Mercurial > traipse_dev
view plugins/xxquotebox.py @ 67:c5bc2abaf7f8 ornery-dev
Traipse Dev 'OpenRPG' {090818-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Stable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete().
Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 07:34:35 -0500 |
parents | c54768cffbd4 |
children |
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import os from orpg.dirpath import dir_struct import orpg.plugindb import orpg.pluginhandler from orpg.tools.rgbhex import RGBHex import wx __version__ = "2.0" # updated for OpenRPG+ 1.7.0 class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = "Quote Box" self.author = "frobnic8 (erskin@eldritch.org), mDuo13, Veggiesama" self.help = """This plugin allows you to put your text in a special box. Again, while it could (except for the color selection) be easily done with a text node, this plugin makes it faster, presents a consistant appearance, and saves you from silly HTML errors. Just type "/box" and some text to get started. Type /quotebox to load a help node into your game tree. Advanced commands: '/box': Displays the current settings. '/box *text*': Displays *text* in the box. '/box_size *size*': Lets you set the size of the text \tin the box, where *size* is a number from 1 to 7. The default is 3. '/box_bgcol': Brings up a color selection dialog for picking the background \tcolor of the box. The default is pale grey. '/box_fontcol': Brings up a color selection dialog for picking the color of \tthe font in the box. The default is black. '/box_border': Toggles a small black border around the box. '/box_italics': Toggles whether the text in the box should be italicized or not. '/box_bold': Toggles whether the text in the box should be bolded or not. '/box_type': Toggles between the old and new versions of the box. Defaults to new. '/box_default': Sets plugin to default settings. Credits go out to Travis for the original HTML code and Sunless DM for bringing it to mDuo13's attention.""" self.version = __version__ self.orpg_min_version="1.7.0" self.fontcolor = "#000000" self.bgcolor="#aaaaaa" self.size = 3 self.border = 0 self.italics = 0 self.bold = 1 self.boxtype = 1 self.r_h = RGBHex() def plugin_enabled(self): self.fontcolor = str(self.plugindb.GetString("xxquotebox", "fontcolor", "#000000")) self.bgcolor = str(self.plugindb.GetString("xxquotebox", "bgcolor", "#aaaaaa")) self.size = int(self.plugindb.GetString("xxquotebox", "size", "3")) self.border = int(self.plugindb.GetString("xxquotebox", "border", "0")) self.italics = int(self.plugindb.GetString("xxquotebox", "italics", "0")) self.bold = int(self.plugindb.GetString("xxquotebox", "bold", "1")) self.boxtype = int(self.plugindb.GetString("xxquotebox", "boxtype", "1")) self.plugin_addcommand('/box', self.on_box, "'/box': Displays the current settings <b>OR</b> '/box *text*': Displays *text* in the box.") self.plugin_addcommand('/box_size', self.on_box_size, "'/box_size *size*': Lets you set the size of the text in the box, where *size* is a number from 1 to 7. The default is 3.", False) self.plugin_addcommand('/box_bgcol', self.on_box_bgcol, "'/box_bgcol': Brings up a color selection dialog for picking the background color of the box. The default is pale grey.", False) self.plugin_addcommand('/box_fontcol', self.on_box_fontcol,"'/box_fontcol': Brings up a color selection dialog for picking the color of the font in the box. The default is black.", False) self.plugin_addcommand('/box_border', self.on_box_border, "'/box_border': Toggles a small black border around the box.", False) self.plugin_addcommand('/box_italics', self.on_box_italics,"'/box_italics': Toggles whether the text in the box should be italicized or not.", False) self.plugin_addcommand('/box_bold', self.on_box_bold, "'/box_bold': Toggles whether the text in the box should be bolded or not.", False) self.plugin_addcommand('/box_type', self.on_box_type, "'/box_type': Toggles between the old and new versions of the box. Defaults to new.", False) self.plugin_addcommand('/box_default', self.on_box_default,"'/box_default': Sets plugin to default settings.", False) self.plugin_addcommand('/quotebox', self.on_quotebox, "<b>TYPE /QUOTEBOX TO BEGIN.</b> Loads up a help node into gametree.") def plugin_disabled(self): self.plugin_removecmd('/box') self.plugin_removecmd('/box_size') self.plugin_removecmd('/box_bgcol') self.plugin_removecmd('/box_fontcol') self.plugin_removecmd('/box_border') self.plugin_removecmd('/box_italics') self.plugin_removecmd('/box_bold') self.plugin_removecmd('/box_type') self.plugin_removecmd('/box_default') self.plugin_removecmd('/box_quotebox') def save_changes(self): self.plugindb.SetString("xxquotebox", "fontcolor",str(self.fontcolor)) self.plugindb.SetString("xxquotebox", "bgcolor", str(self.bgcolor)) self.plugindb.SetString("xxquotebox", "size", str(self.size)) self.plugindb.SetString("xxquotebox", "border", str(self.border)) self.plugindb.SetString("xxquotebox", "italics", str(self.italics)) self.plugindb.SetString("xxquotebox", "bold", str(self.bold)) self.plugindb.SetString("xxquotebox", "boxtype", str(self.boxtype)) def on_box(self, cmdargs): #this is just an example function for a command you create. # cmdargs contains everything you typed after the command # so if you typed /test this is a test, cmdargs = this is a test # args are the individual arguments split. For the above example # args[0] = this , args[1] = is , args[2] = a , args[3] = test args = cmdargs.split(None,-1) # shows status information of the plugin in a dialog window if len(args) == 0: if self.boxtype == 0: msg_boxtype = "old" else: msg_boxtype = "new" self.dlg = wx.MessageDialog(None, 'Current settings used by the Quote Box plugin:\n'+ '\nsize: '+str(self.size)+'\nbgcolor: '+self.bgcolor+ '\nfontcolor: '+self.fontcolor+'\nborder: '+str(self.border)+ '\nitalics: '+str(self.italics)+'\nbold: '+str(self.bold)+ '\nboxtype: '+msg_boxtype+'\n'+ '\nSee the Plugin Info from the Tools/Plugin menu for '+ 'more information.', 'Quote Box Current Settings', wx.OK) self.dlg.ShowModal() self.dlg.Destroy() # making a box and using the cmdargs as the text inside else: msg = cmdargs if self.boxtype == 0: #old box = '<table bgcolor="' + self.bgcolor + '" border="0" cellpadding="0" cellspacing="0" width="100%">' box += '<tr><td><font size="' + str(self.size) + '" color="' + self.fontcolor + '">' box += '<b>' + msg + '</b></font></table>' self.chat.Post(box, True, True) else: #new if self.border: border = " border='1'" else: border = "" if self.italics: italics = "<i>" enditalics = "</i>" else: italics = "" enditalics = "" if self.bold: bold = "<b>" endbold = "</b>" else: bold = "" endbold = "" box = '<br><center><table bgcolor="' + self.bgcolor + '" width="80%"' box += 'cellpadding="' + str(int(self.size * 5)) + '" cellspacing="0" ' + border + '>' box += '<tr><td><font size="' + str(self.size) + '" color="' + self.fontcolor + '">' box += bold + italics + msg + enditalics + endbold box += '</font></td></tr></table></center>' self.chat.Post(box, True, True) # changes size of font, as well as cell-padding size # cell padding size = font size * 5 def on_box_size(self, cmdargs): try: self.size = int(cmdargs) self.save_changes() self.chat.InfoPost("Box size set to <b>" + str(self.size) + "</b>.") except: self.chat.InfoPost("That is not a valid font size.") # opens a color-choosing dialog for background color of table def on_box_bgcol(self, cmdargs): color = self.r_h.do_hex_color_dlg(None) if color != None: self.bgcolor = color self.save_changes() # opens a color-choosing dialog for font color of text def on_box_fontcol(self, cmdargs): color = self.r_h.do_hex_color_dlg(None) if color != None: self.fontcolor = color self.save_changes() # toggles whether border should be on or off def on_box_border(self, cmdargs): if self.border: self.border=0 self.chat.InfoPost("No longer using border on table.") else: self.border=1 self.chat.InfoPost("Using border on table.") self.save_changes() # toggles whether text should be italics or not def on_box_italics(self, cmdargs): if self.italics: self.italics=0 self.chat.InfoPost("No longer using italic text.") else: self.italics=1 self.chat.InfoPost("Using italic text.") self.save_changes() # toggles whether text should be bold or not def on_box_bold(self, cmdargs): if self.bold: self.bold=0 self.chat.InfoPost("No longer using bold text.") else: self.bold=1 self.chat.InfoPost("Using bold text.") self.save_changes() # toggles between old-style and new-style boxes def on_box_type(self, cmdargs): if self.boxtype: self.boxtype=0 self.chat.InfoPost("Now using old-style boxes (thin, full-width, left-aligned)") else: self.boxtype=1 self.chat.InfoPost("Now using new-style boxes (in middle, with thick borders)") self.save_changes() # reverts all quotebox settings back to default def on_box_default(self, cmdargs): self.fontcolor = "#000000" self.bgcolor="#aaaaaa" self.size = 3 self.border = 0 self.italics = 0 self.bold = 1 self.boxtype = 1 self.chat.InfoPost("Quotebox plugin reverted to default settings.") self.save_changes() # loads up quotebox.xml as a node in the gametree def on_quotebox(self, cmdargs): f = open(dir_struct["plugins"]+ "quotebox.xml","r") self.gametree.insert_xml(f.read()) f.close() return 1