chat.ParsePost( txt, True, False ) else: txt = ('%s uses %s as a Free Talent ( level %s, "%s" )' % ( charNameL, name, level, descr )) #a 1.5002 self.chat.ParsePost( txt, True, False ) s = '' if left != 1: s = 's' txt = '%s has %d Free Talent%s left' % ( charNameL, numcast, s ) #a 1.5002 self.chat.ParsePost( txt, False, False ) self.root.pp.set_char_pp('free',left) #a 1.5002 else: left = eval('%s - ( %s )' % ( cpp, points )) #numcast = eval('%s / %s' % (left, points)) if left < 0: txt = '%s doesnt have enough PowerPoints to use %s' % ( charNameL, name ) #m 1.5002 self.chat.ParsePost( txt, True, False ) else: txt = '%s uses %s ( level %s, "%s" )' % ( charNameL, name, level, descr ) #m 1.5002 self.chat.ParsePost( txt, True, False ) s = '' if left != 1: s = 's' #numcast is meaningless here -mgt #txt = '%s can use %s %d more time%s' % ( charNameL, name, numcast, s ) #m 1.5002 #txt += ' - And has %d more PowerpointsP left' % (left) txt = '%s has %d more Powerpoint%s' % ( charNameL, left, s ) #m 1.5002 self.chat.ParsePost( txt, False, False ) self.root.pp.set_char_pp('current1',left) #a 1.5002 def refresh_powers(self): self.powers = {} tree = self.tree icons = self.tree.icons tree.CollapseAndReset(self.mytree_node) node_list = self.xml.findall('power') for n in node_list: name = n.get('name') new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear']) tree.SetPyData(new_tree_node,self) self.powers[name]=n def get_design_panel(self,parent): wnd = outline_panel(parent,self,power_panel,"Powers") wnd.title = "Powers" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Powers</th></tr><tr><td><br>" n_list = self.xml.getchildren() for n in n_list: html_str += "(" + n.get('level') + ") " + n.get('name')+ ", " html_str = html_str[:len(html_str)-2] + "</td></tr></table>" return html_str class power_panel(wx.Panel): def __init__(self, parent, handler): #m 1.5015 corrected typo, was Pionic. pname = handler.xml.set("name", 'Psionic Powers') self.hparent = handler self.root = getRoot(self) #a (debug) 1.5002,1.5014 wx.Panel.__init__(self, parent, -1) self.grid = wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS) self.handler = handler sizer = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.grid, 1, wx.EXPAND) sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(wx.Button(self, 10, "Remove Power"), 1, wx.EXPAND) sizer1.Add(wx.Size(10,10)) sizer1.Add(wx.Button(self, 20, "Add Power"), 1, wx.EXPAND) sizer1.Add(wx.Size(10,10)) sizer1.Add(wx.Button(self, 30, "Refresh Power"), 1, wx.EXPAND) sizer.Add(sizer1, 0, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_BUTTON, self.on_remove, id=10) self.Bind(wx.EVT_BUTTON, self.on_add, id=20) self.Bind(wx.EVT_BUTTON, self.on_refresh_powers, id=30) self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change) n_list = handler.xml.getchildren() self.n_list = n_list self.xml = handler.xml self.grid.CreateGrid(len(n_list),5,1) self.grid.SetRowLabelSize(0) self.grid.SetColLabelValue(0,"PP") self.grid.SetColLabelValue(1,"Lvl") self.grid.SetColLabelValue(2,"Power") self.grid.SetColLabelValue(3,"Desc") self.grid.SetColLabelValue(4,"Type") for i in range(len(n_list)): self.refresh_row(i) self.refresh_data() self.temp_dom = None def on_cell_change(self,evt): row = evt.GetRow() col = evt.GetCol() value = self.grid.GetCellValue(row,col) def refresh_row(self,i): power = self.n_list[i] point = power.get('point') name = power.get('name') type = power.get('desc') test = power.get('test') level = power.get('level') self.grid.SetCellValue(i,0,point) self.grid.SetReadOnly(i,0) self.grid.SetCellValue(i,1,level) self.grid.SetReadOnly(i,1) self.grid.SetCellValue(i,2,name) self.grid.SetReadOnly(i,2) self.grid.SetCellValue(i,3,type) self.grid.SetReadOnly(i,3) self.grid.SetCellValue(i,4,test) self.grid.SetReadOnly(i,4) def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) def on_add(self,evt): if not self.temp_dom: tree = parse(dir_struct["dnd3e"]+"dnd3epowers.xml") xml_dom = tree.getroot() self.temp_dom = xml_dom f_list = self.temp_dom.findall('power') opts = [] for f in f_list: spelllvl = f.get('level') opts.append("(" + f.get('level') + ") - " + f.get('name') + " - " + f.get('test')) dlg = wx.SingleChoiceDialog(self,'Choose Power','Powers',opts) if dlg.ShowModal() == wx.ID_OK: i = dlg.GetSelection() new_node = self.xml.append(f_list[i]) self.grid.AppendRows(1) self.n_list = self.xml.findall('power') self.refresh_row(self.grid.GetNumberRows()-1) self.handler.refresh_powers() dlg.Destroy() def on_remove(self,evt): rows = self.grid.GetNumberRows() for i in range(rows): if self.grid.IsInSelection(i,0): self.grid.DeleteRows(i) self.xml.remove(self.n_list[i]) self.n_list = self.xml.findall('weapon') self.handler.refresh_powers() def on_refresh_powers( self, evt ): self.root.pp.set_char_pp('current1',self.root.pp.get_char_pp('max1')) self.root.pp.set_char_pp('free',self.root.pp.get_char_pp('maxfree')) def on_size(self,event): s = self.GetClientSizeTuple() self.grid.SetDimensions(0,0,s[0],s[1]-25) self.sizer.SetDimension(0,s[1]-25,s[0],25) (w,h) = self.grid.GetClientSizeTuple() cols = self.grid.GetNumberCols() col_w = w/(cols) for i in range(0,cols): self.grid.SetColSize(i,col_w) self.grid.SetColSize(0,w * 0.05) self.grid.SetColSize(1,w * 0.05) self.grid.SetColSize(2,w * 0.30) self.grid.SetColSize(3,w * 0.30) self.grid.SetColSize(4,w * 0.30) def refresh_data(self): for i in range(len(self.n_list)): self.refresh_row(i) class dnd3epp(snp_char_child): """ Node Handler for power points. This handler will be created by dnd3echar_handler. """ def __init__(self,xml_dom,tree_node,parent): snp_char_child.__init__(self,xml_dom,tree_node,parent) self.hparent = parent #a 1.5002 allow ability to run up tree. self.root = getRoot(self) self.root.pp = self self.ppPanel=None def get_design_panel(self,parent): wnd = outline_panel(parent,self,pp_panel,"Power Points") wnd.title = "Power Points" return wnd def tohtml(self): html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 >" html_str += "<th colspan=7>Power Points</th>" #a 1.6010 html_str += "</tr><tr>" html_str += "<th colspan=2>Max:</th>" html_str += "<td>"+self.xml.get('max1')+"</td>" html_str += "<th colspan=3>Max Talents/day:</th>" html_str += "<td>"+self.xml.get('maxfree')+"</td>" html_str += "</tr><tr>" html_str += "<th colspan=2>Current:</th>" html_str += "<td>"+self.xml.get('current1')+"</td>" html_str += "<th colspan=3>Current Talents/day:</th>" html_str += "<td>"+self.xml.get('free')+"</td>" html_str += "</tr></table>" return html_str def get_char_pp( self, attr ): pp = self.xml.get(attr) return pp def set_char_pp( self, attr, evl ): qSub = str(evl) #a 1.5014 must force it to be a string for next call. self.xml.set(attr, qSub) class pp_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.hparent = handler #a 1.5002 allow ability to run up tree. self.hparent.ppPanel=self #a 1.5xx pname = handler.xml.set("name", 'PowerPoints') self.sizer = wx.FlexGridSizer(2, 4, 2, 2) # rows, cols, hgap, vgap self.xml = handler.xml self.static1= wx.StaticText(self, -1, "PP Current:") #a 1.5015 self.dyn1= wx.TextCtrl(self, PP_CUR, self.xml.get('current1')) #a 1.5015 self.dyn3= wx.TextCtrl(self, PP_FRE, self.xml.get('free')) #a 1.5015 self.sizer.AddMany([ (self.static1, 0, wx.ALIGN_CENTER_VERTICAL), (self.dyn1, 0, wx.EXPAND), (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_MAX, self.xml.get('max1')), 0, wx.EXPAND), (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), (self.dyn3, 0, wx.EXPAND), #a 1.5015 (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL), (wx.TextCtrl(self, PP_MFRE, self.xml.get('maxfree')), 0, wx.EXPAND), ]) self.sizer.AddGrowableCol(1) self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MAX) self.Bind(wx.EVT_TEXT, self.on_text, id=PP_CUR) self.Bind(wx.EVT_TEXT, self.on_text, id=PP_FRE) self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MFRE) def on_text(self,evt): id = evt.GetId() if id == PP_CUR: self.xml.set('current1',evt.GetString()) elif id == PP_MAX: self.xml.set('max1',evt.GetString()) elif id == PP_FRE: self.xml.set('free',evt.GetString()) elif id == PP_MFRE: self.xml.set('maxfree',evt.GetString()) def on_size(self,evt): s = self.GetClientSizeTuple() self.sizer.SetDimension(0,0,s[0],s[1]) #a 5.015 this whole function. def on_refresh(self,attr,value): if attr == 'current1': self.dyn1.SetValue(value) else: self.dyn3.SetValue(value)