view orpg/dieroller/rollers/srex.py @ 217:c719a07cd28d beta

Traipse Beta 'OpenRPG' {100430-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Daily-01: Again forgot the version number Files affect in last update: Currently selected branch: beta Author: sirebral Files Modified (in update): orpg/chat/commands.py orpg/gametree/gametree.py orpg/gametree/nodehandlers/containers.py orpg/gametree/nodehandlers/minilib.py orpg/pluginhandler.py plugins/xxhiddendice.py plugins/xxsimpleinit.py
author sirebral
date Fri, 30 Apr 2010 05:44:05 -0500
parents ff48c2741fe7
children
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## a vs die roller as used by WOD games
#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: srex.py
# Original Author: Michael Edwards (AKA akoman)
# Maintainer:
# Original Version: 1.0
#
# Description: A modified form of the World of Darkness die roller to
#              conform to ShadowRun rules-sets. Thanks to the ORPG team
#              for the original die rollers.
#              Thanks to tdb30_ for letting me think out loud with him.
#         I take my hint from the HERO dieroller: It creates for wildly variant options
#         Further, .vs and .open do not work together in any logical way. One method of
#         chaining them results in a [Bad Dice Format] and the other results in a standard
#         output from calling .open()

#         vs is a classic 'comparison' method function, with one difference. It uses a
#           c&p'ed .open(int) from die.py but makes sure that once the target has been exceeded
#           then it stops rerolling. The overhead from additional boolean checking is probably
#           greater than the gains from not over-rolling. The behaviour is in-line with
#           Shadowrun Third Edition which recommends not rolling once you've exceeded the target
#         open is an override of .open(int) in die.py. The reason is pretty simple. In die.py open
#           refers to 'open-ended rolling' whereas in Shadowrun it refers to an 'Open Test' where
#           the objective is to find the highest die total out of rolled dice. This is then generally
#           used as the target in a 'Success Test' (for which .vs functions)

# Modified by: Darloth
# Mod Version: 1.1
# Modified Desc:
#       I've altered the vs call to make it report successes against every target number (tn)
#       in a specified (default 3) range, with the original as median.
#       This reduces rerolling if the TN was calculated incorrectly, and is also very useful
#       when people are rolling against multiple TNs, which is the case with most area-effect spells.
#       To aid in picking the specified TN out from the others, it will be in bold.
#       vswide is a version which can be used with no arguments, or can be used to get a very wide range, by
#       directly specifying the upper bound (Which is limited to 30)

from std import std
from orpg.dieroller.base import *

__version__ = "1.1"

class srex(std):
    name = "srex"

    def __init__(self,source=[]):
        std.__init__(self,source)

    def vs(self,actualtarget=4,tnrange=3):        #reports all tns around specified, max distance of range
        return srVs(self,actualtarget,(actualtarget-tnrange),(actualtarget+tnrange))

    def vswide(self,actualtarget=4,maxtarget=12):    #wide simply means it reports TNs from 2 to a specified max.
        return srVs(self,actualtarget,2,maxtarget)

    def open(self):         #unchanged from standard shadowrun open.
        return srOpen(self)

die_rollers.register(srex)

class srVs(std):
    def __init__(self,source=[],actualtarget=4,mintn=2,maxtn=12):
        std.__init__(self, source)
        if actualtarget > 30:
            actualtarget = 30
        if mintn > 30:
            mintn = 30
        if maxtn > 30:
            maxtn = 30
        # In Shadowrun, not target number may be below 2. Any
        # thing lower is scaled up.
        if actualtarget < 2:
            self.target = 2
        else:
            self.target = actualtarget
        #if the target number is higher than max (Mainly for wide rolls) then increase max to tn
        if actualtarget > maxtn:
            maxtn = actualtarget
        #store minimum for later use as well, also in result printing section.
        if mintn < 2:
            self.mintn = 2
        else:
            self.mintn = mintn
        self.maxtn = maxtn #store for later use in printing results. (Yeah, these comments are now disordered)

        # Shadowrun was built to use the d6 but in the interests of experimentation I have
        # made the dieroller generic enough to use any die type
        self.openended(self[0].sides)

    def openended(self,num):
        if num <= 1:
            self
        done = 1

        #reroll dice if they hit the highest number, until they are greater than the max TN (recursive)
        for i in range(len(self.data)):
            if (self.data[i].lastroll() >= num) and (self.data[i] < self.maxtn):
                self.data[i].extraroll()
                done = 0
        if done:
            return self
        else:
            return self.openended(num)

    #count successes, by looping through each die, and checking it against the currently set TN
    def __sum__(self):
        s = 0
        for r in self.data:
            if r >= self.target:
                s += 1
        return s

    #a modified sum, but this one takes a target argument, and is there because otherwise it is difficult to loop through
    #tns counting successes against each one without changing target, which is rather dangerous as the original TN could
    #easily be lost.
    def xsum(self,curtarget):
        s = 0
        for r in self.data:
            if r >= curtarget:
                s += 1
        return s


    def __str__(self):
        if len(self.data) > 0:
            myStr = "[" + str(self.data[0])
            for a in self.data[1:]:
                myStr += ","
                myStr += str(a)
            myStr += "] Results: "
            #cycle through from mintn to maxtn, summing successes for each separate TN
            for targ in range(self.mintn,self.maxtn+1):
                if targ == self.target:
                    myStr += "<b>"
                myStr += "(" + str(self.xsum(targ)) + "&nbsp;vs&nbsp;" + str(targ) + ") "
                if targ == self.target:
                    myStr += "</b>"
        else:
            myStr = "[] = (0)"

        return myStr

class srOpen(std):
    def __init__(self,source=[]):
        std.__init__(self,source)
        self.openended(self[0].sides)

    def openended(self,num):
        if num <= 1:
            self
        done = 1
        for i in range(len(self.data)):
            if self.data[i].lastroll() == num:
                self.data[i].extraroll()
                done = 0
        if done:
            return self
        else:
            return self.openended(num)

    def __sum__(self):
        s = 0
        for r in self.data:
            if r > s:
                s = r
        return s

    def __str__(self):
        if len(self.data) > 0:
            myStr = "[" + str(self.data[0])
            for a in self.data[1:]:
                myStr += ","
                myStr += str(a)
            self.takeHighest(1)
            myStr += "] for a result of (" + str(self.__sum__().__int__()) + ")"
        else:
            myStr = "[] = (0)"

        return myStr