view orpg/mapper/base_handler.py @ 63:c160f26ecf65 ornery-dev

Traipse Dev 'OpenRPG' {090817-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Minor fixes to plugins. Hidden Die Roll no longer prints out data to the terminal. Bug fix in Simple Init; if the Auto Advance check was off and members were added, buttons would remain disabled. Added new CSS classes to Simple Init posts. Fix to Chat Log so log parses CSS classes correctly. Added Text Color button from Core; background color defaults to your settings. Fix to Alias Lib so panes have a minimum size.
author sirebral
date Mon, 17 Aug 2009 00:56:02 -0500
parents 78407d627cba
children c54768cffbd4
line wrap: on
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/whiteboard_hander.py
# Author: OpenRPG Team
# Maintainer:
# Version:
#   $Id: base_handler.py,v 1.20 2007/11/04 17:32:25 digitalxero Exp $
#
# Description: base layer handler.
#   layer handlers are responsible for the GUI elements of the layer
#
__version__ = "$Id: base_handler.py,v 1.20 2007/11/04 17:32:25 digitalxero Exp $"


from orpg.orpg_windows import *
from orpg.orpgCore import open_rpg

class base_layer_handler(wx.Panel):

    def __init__(self, parent, id, canvas):
        wx.Panel.__init__(self, parent, id)
        self.canvas = canvas
        self.map_frame = self.canvas.frame
        self.top_frame = self.canvas.frame.top_frame
        self.chat = open_rpg.get_component("chat")
        self.build_ctrls()
        self.build_menu()
        #self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_LEFT_DCLICK, self.on_left_dclick)

    def build_ctrls(self):
        self.basesizer = wx.BoxSizer(wx.HORIZONTAL)
        self.sizer = wx.BoxSizer(wx.HORIZONTAL)
        self.buttonsizer = wx.BoxSizer(wx.HORIZONTAL)

        self.zoom_in_button = createMaskedButton( self, 
            orpg.dirpath.dir_struct["icon"]+'zoom_in.gif', "Zoom in from x1.0", wx.ID_ANY )
        self.zoom_out_button = createMaskedButton( self, 
            orpg.dirpath.dir_struct["icon"]+'zoom_out.gif', "Zoom out from x1.0", wx.ID_ANY )
        props = createMaskedButton( self, 
            orpg.dirpath.dir_struct["icon"]+'compass.gif', 'Edit map properties', wx.ID_ANY )
        mapopen = createMaskedButton( self, 
            orpg.dirpath.dir_struct["icon"]+'open.bmp', 'Load a map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP )
        mapsave = createMaskedButton( self, 
            orpg.dirpath.dir_struct["icon"]+'save.bmp', 'Save the map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP )
        self.buttonsizer.Add(self.zoom_in_button, 0, wx.ALIGN_CENTER )
        self.buttonsizer.Add(self.zoom_out_button, 0, wx.ALIGN_CENTER )
        self.buttonsizer.Add(props, 0, wx.ALIGN_CENTER )
        self.buttonsizer.Add(mapopen, 0, wx.ALIGN_CENTER )
        self.buttonsizer.Add(mapsave, 0, wx.ALIGN_CENTER )
        self.basesizer.Add((3, 0))
        self.basesizer.Add( self.sizer, 1, wx.EXPAND)
        self.basesizer.Add((12, 0))
        self.basesizer.Add( self.buttonsizer, 0, wx.EXPAND | wx.ALIGN_RIGHT)
        self.basesizer.Add((3, 0))
        self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_in, self.zoom_in_button)
        self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_out, self.zoom_out_button)
        self.Bind(wx.EVT_BUTTON, self.map_frame.on_open, mapopen)
        self.Bind(wx.EVT_BUTTON, self.map_frame.on_save, mapsave)
        self.Bind(wx.EVT_BUTTON, self.canvas.on_prop, props)
        self.SetSizer(self.basesizer)

    def build_menu(self,label = "Map"):
        "Menu is built based on the type of grid (rectangle or hex) we have in use."
        # do main menu
        main_menu = wx.Menu(label)  #create a menu resource
        main_menu.SetTitle(label)
        item = wx.MenuItem(main_menu, wx.ID_ANY, "&Load Map", "Load Map")
        self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_open, item)
        main_menu.AppendItem(item)
        item = wx.MenuItem(main_menu, wx.ID_ANY, "&Save Map", "Save Map")
        self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_save, item)
        main_menu.AppendItem(item)
        item = wx.MenuItem(main_menu, wx.ID_ANY, "Save as JPG", "Save as JPG")
        self.canvas.Bind(wx.EVT_MENU, self.on_save_map_jpg, item)
        main_menu.AppendItem(item)
        main_menu.AppendSeparator()
        item = wx.MenuItem(main_menu, wx.ID_ANY, "&Properties", "Properties")
        self.canvas.Bind(wx.EVT_MENU, self.canvas.on_prop, item)
        main_menu.AppendItem(item)
        self.main_menu = main_menu

    def on_save_map_jpg(self, evt):
        directory = orpg.dirpath.dir_struct["user"]
        if directory == None:
            directory = ""
        d = wx.FileDialog(self.GetParent(), "Save map as a jpg", directory, "", "*.jpg", wx.SAVE)
        if d.ShowModal() != wx.ID_OK:
            return
        filename = d.GetPath()
        width = self.canvas.size[0]
        height = self.canvas.size[1]
        dc = wx.MemoryDC()
        bitmap = wx.EmptyBitmap(width+1, height+1)
        dc.SelectObject(bitmap)
        dc.SetPen(wx.TRANSPARENT_PEN)
        dc.SetBrush(wx.Brush(self.canvas.GetBackgroundColour(), wx.SOLID))
        dc.DrawRectangle(0,0,width+1, height+1)
        self.canvas.layers['bg'].layerDraw(dc, 1, [0,0], self.canvas.size)
        self.canvas.layers['grid'].layerDraw(dc, [0,0], self.canvas.size)
        self.canvas.layers['miniatures'].layerDraw(dc, [0,0], self.canvas.size)
        self.canvas.layers['whiteboard'].layerDraw(dc)
        self.canvas.layers['fog'].layerDraw(dc, [0,0], self.canvas.size)
        image = bitmap.ConvertToImage()
        image.SaveFile(filename, wx.BITMAP_TYPE_JPEG)

    def do_map_board_menu(self,pos):
        self.canvas.PopupMenu(self.main_menu,pos)

    def on_right_down(self,evt):
        self.do_map_board_menu(evt.GetPosition())

    def on_left_down(self,evt):
        pass

    def on_left_up(self,evt):
        pass

    #added to base layer by Snowdog 5/03
    def on_left_dclick(self,evt):
        pass

    def on_motion(self,evt):
        pass

    def update_info(self):
        pass