view orpg/gametree/nodehandlers/d20.py @ 63:c160f26ecf65 ornery-dev

Traipse Dev 'OpenRPG' {090817-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Minor fixes to plugins. Hidden Die Roll no longer prints out data to the terminal. Bug fix in Simple Init; if the Auto Advance check was off and members were added, buttons would remain disabled. Added new CSS classes to Simple Init posts. Fix to Chat Log so log parses CSS classes correctly. Added Text Color button from Core; background color defaults to your settings. Fix to Alias Lib so panes have a minimum size.
author sirebral
date Mon, 17 Aug 2009 00:56:02 -0500
parents 4385a7d0efd1
children c54768cffbd4
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: d20.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: d20.py,v 1.30 2007/05/22 00:50:57 digitalxero Exp $
#
# Description: The file contains code for the d20 nodehanlers
#

__version__ = "$Id: d20.py,v 1.30 2007/05/22 00:50:57 digitalxero Exp $"

from core import *
import re

D20_EXPORT = wx.NewId()
############################
## d20 character node handler
############################
## Spells code - added by Dragonstar
##Powers, Divine spells, inventory, howto, power points by Digitalxero
##The whole look and easy of use redone by Digitalxero
class container_handler(node_handler):
    """ should not be used! only a base class!
    <nodehandler name='?'  module='core' class='container_handler'  />
    """
    def __init__(self,xml_dom,tree_node):
        node_handler.__init__(self,xml_dom,tree_node)
        self.load_children()

    def load_children(self):
        children = self.master_dom._get_childNodes()
        for c in children:
            self.tree.load_xml(c,self.mytree_node)


    def on_drop(self,evt):
        drag_obj = self.tree.drag_obj
        #if self.is_my_child(self.mytree_node,drag_obj.mytree_node):
        #    return
        if drag_obj == self:
            return
        opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL)
        if opt == wx.YES:
            xml_dom = self.tree.drag_obj.delete()
            xml_dom = self.master_dom.insertBefore(xml_dom,None)
            self.tree.load_xml(xml_dom, self.mytree_node)
            self.tree.Expand(self.mytree_node)
        elif opt == wx.NO:
            node_handler.on_drop(self,evt)

    def tohtml(self):
        cookie = 0
        html_str = "<table border=\"1\" ><tr><td>"
        html_str += "<b>"+self.master_dom.getAttribute("name") + "</b>"
        html_str += "</td></tr>\n"
        html_str += "<tr><td>"

        max = tree.GetChildrenCount(handler.mytree_node,0)
        try:
            (child,cookie)=self.tree.GetFirstChild(self.mytree_node,cookie)
        except: # If this happens we probably have a newer version of wxPython
            (child,cookie)=self.tree.GetFirstChild(self.mytree_node)
        obj = self.tree.GetPyData(child)
        for m in range(max):
            html_str += "<p>" + obj.tohtml()
            if m < max-1:
                child = self.tree.GetNextSibling(child)
                if child.IsOk():
                    obj = self.tree.GetPyData(child)
        html_str += "</td></tr></table>"
        return html_str

    def get_size_constraint(self):
        return 1

    def get_char_name( self ):
        return self.child_handlers['general'].get_char_name()

    def set_char_pp(self,attr,evl):
        return self.child_handlers['pp'].set_char_pp(attr,evl)

    def get_char_pp( self, attr ):
        return self.child_handlers['pp'].get_char_pp(attr)

    def get_char_lvl( self, attr ):
        return self.child_handlers['classes'].get_char_lvl(attr)



class d20char_handler(node_handler):
    """ Node handler for a d20 charactor
        <nodehandler name='?'  module='d20' class='d20char_handler2'  />
    """
    def __init__(self,xml_dom,tree_node):
        node_handler.__init__(self,xml_dom,tree_node)
        self.frame = open_rpg.get_component('frame')
        self.child_handlers = {}
        self.new_child_handler('howtouse','HowTO use this tool',d20howto,'note')
        self.new_child_handler('general','General Information',d20general,'gear')
        self.new_child_handler('inventory','Money and Inventory',d20inventory,'money')
        self.new_child_handler('abilities','Abilities Scores',d20ability,'gear')
        self.new_child_handler('classes','Classes',d20classes,'knight')
        self.new_child_handler('saves','Saves',d20saves,'skull')
        self.new_child_handler('skills','Skills',d20skill,'book')
        self.new_child_handler('feats','Feats',d20feats,'book')
        self.new_child_handler('spells','Spells',d20spells,'book')
        self.new_child_handler('divine','Divine Spells',d20divine,'book')
        self.new_child_handler('powers','Powers',d20powers,'questionhead')
        self.new_child_handler('hp','Hit Points',d20hp,'gear')
        self.new_child_handler('pp','Power Points',d20pp,'gear')
        self.new_child_handler('attacks','Attacks',d20attacks,'spears')
        self.new_child_handler('ac','Armor',d20armor,'spears')
        #wxMenuItem(self.tree.std_menu, D20_EXPORT, "Export...", "Export")
        self.myeditor = None


    def on_version(self,old_version):
        node_handler.on_version(self,old_version)
        if old_version == "":
            tmp = open(orpg.dirpath.dir_struct["nodes"]+"d20character.xml","r")
            xml_dom = parseXml_with_dlg(self.tree,tmp.read())
            xml_dom = xml_dom._get_firstChild()
            tmp.close()
            ## add new nodes
            for tag in ("howtouse","inventory","powers","divine","pp"):
                node_list = xml_dom.getElementsByTagName(tag)
                self.master_dom.appendChild(node_list[0])

            ## add new atts
            melee_attack = self.master_dom.getElementsByTagName('melee')[0]
            melee_attack.setAttribute("second","0")
            melee_attack.setAttribute("third","0")
            melee_attack.setAttribute("forth","0")
            melee_attack.setAttribute("fifth","0")
            melee_attack.setAttribute("sixth","0")
            range_attack = self.master_dom.getElementsByTagName('ranged')[0]
            range_attack.setAttribute("second","0")
            range_attack.setAttribute("third","0")
            range_attack.setAttribute("forth","0")
            range_attack.setAttribute("fifth","0")
            range_attack.setAttribute("sixth","0")

            gen_list = self.master_dom.getElementsByTagName('general')[0]

            for tag in ("currentxp","xptolevel"):
                node_list = xml_dom.getElementsByTagName(tag)
                gen_list.appendChild(node_list[0])
            ## temp fix
            #parent = self.master_dom._get_parentNode()
            #old_dom = parent.replaceChild(xml_dom,self.master_dom)
            #self.master_dom = xml_dom
        print old_version


    def get_char_name( self ):
        return self.child_handlers['general'].get_char_name()

    def set_char_pp(self,attr,evl):
        return self.child_handlers['pp'].set_char_pp(attr,evl)

    def get_char_pp( self, attr ):
        return self.child_handlers['pp'].get_char_pp(attr)

    def get_char_lvl( self, attr ):
        return self.child_handlers['classes'].get_char_lvl(attr)


    def new_child_handler(self,tag,text,handler_class,icon='gear'):
        node_list = self.master_dom.getElementsByTagName(tag)
        tree = self.tree
        i = self.tree.icons[icon]
        new_tree_node = tree.AppendItem(self.mytree_node,text,i,i)
        handler = handler_class(node_list[0],new_tree_node,self)
        tree.SetPyData(new_tree_node,handler)
        self.child_handlers[tag] = handler

    def get_design_panel(self,parent):
        return tabbed_panel(parent,self,1)


    def get_use_panel(self,parent):
        return tabbed_panel(parent,self,2)


    def tohtml(self):
        html_str = "<table><tr><td colspan=2 >"+self.child_handlers['general'].tohtml()+"</td></tr>"
        html_str += "<tr><td width='50%' valign=top >"+self.child_handlers['abilities'].tohtml()
        html_str += "<P>" + self.child_handlers['saves'].tohtml()
        html_str += "<P>" + self.child_handlers['attacks'].tohtml()
        html_str += "<P>" + self.child_handlers['ac'].tohtml()
        html_str += "<P>" + self.child_handlers['feats'].tohtml()
        html_str += "<P>" + self.child_handlers['spells'].tohtml()
        html_str += "<P>" + self.child_handlers['divine'].tohtml()
        html_str += "<P>" + self.child_handlers['powers'].tohtml()
        html_str += "<P>" + self.child_handlers['inventory'].tohtml() +"</td>"
        html_str += "<td width='50%' valign=top >"+self.child_handlers['classes'].tohtml()
        html_str += "<P>" + self.child_handlers['hp'].tohtml()
        html_str += "<P>" + self.child_handlers['pp'].tohtml()
        html_str += "<P>" + self.child_handlers['skills'].tohtml() +"</td>"
        html_str += "</tr></table>"
        return html_str

    def about(self):
        html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>"
        html_str += "<br />by Chris Davis<br />chris@rpgarchive.com"
        return html_str

    def get_char_name( self ):
        return self.child_handlers['general'].get_char_name()
    def get_armor_class( self ):
        return self.child_handlers['ac'].get_armor_class()
    def get_max_hp( self ):
        return self.child_handlers['hp'].get_max_hp()
    def get_current_hp( self ):
        return self.child_handlers['hp'].get_current_hp()

    def set_char_pp(self,attr,evl):
        return self.child_handlers['pp'].set_char_pp(attr,evl)

    def get_char_pp( self, attr ):
        return self.child_handlers['pp'].get_char_pp(attr)

    def get_char_lvl( self, attr ):
        return self.child_handlers['classes'].get_char_lvl(attr)

class tabbed_panel(wx.Notebook):
    def __init__(self, parent, handler, mode):
        wx.Notebook.__init__(self, parent, -1, size=(1200,800))
        self.handler = handler
        self.parent = parent
        tree = self.handler.tree
        max = tree.GetChildrenCount(handler.mytree_node)

        cookie = 0

        try:
            (child,cookie)=tree.GetFirstChild(handler.mytree_node,cookie)
        except: # If this happens we probably have a newer version of wxPython
            (child,cookie)=tree.GetFirstChild(handler.mytree_node)
        if not child.IsOk():
            return
        obj = tree.GetPyData(child)
        for m in range(max):
            if mode == 1:
                panel = obj.get_design_panel(self)
            else:
                panel = obj.get_use_panel(self)
            name = obj.master_dom.getAttribute("name")

            if panel:
                self.AddPage(panel,name)
            if m < max-1:
                child = tree.GetNextSibling(child)
                if child.IsOk():
                    obj = tree.GetPyData(child)
                else:
                    break


    def about(self):
        html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>"
        html_str += "<br />by Chris Davis<br />chris@rpgarchive.com"
        return html_str

    def get_char_name( self ):
        return self.child_handlers['general'].get_char_name()

    def set_char_pp(self,attr,evl):
        return self.child_handlers['pp'].set_char_pp(attr,evl)

    def get_char_pp( self, attr ):
        return self.child_handlers['pp'].get_char_pp(attr)

    def get_char_lvl( self, attr ):
        return self.child_handlers['classes'].get_char_lvl(attr)

class d20_char_child(node_handler):
    """ Node Handler for skill.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        node_handler.__init__(self,xml_dom,tree_node)
        self.char_hander = parent
        self.drag = False
        self.frame = open_rpg.get_component('frame')
        self.myeditor = None


    def on_drop(self,evt):
        pass

    def on_rclick(self,evt):
        pass

    def on_ldclick(self,evt):
        return
        if self.myeditor == None or self.myeditor.destroyed:
            title = self.master_dom.getAttribute('name') + " Editor"
            self.myeditor = wx.Frame(self.frame, -1, title)
            if wx.Platform == '__WXMSW__':
                icon = wx.Icon(orpg.dirpath.dir_struct["icon"]+'grid.ico', wx.BITMAP_TYPE_ICO)
                self.myeditor.SetIcon(icon)
                del icon
            wnd = self.get_design_panel(self.myeditor)
            self.myeditor.panel = wnd
            self.wnd = wnd
            self.myeditor.Show(1)
        else:
            self.myeditor.Raise()

    def on_html(self,evt):
        html_str = self.tohtml()
        wnd = http_html_window(self.frame.note,-1)
        wnd.title = self.master_dom.getAttribute('name')
        self.frame.add_panel(wnd)
        wnd.SetPage(html_str)

    def get_design_panel(self,parent):
        pass

    def get_use_panel(self,parent):
        return self.get_design_panel(parent)

    def delete(self):
        pass


class d20skill(d20_char_child):
    """ Node Handler for skill.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)
        tree = self.tree
        icons = self.tree.icons
        node_list = self.master_dom.getElementsByTagName('skill')
        self.skills={}
        for n in node_list:
            name = n.getAttribute('name')
            self.skills[name] = n
            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear'])
            tree.SetPyData(new_tree_node,self)

    def get_mod(self,name):
        skill = self.skills[name]
        stat = skill.getAttribute('stat')
        ac = int(skill.getAttribute('armorcheck'))
        if ac:
            ac = self.char_hander.child_handlers['ac'].get_check_pen()
        stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat)
        rank = int(skill.getAttribute('rank'))
        misc = int(skill.getAttribute('misc'))
        total = stat_mod + rank + misc + ac
        return total

    def on_rclick(self,evt):
        item = self.tree.GetSelection()
        name = self.tree.GetItemText(item)
        if item == self.mytree_node:
            d20_char_child.on_ldclick(self,evt)
            #wnd = skill_grid(self.frame.note,self)
            #wnd.title = "Skills
            #self.frame.add_panel(wnd)
        else:
            skill = self.skills[name];
            untrained = skill.getAttribute('untrained');
            rank = skill.getAttribute('rank');
            if untrained == "0" and rank == "0":
                txt = '%s Skill Check: Untrained' % (name)
            else:
                mod = self.get_mod(name)
                if mod >= 0:
                    mod1 = "+"
                else:
                    mod1 = ""
                txt = '%s Skill Check: [1d20%s%s]' % (name, mod1, mod)
            chat = self.chat
            chat.ParsePost(txt,True,True)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,skill_grid,"Skills")
        wnd.title = "Skills (edit)"
        return wnd

    def tohtml(self):
        html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Skill</th><th>Key</th>
                    <th>Rank</th><th>Abil</th><th>Misc</th><th>Total</th></tr>"""
        node_list = self.master_dom.getElementsByTagName('skill')
        for n in node_list:
            name = n.getAttribute('name')
            stat = n.getAttribute('stat')
            rank = n.getAttribute('rank')
            html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+rank+"</td>"
            stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat))
            misc = n.getAttribute('misc')
            mod = str(self.get_mod(name))
            if mod >= 0:
                mod1 = "+"
            else:
                mod1 = ""
            html_str = html_str + "<td>"+stat_mod+"</td><td>"+misc+'</td><td>%s%s</td></tr>' % (mod1, mod)
        html_str = html_str + "</table>"
        return html_str


class d20ability(d20_char_child):
    """ Node Handler for ability.   This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)
        self.abilities = {}
        node_list = self.master_dom.getElementsByTagName('stat')
        tree = self.tree
        icons = tree.icons
        for n in node_list:
            name = n.getAttribute('abbr')
            self.abilities[name] = n
            new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] )
            tree.SetPyData( new_tree_node, self )

    def on_rclick( self, evt ):
        item = self.tree.GetSelection()
        name = self.tree.GetItemText( item )
        if item == self.mytree_node:
            d20_char_child.on_ldclick( self, evt )
        else:
            mod = self.get_mod( name )
            if mod >= 0:
                mod1 = "+"
            else:
                mod1 = ""
            chat = self.chat
            txt = '%s check: [1d20%s%s]' % ( name, mod1, mod )
            chat.ParsePost( txt, True, True )

    def get_mod(self,abbr):
        score = int(self.abilities[abbr].getAttribute('base'))
        mod = (score - 10) / 2
        return mod

    def set_score(self,abbr,score):
        if score >= 0:
            self.abilities[abbr].setAttribute("base",str(score))

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,abil_grid,"Abilities")
        wnd.title = "Abilities (edit)"
        return wnd

    def tohtml(self):
        html_str = """<table border='1' width=100%><tr BGCOLOR=#E9E9E9 ><th width='50%'>Ability</th>
                    <th>Base</th><th>Modifier</th></tr>"""
        node_list = self.master_dom.getElementsByTagName('stat')
        for n in node_list:
            name = n.getAttribute('name')
            abbr = n.getAttribute('abbr')
            base = n.getAttribute('base')
            mod = str(self.get_mod(abbr))
            if mod >= 0:
                mod1 = "+"
            else:
                mod1 = ""
            html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+base+'</td><td>%s%s</td></tr>' % (mod1, mod)
        html_str = html_str + "</table>"
        return html_str

class d20saves(d20_char_child):
    """ Node Handler for saves.   This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)
        tree = self.tree
        icons = self.tree.icons
        node_list = self.master_dom.getElementsByTagName('save')
        self.saves={}
        for n in node_list:
            name = n.getAttribute('name')
            self.saves[name] = n
            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear'])
            tree.SetPyData(new_tree_node,self)

    def get_mod(self,name):
        save = self.saves[name]
        stat = save.getAttribute('stat')
        stat_mod = self.char_hander.child_handlers['abilities'].get_mod(stat)
        base = int(save.getAttribute('base'))
        miscmod = int(save.getAttribute('miscmod'))
        magmod = int(save.getAttribute('magmod'))
        total = stat_mod + base + miscmod + magmod
        return total

    def on_rclick(self,evt):
        item = self.tree.GetSelection()
        name = self.tree.GetItemText(item)
        if item == self.mytree_node:
            d20_char_child.on_ldclick(self,evt)
            #wnd = save_grid(self.frame.note,self)
            #wnd.title = "Saves"
            #self.frame.add_panel(wnd)
        else:
            mod = self.get_mod(name)
            if mod >= 0:
                mod1 = "+"
            else:
                mod1 = ""
            chat = self.chat
            txt = '%s save: [1d20%s%s]' % (name, mod1, mod)
            chat.ParsePost( txt, True, True )

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,save_grid,"Saves")
        wnd.title = "Saves"
        return wnd

    def tohtml(self):
        html_str = """<table border='1' width=100% ><tr BGCOLOR=#E9E9E9 ><th width='30%'>Save</th>
                    <th>Key</th><th>Base</th><th>Abil</th><th>Magic</th>
                    <th>Misc</th><th>Total</th></tr>"""
        node_list = self.master_dom.getElementsByTagName('save')
        for n in node_list:
            name = n.getAttribute('name')
            stat = n.getAttribute('stat')
            base = n.getAttribute('base')
            html_str = html_str + "<tr ALIGN='center'><td>"+name+"</td><td>"+stat+"</td><td>"+base+"</td>"
            stat_mod = str(self.char_hander.child_handlers['abilities'].get_mod(stat))
            mag = n.getAttribute('magmod')
            misc = n.getAttribute('miscmod')
            mod = str(self.get_mod(name))
            if mod >= 0:
                mod1 = "+"
            else:
                mod1 = ""
            html_str = html_str + "<td>"+stat_mod+"</td><td>"+mag+"</td>"
            html_str = html_str + '<td>'+misc+'</td><td>%s%s</td></tr>' % (mod1, mod)
        html_str = html_str + "</table>"
        return html_str


class d20general(d20_char_child):
    """ Node Handler for general information.   This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,gen_grid,"General Information")
        wnd.title = "General Info"
        return wnd

    def tohtml(self):
        n_list = self.master_dom._get_childNodes()
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
        for n in n_list:
            t_node = safe_get_text_node(n)
            html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
            html_str += t_node._get_nodeValue() + ", "
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

    def on_name_change(self,name):
        self.char_hander.rename(name)

    def get_char_name( self ):
        node = self.master_dom.getElementsByTagName( 'name' )[0]
        t_node = safe_get_text_node( node )
        return t_node._get_nodeValue()


class d20classes(d20_char_child):
    """ Node Handler for classes.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,class_panel,"Classes")
        wnd.title = "Classes"
        return wnd

    def tohtml(self):
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Classes</th></tr><tr><td>"
        n_list = self.master_dom._get_childNodes()
        for n in n_list:
            html_str += n.getAttribute('name') + " ("+n.getAttribute('level')+"), "
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

    def get_char_lvl( self, attr ):
        node_list = self.master_dom.getElementsByTagName('class')
        for n in node_list:
            lvl = n.getAttribute('level')
            type = n.getAttribute('name')
            if attr == "level":
                return lvl
            elif attr == "class":
                return type


class d20feats(d20_char_child):
    """ Node Handler for classes.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,feat_panel,"Feats")
        wnd.title = "Feats"
        return wnd

    def tohtml(self):
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Feats</th></tr><tr><td>"
        n_list = self.master_dom._get_childNodes()
        for n in n_list:
            html_str += n.getAttribute('name')+ ", "
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

class d20spells(d20_char_child):
    """ Node Handler for classes.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)
        node_list = self.master_dom.getElementsByTagName( 'spell' )
        self.spells = {}
        tree = self.tree
        icons = self.tree.icons
        for n in node_list:
            name = n.getAttribute('name')
            self.spells[ name ] = n
            new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] )
            tree.SetPyData( new_tree_node, self )

    def on_rclick( self, evt ):
        item = self.tree.GetSelection()
        name = self.tree.GetItemText( item )
        if item == self.mytree_node:
            d20_char_child.on_ldclick( self, evt )
        else:
            level = self.spells[ name ].getAttribute( 'level' )
            descr = self.spells[ name ].getAttribute( 'desc' )
            use = self.spells[ name ].getAttribute( 'used' )
            memrz = self.spells[ name ].getAttribute( 'memrz' )
            cname = self.char_hander.get_char_name()
            use += '+1'
            left = eval( '%s - ( %s )' % ( memrz, use ) )
            if left < 0:
                txt = '%s Tried to cast %s but has used all of them for today, "Please rest so I can cast more."' % ( cname, name )
                self.chat.ParsePost( txt, True, False )
            else:
                txt = '%s casts %s ( level %s, "%s" )' % ( cname, name, level, descr )
                self.chat.ParsePost( txt, True, False )
                s = ''
                if left != 1:
                    s = 's'
                txt = '%s can cast %s %d more time%s' % ( cname, name, left, s )
                self.chat.ParsePost( txt, False, False )
                self.spells[ name ].setAttribute( 'used', `eval( use )` )

    def refresh_spells(self):
        self.spells = {}
        tree = self.tree
        icons = self.tree.icons
        tree.CollapseAndReset(self.mytree_node)
        node_list = self.master_dom.getElementsByTagName('spell')
        for n in node_list:
            name = n.getAttribute('name')
            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['gear'],icons['gear'])
            tree.SetPyData(new_tree_node,self)
            self.spells[name]=n

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,spell_panel,"Spells")
        wnd.title = "Spells"
        return wnd

    def tohtml(self):
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Arcane Spells</th></tr><tr><td><br />"
        n_list = self.master_dom._get_childNodes()
        for n in n_list:
            html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", "
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

    def get_char_lvl( self, attr ):
        return self.char_hander.get_char_lvl(attr)

class d20divine(d20_char_child):
    """ Node Handler for classes.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,openrpg,parent)
        node_list = self.master_dom.getElementsByTagName( 'gift' )
        self.spells = {}
        tree = self.tree
        icons = self.tree.icons
        for n in node_list:
            name = n.getAttribute('name')
            self.spells[ name ] = n
            new_tree_node = tree.AppendItem( self.mytree_node, name, icons['flask'], icons['flask'] )
            tree.SetPyData( new_tree_node, self )

    def on_rclick( self, evt ):
        item = self.tree.GetSelection()
        name = self.tree.GetItemText( item )
        if item == self.mytree_node:
            d20_char_child.on_ldclick( self, evt )
        else:
            level = self.spells[ name ].getAttribute( 'level' )
            descr = self.spells[ name ].getAttribute( 'desc' )
            use = self.spells[ name ].getAttribute( 'used' )
            memrz = self.spells[ name ].getAttribute( 'memrz' )
            cname = self.char_hander.get_char_name()
            use += '+1'
            left = eval( '%s - ( %s )' % ( memrz, use ) )
            if left < 0:
                txt = '%s Tried to cast %s but has used all of them for today, "Please rest so I can cast more."' % ( cname, name )
                self.chat.ParsePost( txt, True, False )
            else:
                txt = '%s casts %s ( level %s, "%s" )' % ( cname, name, level, descr )
                self.chat.ParsePost( txt, True, False )
                s = ''
                if left != 1:
                    s = 's'
                txt = '%s can cast %s %d more time%s' % ( cname, name, left, s )
                self.chat.ParsePost( txt, False, False )
                self.spells[ name ].setAttribute( 'used', `eval( use )` )

    def refresh_spells(self):
        self.spells = {}
        tree = self.tree
        icons = self.tree.icons
        tree.CollapseAndReset(self.mytree_node)
        node_list = self.master_dom.getElementsByTagName('gift')
        for n in node_list:
            name = n.getAttribute('name')
            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['flask'],icons['flask'])
            tree.SetPyData(new_tree_node,self)
            self.spells[name]=n

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,divine_panel,"Spells")
        wnd.title = "Spells"
        return wnd

    def tohtml(self):
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Divine Spells</th></tr><tr><td><br />"
        n_list = self.master_dom._get_childNodes()
        for n in n_list:
            html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", "
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

    def get_char_lvl( self, attr ):
        return self.char_hander.get_char_lvl(attr)

class d20powers(d20_char_child):
    """ Node Handler for classes.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)
        node_list = self.master_dom.getElementsByTagName( 'power' )
        #cpp = self.master_dom.getElementsByTagName( 'pp' ).getAttribute('current1')
        self.powers = {}
        tree = self.tree
        icons = self.tree.icons
        for n in node_list:
            name = n.getAttribute('name')
            self.powers[ name ] = n
            new_tree_node = tree.AppendItem( self.mytree_node, name, icons['gear'], icons['gear'] )
            tree.SetPyData( new_tree_node, self )

    def on_rclick( self, evt ):
        item = self.tree.GetSelection()
        name = self.tree.GetItemText( item )
        if item == self.mytree_node:
            d20_char_child.on_ldclick( self, evt )
        else:
            level = self.powers[ name ].getAttribute( 'level' )
            descr = self.powers[ name ].getAttribute( 'desc' )
            use = self.powers[ name ].getAttribute( 'used' )
            points = self.powers[ name ].getAttribute( 'point' )
            cpp = self.char_hander.get_char_pp('current1')
            fre = self.char_hander.get_char_pp('free')
            cname = self.char_hander.get_char_name()
            if level == "0" and fre != "0":
                left = eval('%s - ( %s )' % ( fre, points ))
                numcast = eval('%s / %s' % (left, points))
                if left < 0:
                    txt = '%s doesnt have enough PowerPoints to use %s' % ( cname, name )
                    self.chat.ParsePost( txt, True, False )
                else:
                    txt = '%s uses %s as a Free Talent ( level %s, "%s" )' % ( cname, name, level, descr )
                    self.chat.ParsePost( txt, True, False )
                    s = ''
                    if left != 1:
                        s = 's'
                    txt = '%s can use %s %d more time%s' % ( cname, name, numcast, s )
                    self.chat.ParsePost( txt, False, False )
                    self.char_hander.set_char_pp('free', left)
            else:
                left = eval('%s - ( %s )' % ( cpp, points ))
                numcast = eval('%s / %s' % (left, points))
                if left < 0:
                    txt = '%s doesnt have enough PowerPoints to use %s' % ( cname, name )
                    self.chat.ParsePost( txt, True, False )
                else:
                    txt = '%s uses %s ( level %s, "%s" )' % ( cname, name, level, descr )
                    self.chat.ParsePost( txt, True, False )
                    s = ''
                    if left != 1:
                        s = 's'
                    txt = '%s can use %s %d more time%s' % ( cname, name, numcast, s )
                    txt += ' - And has %d more PowerpointsP left' % (left)
                    self.chat.ParsePost( txt, False, False )
                    self.char_hander.set_char_pp('current1', left)

    def refresh_powers(self):
        self.powers = {}
        tree = self.tree
        icons = self.tree.icons
        tree.CollapseAndReset(self.mytree_node)
        node_list = self.master_dom.getElementsByTagName('power')
        for n in node_list:
            name = n.getAttribute('name')
            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['questionhead'],icons['questionhead'])
            tree.SetPyData(new_tree_node,self)
            self.powers[name]=n

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,power_panel,"Powers")
        wnd.title = "Powers"
        return wnd

    def tohtml(self):
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Powers</th></tr><tr><td><br />"
        n_list = self.master_dom._get_childNodes()
        for n in n_list:
            html_str += "(" + n.getAttribute('level') + ") " + n.getAttribute('name')+ ", "
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

    def get_char_lvl( self, attr ):
        return self.char_hander.get_char_lvl(attr)

    def set_char_pp(self,attr,evl):
        return self.char_hander.set_char_pp(attr,evl)

    def get_char_pp( self, attr ):
        return self.char_hander.get_char_pp(attr)

class d20howto(d20_char_child):
    """ Node Handler for hit points.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,howto_panel,"How To")
        wnd.title = "How To"
        return wnd

class d20inventory(d20_char_child):
    """ Node Handler for general information.   This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,inventory_grid,"Inventory")
        wnd.title = "General Info"
        return wnd

    def tohtml(self):
        n_list = self.master_dom._get_childNodes()
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
        for n in n_list:
            t_node = safe_get_text_node(n)
            html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
            html_str += t_node._get_nodeValue() + "<br />"
        html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
        return html_str

    def on_name_change(self,name):
        self.char_hander.rename(name)

    def get_char_name( self ):
        node = self.master_dom.getElementsByTagName( 'name' )[0]
        t_node = safe_get_text_node( node )
        return t_node._get_nodeValue()

class d20hp(d20_char_child):
    """ Node Handler for hit points.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,hp_panel,"Hit Points")
        wnd.title = "Hit Points"
        return wnd

    def tohtml(self):
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=4>Hit Points</th></tr>"
        html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max')+"</td>"
        html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current')+"</td>"
        html_str += "</tr></table>"
        return html_str

    def get_max_hp( self ):
        try:
            return eval( self.master_dom.getAttribute( 'max' ) )
        except:
            return 0
    def get_current_hp( self ):
        try:
            return eval( self.master_dom.getAttribute( 'current' ) )
        except:
            return 0

class d20pp(d20_char_child):
    """ Node Handler for power points.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,pp_panel,"Power Points")
        wnd.title = "Power Points"
        return wnd

    def tohtml(self):
        html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=8>Power Points</th></tr>"
        html_str += "<tr><th>Max:</th><td>"+self.master_dom.getAttribute('max1')+"</td>"
        html_str += "<th>Current:</th><td>"+self.master_dom.getAttribute('current1')+"</td>"
        html_str += "<th>Current Talents/day:</th><td>"+self.master_dom.getAttribute('free')+"</td>"
        html_str += "<th>Max Talents/day:</th><td>"+self.master_dom.getAttribute('maxfree')+"</td>"
        html_str += "</tr></table>"
        return html_str

    def get_char_pp( self, attr ):
        pp = self.master_dom.getAttribute(attr)
        return pp

    def set_char_pp( self, attr, evl ):
        pp = self.master_dom.setAttribute(attr, evl)
        return pp

class d20attacks(d20_char_child):
    """ Node Handler for attacks.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)
        node_list = self.master_dom.getElementsByTagName('melee')
        self.melee = node_list[0]
        node_list = self.master_dom.getElementsByTagName('ranged')
        self.ranged = node_list[0]
        self.refresh_weapons()

    def refresh_weapons(self):
        self.weapons = {}
        tree = self.tree
        icons = self.tree.icons
        tree.CollapseAndReset(self.mytree_node)
        node_list = self.master_dom.getElementsByTagName('weapon')
        for n in node_list:
            name = n.getAttribute('name')
            new_tree_node = tree.AppendItem(self.mytree_node,name,icons['sword'],icons['sword'])
            tree.SetPyData(new_tree_node,self)
            self.weapons[name]=n

    def get_attack_data(self):
        temp = self.melee
        base = int(temp.getAttribute('base'))
        base2 = int(temp.getAttribute('second'))
        base3 = int(temp.getAttribute('third'))
        base4 = int(temp.getAttribute('forth'))
        base5 = int(temp.getAttribute('fifth'))
        base6 = int(temp.getAttribute('sixth'))
        misc = int(temp.getAttribute('misc'))
        return (base, base2, base3, base4, base5, base6, misc)

    # Replace any 'S' and 'D' in an attack modifier and damage modifier with the
    # strength bonus or dexterity bonus respectively.
    def process_mod_codes( self, attack, damage ):
        str_mod = self.char_hander.child_handlers['abilities'].get_mod( 'Str' )
        dex_mod = self.char_hander.child_handlers['abilities'].get_mod( 'Dex' )
        str_re = re.compile('S')
        dex_re = re.compile('D')
        attack = str_re.sub( str( str_mod ), attack )
        attack = dex_re.sub( str( dex_mod ), attack )
        damage = str_re.sub( str( str_mod ), damage );
        damage = dex_re.sub( str( dex_mod ), damage );
        return (attack, damage)

    # Decompose a damage string (e.g. longsword +1 sneak attack "1d8+S+1+1d6")
    # into it's 4 seperate components <n>d<s>+<mods>+<extra dice>
    def decompose_damage( self, damage ):
        m = re.match( r"(?P<n>\d+)d(?P<s>\d+)(?P<mods>(\s*(\+|-|/|\*)\s*(\d+|D|S)*)*)(?P<extra>(\s*(\+|-)\s*\d+d\d+)?)\s*$", damage )
        return (int(m.group('n')), int(m.group('s')), m.group('mods'), m.group('extra'))

    def on_rclick(self,evt):
        item = self.tree.GetSelection()
        name = self.tree.GetItemText(item)
        if item == self.mytree_node:
            d20_char_child.on_ldclick(self,evt)
            #self.frame.add_panel(self.get_design_panel(self.frame.note))
        else:
            # Weapon/attack specific attack modifier (e.g. "S+1" for a longsword+1).
            attack_mod_str = self.weapons[name].getAttribute('mod')

            # Weapon/attack specific damage (e.g. "1d8+S+1" for a longsword+1).
            damage_str = self.weapons[name].getAttribute('damage')
            (num_damage_dice, damage_die, damage_mods, extra_damage) = self.decompose_damage( damage_str )

            # Replace any 'S' and 'D' in attack_mod_str and damage_str with the
            # strength bonus or dexterity bonus respectively.
            (attack_mod_str, damage_mods) = self.process_mod_codes( attack_mod_str, damage_mods )

            # Base attack bonuses for up to six attacks.
            bab_attributes = ['base', 'second', 'third', 'forth', 'fifth', 'sixth']
            bab = []
            for b in bab_attributes:
                bab.append( int(self.melee.getAttribute( b )) )

            # Misc. attack modifier to be applied to *all* attacks.
            misc_mod = int(self.melee.getAttribute( 'misc' ));

            # Attack modifier (except BAB)
            attack_mod = misc_mod + eval( attack_mod_str )

            # Total damage mod (except extra dice)
            if damage_mods != '':
                damage_mod = eval( damage_mods )
            else:
                damage_mod = 0

            # Determine critical hit range and multiplier.
            critical_str = self.weapons[name].getAttribute( 'critical' )
            m = re.match( r"(((?P<min>\d+)-)?\d+/)?x(?P<mult>\d+)", critical_str )
            crit_min = m.group( 'min' )
            crit_mult = m.group( 'mult' )
            if crit_min == None:
                crit_min = 20
            else:
                crit_min = int( crit_min )
            if crit_mult == None:
                crit_mult = 2
            else:
                crit_mult = int( crit_mult )

            # Simple matter to output all the attack/damage lines to the chat buffer.
            for i in range( 0, len( bab ) ):
                if bab[i] > 0 or i == 0:
                    attack_roll_str = '[1d20%+d]' % (bab[i] + attack_mod)
                    attack_roll_parsed = self.chat.ParseDice( attack_roll_str )
                    damage_roll_str = '[%dd%d%+d%s]' % (num_damage_dice, damage_die, damage_mod, extra_damage)
                    damage_roll_parsed = self.chat.ParseDice( damage_roll_str )
                    txt = '%s (%s): %s ===> Damage: %s' \
                          % (name, bab_attributes[i], attack_roll_parsed, damage_roll_parsed)
                    self.chat.Post( txt, True, True )

                    # Check for a critical hit
                    d20_roll = int(re.match( r".*\[(\d+),.*", attack_roll_parsed ).group(1));
                    dmg = damage_str
                    if d20_roll >= crit_min:
                        for j in range(1,crit_mult):
                            dmg += '+%s' % damage_str
                        txt = 'Critical hit? [1d20%+d] ===> Damage: [%dd%d%+d%s]' \
                              % (bab[i] + attack_mod, crit_mult*num_damage_dice, \
                                 damage_die, crit_mult*damage_mod, extra_damage)
                        self.chat.ParsePost( txt, True, True )

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,attack_panel,"Attacks")
        wnd.title = "Attacks"
        return wnd

    def get_char_lvl( self, attr ):
        return self.char_hander.get_char_lvl(attr)

    def tohtml(self):
        babs = self.get_attack_data()
        html_str = "<table width=100% border=1 ><tr ALIGN='center'><th BGCOLOR=#E9E9E9>Base Attack Bonus</th>"
        html_str += '<td>%+d' % babs[0]
        for i in range(1,6):
            if babs[i] > 0:
                html_str += '/%+d' % babs[i]
        html_str += "</td></tr><tr ALIGN='center' ><th BGCOLOR=#E9E9E9>Misc. Attack Bonus</th>"
        html_str += '<td>%+d</td></tr></table>' % babs[6]

        n_list = self.master_dom.getElementsByTagName('weapon')
        for n in n_list:
            (attack_mod, damage_mod) = self.process_mod_codes( n.getAttribute( 'mod' ), \
                                                               n.getAttribute( 'damage' ) )
            attack_mod = eval( attack_mod )
            html_str += """<P><table width=100% border=1><tr BGCOLOR=#E9E9E9><th colspan=3>Weapon</th>
                    <th>Attack</th><th >Damage</th></tr>""" \
                      + "<tr ALIGN='center'><td colspan=3>" \
                      + n.getAttribute('name') + "</td><td>"
            html_str += '%+d</td><td>%s</td></tr>' % (attack_mod, damage_mod)
            html_str += """<tr BGCOLOR=#E9E9E9 ><th>Critical</th><th>Range</th><th>Weight</th>
                        <th>Type</th><th>Size</th></tr>""" \
                      + "<tr ALIGN='center'><td>" \
                      + n.getAttribute( 'critical' ) + "</td><td>" \
                      + n.getAttribute( 'range' ) + "</td><td>" \
                      + n.getAttribute( 'weight' )+"</td><td>" \
                      + n.getAttribute( 'type' ) + "</td><td>" \
                      + n.getAttribute( 'size' ) + "</td></tr></table>"
        return html_str

class d20armor(d20_char_child):
    """ Node Handler for ac.  This handler will be
        created by d20char_handler.
    """
    def __init__(self,xml_dom,tree_node,parent):
        d20_char_child.__init__(self,xml_dom,tree_node,parent)

    def get_spell_failure(self):
        return self.get_total('spellfailure')

    def get_total_weight(self):
        return self.get_total('weight')

    def get_check_pen(self):
        return self.get_total('checkpenalty')

    def get_armor_class(self):
        ac_total = 10
        ac_total += self.get_total('bonus')
        dex_mod = self.char_hander.child_handlers['abilities'].get_mod('Dex')
        max_dex = self.get_max_dex()
        if dex_mod < max_dex:
            ac_total += dex_mod
        else:
            ac_total += max_dex
        return ac_total

    def get_max_dex(self):
        armor_list = self.master_dom.getElementsByTagName('armor')
        dex = 10
        for a in armor_list:
            temp = int(a.getAttribute("maxdex"))
            if temp < dex:
                dex = temp
        return dex

    def get_total(self,attr):
        armor_list = self.master_dom.getElementsByTagName('armor')
        total = 0
        for a in armor_list:
            total += int(a.getAttribute(attr))
        return total

    def get_design_panel(self,parent):
        wnd = outline_panel(parent,self,ac_panel,"Armor")
        wnd.title = "Armor"
        return wnd

    def tohtml(self):
        html_str = """<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>AC</th>
                    <th>Check Penalty</th><th >Spell Failure</th><th>Max Dex</th><th>Total Weight</th></tr>"""
        html_str += "<tr ALIGN='center' ><td>"+str(self.get_armor_class())+"</td>"
        html_str += "<td>"+str(self.get_check_pen())+"</td>"
        html_str += "<td>"+str(self.get_spell_failure())+"</td>"
        html_str += "<td>"+str(self.get_max_dex())+"</td>"
        html_str += "<td>"+str(self.get_total_weight())+"</td></tr></table>"
        n_list = self.master_dom._get_childNodes()
        for n in n_list:
            html_str += """<P><table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th colspan=3>Armor</th>
                    <th>Type</th><th >Bonus</th></tr>"""
            html_str += "<tr ALIGN='center' ><td  colspan=3>"+n.getAttribute('name')+"</td>"
            html_str += "<td>"+n.getAttribute('type')+"</td>"
            html_str += "<td>"+n.getAttribute('bonus')+"</td></tr>"
            html_str += """<tr BGCOLOR=#E9E9E9 ><th>Check Penalty</th><th>Spell Failure</th>
                        <th>Max Dex</th><th>Speed</th><th>Weight</th></tr>"""
            html_str += "<tr ALIGN='center'><td>"+n.getAttribute('checkpenalty')+"</td>"
            html_str += "<td>"+n.getAttribute('spellfailure')+"</td>"
            html_str += "<td>"+n.getAttribute('maxdex')+"</td>"
            html_str += "<td>"+n.getAttribute('speed')+"</td>"
            html_str += "<td>"+n.getAttribute('weight')+"</td></tr></table>"
        return html_str


########################
##  d20 char windows
########################

class base_panel(wx.Panel):
    def __init__(self, parent):
        wx.Panel.__init__(self, parent, -1)

        #self.build_ctrls()
        self.Bind(wx.EVT_SIZE, self.on_size)

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        #self.splitter.SetDimensions(0,0,s[0],s[1])

class outline_panel(wx.Panel):
    def __init__(self, parent, handler, wnd, txt,):
        wx.Panel.__init__(self, parent, -1)
        self.panel = wnd(self,handler)
        self.outline = wx.StaticBox(self,-1,txt)
        self.Bind(wx.EVT_SIZE, self.on_size)

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.panel.SetDimensions(20,20,s[0]-40,s[1]-40)
        self.outline.SetDimensions(5,5,s[0]-10,s[1]-10)

class char_panel(wx.ScrolledWindow):
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'TWO')
        wx.ScrolledWindow.__init__(self, parent, -1,style=wx.VSCROLL | wx.SUNKEN_BORDER  )
        self.height = 1200
        self.SetScrollbars(10, 10,80, self.height/10)
        self.main_sizer = wx.BoxSizer(wx.HORIZONTAL)
        self.panels = {}
        keys = handler.child_handlers.keys()
        for k in keys:
            self.panels[k] = handler.child_handlers[k].get_design_panel(self, [k])
        self.sub_sizer = wx.BoxSizer(wx.VERTICAL)
        self.sub_sizer2 = wx.BoxSizer(wx.VERTICAL)
        self.sub_sizer.Add(self.panels['general'], 1, wx.EXPAND)
        self.sub_sizer.Add(self.panels['abilities'], 1, wx.EXPAND)

        self.sub_sizer.Add(self.panels['attacks'], 2, wx.EXPAND)
        self.sub_sizer.Add(self.panels['ac'], 1, wx.EXPAND)
        self.sub_sizer.Add(self.panels['spells'], 1, wx.EXPAND)

        self.sub_sizer2.Add(self.panels['classes'], 2, wx.EXPAND)
        self.sub_sizer2.Add(self.panels['hp'], 1, wx.EXPAND)
        self.sub_sizer2.Add(self.panels['pp'], 1, wx.EXPAND)
        self.sub_sizer2.Add(self.panels['saves'], 2, wx.EXPAND)

        self.sub_sizer2.Add(self.panels['feats'], 2, wx.EXPAND)
        self.sub_sizer2.Add(self.panels['powers'], 2, wx.EXPAND)
        self.sub_sizer2.Add(self.panels['skills'], 3, wx.EXPAND)

        self.main_sizer.Add(self.sub_sizer,   1, wx.EXPAND)
        self.main_sizer.Add(self.sub_sizer2,   1, wx.EXPAND)
        self.panels['abilities'].panel.char_wnd = self
        self.SetSizer(self.main_sizer)
        self.Bind(wx.EVT_SIZE, self.on_size)


    def on_size(self,evt):
        s = self.GetClientSizeTuple()
        self.SetScrollbars(10, 10,s[0]/10, self.height/10)
        dc = wx.ClientDC(self)
        x = dc.DeviceToLogicalX(0)
        y = dc.DeviceToLogicalY(0)
        self.main_sizer.SetDimension(x,y,s[0],self.height)
        evt.Skip()

    def refresh_data(self):
        self.panels['saves'].panel.refresh_data()
        self.panels['skills'].panel.refresh_data()
        self.panels['attacks'].panel.refresh_data()
        self.panels['powers'].panel.refresh_data()
        self.panels['spells'].panel.refresh_data()

HOWTO_MAX = wx.NewId()

class howto_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        pname = handler.master_dom.setAttribute("name", 'How To')
        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
        self.master_dom = handler.master_dom
        n_list = self.master_dom._get_childNodes()
        for n in n_list:
            t_node = safe_get_text_node(n)
        self.sizer.AddMany([ (wx.StaticText(self, -1, t_node._get_nodeValue()),   0, wx.ALIGN_CENTER_VERTICAL),
                 ])
        self.sizer.AddGrowableCol(1)
        self.SetSizer(self.sizer)


HP_CUR = wx.NewId()
HP_MAX = wx.NewId()

class hp_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        pname = handler.master_dom.setAttribute("name", 'HitPoints')
        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
        self.master_dom = handler.master_dom
        self.sizer.AddMany([ (wx.StaticText(self, -1, "HP Current:"),   0, wx.ALIGN_CENTER_VERTICAL),
                 (wx.TextCtrl(self, HP_CUR, self.master_dom.getAttribute('current')),   0, wx.EXPAND),
                 (wx.StaticText(self, -1, "HP Max:"), 0, wx.ALIGN_CENTER_VERTICAL),
                 (wx.TextCtrl(self, HP_MAX, self.master_dom.getAttribute('max')),  0, wx.EXPAND),
                 ])
        self.sizer.AddGrowableCol(1)
        self.SetSizer(self.sizer)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_TEXT, self.on_text, id=HP_MAX)
        self.Bind(wx.EVT_TEXT, self.on_text, id=HP_CUR)

    def on_text(self,evt):
        id = evt.GetId()
        if id == HP_CUR:
            self.master_dom.setAttribute('current',evt.GetString())
        elif id == HP_MAX:
            self.master_dom.setAttribute('max',evt.GetString())

    def on_size(self,evt):
        s = self.GetClientSizeTuple()
        self.sizer.SetDimension(0,0,s[0],s[1])

PP_CUR = wx.NewId()
PP_MAX = wx.NewId()
PP_FRE = wx.NewId()
PP_MFRE = wx.NewId()

class pp_panel(wx.Panel):
    def __init__(self, parent, handler):
        wx.Panel.__init__(self, parent, -1)
        pname = handler.master_dom.setAttribute("name", 'PowerPoints')
        self.sizer = wx.FlexGridSizer(2, 4, 2, 2)  # rows, cols, hgap, vgap
        self.master_dom = handler.master_dom

        self.sizer.AddMany([ (wx.StaticText(self, -1, "PP Current:"),   0, wx.ALIGN_CENTER_VERTICAL),
                 (wx.TextCtrl(self, PP_CUR, self.master_dom.getAttribute('current1')),   0, wx.EXPAND),
                 (wx.StaticText(self, -1, "PP Max:"), 0, wx.ALIGN_CENTER_VERTICAL),
                 (wx.TextCtrl(self, PP_MAX, self.master_dom.getAttribute('max1')),  0, wx.EXPAND),
                 (wx.StaticText(self, -1, "Current Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL),
                 (wx.TextCtrl(self, PP_FRE, self.master_dom.getAttribute('free')),  0, wx.EXPAND),
                 (wx.StaticText(self, -1, "Max Free Talants per day:"), 0, wx.ALIGN_CENTER_VERTICAL),
                 (wx.TextCtrl(self, PP_MFRE, self.master_dom.getAttribute('maxfree')),  0, wx.EXPAND),
                 ])
        self.sizer.AddGrowableCol(1)
        self.SetSizer(self.sizer)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MAX)
        self.Bind(wx.EVT_TEXT, self.on_text, id=PP_CUR)
        self.Bind(wx.EVT_TEXT, self.on_text, id=PP_FRE)
        self.Bind(wx.EVT_TEXT, self.on_text, id=PP_MFRE)

    def on_text(self,evt):
        id = evt.GetId()
        if id == PP_CUR:
            self.master_dom.setAttribute('current1',evt.GetString())
        elif id == PP_MAX:
            self.master_dom.setAttribute('max1',evt.GetString())
        elif id == PP_FRE:
            self.master_dom.setAttribute('free',evt.GetString())
        elif id == PP_MFRE:
            self.master_dom.setAttribute('maxfree',evt.GetString())

    def on_size(self,evt):
        s = self.GetClientSizeTuple()
        self.sizer.SetDimension(0,0,s[0],s[1])


class gen_grid(wx.grid.Grid):
    """grid for gen info"""
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'General')
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        n_list = handler.master_dom._get_childNodes()
        self.CreateGrid(len(n_list),2)
        self.SetRowLabelSize(0)
        self.SetColLabelSize(0)
        self.n_list = n_list
        i = 0
        for i in range(len(n_list)):
            self.refresh_row(i)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        t_node = self.n_list[row]._get_firstChild()
        t_node._set_nodeValue(value)
        if row==0: self.handler.on_name_change(value)

    def refresh_row(self,rowi):
        t_node = safe_get_text_node(self.n_list[rowi])
        self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())
        self.SetReadOnly(rowi,0)
        self.SetCellValue(rowi,1,t_node._get_nodeValue())

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols):
            self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

class inventory_grid(wx.grid.Grid):
    """grid for gen info"""
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'Money and Inventory')
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        n_list = handler.master_dom._get_childNodes()
        self.CreateGrid(len(n_list),2)
        self.SetRowLabelSize(0)
        self.SetColLabelSize(0)
        self.n_list = n_list
        i = 0
        for i in range(len(n_list)):
            self.refresh_row(i)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        t_node = self.n_list[row]._get_firstChild()
        t_node._set_nodeValue(value)
        if row==0: self.handler.on_name_change(value)

    def refresh_row(self,rowi):
        t_node = safe_get_text_node(self.n_list[rowi])
        self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())
        self.SetReadOnly(rowi,0)
        self.SetCellValue(rowi,1,t_node._get_nodeValue())

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols):
            self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

class abil_grid(wx.grid.Grid):
    """grid for abilities"""
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'Stats')
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        stats = handler.master_dom.getElementsByTagName('stat')
        self.CreateGrid(len(stats),3)
        self.SetRowLabelSize(0)
        col_names = ['Ability','Score','Modifier']
        for i in range(len(col_names)):
            self.SetColLabelValue(i,col_names[i])
        self.stats = stats
        i = 0
        for i in range(len(stats)):
            self.refresh_row(i)
        self.char_wnd = None

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        try:
            int(value)
            self.stats[row].setAttribute('base',value)
            self.refresh_row(row)
        except:
            self.SetCellValue(row,col,"0")
        if self.char_wnd:
            self.char_wnd.refresh_data()

    def refresh_row(self,rowi):
        s = self.stats[rowi]
        name = s.getAttribute('name')
        abbr = s.getAttribute('abbr')
        self.SetCellValue(rowi,0,name)
        self.SetReadOnly(rowi,0)
        self.SetCellValue(rowi,1,s.getAttribute('base'))
        self.SetCellValue(rowi,2,str(self.handler.get_mod(abbr)))
        self.SetReadOnly(rowi,2)

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols+2)
        self.SetColSize(0,col_w*3)
        for i in range(1,cols):
            self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

    def refresh_data(self):
        for r in range(self.GetNumberRows()-1):
            self.refresh_row(r)


class save_grid(wx.grid.Grid):
    """grid for saves"""
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'Saves')
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        saves = handler.master_dom.getElementsByTagName('save')
        self.stats = handler.char_hander.child_handlers['abilities']
        self.CreateGrid(len(saves),7)
        self.SetRowLabelSize(0)
        col_names = ['Save','Key','base','Abil','Magic','Misc','Total']
        for i in range(len(col_names)):
            self.SetColLabelValue(i,col_names[i])
        self.saves = saves
        i = 0
        for i in range(len(saves)):
            self.refresh_row(i)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        try:
            int(value)
            if col == 2:
                self.saves[row].setAttribute('base',value)
            elif col ==4:
                self.saves[row].setAttribute('magmod',value)
            elif col ==4:
                self.saves[row].setAttribute('miscmod',value)
            self.refresh_row(row)
        except:
            self.SetCellValue(row,col,"0")

    def refresh_row(self,rowi):
        s = self.saves[rowi]
        name = s.getAttribute('name')
        self.SetCellValue(rowi,0,name)
        self.SetReadOnly(rowi,0)
        stat = s.getAttribute('stat')
        self.SetCellValue(rowi,1,stat)
        self.SetReadOnly(rowi,1)
        self.SetCellValue(rowi,2,s.getAttribute('base'))
        self.SetCellValue(rowi,3,str(self.stats.get_mod(stat)))
        self.SetReadOnly(rowi,3)
        self.SetCellValue(rowi,4,s.getAttribute('magmod'))
        self.SetCellValue(rowi,5,s.getAttribute('miscmod'))
        mod = str(self.handler.get_mod(name))
        self.SetCellValue(rowi,6,mod)
        self.SetReadOnly(rowi,6)

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols+2)
        self.SetColSize(0,col_w*3)
        for i in range(1,cols):
            self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

    def refresh_data(self):
        for r in range(self.GetNumberRows()):
            self.refresh_row(r)


class skill_grid(wx.grid.Grid):
    """ panel for skills """
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'Skills')
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.handler = handler
        skills = handler.master_dom.getElementsByTagName('skill')
        self.stats = handler.char_hander.child_handlers['abilities']
        self.CreateGrid(len(skills),6)
        self.SetRowLabelSize(0)
        col_names = ['Skill','Key','Rank','Abil','Misc','Total']
        for i in range(len(col_names)):
            self.SetColLabelValue(i,col_names[i])
        rowi = 0
        self.skills = skills
        for i in range(len(skills)):
            self.refresh_row(i)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        try:
            int(value)
            if col == 2:
                self.skills[row].setAttribute('rank',value)
            elif col ==4:
                self.skills[row].setAttribute('misc',value)
            self.refresh_row(row)
        except:
            self.SetCellValue(row,col,"0")

    def refresh_row(self,rowi):
        s = self.skills[rowi]
        name = s.getAttribute('name')
        self.SetCellValue(rowi,0,name)
        self.SetReadOnly(rowi,0)
        stat = s.getAttribute('stat')
        self.SetCellValue(rowi,1,stat)
        self.SetReadOnly(rowi,1)
        self.SetCellValue(rowi,2,s.getAttribute('rank'))
        self.SetCellValue(rowi,3,str(self.stats.get_mod(stat)))
        self.SetReadOnly(rowi,3)
        self.SetCellValue(rowi,4,s.getAttribute('misc'))
        mod = str(self.handler.get_mod(name))
        self.SetCellValue(rowi,5,mod)
        self.SetReadOnly(rowi,5)

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/(cols+2)
        self.SetColSize(0,col_w*3)
        for i in range(1,cols):
            self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

    def refresh_data(self):
        for r in range(self.GetNumberRows()):
            self.refresh_row(r)



class feat_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'Feats')
        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(wx.Button(self, 10, "Remove Feat"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, 20, "Add Feat"), 1, wx.EXPAND)
        self.sizer = sizer
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
        self.Bind(wx.EVT_BUTTON, self.on_add, id=20)

        n_list = handler.master_dom._get_childNodes()
        self.n_list = n_list
        self.master_dom = handler.master_dom
        self.grid.CreateGrid(len(n_list),2,1)
        self.grid.SetRowLabelSize(0)
        self.grid.SetColLabelValue(0,"Feat")
        self.grid.SetColLabelValue(1,"Type")
        for i in range(len(n_list)):
            self.refresh_row(i)
        self.temp_dom = None
        self.SetSizer(self.sizer)

    def refresh_row(self,i):
        feat = self.n_list[i]
        name = feat.getAttribute('name')
        type = feat.getAttribute('type')
        self.grid.SetCellValue(i,0,name)
        self.grid.SetReadOnly(i,0)
        self.grid.SetCellValue(i,1,type)
        self.grid.SetReadOnly(i,1)

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.master_dom.removeChild(self.n_list[i])

    def on_add(self,evt):
        if not self.temp_dom:
            tmp = open(orpg.dirpath.dir_struct["d20"]+"d20feats.xml","r")
            xml_dom = parseXml_with_dlg(self,tmp.read())
            xml_dom = xml_dom._get_firstChild()
            tmp.close()
            self.temp_dom = xml_dom
        f_list = self.temp_dom.getElementsByTagName('feat')
        opts = []
        for f in f_list:
            opts.append(f.getAttribute('name'))
        dlg = wx.SingleChoiceDialog(self,'Choose Feat','Feats',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
            self.grid.AppendRows(1)
            self.refresh_row(self.grid.GetNumberRows()-1)
        dlg.Destroy()


    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols):
            self.grid.SetColSize(i,col_w)

class spell_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'Arcane Spells')
        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.handler = handler
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND)
        self.sizer = sizer
        self.SetSizer(self.sizer)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
        self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
        self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30)
        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        n_list = handler.master_dom._get_childNodes()
        self.n_list = n_list
        self.master_dom = handler.master_dom
        self.grid.CreateGrid(len(n_list),4,1)
        self.grid.SetRowLabelSize(0)
        self.grid.SetColLabelValue(0,"No.")
        self.grid.SetColLabelValue(1,"Lvl")
        self.grid.SetColLabelValue(2,"Spell")
        self.grid.SetColLabelValue(3,"Desc")
        for i in range(len(n_list)):
            self.refresh_row(i)
        self.temp_dom = None

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.grid.GetCellValue(row,col)
        if col == 0:
            self.n_list[row].setAttribute('memrz',value)


    def refresh_row(self,i):
        spell = self.n_list[i]
        memrz = spell.getAttribute('memrz')
        name = spell.getAttribute('name')
        type = spell.getAttribute('desc')
        level = spell.getAttribute('level')
        self.grid.SetCellValue(i,0,memrz)
        self.grid.SetCellValue(i,2,name)
        self.grid.SetReadOnly(i,2)
        self.grid.SetCellValue(i,3,type)
        self.grid.SetReadOnly(i,3)
        self.grid.SetCellValue(i,1,level)
        self.grid.SetReadOnly(i,1)

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.master_dom.removeChild(self.n_list[i])
                self.handler.refresh_spells()

    def on_add(self,evt):
        if not self.temp_dom:
            tmp = open(orpg.dirpath.dir_struct["d20"]+"d20spells.xml","r")
            xml_dom = parseXml_with_dlg(self,tmp.read())
            xml_dom = xml_dom._get_firstChild()
            tmp.close()
            self.temp_dom = xml_dom
        f_list = self.temp_dom.getElementsByTagName('spell')
        opts = []
        # lvl = int(self.handler.get_char_lvl('level'))
        # castlvl = lvl / 2
        for f in f_list:
            opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name'))
            # spelllvl = f.getAttribute('level')
            # if spelllvl <= "1":
            #     opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name'))
            # else:
            #     if eval('%d >= %s' %(castlvl, spelllvl)):
            #         opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name'))
        dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
            self.grid.AppendRows(1)
            self.n_list = self.master_dom.getElementsByTagName('spell')
            self.refresh_row(self.grid.GetNumberRows()-1)
            self.handler.refresh_spells()
        dlg.Destroy()

    def on_refresh_spells( self, evt ):
        f_list = self.master_dom.getElementsByTagName('spell')
        for spell in f_list:
            spell.setAttribute( 'used', '0' )

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols):
            self.grid.SetColSize(i,col_w)
        self.grid.SetColSize(0,w * 0.10)
        self.grid.SetColSize(1,w * 0.10)
        self.grid.SetColSize(2,w * 0.30)
        self.grid.SetColSize(3,w * 0.50)

    def refresh_data(self):
        for i in range(len(self.n_list)):
            self.refresh_row(i)

class divine_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'Divine Spells')
        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.handler = handler
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(wx.Button(self, 10, "Remove Spell"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, 20, "Add Spell"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, 30, "Refresh Spells"), 1, wx.EXPAND)
        self.sizer = sizer
        self.SetSizer(self.sizer)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
        self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
        self.Bind(wx.EVT_BUTTON, self.on_refresh_spells, id=30)
        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        n_list = handler.master_dom._get_childNodes()
        self.n_list = n_list
        self.master_dom = handler.master_dom
        self.grid.CreateGrid(len(n_list),4,1)
        self.grid.SetRowLabelSize(0)
        self.grid.SetColLabelValue(0,"No.")
        self.grid.SetColLabelValue(1,"Lvl")
        self.grid.SetColLabelValue(2,"Spell")
        self.grid.SetColLabelValue(3,"Desc")
        for i in range(len(n_list)):
            self.refresh_row(i)
        self.temp_dom = None

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.grid.GetCellValue(row,col)
        if col == 0:
            self.n_list[row].setAttribute('memrz',value)


    def refresh_row(self,i):
        spell = self.n_list[i]
        memrz = spell.getAttribute('memrz')
        name = spell.getAttribute('name')
        type = spell.getAttribute('desc')
        level = spell.getAttribute('level')
        self.grid.SetCellValue(i,0,memrz)
        self.grid.SetCellValue(i,2,name)
        self.grid.SetReadOnly(i,2)
        self.grid.SetCellValue(i,3,type)
        self.grid.SetReadOnly(i,3)
        self.grid.SetCellValue(i,1,level)
        self.grid.SetReadOnly(i,1)

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.master_dom.removeChild(self.n_list[i])
                self.handler.refresh_spells()

    def on_add(self,evt):
        if not self.temp_dom:
            tmp = open(orpg.dirpath.dir_struct["d20"]+"d20divine.xml","r")
            xml_dom = parseXml_with_dlg(self,tmp.read())
            xml_dom = xml_dom._get_firstChild()
            tmp.close()
            self.temp_dom = xml_dom
        f_list = self.temp_dom.getElementsByTagName('gift')
        opts = []
        # lvl = int(self.handler.get_char_lvl('level'))
        # castlvl = lvl / 2
        for f in f_list:
            opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name'))
            # spelllvl = f.getAttribute('level')
            # if spelllvl <= "1":
            #     opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name'))
            # else:
            #     if eval('%d >= %s' %(castlvl, spelllvl)):
            #         opts.append("(" + f.getAttribute('level') + ")" + f.getAttribute('name'))
        dlg = wx.SingleChoiceDialog(self,'Choose Spell','Spells',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
            self.grid.AppendRows(1)
            self.n_list = self.master_dom.getElementsByTagName('gift')
            self.refresh_row(self.grid.GetNumberRows()-1)
            self.handler.refresh_spells()
        dlg.Destroy()

    def on_refresh_spells( self, evt ):
        f_list = self.master_dom.getElementsByTagName('gift')
        for spell in f_list:
            spell.setAttribute( 'used', '0' )

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols):
            self.grid.SetColSize(i,col_w)
        self.grid.SetColSize(0,w * 0.10)
        self.grid.SetColSize(1,w * 0.10)
        self.grid.SetColSize(2,w * 0.30)
        self.grid.SetColSize(3,w * 0.50)

    def refresh_data(self):
        for i in range(len(self.n_list)):
            self.refresh_row(i)


class power_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'Pionic Powers')
        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.handler = handler
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(wx.Button(self, 10, "Remove Power"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, 20, "Add Power"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, 30, "Refresh Powers"), 1, wx.EXPAND)
        self.sizer = sizer
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
        self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
        self.Bind(wx.EVT_BUTTON, self.on_refresh_powers, id=30)
        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        n_list = handler.master_dom._get_childNodes()
        self.n_list = n_list
        self.master_dom = handler.master_dom
        self.grid.CreateGrid(len(n_list),5,1)
        self.grid.SetRowLabelSize(0)
        self.grid.SetColLabelValue(0,"PP")
        self.grid.SetColLabelValue(1,"Lvl")
        self.grid.SetColLabelValue(2,"Power")
        self.grid.SetColLabelValue(3,"Desc")
        self.grid.SetColLabelValue(4,"Type")
        for i in range(len(n_list)):
            self.refresh_row(i)
        self.refresh_data()
        self.temp_dom = None
        self.SetSizer(self.sizer)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.grid.GetCellValue(row,col)
        """if col == 0:
            self.n_list[row].setAttribute('memrz',value)"""


    def refresh_row(self,i):
        power = self.n_list[i]
        point = power.getAttribute('point')
        name = power.getAttribute('name')
        type = power.getAttribute('desc')
        test = power.getAttribute('test')
        level = power.getAttribute('level')
        self.grid.SetCellValue(i,0,point)
        self.grid.SetReadOnly(i,0)
        self.grid.SetCellValue(i,1,level)
        self.grid.SetReadOnly(i,1)
        self.grid.SetCellValue(i,2,name)
        self.grid.SetReadOnly(i,2)
        self.grid.SetCellValue(i,3,type)
        self.grid.SetReadOnly(i,3)
        self.grid.SetCellValue(i,4,test)
        self.grid.SetReadOnly(i,4)

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.master_dom.removeChild(self.n_list[i])
                self.handler.refresh_powers()

    def on_add(self,evt):
        if not self.temp_dom:
            tmp = open(orpg.dirpath.dir_struct["d20"]+"d20powers.xml","r")
            xml_dom = parseXml_with_dlg(self,tmp.read())
            xml_dom = xml_dom._get_firstChild()
            tmp.close()
            self.temp_dom = xml_dom
        f_list = self.temp_dom.getElementsByTagName('power')
        opts = []
        # lvl = int(self.handler.get_char_lvl('level'))
        # castlvl = lvl / 2
        for f in f_list:
            opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test'))
            # spelllvl = f.getAttribute('level')
            # if spelllvl <= "1":
            #     opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test'))
            # else:
            #     if eval('%d >= %s' %(castlvl, spelllvl)):
            #         opts.append("(" + f.getAttribute('level') + ") - " + f.getAttribute('name') + " - " + f.getAttribute('test'))
        dlg = wx.SingleChoiceDialog(self,'Choose Power','Powers',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
            self.grid.AppendRows(1)
            self.n_list = self.master_dom.getElementsByTagName('power')
            self.refresh_row(self.grid.GetNumberRows()-1)
            self.handler.refresh_powers()
        dlg.Destroy()

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.master_dom.removeChild(self.n_list[i])
                self.n_list = self.master_dom.getElementsByTagName('weapon')
                self.handler.refresh_weapons()


    def on_refresh_powers( self, evt ):
        mfre = self.handler.get_char_pp('maxfree')
        mpp = self.handler.get_char_pp('max1')
        self.handler.set_char_pp( 'free', mfre )
        self.handler.set_char_pp( 'current1', mpp )

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols):
            self.grid.SetColSize(i,col_w)
        self.grid.SetColSize(0,w * 0.05)
        self.grid.SetColSize(1,w * 0.05)
        self.grid.SetColSize(2,w * 0.30)
        self.grid.SetColSize(3,w * 0.30)
        self.grid.SetColSize(4,w * 0.30)

    def refresh_data(self):
        for i in range(len(self.n_list)):
            self.refresh_row(i)

class attack_grid(wx.grid.Grid):
    """grid for attacks"""
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'Melee')
        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        self.parent = parent
        self.handler = handler
        self.babs = self.handler.melee
        self.CreateGrid(1,7)
        self.SetRowLabelSize(0)
        col_names = ['base','base 2','base 3','base 4','base 5','base 6','misc']
        for i in range(len(col_names)):
            self.SetColLabelValue(i,col_names[i])
        self.refresh_data()
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.GetCellValue(row,col)
        try:
            int(value)
        except:
            value = "0"
            self.SetCellValue( row, col, value )
        attribs = ['base','second','third','forth','fifth','sixth','misc']
        self.babs.setAttribute( attribs[col], value )
        self.parent.refresh_data()

    def refresh_data(self):
        attack_mods = self.handler.get_attack_data()
        for i in range(0,7):
            self.SetCellValue( 0, i, str(attack_mods[i]) )

    def on_size(self,evt):
        (w,h) = self.GetClientSizeTuple()
        cols = self.GetNumberCols()
        col_w = w/cols
        for i in range(0,cols):
            self.SetColSize(i,col_w)
        evt.Skip()
        self.Refresh()

class weapon_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'Weapons')
        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(wx.Button(self, 10, "Remove Weapon"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, 20, "Add Weapon"), 1, wx.EXPAND)
        self.sizer = sizer
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
        self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        n_list = handler.master_dom.getElementsByTagName('weapon')
        self.n_list = n_list
        self.master_dom = handler.master_dom
        self.handler = handler
        self.grid.CreateGrid(len(n_list),8,1)
        self.grid.SetRowLabelSize(0)
        col_names = ['Name','damage','mod','critical','type','weight','range','size']
        for i in range(len(col_names)):
            self.grid.SetColLabelValue(i,col_names[i])
        self.refresh_data()
        self.temp_dom = None
        self.SetSizer(self.sizer)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.grid.GetCellValue(row,col)
        if col == 0:
            self.n_list[row].setAttribute('name',value)
            self.handler.refresh_weapons();
        else:
            self.n_list[row].setAttribute(self.grid.GetColLabelValue(col),value)

    def refresh_row(self,i):
        n = self.n_list[i]
        name = n.getAttribute('name')
        mod = n.getAttribute('mod')
        ran = n.getAttribute('range')
        self.grid.SetCellValue(i,0,name)
        self.grid.SetCellValue(i,1,n.getAttribute('damage'))
        self.grid.SetCellValue(i,2,mod)
        self.grid.SetCellValue(i,3,n.getAttribute('critical'))
        self.grid.SetCellValue(i,4,n.getAttribute('type'))
        self.grid.SetCellValue(i,5,n.getAttribute('weight'))
        self.grid.SetCellValue(i,6,ran)
        self.grid.SetCellValue(i,7,n.getAttribute('size') )

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.master_dom.removeChild(self.n_list[i])
                self.n_list = self.master_dom.getElementsByTagName('weapon')
                self.handler.refresh_weapons()

    def on_add(self,evt):
        if not self.temp_dom:
            tmp = open(orpg.dirpath.dir_struct["d20"]+"d20weapons.xml","r")
            xml_dom = parseXml_with_dlg(self,tmp.read())
            xml_dom = xml_dom._get_firstChild()
            tmp.close()
            self.temp_dom = xml_dom
        f_list = self.temp_dom.getElementsByTagName('weapon')
        opts = []
        for f in f_list:
            opts.append(f.getAttribute('name'))
        dlg = wx.SingleChoiceDialog(self,'Choose Weapon','Weapon List',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
            self.grid.AppendRows(1)
            self.n_list = self.master_dom.getElementsByTagName('weapon')
            self.refresh_row(self.grid.GetNumberRows()-1)
            self.handler.refresh_weapons()
        dlg.Destroy()

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols+1)
        self.grid.SetColSize(0,col_w*2)
        for i in range(1,cols):
            self.grid.SetColSize(i,col_w)

    def refresh_data(self):
        for i in range(len(self.n_list)):
            self.refresh_row(i)


class attack_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'Melee')
        wx.Panel.__init__(self, parent, -1)

        self.a_grid = attack_grid(self, handler)
        self.w_panel = weapon_panel(self, handler)
        self.sizer = wx.BoxSizer(wx.VERTICAL)
        self.sizer.Add(self.a_grid, 1, wx.EXPAND)
        self.sizer.Add(self.w_panel, 2, wx.EXPAND)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.SetSizer(self.sizer)

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.sizer.SetDimension(0,0,s[0],s[1])

    def refresh_data(self):
        self.w_panel.refresh_data()
        self.a_grid.refresh_data()


class ac_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'Armor')
        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(wx.Button(self, 10, "Remove Armor"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, 20, "Add Armor"), 1, wx.EXPAND)
        self.sizer = sizer
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
        self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
        self.master_dom = handler.master_dom
        n_list = handler.master_dom._get_childNodes()
        self.n_list = n_list
        col_names = ['Armor','bonus','maxdex','cp','sf','weight','speed','type']
        self.grid.CreateGrid(len(n_list),len(col_names),1)
        self.grid.SetRowLabelSize(0)
        for i in range(len(col_names)):
            self.grid.SetColLabelValue(i,col_names[i])
        self.atts =['name','bonus','maxdex','checkpenalty','spellfailure','weight','speed','type']
        for i in range(len(n_list)):
            self.refresh_row(i)
        self.temp_dom = None
        self.SetSizer(self.sizer)

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.grid.GetCellValue(row,col)
        if col >= 1 and col <= 5:
            try:
                int(value)
                self.n_list[row].setAttribute(self.atts[col],value)
            except:
                self.grid.SetCellValue(row,col,"0")
        else:
            self.n_list[row].setAttribute(self.atts[col],value)

    def refresh_row(self,i):
        n = self.n_list[i]
        for y in range(len(self.atts)):
            self.grid.SetCellValue(i,y,n.getAttribute(self.atts[y]))

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.master_dom.removeChild(self.n_list[i])

    def on_add(self,evt):
        if not self.temp_dom:
            tmp = open(orpg.dirpath.dir_struct["d20"]+"d20armor.xml","r")
            xml_dom = parseXml_with_dlg(self,tmp.read())
            xml_dom = xml_dom._get_firstChild()
            tmp.close()
            self.temp_dom = xml_dom
        f_list = self.temp_dom.getElementsByTagName('armor')
        opts = []
        for f in f_list:
            opts.append(f.getAttribute('name'))
        dlg = wx.SingleChoiceDialog(self,'Choose Armor:','Armor List',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
            self.grid.AppendRows(1)
            self.refresh_row(self.grid.GetNumberRows()-1)
        dlg.Destroy()

    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols+2)
        self.grid.SetColSize(0,col_w*3)
        for i in range(1,cols):
            self.grid.SetColSize(i,col_w)


class class_panel(wx.Panel):
    def __init__(self, parent, handler):
        pname = handler.master_dom.setAttribute("name", 'Class')
        wx.Panel.__init__(self, parent, -1)
        self.grid =wx.grid.Grid(self, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS)
        sizer = wx.BoxSizer(wx.HORIZONTAL)
        sizer.Add(wx.Button(self, 10, "Remove Class"), 1, wx.EXPAND)
        sizer.Add(wx.Size(10,10))
        sizer.Add(wx.Button(self, 20, "Add Class"), 1, wx.EXPAND)
        self.sizer = sizer
        self.SetSizer(self.sizer)
        self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_BUTTON, self.on_remove, id=10)
        self.Bind(wx.EVT_BUTTON, self.on_add, id=20)
        self.grid.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)

        n_list = handler.master_dom._get_childNodes()
        self.n_list = n_list
        self.master_dom = handler.master_dom
        self.grid.CreateGrid(len(n_list),2,1)
        self.grid.SetRowLabelSize(0)
        self.grid.SetColLabelValue(0,"Class")
        self.grid.SetColLabelValue(1,"Level")
        for i in range(len(n_list)):
            self.refresh_row(i)
        self.temp_dom = None

    def on_cell_change(self,evt):
        row = evt.GetRow()
        col = evt.GetCol()
        value = self.grid.GetCellValue(row,col)
        try:
            int(value)
            self.n_list[row].setAttribute('level',value)
        except:
            self.grid.SetCellValue(row,col,"1")


    def refresh_row(self,i):
        n = self.n_list[i]
        name = n.getAttribute('name')
        level = n.getAttribute('level')
        self.grid.SetCellValue(i,0,name)
        self.grid.SetReadOnly(i,0)
        self.grid.SetCellValue(i,1,level)
        #self.grid.SetReadOnly(i,1)

    def on_remove(self,evt):
        rows = self.grid.GetNumberRows()
        for i in range(rows):
            if self.grid.IsInSelection(i,0):
                self.grid.DeleteRows(i)
                self.master_dom.removeChild(self.n_list[i])

    def on_add(self,evt):
        if not self.temp_dom:
            tmp = open(orpg.dirpath.dir_struct["d20"]+"d20classes.xml","r")
            xml_dom = parseXml_with_dlg(self,tmp.read())
            xml_dom = xml_dom._get_firstChild()
            tmp.close()
            self.temp_dom = xml_dom
        f_list = self.temp_dom.getElementsByTagName('class')
        opts = []
        for f in f_list:
            opts.append(f.getAttribute('name'))
        dlg = wx.SingleChoiceDialog(self,'Choose Class','Classes',opts)
        if dlg.ShowModal() == wx.ID_OK:
            i = dlg.GetSelection()
            new_node = self.master_dom.appendChild(f_list[i].cloneNode(False))
            self.grid.AppendRows(1)
            self.refresh_row(self.grid.GetNumberRows()-1)
        dlg.Destroy()


    def on_size(self,event):
        s = self.GetClientSizeTuple()
        self.grid.SetDimensions(0,0,s[0],s[1]-25)
        self.sizer.SetDimension(0,s[1]-25,s[0],25)
        (w,h) = self.grid.GetClientSizeTuple()
        cols = self.grid.GetNumberCols()
        col_w = w/(cols)
        for i in range(0,cols):
            self.grid.SetColSize(i,col_w)