Mercurial > traipse_dev
view orpg/networking/server_plugins.py @ 67:c5bc2abaf7f8 ornery-dev
Traipse Dev 'OpenRPG' {090818-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Stable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete().
Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 07:34:35 -0500 |
parents | 4385a7d0efd1 |
children | 449a8900f9ac |
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import sys import os from orpg.dirpath import dir_struct class _SingletonKey(object): def __new__(cls, *args, **kwargs): if not hasattr(cls, '_inst'): cls._inst = super(_SingletonKey, cls).__new__(cls, *args, **kwargs) return cls._inst class PluginData(object): """A holder class for inactive plugins""" def __init__(self, Name, File, Author="", Help=""): self.File = File self.Name = Name self.Author = Author self.Help = Help self.Activated = False class BasePluginsClass(object): def __init__(self, ptype): self.__ptype = ptype self.__plugins = {} def initBase(self): self._startPlugins() #Methods def _startPlugins(self): autoload = [] #Fill autoload from some file with the Plugin Names plugins = [] for root, dirs, files in os.walk(dir_struct['plugins'] + self.__ptype): if '__init__.py' in files: files.remove('__init__.py') if 'base_plugin.py' in files: files.remove('base_plugin.py') for pfile in files: if pfile[-3:] == '.py': plugins.append(PluginData('New Plugin', root + os.sep + pfile)) for plugin in plugins: pdata = self._load(plugin) if pdata != None: if pdata.Name not in autoload: self._unload(plugin) def activatePlugin(self, pluginName): if not self.__plugins.has_key(pluginName): #Print some error about invalid plugin return pluginData = self.__plugins[pluginName] #Unload it first, just incase it is already loaded self._unload(pluginData) #Now Load it self._load(pluginData) #Write to the autoload file for this plugin self.__plugins[pluginName].Activated = True self.__plugins[pluginName].start() def deactivatePugin(self, pluginData): if not self.__plugins.has_key(pluginName): #Print some error about invalid plugin return pluginData = self.__plugins[pluginName] self.__plugins[pluginName].stop() #Unload it self._unload(pluginData) #Remove this plugin from the autoload file #Private Methods def _findModule(self, pluginFile): s1 = pluginFile.split(os.sep) s2 = s1[-1].split('.') return ('plugins.' + self.__ptype + '.' + s2[0], s2[0]) def _unload(self, pluginData): self.__plugins[pluginData.Name] = PluginData(pluginData.Name, pluginData.File, pluginData.Author, pluginData.Help) unload = [] mod = self._findModule(pluginData.File)[0] for key, module in sys.modules.iteritems(): if str(module).find(mod) > -1: unload.append(key) for plugin in unload: del sys.modules[plugin] def _load(self, pluginData): modinfo = self._findModule(pluginData.File) try: mod = __import__(modinfo[0]) mod = getattr(mod,self.__ptype) tmp = getattr(mod, modinfo[1]) self.__plugins[pluginData.Name] = tmp.Plugin() print "Loaded Module " + pluginData.File return self.__plugins[pluginData.Name] except Exception, e: print e print "Unable to load module" + pluginData.File return None #Property Methods def _getPlugins(self): return self.__plugins def _getType(self): return self.__ptype #Properties Plugins = property(_getPlugins, None) Type = property(_getType, None) class ServerPluginsClass(BasePluginsClass): def __init__(self, singletonKey): if not isinstance(singletonKey, _SingletonKey): raise invalid_argument(_("Use ServerPlugins to get access to singleton")) BasePluginsClass.__init__(self, 'server') self.initBase() def preParseIncoming(self, xml_dom, data): sent = True errmsg = "" for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: xml_dom, data = pluginData.preParseIncoming(xml_dom, data) return xml_dom, data def postParseIncoming(self, data): for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: data = pluginData.postParseIncoming(data) return data def getPlayer(self): players = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: playerName = pluginData.addPlayer(data) players.append(playerName) return players def setPlayer(self, playerData): players = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: playerName = pluginData.addPlayer(data) players.append(playerName) return def preParseOutgoing(self): data = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: xml = pluginData.preParseOutgoing() for msg in xml: data.append(msg) return data def postParseOutgoing(self): data = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: xml = pluginData.postParseOutgoing() for msg in xml: data.append(msg) return data __key = _SingletonKey() ServerPlugins = ServerPluginsClass(__key)