Mercurial > traipse_dev
view orpg/gametree/nodehandlers/containers.py @ 63:c160f26ecf65 ornery-dev
Traipse Dev 'OpenRPG' {090817-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Minor fixes to plugins. Hidden Die Roll no longer prints out data to the terminal. Bug fix in Simple Init; if the Auto Advance check was off and members were added, buttons would remain disabled. Added new CSS classes to Simple Init posts. Fix to Chat Log so log parses CSS classes correctly. Added Text Color button from Core; background color defaults to your settings. Fix to Alias Lib so panes have a minimum size.
author | sirebral |
---|---|
date | Mon, 17 Aug 2009 00:56:02 -0500 |
parents | 4385a7d0efd1 |
children | 449a8900f9ac |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: containers.py # Author: Chris Davis # Maintainer: # Version: # $Id: containers.py,v 1.43 2007/08/08 19:17:17 digitalxero Exp $ # # Description: The file contains code for the container nodehandlers # from core import * import wx.lib.splitter ########################## ## base contiainer ########################## class container_handler(node_handler): """ should not be used! only a base class! <nodehandler name='?' module='core' class='container_handler' /> """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.load_children() def load_children(self): children = self.master_dom._get_childNodes() for c in children: self.tree.load_xml(c,self.mytree_node) def check_map_aware(self, obj, evt): if hasattr(obj,"map_aware") and obj.map_aware(): obj.on_send_to_map(evt) def on_send_to_map(self, evt): child = self.tree.GetFirstChild(self.mytree_node) if child[0].IsOk(): self.traverse(child[0], self.check_map_aware, 0, evt) def checkChildToMap(self, obj, evt): if hasattr(obj,"map_aware") and obj.map_aware(): self.mapcheck = True def checkToMapMenu(self): self.mapcheck = False child = self.tree.GetFirstChild(self.mytree_node) if child[0].IsOk(): self.traverse(child[0], self.checkChildToMap, 0, self.mapcheck) return self.mapcheck def on_drop(self,evt): drag_obj = self.tree.drag_obj if drag_obj == self or self.tree.is_parent_node(self.mytree_node,drag_obj.mytree_node): return opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL) if opt == wx.YES: xml_dom = self.tree.drag_obj.delete() xml_dom = self.master_dom.insertBefore(xml_dom,None) self.tree.load_xml(xml_dom, self.mytree_node) self.tree.Expand(self.mytree_node) elif opt == wx.NO: node_handler.on_drop(self,evt) def gen_html(self, obj, evt): self.html_str += "<p>" + obj.tohtml() def tohtml(self): self.html_str = "<table border=\"1\" ><tr><td>" self.html_str += "<b>"+self.master_dom.getAttribute("name") + "</b>" self.html_str += "</td></tr>\n" self.html_str += "<tr><td>" child = self.tree.GetFirstChild(self.mytree_node) self.traverse(child[0], self.gen_html, 0, None) self.html_str += "</td></tr></table>" return self.html_str def get_size_constraint(self): return 2 ########################## ## group node handler ########################## class group_handler(container_handler): """ group nodehandler to be used as a placeholder for other nodehandlers. This handler will continue parsing child xml data. <nodehandler name='?' module='core' class='group_handler' /> """ def __init__(self,xml_dom,tree_node): container_handler.__init__(self,xml_dom,tree_node) def load_children(self): self.atts = None children = self.master_dom._get_childNodes() for c in children: if c._get_tagName() == "group_atts": self.atts = c else: self.tree.load_xml(c,self.mytree_node) if not self.atts: elem = self.xml.minidom.Element('group_atts') elem.setAttribute("cols","1") elem.setAttribute("border","1") self.atts = self.master_dom.appendChild(elem) def get_design_panel(self,parent): return group_edit_panel(parent,self) def on_use(self,evt): return def gen_html(self, obj, evt): if self.i not in self.tdatas: self.tdatas[self.i] = '' self.tdatas[self.i] += "<P>" + obj.tohtml() self.i += 1 if self.i >= self.cols: self.i = 0 def tohtml(self): cols = self.atts.getAttribute("cols") border = self.atts.getAttribute("border") self.html_str = "<table border=\""+border+"\" ><tr><td colspan=\""+cols+"\">" self.html_str += "<font size=4>"+self.master_dom.getAttribute("name") + "</font>" self.html_str += "</td></tr>\n<tr>" self.cols = int(cols) self.i = 0 self.tdatas = {} child = self.tree.GetFirstChild(self.mytree_node) if child[0].IsOk(): self.traverse(child[0], self.gen_html, 0, None) for td in self.tdatas: self.html_str += "<td valign=\"top\" >" + self.tdatas[td] + "</td>\n"; self.html_str += "</tr></table>" return self.html_str GROUP_COLS = wx.NewId() GROUP_BOR = wx.NewId() class group_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler sizer = wx.BoxSizer(wx.VERTICAL) self.text = { P_TITLE : wx.TextCtrl(self, P_TITLE, handler.master_dom.getAttribute('name')) } sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) sizer.Add(self.text[P_TITLE], 0, wx.EXPAND) sizer.Add(wx.Size(10,10)) radio_c = wx.RadioBox(self, GROUP_COLS, "Columns", choices=["1","2","3","4"]) cols = handler.atts.getAttribute("cols") if cols != "": radio_c.SetSelection(int(cols)-1) radio_b = wx.RadioBox(self, GROUP_BOR, "Border", choices=["no","yes"]) border = handler.atts.getAttribute("border") if border != "": radio_b.SetSelection(int(border)) sizer.Add(radio_c, 0, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(radio_b, 0, wx.EXPAND) self.sizer = sizer self.outline = wx.StaticBox(self,-1,"Group") self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() parent.SetSize(self.GetBestSize()) self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_BOR) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_COLS) def on_radio_box(self,evt): id = evt.GetId() index = evt.GetInt() if id == GROUP_COLS: self.handler.atts.setAttribute("cols",str(index+1)) elif id == GROUP_BOR: self.handler.atts.setAttribute("border",str(index)) def on_text(self,evt): id = evt.GetId() if id == P_TITLE: txt = self.text[id].GetValue() if txt != "": self.handler.master_dom.setAttribute('name',txt) self.handler.rename(txt) ########################## ## tabber node handler ########################## class tabber_handler(container_handler): """ <nodehandler name='?' module='containers' class='tabber_handler' />""" def __init__(self,xml_dom,tree_node): container_handler.__init__(self,xml_dom,tree_node) def get_design_panel(self,parent): return tabbed_panel(parent,self,1) def get_use_panel(self,parent): return tabbed_panel(parent,self,2) class tabbed_panel(orpgTabberWnd): def __init__(self, parent, handler, mode): orpgTabberWnd.__init__(self, parent, style=FNB.FNB_NO_X_BUTTON) self.handler = handler self.parent = parent tree = self.handler.tree child = tree.GetFirstChild(handler.mytree_node) if child[0].IsOk(): handler.traverse(child[0], self.pick_panel, 0, mode, False) parent.SetSize(self.GetBestSize()) def pick_panel(self, obj, mode): if mode == 1: panel = obj.get_design_panel(self) else: panel = obj.get_use_panel(self) name = obj.master_dom.getAttribute("name") if panel: self.AddPage(panel, name, False) ################################# ## Splitter container ################################# class splitter_handler(container_handler): """ <nodehandler name='?' module='containers' class='splitter_handler' />""" def __init__(self,xml_dom,tree_node): container_handler.__init__(self,xml_dom,tree_node) def load_children(self): self.atts = None children = self.master_dom._get_childNodes() for c in children: if c._get_tagName() == "splitter_atts": self.atts = c else: self.tree.load_xml(c,self.mytree_node) if not self.atts: elem = self.xml.minidom.Element('splitter_atts') elem.setAttribute("horizontal","0") self.atts = self.master_dom.appendChild(elem) def get_design_panel(self,parent): return self.build_splitter_wnd(parent, 1) def get_use_panel(self,parent): return self.build_splitter_wnd(parent, 2) def on_drop(self,evt): drag_obj = self.tree.drag_obj container_handler.on_drop(self,evt) def build_splitter_wnd(self, parent, mode): self.split = self.atts.getAttribute("horizontal") self.pane = splitter_panel(parent, self) self.splitter = wx.lib.splitter.MultiSplitterWindow(self.pane, -1, style=wx.SP_LIVE_UPDATE|wx.SP_3DSASH|wx.SP_NO_XP_THEME) if self.split == '1': self.splitter.SetOrientation(wx.VERTICAL) else: self.splitter.SetOrientation(wx.HORIZONTAL) self.bestSizex = -1 self.bestSizey = -1 cookie = 0 (child, cookie) = self.tree.GetFirstChild(self.mytree_node) if child.IsOk(): self.traverse(child, self.doSplit, 0, mode, False) self.pane.sizer.Add(self.splitter, 1, wx.EXPAND) if mode != 1: self.pane.hozCheck.Hide() self.pane.SetSize((self.bestSizex, self.bestSizey)) self.pane.Layout() parent.SetSize(self.pane.GetSize()) return self.pane def doSplit(self, obj, mode): if mode == 1: tmp = obj.get_design_panel(self.splitter) else: tmp = obj.get_use_panel(self.splitter) if self.split == '1': sash = tmp.GetBestSize()[1]+1 self.bestSizey += sash+11 if self.bestSizex < tmp.GetBestSize()[0]: self.bestSizex = tmp.GetBestSize()[0]+10 else: sash = tmp.GetBestSize()[0]+1 self.bestSizex += sash if self.bestSizey < tmp.GetBestSize()[1]: self.bestSizey = tmp.GetBestSize()[1]+31 self.splitter.AppendWindow(tmp, sash) def get_size_constraint(self): return 1 class splitter_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler sizer = wx.BoxSizer(wx.VERTICAL) self.hozCheck = wx.CheckBox(self, -1, "Horizontal Split") hoz = self.handler.atts.getAttribute("horizontal") if hoz == '1': self.hozCheck.SetValue(True) #self.splitsize = wx.BoxSizer(wx.HORIZONTAL) else: self.hozCheck.SetValue(False) #self.splitsize = wx.BoxSizer(wx.VERTICAL) sizer.Add(self.hozCheck, 0, wx.EXPAND) sizer.Add(wx.Size(10,0)) #sizer.Add(self.splitsize, 1, wx.EXPAND) self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Bind(wx.EVT_CHECKBOX, self.on_check_box, id=self.hozCheck.GetId()) def on_check_box(self,evt): state = self.hozCheck.GetValue() if state: self.handler.atts.setAttribute("horizontal", "1") else: self.handler.atts.setAttribute("horizontal", "0")