Mercurial > traipse_dev
view orpg/external/terminalwriter.py @ 217:c719a07cd28d beta
Traipse Beta 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Daily-01: Again forgot the version number
Files affect in last update:
Currently selected branch: beta
Author: sirebral
Files Modified (in update):
orpg/chat/commands.py
orpg/gametree/gametree.py
orpg/gametree/nodehandlers/containers.py
orpg/gametree/nodehandlers/minilib.py
orpg/pluginhandler.py
plugins/xxhiddendice.py
plugins/xxsimpleinit.py
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:44:05 -0500 |
parents | c54768cffbd4 |
children |
line wrap: on
line source
""" Helper functions for writing to terminals and files. """ import sys, os from orpg.external.std import std def _getdimensions(): import termios,fcntl,struct call = fcntl.ioctl(0,termios.TIOCGWINSZ,"\000"*8) height,width = struct.unpack( "hhhh", call ) [:2] return height, width if sys.platform == 'win32': # ctypes access to the Windows console STD_OUTPUT_HANDLE = -11 STD_ERROR_HANDLE = -12 FOREGROUND_BLUE = 0x0001 # text color contains blue. FOREGROUND_GREEN = 0x0002 # text color contains green. FOREGROUND_RED = 0x0004 # text color contains red. FOREGROUND_WHITE = 0x0007 FOREGROUND_INTENSITY = 0x0008 # text color is intensified. BACKGROUND_BLUE = 0x0010 # background color contains blue. BACKGROUND_GREEN = 0x0020 # background color contains green. BACKGROUND_RED = 0x0040 # background color contains red. BACKGROUND_WHITE = 0x0070 BACKGROUND_INTENSITY = 0x0080 # background color is intensified. def GetStdHandle(kind): import ctypes return ctypes.windll.kernel32.GetStdHandle(kind) def SetConsoleTextAttribute(handle, attr): import ctypes ctypes.windll.kernel32.SetConsoleTextAttribute( handle, attr) def _getdimensions(): import ctypes from ctypes import wintypes SHORT = ctypes.c_short class COORD(ctypes.Structure): _fields_ = [('X', SHORT), ('Y', SHORT)] class SMALL_RECT(ctypes.Structure): _fields_ = [('Left', SHORT), ('Top', SHORT), ('Right', SHORT), ('Bottom', SHORT)] class CONSOLE_SCREEN_BUFFER_INFO(ctypes.Structure): _fields_ = [('dwSize', COORD), ('dwCursorPosition', COORD), ('wAttributes', wintypes.WORD), ('srWindow', SMALL_RECT), ('dwMaximumWindowSize', COORD)] STD_OUTPUT_HANDLE = -11 handle = GetStdHandle(STD_OUTPUT_HANDLE) info = CONSOLE_SCREEN_BUFFER_INFO() ctypes.windll.kernel32.GetConsoleScreenBufferInfo( handle, ctypes.byref(info)) # Substract one from the width, otherwise the cursor wraps # and the ending \n causes an empty line to display. return info.dwSize.Y, info.dwSize.X - 1 def get_terminal_width(): try: height, width = _getdimensions() except (SystemExit, KeyboardInterrupt), e: raise except: # FALLBACK width = int(os.environ.get('COLUMNS', 80))-1 # XXX the windows getdimensions may be bogus, let's sanify a bit width = max(width, 40) # we alaways need 40 chars return width terminal_width = get_terminal_width() # XXX unify with _escaped func below def ansi_print(text, esc, file=None, newline=True, flush=False): if file is None: file = sys.stderr text = text.rstrip() if esc and not isinstance(esc, tuple): esc = (esc,) if esc and sys.platform != "win32" and file.isatty(): text = (''.join(['\x1b[%sm' % cod for cod in esc]) + text + '\x1b[0m') # ANSI color code "reset" if newline: text += '\n' if esc and sys.platform == "win32" and file.isatty(): if 1 in esc: bold = True esc = tuple([x for x in esc if x != 1]) else: bold = False esctable = {() : FOREGROUND_WHITE, # normal (31,): FOREGROUND_RED, # red (32,): FOREGROUND_GREEN, # green (33,): FOREGROUND_GREEN|FOREGROUND_RED, # yellow (34,): FOREGROUND_BLUE, # blue (35,): FOREGROUND_BLUE|FOREGROUND_RED, # purple (36,): FOREGROUND_BLUE|FOREGROUND_GREEN, # cyan (37,): FOREGROUND_WHITE, # white (39,): FOREGROUND_WHITE, # reset } attr = esctable.get(esc, FOREGROUND_WHITE) if bold: attr |= FOREGROUND_INTENSITY STD_OUTPUT_HANDLE = -11 STD_ERROR_HANDLE = -12 if file is sys.stderr: handle = GetStdHandle(STD_ERROR_HANDLE) else: handle = GetStdHandle(STD_OUTPUT_HANDLE) SetConsoleTextAttribute(handle, attr) file.write(text) SetConsoleTextAttribute(handle, FOREGROUND_WHITE) else: file.write(text) if flush: file.flush() def should_do_markup(file): return hasattr(file, 'isatty') and file.isatty() \ and os.environ.get('TERM') != 'dumb' class TerminalWriter(object): _esctable = dict(black=30, red=31, green=32, yellow=33, blue=34, purple=35, cyan=36, white=37, Black=40, Red=41, Green=42, Yellow=43, Blue=44, Purple=45, Cyan=46, White=47, bold=1, light=2, blink=5, invert=7) def __init__(self, file=None, stringio=False): if file is None: if stringio: self.stringio = file = std.cStringIO.StringIO() else: file = std.sys.stdout elif callable(file): file = WriteFile(file) self._file = file self.fullwidth = get_terminal_width() self.hasmarkup = should_do_markup(file) def _escaped(self, text, esc): if esc and self.hasmarkup: text = (''.join(['\x1b[%sm' % cod for cod in esc]) + text +'\x1b[0m') return text def markup(self, text, **kw): esc = [] for name in kw: if name not in self._esctable: raise ValueError("unknown markup: %r" %(name,)) if kw[name]: esc.append(self._esctable[name]) return self._escaped(text, tuple(esc)) def sep(self, sepchar, title=None, fullwidth=None, **kw): if fullwidth is None: fullwidth = self.fullwidth # the goal is to have the line be as long as possible # under the condition that len(line) <= fullwidth if title is not None: # we want 2 + 2*len(fill) + len(title) <= fullwidth # i.e. 2 + 2*len(sepchar)*N + len(title) <= fullwidth # 2*len(sepchar)*N <= fullwidth - len(title) - 2 # N <= (fullwidth - len(title) - 2) // (2*len(sepchar)) N = (fullwidth - len(title) - 2) // (2*len(sepchar)) fill = sepchar * N line = "%s %s %s" % (fill, title, fill) else: # we want len(sepchar)*N <= fullwidth # i.e. N <= fullwidth // len(sepchar) line = sepchar * (fullwidth // len(sepchar)) # in some situations there is room for an extra sepchar at the right, # in particular if we consider that with a sepchar like "_ " the # trailing space is not important at the end of the line if len(line) + len(sepchar.rstrip()) <= fullwidth: line += sepchar.rstrip() self.line(line, **kw) def write(self, s, **kw): if s: s = str(s) if self.hasmarkup and kw: s = self.markup(s, **kw) self._file.write(s) self._file.flush() def line(self, s='', **kw): self.write(s, **kw) self.write('\n') class Win32ConsoleWriter(object): def __init__(self, file=None, stringio=False): if file is None: if stringio: self.stringio = file = std.cStringIO.StringIO() else: file = std.sys.stdout elif callable(file): file = WriteFile(file) self._file = file self.fullwidth = get_terminal_width() self.hasmarkup = should_do_markup(file) def sep(self, sepchar, title=None, fullwidth=None, **kw): if fullwidth is None: fullwidth = self.fullwidth # the goal is to have the line be as long as possible # under the condition that len(line) <= fullwidth if title is not None: # we want 2 + 2*len(fill) + len(title) <= fullwidth # i.e. 2 + 2*len(sepchar)*N + len(title) <= fullwidth # 2*len(sepchar)*N <= fullwidth - len(title) - 2 # N <= (fullwidth - len(title) - 2) // (2*len(sepchar)) N = (fullwidth - len(title) - 2) // (2*len(sepchar)) fill = sepchar * N line = "%s %s %s" % (fill, title, fill) else: # we want len(sepchar)*N <= fullwidth # i.e. N <= fullwidth // len(sepchar) line = sepchar * (fullwidth // len(sepchar)) # in some situations there is room for an extra sepchar at the right, # in particular if we consider that with a sepchar like "_ " the # trailing space is not important at the end of the line if len(line) + len(sepchar.rstrip()) <= fullwidth: line += sepchar.rstrip() self.line(line, **kw) def write(self, s, **kw): if s: s = str(s) if self.hasmarkup: handle = GetStdHandle(STD_OUTPUT_HANDLE) if self.hasmarkup and kw: attr = 0 if kw.pop('bold', False): attr |= FOREGROUND_INTENSITY if kw.pop('red', False): attr |= FOREGROUND_RED elif kw.pop('blue', False): attr |= FOREGROUND_BLUE elif kw.pop('green', False): attr |= FOREGROUND_GREEN else: attr |= FOREGROUND_WHITE SetConsoleTextAttribute(handle, attr) self._file.write(s) self._file.flush() if self.hasmarkup: SetConsoleTextAttribute(handle, FOREGROUND_WHITE) def line(self, s='', **kw): self.write(s + '\n', **kw) if sys.platform == 'win32': TerminalWriter = Win32ConsoleWriter class WriteFile(object): def __init__(self, writemethod): self.write = writemethod def flush(self): return