Mercurial > traipse_dev
view orpg/tools/passtool.py @ 32:c223c1051f4a traipse_dev
Update Manager moves into Beta 0.3 with a nice new look. The skeleton is
designed, not the functionality will be added.
author | sirebral |
---|---|
date | Sun, 02 Aug 2009 16:43:55 -0500 |
parents | 4385a7d0efd1 |
children | c54768cffbd4 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: passtool.py # Author: Todd "Snowdog" Faris # Maintainer: # Version: # $Id: passtool.py,v 1.9 2006/11/04 21:24:22 digitalxero Exp $ # # Description: password helper. remembers passwords so user # doesn't have to type passwords over and over import orpg.orpg_windows from orpg.orpgCore import open_rpg import traceback ##################### ## Password Assistant ##################### class PassSet: "set of passwords for a given room id on a server" def __init__(self): #room admin password (aka boot password) self.admin = None #room password self.room = None class PassTool: "Password Management System" def __init__(self): self.settings = open_rpg.get_component("settings") #server admin password self.server = None self.groups = {} if self.settings.get_setting('PWMannager') == 'On': self.enabled = 1 else: self.enabled = 0 def DumpPasswords(self): "Debugging Routine" print("Password Manager Dump\nServer: \""+self.server+"\"") for c in self.groups: ad = self.groups[c].admin rm = self.groups[c].room print( " #"+str(c)+" R:\""+str(rm)+"\" A:\""+str(ad)+"\"") def ClearPassword( self, type="ALL", groupid=0): if type == "ALL" and groupid == 0: self.server = None self.groups={} elif type == "ALL": self.groups[ int(groupid) ].admin= None self.groups[ int(groupid) ].room= None elif type == "server": self.server = None elif type == "admin": self.groups[ int(groupid) ].admin = None elif type == "room": self.groups[ int(groupid) ].room = None else: pass def QueryUser(self,info_string): pwd_dialog = orpg.orpg_windows.wx.TextEntryDialog(None,info_string,"Password Required") if pwd_dialog.ShowModal() == orpg.orpg_windows.wx.ID_OK: pwd_dialog.Destroy() return str(pwd_dialog.GetValue()) else: pwd_dialog.Destroy() return None def CheckGroupData(self, id ): try: #see if group exists group=self.groups[ int(id) ] except: #group doesn't exist... create it self.groups[ int(id) ] = PassSet() def RemoveGroupData(self, id ): try: #if PassSet exists for group remove it. del self.groups[int(id)] except: pass def GetSilentPassword( self, type="server", groupid = 0): try: self.CheckGroupData( groupid ) if type == "admin": if self.groups[int(groupid)].admin != None: return str(self.groups[int(groupid)].admin) else: return None elif type == "room": if self.groups[int(groupid)].room != None: return str(self.groups[int(groupid)].room) else: return None elif type == "server": if self.server != None: return str(self.server) else: return None except: traceback.print_exc() #return None def GetPassword(self, type="room", groupid=0): if self.Is_Enabled(): self.CheckGroupData( groupid ) if type == "admin": return self.AdminPass(int(groupid)) elif type == "room": return self.RoomPass(int(groupid)) elif type == "server": return self.ServerPass() else: querystring = "Enter password for \""+str(type)+"\"" return self.QueryUser( querystring ) else: if type == "admin": return self.QueryUser( "Enter Admin(Boot) Password" ) elif type == "room": return self.QueryUser("Enter Room Password" ) elif type == "server": return self.QueryUser( "Enter Server Administrator Password" ) else: querystring = "Enter password for \""+str(type)+"\"" return self.QueryUser( querystring ) def Is_Enabled(self): return int(self.enabled) def Enable(self): self.enabled = 1 self.settings.set_setting('PWMannager', 'On') def Disable(self): self.enabled = 0 self.settings.set_setting('PWMannager', 'Off') def AdminPass( self, groupid ): self.CheckGroupData( groupid ) if self.groups[ int(groupid) ].admin != None: return str(self.groups[ int(groupid) ].admin) else: self.groups[ int(groupid) ].admin = self.QueryUser("Please enter the Room Administrator Password:") return str(self.groups[ int(groupid) ].admin) def RoomPass( self, groupid): self.CheckGroupData( groupid ) if self.groups[ int(groupid) ].room != None: return str(self.groups[ int(groupid) ].room) else: self.groups[ int(groupid) ].room = self.QueryUser("Please enter the Room Password:") return str(self.groups[ int(groupid) ].room) def ServerPass( self ): if self.server != None: return str(self.server) else: self.server = self.QueryUser("Please enter the Server Administrator password:") return str(self.server) def FailPassword( self, type="room", groupid=0): self.CheckGroupData( groupid ) if type == "admin": self.ClearPassword( type, groupid ) return self.AdminPass() elif type == "room": self.ClearPassword( type, groupid ) return self.RoomPass() elif type == "server": self.ClearPassword( type, groupid ) return self.ServerPass()