Mercurial > traipse_dev
view orpg/gametree/gametree.py @ 4:c0da99091e1d grumpy-goblin
Check out the new About Dialog.
author | sirebral |
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date | Wed, 15 Jul 2009 02:09:11 -0500 |
parents | 4385a7d0efd1 |
children | c54768cffbd4 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: gametree.py # Author: Chris Davis # Maintainer: # Version: # $Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $ # # Description: The file contains code fore the game tree shell # __version__ = "$Id: gametree.py,v 1.68 2007/12/07 20:39:48 digitalxero Exp $" from orpg.orpg_wx import * from orpg.orpg_windows import * from orpg.orpgCore import open_rpg import orpg.dirpath from nodehandlers import core import orpg.gametree.nodehandlers.containers import orpg.gametree.nodehandlers.forms import orpg.gametree.nodehandlers.dnd3e import orpg.gametree.nodehandlers.dnd35 import orpg.gametree.nodehandlers.chatmacro import orpg.gametree.nodehandlers.map_miniature_nodehandler import orpg.gametree.nodehandlers.minilib import orpg.gametree.nodehandlers.rpg_grid import orpg.gametree.nodehandlers.d20 import orpg.gametree.nodehandlers.StarWarsd20 import orpg.gametree.nodehandlers.voxchat from gametree_version import GAMETREE_VERSION import string import urllib import time import os STD_MENU_DELETE = wx.NewId() STD_MENU_DESIGN = wx.NewId() STD_MENU_USE = wx.NewId() STD_MENU_PP = wx.NewId() STD_MENU_RENAME = wx.NewId() STD_MENU_SEND = wx.NewId() STD_MENU_SAVE = wx.NewId() STD_MENU_ICON = wx.NewId() STD_MENU_CLONE = wx.NewId() STD_MENU_ABOUT = wx.NewId() STD_MENU_HTML = wx.NewId() STD_MENU_EMAIL = wx.NewId() STD_MENU_CHAT = wx.NewId() STD_MENU_WHISPER = wx.NewId() STD_MENU_WIZARD = wx.NewId() STD_MENU_NODE_SUBMENU = wx.NewId() STD_MENU_NODE_USEFUL = wx.NewId() STD_MENU_NODE_USELESS = wx.NewId() STD_MENU_NODE_INDIFFERENT = wx.NewId() STD_MENU_MAP = wx.NewId() TOP_IFILE = wx.NewId() TOP_INSERT_URL = wx.NewId() TOP_NEW_TREE = wx.NewId() TOP_SAVE_TREE = wx.NewId() TOP_SAVE_TREE_AS = wx.NewId() TOP_TREE_PROP = wx.NewId() TOP_FEATURES = wx.NewId() class game_tree(wx.TreeCtrl): def __init__(self, parent, id): wx.TreeCtrl.__init__(self,parent,id, wx.DefaultPosition, wx.DefaultSize,style=wx.TR_EDIT_LABELS | wx.TR_HAS_BUTTONS) self.log = open_rpg.get_component('log') self.log.log("Enter game_tree", ORPG_DEBUG) self.validate = open_rpg.get_component('validate') self.xml = open_rpg.get_component('xml') self.settings = open_rpg.get_component('settings') self.session = open_rpg.get_component('session') self.chat = open_rpg.get_component('chat') self.mainframe = open_rpg.get_component('frame') self.build_img_list() self.build_std_menu() self.nodehandlers = {} self.nodes = {} self.init_nodehandlers() self.Bind(wx.EVT_LEFT_DCLICK, self.on_ldclick) self.Bind(wx.EVT_RIGHT_DOWN, self.on_rclick) self.Bind(wx.EVT_TREE_BEGIN_DRAG, self.on_drag, id=id) self.Bind(wx.EVT_LEFT_UP, self.on_left_up) self.Bind(wx.EVT_LEFT_DOWN, self.on_left_down) self.Bind(wx.EVT_TREE_END_LABEL_EDIT, self.on_label_change, id=self.GetId()) self.Bind(wx.EVT_TREE_BEGIN_LABEL_EDIT, self.on_label_begin, id=self.GetId()) self.Bind(wx.EVT_CHAR, self.on_char) self.Bind(wx.EVT_KEY_UP, self.on_key_up) self.id = 1 self.dragging = False self.root_dir = orpg.dirpath.dir_struct["home"] self.last_save_dir = orpg.dirpath.dir_struct["user"] #Create tree from default if it does not exist self.validate.config_file("tree.xml","default_tree.xml") open_rpg.add_component("tree", self) #build tree self.root = self.AddRoot("Game Tree",self.icons['gear']) self.was_labeling = 0 self.rename_flag = 0 self.image_cache = {} self.log.log("Exit game_tree", ORPG_DEBUG) def add_nodehandler(self, nodehandler, nodeclass): self.log.log("Enter game_tree->add_nodehandler(self, nodehandler, nodeclass)", ORPG_DEBUG) if not self.nodehandlers.has_key(nodehandler): self.nodehandlers[nodehandler] = nodeclass else: self.log.log("Nodehandler for " + nodehandler + " already exists!", ORPG_DEBUG, True) self.log.log("Exit game_tree->add_nodehandler(self, nodehandler, nodeclass)", ORPG_DEBUG) def remove_nodehandler(self, nodehandler): self.log.log("Enter game_tree->remove_nodehandler(self, nodehandler)", ORPG_DEBUG) if self.nodehandlers.has_key(nodehandler): del self.nodehandlers[nodehandler] else: self.log.log("No nodehandler for " + nodehandler + " exists!", ORPG_DEBUG, True) self.log.log("Exit game_tree->remove_nodehandler(self, nodehandler)", ORPG_DEBUG) def init_nodehandlers(self): self.log.log("Enter game_tree->init_nodehandlers(self)", ORPG_DEBUG) self.add_nodehandler('group_handler', orpg.gametree.nodehandlers.containers.group_handler) self.add_nodehandler('tabber_handler', orpg.gametree.nodehandlers.containers.tabber_handler) self.add_nodehandler('splitter_handler', orpg.gametree.nodehandlers.containers.splitter_handler) self.add_nodehandler('form_handler', orpg.gametree.nodehandlers.forms.form_handler) self.add_nodehandler('textctrl_handler', orpg.gametree.nodehandlers.forms.textctrl_handler) self.add_nodehandler('listbox_handler', orpg.gametree.nodehandlers.forms.listbox_handler) self.add_nodehandler('link_handler', orpg.gametree.nodehandlers.forms.link_handler) self.add_nodehandler('webimg_handler', orpg.gametree.nodehandlers.forms.webimg_handler) self.add_nodehandler('dnd3echar_handler', orpg.gametree.nodehandlers.dnd3e.dnd3echar_handler) self.add_nodehandler('dnd35char_handler', orpg.gametree.nodehandlers.dnd35.dnd35char_handler) self.add_nodehandler('macro_handler', orpg.gametree.nodehandlers.chatmacro.macro_handler) self.add_nodehandler('map_miniature_handler', orpg.gametree.nodehandlers.map_miniature_nodehandler.map_miniature_handler) self.add_nodehandler('minilib_handler', orpg.gametree.nodehandlers.minilib.minilib_handler) self.add_nodehandler('mini_handler', orpg.gametree.nodehandlers.minilib.mini_handler) self.add_nodehandler('rpg_grid_handler', orpg.gametree.nodehandlers.rpg_grid.rpg_grid_handler) self.add_nodehandler('d20char_handler', orpg.gametree.nodehandlers.d20.d20char_handler) self.add_nodehandler('SWd20char_handler', orpg.gametree.nodehandlers.StarWarsd20.SWd20char_handler) self.add_nodehandler('voxchat_handler', orpg.gametree.nodehandlers.voxchat.voxchat_handler) self.add_nodehandler('file_loader', core.file_loader) self.add_nodehandler('node_loader', core.node_loader) self.add_nodehandler('url_loader', core.url_loader) self.add_nodehandler('min_map', core.min_map) self.log.log("Exit game_tree->init_nodehandlers(self)", ORPG_DEBUG) # event = wxKeyEvent # set to be called by wxWindows by EVT_CHAR macro in __init__ def on_key_up(self, evt): self.log.log("Enter game_tree->on_key_up(self, evt)", ORPG_DEBUG) key_code = evt.GetKeyCode() if self.dragging and (key_code == wx.WXK_SHIFT): curSelection = self.GetSelection() cur = wx.StockCursor(wx.CURSOR_ARROW) self.SetCursor(cur) self.dragging = False obj = self.GetPyData(curSelection) self.SelectItem(curSelection) if(isinstance(obj,core.node_handler)): obj.on_drop(evt) self.drag_obj = None evt.Skip() self.log.log("Exit game_tree->on_key_up(self, evt)", ORPG_DEBUG) def on_char(self, evt): self.log.log("Enter game_tree->on_char(self, evt)", ORPG_DEBUG) key_code = evt.GetKeyCode() curSelection = self.GetSelection() # Get the current selection if evt.ShiftDown() and ((key_code == wx.WXK_UP) or (key_code == wx.WXK_DOWN)) and not self.dragging: curSelection = self.GetSelection() obj = self.GetPyData(curSelection) self.SelectItem(curSelection) if(isinstance(obj,core.node_handler)): self.dragging = True cur = wx.StockCursor(wx.CURSOR_HAND) self.SetCursor(cur) self.drag_obj = obj elif key_code == wx.WXK_LEFT: self.Collapse(curSelection) elif key_code == wx.WXK_DELETE: # Handle the delete key if curSelection: nextSelect = self.GetItemParent(curSelection) self.on_del(evt) try: if self.GetItemText(nextSelect) != "": self.SelectItem(nextSelect) except: pass elif key_code == wx.WXK_F2: self.rename_flag = 1 self.EditLabel(curSelection) evt.Skip() self.log.log("Exit game_tree->on_char(self, evt)", ORPG_DEBUG) ## locate_valid_tree ## GUI based dialogs to locate/fix missing treefile issues --Snowdog 3/05 def locate_valid_tree(self, error, msg, dir, filename): """prompts the user to locate a new tree file or create a new one""" self.log.log("Enter game_tree->locate_valid_tree(self, error, msg, dir, filename)", ORPG_DEBUG) response = wx.MessageDialog(self, msg, error, wx.YES|wx.NO|wx.ICON_ERROR) if response == wx.YES: file = None filetypes = "Gametree (*.xml)|*.xml|All files (*.*)|*.*" dlg = wx.FileDialog(self, "Locate Gametree file", dir, filename, filetypes,wx.OPEN | wx.CHANGE_DIR) if dlg.ShowModal() == wx.ID_OK: file = dlg.GetPath() dlg.Destroy() if not file: self.load_tree(error=1) else: self.load_tree(file) self.log.log("Exit game_tree->locate_valid_tree(self, error, msg, dir, filename)", ORPG_DEBUG) return else: self.validate.config_file("tree.xml","default_tree.xml") self.load_tree(error=1) self.log.log("Exit game_tree->locate_valid_tree(self, error, msg, dir, filename)", ORPG_DEBUG) return def load_tree(self, filename=orpg.dirpath.dir_struct["user"]+'tree.xml', error=0): self.log.log("Enter game_tree->load_tree(self, filename, error)", ORPG_DEBUG) self.settings.set_setting("gametree", filename) tmp = None xml_dom = None xml_doc = None try: self.log.log("Reading Gametree file: " + filename + "...", ORPG_INFO, True) tmp = open(filename,"r") xml_doc = self.xml.parseXml(tmp.read()) tmp.close() if xml_doc == None: pass else: xml_dom = xml_doc._get_documentElement() self.log.log("done.", ORPG_INFO, True) except IOError: emsg = "Gametree Missing!\n"+filename+" cannot be found.\n\n"\ "Would you like to locate it?\n"\ "(Selecting 'No' will cause a new default gametree to be generated)" fn = filename[ ((filename.rfind(os.sep))+len(os.sep)):] self.locate_valid_tree("Gametree Error", emsg, orpg.dirpath.dir_struct["user"], fn) self.log.log(emsg, ORPG_GENERAL) self.log.log("Exit game_tree->load_tree(self, filename, error)", ORPG_DEBUG) return if not xml_dom: os.rename(filename,filename+".corrupt") fn = filename[ ((filename.rfind(os.sep))+len(os.sep)):] emsg = "Your gametree is being regenerated.\n\n"\ "To salvage a recent version of your gametree\n"\ "exit OpenRPG and copy the lastgood.xml file in\n"\ "your myfiles directory to "+fn+ "\n"\ "in your myfiles directory.\n\n"\ "lastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.\n\n"\ "Would you like to select a different gametree file to use?\n"\ "(Selecting 'No' will cause a new default gametree to be generated)" self.locate_valid_tree("Corrupt Gametree!", emsg, orpg.dirpath.dir_struct["user"], fn) self.log.log(emsg, ORPG_GENERAL) self.log.log("Exit game_tree->load_tree(self, filename, error)", ORPG_DEBUG) return if xml_dom._get_tagName() != "gametree": fn = filename[ ((filename.rfind(os.sep))+len(os.sep)):] emsg = fn+" does not appear to be a valid gametree file.\n\n"\ "Would you like to select a different gametree file to use?\n"\ "(Selecting 'No' will cause a new default gametree to be generated)" self.locate_valid_tree("Invalid Gametree!", emsg, orpg.dirpath.dir_struct["user"], fn) self.log.log(emsg, ORPG_DEBUG) self.log.log("Exit game_tree->load_tree(self, filename, error)", ORPG_DEBUG) return # get gametree version - we could write conversion code here! self.master_dom = xml_dom self.log.log("Master Dom Set", ORPG_DEBUG) try: version = self.master_dom.getAttribute("version") # see if we should load the gametree loadfeatures = int(self.settings.get_setting("LoadGameTreeFeatures")) if loadfeatures: xml_dom = self.xml.parseXml(open(orpg.dirpath.dir_struct["template"]+"feature.xml","r").read()) xml_dom = xml_dom._get_documentElement() xml_dom = self.master_dom.appendChild(xml_dom) self.settings.set_setting("LoadGameTreeFeatures","0") ## load tree self.log.log("Features loaded (if required)", ORPG_DEBUG) self.CollapseAndReset(self.root) children = self.master_dom._get_childNodes() self.log.log("Parsing Gametree Nodes ", ORPG_INFO, True) for c in children: print '.', self.load_xml(c,self.root) self.log.log("done", ORPG_INFO, True) self.Expand(self.root) self.SetPyData(self.root,self.master_dom) if error != 1: infile = open(filename, "rb") outfile = open(orpg.dirpath.dir_struct["user"]+"lastgood.xml", "wb") outfile.write(infile.read()) else: self.log.log("Not overwriting lastgood.xml file.", ORPG_INFO, True) except Exception, e: self.log.log(traceback.format_exc(), ORPG_GENERAL) wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.") os.rename(filename,filename+".corrupt") self.validate.config_file("tree.xml","default_tree.xml") self.load_tree(error=1) self.log.log("Exit game_tree->load_tree(self, filename, error)", ORPG_DEBUG) def build_std_menu(self, obj=None): self.log.log("Enter game_tree->build_std_menu(self, obj)", ORPG_DEBUG) # build useful menu useful_menu = wx.Menu() useful_menu.Append(STD_MENU_NODE_USEFUL,"Use&ful") useful_menu.Append(STD_MENU_NODE_USELESS,"Use&less") useful_menu.Append(STD_MENU_NODE_INDIFFERENT,"&Indifferent") # build standard menu self.std_menu = wx.Menu() self.std_menu.SetTitle("game tree") self.std_menu.Append(STD_MENU_USE,"&Use") self.std_menu.Append(STD_MENU_DESIGN,"&Design") self.std_menu.Append(STD_MENU_PP,"&Pretty Print") self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_SEND,"Send To Player") self.std_menu.Append(STD_MENU_MAP,"Send To Map") self.std_menu.Append(STD_MENU_CHAT,"Send To Chat") self.std_menu.Append(STD_MENU_WHISPER,"Whisper To Player") self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_ICON,"Change &Icon") self.std_menu.Append(STD_MENU_DELETE,"D&elete") self.std_menu.Append(STD_MENU_CLONE,"&Clone") self.std_menu.AppendMenu(STD_MENU_NODE_SUBMENU,"Node &Usefulness",useful_menu) self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_SAVE,"&Save Node") self.std_menu.Append(STD_MENU_HTML,"E&xport as HTML") self.std_menu.AppendSeparator() self.std_menu.Append(STD_MENU_ABOUT,"&About") self.Bind(wx.EVT_MENU, self.on_send_to, id=STD_MENU_SEND) self.Bind(wx.EVT_MENU, self.indifferent, id=STD_MENU_NODE_INDIFFERENT) self.Bind(wx.EVT_MENU, self.useful, id=STD_MENU_NODE_USEFUL) self.Bind(wx.EVT_MENU, self.useless, id=STD_MENU_NODE_USELESS) self.Bind(wx.EVT_MENU, self.on_del, id=STD_MENU_DELETE) self.Bind(wx.EVT_MENU, self.on_send_to_map, id=STD_MENU_MAP) self.Bind(wx.EVT_MENU, self.on_node_design, id=STD_MENU_DESIGN) self.Bind(wx.EVT_MENU, self.on_node_use, id=STD_MENU_USE) self.Bind(wx.EVT_MENU, self.on_node_pp, id=STD_MENU_PP) self.Bind(wx.EVT_MENU, self.on_save, id=STD_MENU_SAVE) self.Bind(wx.EVT_MENU, self.on_icon, id=STD_MENU_ICON) self.Bind(wx.EVT_MENU, self.on_clone, id=STD_MENU_CLONE) self.Bind(wx.EVT_MENU, self.on_about, id=STD_MENU_ABOUT) self.Bind(wx.EVT_MENU, self.on_send_to_chat, id=STD_MENU_CHAT) self.Bind(wx.EVT_MENU, self.on_whisper_to, id=STD_MENU_WHISPER) self.Bind(wx.EVT_MENU, self.on_export_html, id=STD_MENU_HTML) self.top_menu = wx.Menu() self.top_menu.SetTitle("game tree") self.top_menu.Append(TOP_IFILE,"&Insert File") self.top_menu.Append(TOP_INSERT_URL,"Insert &URL") self.top_menu.Append(TOP_FEATURES, "Insert &Features Node") self.top_menu.Append(TOP_NEW_TREE, "&Load New Tree") self.top_menu.Append(TOP_SAVE_TREE,"&Save Tree") self.top_menu.Append(TOP_SAVE_TREE_AS,"Save Tree &As...") self.top_menu.Append(TOP_TREE_PROP,"&Tree Properties") self.Bind(wx.EVT_MENU, self.on_insert_file, id=TOP_IFILE) self.Bind(wx.EVT_MENU, self.on_insert_url, id=TOP_INSERT_URL) self.Bind(wx.EVT_MENU, self.on_save_tree_as, id=TOP_SAVE_TREE_AS) self.Bind(wx.EVT_MENU, self.on_save_tree, id=TOP_SAVE_TREE) self.Bind(wx.EVT_MENU, self.on_load_new_tree, id=TOP_NEW_TREE) self.Bind(wx.EVT_MENU, self.on_tree_prop, id=TOP_TREE_PROP) self.Bind(wx.EVT_MENU, self.on_insert_features, id=TOP_FEATURES) self.log.log("Exit game_tree->build_std_menu(self, obj)", ORPG_DEBUG) def do_std_menu(self, evt, obj): self.log.log("Enter game_tree->do_std_menu(self, evt, obj)", ORPG_DEBUG) try: self.std_menu.Enable(STD_MENU_MAP, obj.checkToMapMenu()) except: self.std_menu.Enable(STD_MENU_MAP, obj.map_aware()) self.std_menu.Enable(STD_MENU_CLONE, obj.can_clone()) self.PopupMenu(self.std_menu) self.log.log("Exit game_tree->do_std_menu(self, evt, obj)", ORPG_DEBUG) def strip_html(self, player): self.log.log("Enter game_tree->strip_html(self, player)", ORPG_DEBUG) ret_string = "" x = 0 in_tag = 0 for x in xrange(len(player[0])) : if player[0][x] == "<" or player[0][x] == ">" or in_tag == 1 : if player[0][x] == "<" : in_tag = 1 elif player[0][x] == ">" : in_tag = 0 else : pass else : ret_string = ret_string + player[0][x] self.log.log(ret_string, ORPG_DEBUG) self.log.log("Exit game_tree->strip_html(self, player)", ORPG_DEBUG) return ret_string def on_receive_data(self, data, player): self.log.log("Enter game_tree->on_receive_data(self, data, player)", ORPG_DEBUG) beg = string.find(data,"<tree>") end = string.rfind(data,"</tree>") data = data[6:end] self.insert_xml(data) self.log.log("Exit game_tree->on_receive_data(self, data, player)", ORPG_DEBUG) def on_send_to_chat(self, evt): self.log.log("Enter game_tree->on_send_to_chat(self, evt)", ORPG_DEBUG) item = self.GetSelection() obj = self.GetPyData(item) obj.on_send_to_chat(evt) self.log.log("Exit game_tree->on_send_to_chat(self, evt)", ORPG_DEBUG) def on_whisper_to(self, evt): self.log.log("Enter game_tree->on_whisper_to(self, evt)", ORPG_DEBUG) players = self.session.get_players() opts = [] myid = self.session.get_id() me = None for p in players: if p[2] != myid: opts.append("("+p[2]+") " + self.strip_html(p)) else: me = p if len(opts): players.remove(me) if len(opts): dlg = orpgMultiCheckBoxDlg( self.GetParent(),opts,"Select Players:","Whisper To",[] ) if dlg.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) selections = dlg.get_selections() if len(selections) == len(opts): self.chat.ParsePost(obj.tohtml(),True,True) else: player_ids = [] for s in selections: player_ids.append(players[s][2]) self.chat.whisper_to_players(obj.tohtml(),player_ids) self.log.log("Exit game_tree->on_whisper_to(self, evt)", ORPG_DEBUG) def on_export_html(self, evt): self.log.log("Enter game_tree->on_export_html(self, evt)", ORPG_DEBUG) f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","HTML (*.html)|*.html",wx.SAVE) if f.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) type = f.GetFilterIndex() file = open(f.GetPath(),"w") data = "<html><head><title>"+obj.master_dom.getAttribute("name")+"</title></head>" data += "<body bgcolor=\"#FFFFFF\" >"+obj.tohtml()+"</body></html>" for tag in ("</tr>","</td>","</th>","</table>","</html>","</body>"): data = data.replace(tag,tag+"\n") file.write(data) file.close() self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(self.root_dir) self.log.log("Exit game_tree->on_export_html(self, evt)", ORPG_DEBUG) def indifferent(self, evt): self.log.log("Enter game_tree->indifferent(self, evt)", ORPG_DEBUG) item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("indifferent") self.log.log("Exit game_tree->indifferent(self, evt)", ORPG_DEBUG) def useful(self, evt): self.log.log("Enter game_tree->useful(self, evt)", ORPG_DEBUG) item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("useful") self.log.log("Exit game_tree->useful(self, evt)", ORPG_DEBUG) def useless(self, evt): self.log.log("Enter game_tree->useless(self, evt)", ORPG_DEBUG) item = self.GetSelection() obj = self.GetPyData(item) obj.usefulness("useless") self.log.log("Exit game_tree->useless(self, evt)", ORPG_DEBUG) def on_email(self,evt): pass def on_send_to(self, evt): self.log.log("Enter game_tree->on_send_to(self, evt)", ORPG_DEBUG) players = self.session.get_players() opts = [] myid = self.session.get_id() me = None for p in players: if p[2] != myid: opts.append("("+p[2]+") " + self.strip_html(p)) else: me = p if len(opts): players.remove(me) dlg = orpgMultiCheckBoxDlg( None, opts, "Select Players:", "Send To", [] ) if dlg.ShowModal() == wx.ID_OK: item = self.GetSelection() obj = self.GetPyData(item) xmldata = "<tree>" + self.xml.toxml(obj) + "</tree>" selections = dlg.get_selections() if len(selections) == len(opts): self.session.send(xmldata) else: for s in selections: self.session.send(xmldata,players[s][2]) dlg.Destroy() self.log.log("Exit game_tree->on_send_to(self, evt)", ORPG_DEBUG) def on_icon(self, evt): self.log.log("Enter game_tree->on_icon(self, evt)", ORPG_DEBUG) icons = self.icons.keys() icons.sort() dlg = wx.SingleChoiceDialog(self,"Choose Icon?","Change Icon",icons) if dlg.ShowModal() == wx.ID_OK: key = dlg.GetStringSelection() item = self.GetSelection() obj = self.GetPyData(item) obj.change_icon(key) dlg.Destroy() self.log.log("Exit game_tree->on_icon(self, evt)", ORPG_DEBUG) def on_wizard(self, evt): self.log.log("Enter game_tree->on_wizard(self, evt)", ORPG_DEBUG) item = self.GetSelection() obj = self.GetPyData(item) name = "New " + obj.master_dom.getAttribute("name") icon = obj.master_dom.getAttribute("icon") xml_data = "<nodehandler name=\""+name+"\" icon=\"" + icon + "\" module=\"core\" class=\"node_loader\" >" xml_data += self.xml.toxml(obj) xml_data += "</nodehandler>" self.insert_xml(xml_data) self.log.log(xml_data, ORPG_DEBUG) self.log.log("Exit game_tree->on_wizard(self, evt)", ORPG_DEBUG) def on_clone(self, evt): self.log.log("Enter game_tree->on_clone(self, evt)", ORPG_DEBUG) item = self.GetSelection() obj = self.GetPyData(item) if obj.can_clone(): parent_node = self.GetItemParent(item) prev_sib = self.GetPrevSibling(item) if not prev_sib.IsOk(): prev_sib = parent_node xml_dom = self.xml.parseXml(self.xml.toxml(obj)) xml_dom = xml_dom._get_firstChild() parent = obj.master_dom._get_parentNode() xml_dom = parent.insertBefore(xml_dom, obj.master_dom) self.load_xml(xml_dom, parent_node, prev_sib) self.log.log("Exit game_tree->on_clone(self, evt)", ORPG_DEBUG) def on_save(self, evt): """save node to a xml file""" self.log.log("Enter game_tree->on_save(self, evt)", ORPG_DEBUG) item = self.GetSelection() obj = self.GetPyData(item) obj.on_save(evt) os.chdir(self.root_dir) self.log.log("Exit game_tree->on_save(self, evt)", ORPG_DEBUG) def on_save_tree_as(self, evt): self.log.log("Enter game_tree->on_save_tree_as(self, evt)", ORPG_DEBUG) f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.SAVE) if f.ShowModal() == wx.ID_OK: self.save_tree(f.GetPath()) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(self.root_dir) self.log.log("Exit game_tree->on_save_tree_as(self, evt)", ORPG_DEBUG) def on_save_tree(self, evt=None): self.log.log("Enter game_tree->on_save_tree(self, evt)", ORPG_DEBUG) filename = self.settings.get_setting("gametree") self.save_tree(filename) self.log.log("Exit game_tree->on_save_tree(self, evt)", ORPG_DEBUG) def save_tree(self, filename=orpg.dirpath.dir_struct["user"]+'tree.xml'): self.log.log("Enter game_tree->save_tree(self, filename)", ORPG_DEBUG) self.master_dom.setAttribute("version",GAMETREE_VERSION) self.settings.set_setting("gametree",filename) file = open(filename,"w") file.write(self.xml.toxml(self.master_dom,1)) file.close() self.log.log("Exit game_tree->save_tree(self, filename)", ORPG_DEBUG) def on_load_new_tree(self, evt): self.log.log("Enter game_tree->on_load_new_tree(self, evt)", ORPG_DEBUG) f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN) if f.ShowModal() == wx.ID_OK: self.load_tree(f.GetPath()) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(self.root_dir) self.log.log("Exit game_tree->on_load_new_tree(self, evt)", ORPG_DEBUG) def on_insert_file(self, evt): """loads xml file into the tree""" self.log.log("Enter game_tree->on_insert_file(self, evt)", ORPG_DEBUG) if self.last_save_dir == ".": self.last_save_dir = orpg.dirpath.dir_struct["user"] f = wx.FileDialog(self,"Select a file", self.last_save_dir,"","*.xml",wx.OPEN) if f.ShowModal() == wx.ID_OK: self.insert_xml(open(f.GetPath(),"r").read()) self.last_save_dir, throwaway = os.path.split( f.GetPath() ) f.Destroy() os.chdir(self.root_dir) self.log.log("Exit game_tree->on_insert_file(self, evt)", ORPG_DEBUG) def on_insert_url(self, evt): """loads xml url into the tree""" self.log.log("Enter game_tree->on_insert_url(self, evt)", ORPG_DEBUG) dlg = wx.TextEntryDialog(self,"URL?","Insert URL", "http://") if dlg.ShowModal() == wx.ID_OK: path = dlg.GetValue() file = urllib.urlopen(path) self.insert_xml(file.read()) dlg.Destroy() self.log.log("Exit game_tree->on_insert_url(self, evt)", ORPG_DEBUG) def on_insert_features(self, evt): self.log.log("Enter game_tree->on_insert_features(self, evt)", ORPG_DEBUG) self.insert_xml(open(orpg.dirpath.dir_struct["template"]+"feature.xml","r").read()) self.log.log("Exit game_tree->on_insert_features(self, evt)", ORPG_DEBUG) def on_tree_prop(self, evt): self.log.log("Enter game_tree->on_tree_prop(self, evt)", ORPG_DEBUG) dlg = gametree_prop_dlg(self, self.settings) if dlg.ShowModal() == wx.ID_OK: pass dlg.Destroy() self.log.log("Exit game_tree->on_tree_prop(self, evt)", ORPG_DEBUG) def on_node_design(self, evt): self.log.log("Enter game_tree->on_node_design(self, evt)", ORPG_DEBUG) item = self.GetSelection() obj = self.GetPyData(item) obj.on_design(evt) self.log.log("Exit game_tree->on_node_design(self, evt)", ORPG_DEBUG) def on_node_use(self, evt): self.log.log("Enter game_tree->on_node_use(self, evt)", ORPG_DEBUG) item = self.GetSelection() obj = self.GetPyData(item) obj.on_use(evt) self.log.log("Exit game_tree->on_node_use(self, evt)", ORPG_DEBUG) def on_node_pp(self, evt): self.log.log("Enter game_tree->on_node_pp(self, evt)", ORPG_DEBUG) item = self.GetSelection() obj = self.GetPyData(item) obj.on_html_view(evt) self.log.log("Exit game_tree->on_node_pp(self, evt)", ORPG_DEBUG) def on_del(self, evt): self.log.log("Enter game_tree->on_del(self, evt)", ORPG_DEBUG) status_value = "none" try: item = self.GetSelection() if item: obj = self.GetPyData(item) parent_obj = obj try: status_value = parent_obj.master_dom.getAttribute('status') name = parent_obj.master_dom.getAttribute('name') except: status_value = "none" parent_obj = parent_obj.master_dom._get_parentNode() while status_value!="useful" and status_value!="useless": try: status_value = parent_obj.getAttribute('status') name = parent_obj.getAttribute('name') if status_value == "useless": break elif status_value == "useful": break except: status_value = "none" try: parent_obj = parent_obj._get_parentNode() except: break if status_value == "useful": dlg = wx.MessageDialog(self, `name` + " And everything beneath it are considered useful. \n\nAre you sure you want to delete this item?",'Important Item',wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) if dlg.ShowModal() == wx.ID_YES: obj.delete() else: obj.delete() except: if self.GetSelection() == self.GetRootItem(): msg = wx.MessageDialog(None,"You can't delete the root item.","Delete Error",wx.OK) else: msg = wx.MessageDialog(None,"Unknown error deleting node.","Delete Error",wx.OK) msg.ShowModal() msg.Destroy() self.log.log("Exit game_tree->on_del(self, evt)", ORPG_DEBUG) def on_about(self, evt): self.log.log("Enter game_tree->on_about(self, evt)", ORPG_DEBUG) item = self.GetSelection() obj = self.GetPyData(item) about = MyAboutBox(self,obj.about()) about.ShowModal() about.Destroy() self.log.log("Exit game_tree->on_about(self, evt)", ORPG_DEBUG) def on_send_to_map(self, evt): self.log.log("Enter game_tree->on_send_to_map(self, evt)", ORPG_DEBUG) item = self.GetSelection() obj = self.GetPyData(item) if hasattr(obj,"on_send_to_map"): obj.on_send_to_map(evt) self.log.log("Exit game_tree->on_send_to_map(self, evt)", ORPG_DEBUG) def insert_xml(self, txt): self.log.log("Enter game_tree->insert_xml(self, txt)", ORPG_DEBUG) #Updated to allow safe merging of gametree files #without leaving an unusable and undeletable node. # -- Snowdog 8/03 xml_dom = self.xml.parseXml(txt) if xml_dom == None: wx.MessageBox("Import Failed: Invalid or missing node data") self.log.log("Import Failed: Invalid or missing node data", ORPG_DEBUG) self.log.log("Exit game_tree->insert_xml(self, txt)", ORPG_DEBUG) return xml_temp = xml_dom._get_documentElement() if not xml_temp: wx.MessageBox("Error Importing Node or Tree") self.log.log("Error Importing Node or Tree", ORPG_DEBUG) self.log.log("Exit game_tree->insert_xml(self, txt)", ORPG_DEBUG) return if xml_temp._get_tagName() == "gametree": children = xml_temp._get_childNodes() for c in children: self.load_xml(c, self.root) self.log.log("Exit game_tree->insert_xml(self, txt)", ORPG_DEBUG) return if not xml_dom: wx.MessageBox("XML Error") self.log.log("XML Error", ORPG_DEBUG) self.log.log("Exit game_tree->insert_xml(self, txt)", ORPG_DEBUG) return xml_dom = xml_dom._get_firstChild() child = self.master_dom._get_firstChild() xml_dom = self.master_dom.insertBefore(xml_dom,child) self.load_xml(xml_dom,self.root,self.root) self.log.log("Exit game_tree->insert_xml(self, txt)", ORPG_DEBUG) def build_img_list(self): """make image list""" self.log.log("Enter game_tree->build_img_list(self)", ORPG_DEBUG) helper = img_helper() self.icons = { } self._imageList= wx.ImageList(16,16,False) man = open(orpg.dirpath.dir_struct["icon"]+"icons.xml","r") xml_dom = self.xml.parseXml(man.read()) man.close() xml_dom = xml_dom._get_documentElement() node_list = xml_dom._get_childNodes() for n in node_list: key = n.getAttribute("name") path = orpg.dirpath.dir_struct["icon"] + n.getAttribute("file") img = helper.load_file(path) self.icons[key] = self._imageList.Add(img) self.SetImageList(self._imageList) self.log.log("Exit game_tree->build_img_list(self)", ORPG_DEBUG) def load_xml(self, xml_dom, parent_node, prev_node=None): self.log.log("Enter game_tree->load_xml(self, xml_dom, parent_node, prev_node)", ORPG_DEBUG) #add the first tree node i = 0 text = xml_dom.getAttribute("name") icon = xml_dom.getAttribute("icon") if self.icons.has_key(icon): i = self.icons[icon] name = xml_dom._get_nodeName() self.log.log("Text, icon and name set\n" + text + "\n" + icon + "\n" + name, ORPG_DEBUG) if prev_node: if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, text, i, i) else: new_tree_node = self.InsertItem(parent_node,prev_node, text, i, i) else: new_tree_node = self.AppendItem(parent_node, text, i, i) self.log.log("Node Added to tree", ORPG_DEBUG) #create a nodehandler or continue loading xml into tree if name == "nodehandler": #wx.BeginBusyCursor() self.log.log("We have a Nodehandler", ORPG_DEBUG) try: py_class = xml_dom.getAttribute("class") self.log.log("nodehandler class: " + py_class, ORPG_DEBUG) if not self.nodehandlers.has_key(py_class): raise Exception, "Unknown Nodehandler for " + py_class self.nodes[self.id] = self.nodehandlers[py_class](xml_dom, new_tree_node) self.SetPyData(new_tree_node, self.nodes[self.id]) self.log.log("Node Data set", ORPG_DEBUG) bmp = self.nodes[self.id].get_scaled_bitmap(16,16) if bmp: self.cached_load_of_image(bmp,new_tree_node,) self.log.log("Node Icon loaded", ORPG_DEBUG) self.id = self.id + 1 except Exception, er: self.log.log(traceback.format_exc(), ORPG_GENERAL) #self.log.log("Error Info: " + xml_dom.getAttribute("class") + "\n" + str(er), "Tree Node Load Error", ORPG_GENERAL, True) # Arbitrary fix! TaS. (gametree should thread in the future.) self.log.log("Error Info: " + xml_dom.getAttribute("class") + "\n" + str(er), ORPG_GENERAL, True) self.Delete(new_tree_node) parent = xml_dom._get_parentNode() parent.removeChild(xml_dom) #wx.EndBusyCursor() self.log.log("Exit game_tree->load_xml(self, xml_dom, parent_node, prev_node)", ORPG_DEBUG) return new_tree_node def cached_load_of_image(self, bmp_in, new_tree_node): self.log.log("Enter game_tree->cached_load_of_image(self, bmp_in, new_tree_node)", ORPG_DEBUG) image_list = self.GetImageList() img = wx.ImageFromBitmap(bmp_in) img_data = img.GetData() image_index = None for key in self.image_cache.keys(): if self.image_cache[key] == str(img_data): image_index = key break if image_index is None: image_index = image_list.Add(bmp_in) self.image_cache[image_index] = img_data self.SetItemImage(new_tree_node,image_index) self.SetItemImage(new_tree_node,image_index, wx.TreeItemIcon_Selected) self.log.log("Exit game_tree->cached_load_of_image(self, bmp_in, new_tree_node)", ORPG_DEBUG) return image_index def on_rclick(self, evt): self.log.log("Enter game_tree->on_rclick(self, evt)", ORPG_DEBUG) pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk(): obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler)): obj.on_rclick(evt) else: self.PopupMenu(self.top_menu) else: self.PopupMenu(self.top_menu,pt) self.log.log("Exit game_tree->on_rclick(self, evt)", ORPG_DEBUG) def on_ldclick(self, evt): self.log.log("Enter game_tree->on_ldclick(self, evt)", ORPG_DEBUG) self.rename_flag = 0 pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk(): obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler)): if not obj.on_ldclick(evt): action = self.settings.get_setting("treedclick") if action == "use": obj.on_use(evt) elif action == "design": obj.on_design(evt) elif action == "print": obj.on_html_view(evt) elif action == "chat": self.on_send_to_chat(evt) self.log.log("Exit game_tree->on_ldclick(self, evt)", ORPG_DEBUG) def on_left_down(self, evt): self.log.log("Enter game_tree->on_left_down(self, evt)", ORPG_DEBUG) pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk() and self.was_labeling: self.SelectItem(item) self.rename_flag = 0 self.was_labeling = 0 elif (flag & wx.TREE_HITTEST_ONITEMLABEL) == wx.TREE_HITTEST_ONITEMLABEL and self.IsSelected(item): # this next if tests to ensure that the mouse up occurred over a label, and not the icon self.rename_flag = 1 else: self.SelectItem(item) evt.Skip() self.log.log("Exit game_tree->on_left_down(self, evt)", ORPG_DEBUG) def on_left_up(self, evt): self.log.log("Enter game_tree->on_left_up(self, evt)", ORPG_DEBUG) if self.dragging: cur = wx.StockCursor(wx.CURSOR_ARROW) self.SetCursor(cur) self.dragging = False pt = evt.GetPosition() (item, flag) = self.HitTest(pt) if item.IsOk(): obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler)): obj.on_drop(evt) self.drag_obj = None self.log.log("Exit game_tree->on_left_up(self, evt)", ORPG_DEBUG) def on_label_change(self, evt): self.log.log("Enter game_tree->on_label_change(self, evt)", ORPG_DEBUG) item = evt.GetItem() txt = evt.GetLabel() self.was_labeling = 0 self.rename_flag = 0 if txt != "": obj = self.GetPyData(item) obj.master_dom.setAttribute('name',txt) else: evt.Veto() self.log.log("Exit game_tree->on_label_change(self, evt)", ORPG_DEBUG) def on_label_begin(self, evt): self.log.log("Enter game_tree->on_label_begin(self, evt)", ORPG_DEBUG) if not self.rename_flag: evt.Veto() else: self.was_labeling = 1 item = evt.GetItem() if item == self.GetRootItem(): evt.Veto() self.log.log("Exit game_tree->on_label_begin(self, evt)", ORPG_DEBUG) def on_drag(self, evt): self.log.log("Enter game_tree->on_drag(self, evt)", ORPG_DEBUG) self.rename_flag = 0 item = self.GetSelection() obj = self.GetPyData(item) self.SelectItem(item) if(isinstance(obj,core.node_handler) and obj.drag): self.dragging = True cur = wx.StockCursor(wx.CURSOR_HAND) self.SetCursor(cur) self.drag_obj = obj self.log.log("Exit game_tree->on_drag(self, evt)", ORPG_DEBUG) def is_parent_node(self, node, compare_node): self.log.log("Enter game_tree->is_parent_node(self, node, compare_node)", ORPG_DEBUG) parent_node = self.GetItemParent(node) if compare_node == parent_node: self.log.log("parent node", ORPG_DEBUG) self.log.log("Exit game_tree->is_parent_node(self, node, compare_node)", ORPG_DEBUG) return 1 elif parent_node == self.root: self.log.log("not parent", ORPG_DEBUG) self.log.log("Exit game_tree->is_parent_node(self, node, compare_node)", ORPG_DEBUG) return 0 else: self.log.log("Exit game_tree->is_parent_node(self, node, compare_node)", ORPG_DEBUG) return self.is_parent_node(parent_node, compare_node) CTRL_TREE_FILE = wx.NewId() CTRL_YES = wx.NewId() CTRL_NO = wx.NewId() CTRL_USE = wx.NewId() CTRL_DESIGN = wx.NewId() CTRL_CHAT = wx.NewId() CTRL_PRINT = wx.NewId() class gametree_prop_dlg(wx.Dialog): def __init__(self, parent, settings): wx.Dialog.__init__(self, parent, wx.ID_ANY, "Game Tree Properties") self.settings = settings #sizers sizers = {} sizers['but'] = wx.BoxSizer(wx.HORIZONTAL) sizers['main'] = wx.BoxSizer(wx.VERTICAL) #box sizers box_sizers = {} box_sizers["save"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Save On Exit"), wx.HORIZONTAL) box_sizers["file"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Tree File"), wx.HORIZONTAL) box_sizers["dclick"] = wx.StaticBoxSizer(wx.StaticBox(self, wx.ID_ANY, "Double Click Action"), wx.HORIZONTAL) self.ctrls = { CTRL_TREE_FILE : FileBrowseButtonWithHistory(self, wx.ID_ANY, labelText="" ) , CTRL_YES : wx.RadioButton(self, CTRL_YES, "Yes", style=wx.RB_GROUP), CTRL_NO : wx.RadioButton(self, CTRL_NO, "No"), CTRL_USE : wx.RadioButton(self, CTRL_USE, "Use", style=wx.RB_GROUP), CTRL_DESIGN : wx.RadioButton(self, CTRL_DESIGN, "Desgin"), CTRL_CHAT : wx.RadioButton(self, CTRL_CHAT, "Chat"), CTRL_PRINT : wx.RadioButton(self, CTRL_PRINT, "Pretty Print") } self.ctrls[CTRL_TREE_FILE].SetValue(settings.get_setting("gametree")) opt = settings.get_setting("SaveGameTreeOnExit") self.ctrls[CTRL_YES].SetValue(opt=="1") self.ctrls[CTRL_NO].SetValue(opt=="0") opt = settings.get_setting("treedclick") self.ctrls[CTRL_DESIGN].SetValue(opt=="design") self.ctrls[CTRL_USE].SetValue(opt=="use") self.ctrls[CTRL_CHAT].SetValue(opt=="chat") self.ctrls[CTRL_PRINT].SetValue(opt=="print") box_sizers['save'].Add(self.ctrls[CTRL_YES],0, wx.EXPAND) box_sizers['save'].Add(wx.Size(10,10)) box_sizers['save'].Add(self.ctrls[CTRL_NO],0, wx.EXPAND) box_sizers['file'].Add(self.ctrls[CTRL_TREE_FILE], 0, wx.EXPAND) box_sizers['dclick'].Add(self.ctrls[CTRL_USE],0, wx.EXPAND) box_sizers['dclick'].Add(wx.Size(10,10)) box_sizers['dclick'].Add(self.ctrls[CTRL_DESIGN],0, wx.EXPAND) box_sizers['dclick'].Add(wx.Size(10,10)) box_sizers['dclick'].Add(self.ctrls[CTRL_CHAT],0, wx.EXPAND) box_sizers['dclick'].Add(wx.Size(10,10)) box_sizers['dclick'].Add(self.ctrls[CTRL_PRINT],0, wx.EXPAND) # buttons sizers['but'].Add(wx.Button(self, wx.ID_OK, "Apply"), 1, wx.EXPAND) sizers['but'].Add(wx.Size(10,10)) sizers['but'].Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) sizers['main'].Add(box_sizers['save'], 1, wx.EXPAND) sizers['main'].Add(box_sizers['file'], 1, wx.EXPAND) sizers['main'].Add(box_sizers['dclick'], 1, wx.EXPAND) sizers['main'].Add(sizers['but'], 0, wx.EXPAND|wx.ALIGN_BOTTOM ) #sizers['main'].SetDimension(10,10,csize[0]-20,csize[1]-20) self.SetSizer(sizers['main']) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK) def on_ok(self,evt): self.settings.set_setting("gametree",self.ctrls[CTRL_TREE_FILE].GetValue()) self.settings.set_setting("SaveGameTreeOnExit",str(self.ctrls[CTRL_YES].GetValue())) if self.ctrls[CTRL_USE].GetValue(): self.settings.set_setting("treedclick","use") elif self.ctrls[CTRL_DESIGN].GetValue(): self.settings.set_setting("treedclick","design") elif self.ctrls[CTRL_PRINT].GetValue(): self.settings.set_setting("treedclick","print") elif self.ctrls[CTRL_CHAT].GetValue(): self.settings.set_setting("treedclick","chat") self.EndModal(wx.ID_OK)