Mercurial > traipse_dev
view orpg/mapper/isometric.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | 4385a7d0efd1 |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/isometric.py # Author: Todd Faris (Snowdog) # Maintainer: # Version: # # Description: # helper class definition for drawing and line collision within an isometric grid # based on a interger based coordinate system where X increase to the right # and Y increases in the downward direction class IsoGrid: def __init__(self,width): self.ratio = 2.0 self.width = width self.height = 0 self.CalcRatio() self.center_x = 0 self.center_y = 0 def Ratio(self, r ): "changes the height/width ratio of the isometric rectangle with respect to the horizontal (x) axis" self.ratio = float(r) self.CalcRatio() def CalcRatio(self): if (self.ratio <= 0): self.ratio = 1 self.height = int( float(self.width)/float(self.ratio) ) def BoundPlace(self, left,top): "Places the isometric rectangle using its upper left bounding corner for positioning" dx,dy = self.CornerOffset() self.Recenter( left+dx, top+dy) def Recenter(self,x,y): "Places the isomentric rectangle using the centerpoint" self.center_x = x self.center_y = y def Top(self): "Returns the topmost point of the isometric rectangle as a tuple (x,y)" x = int(self.center_x) y = int(self.center_y) - int(self.height/2) return(x,y) def Left(self): "Returns the leftmost point of the isometric rectangle as a tuple (x,y)" x = int(self.center_x) - int(self.width/2) y = int(self.center_y) return(x,y) def Right(self): "Returns the rightmost point of the isometric rectangle as a tuple (x,y)" x,y = self.Left() x = x + self.width return(x,y) def Bottom(self): "Returns the bottommost point of the isometric rectangle as a tuple (x,y)" x,y = self.Top() y = y + self.height return(x,y) def Center(self): "Returns the center point of the isometric rectangle as a tuple (x,y)" x = int(self.center_x) y = int(self.center_y) return(x,y) def CornerOffset(self): """Returns a tuple (delta_x,delta_y) representing the offset from the centerpoint of the isometric rectangle to the upper left corner of its rectangular bounding box""" dx = float(self.width/2) dy = float(self.height/2) return (dx,dy) def Height(self): "Returns the height of the isometric rectangle based on current ratio" return int(self.height) def Width(self): "returns the width of the isomentric rectangle" return int(self.width)