view orpg/orpg_windows.py @ 12:c056e967907a traipse_dev

I said, 'let the users have freedom' and it was it writ in code No more stagnant directorys inside webfiles. Make your own! **webfiles is for security**
author sirebral
date Fri, 17 Jul 2009 09:03:41 -0500
parents 4385a7d0efd1
children 551cd440acce
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#        openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: orpg_windows.py
# Author: Chris Davis
# Maintainer:
# Version:
#   $Id: orpg_windows.py,v 1.42 2007/12/07 20:59:16 digitalxero Exp $
#
# Description: orpg custom windows
#

__version__ = "$Id: orpg_windows.py,v 1.42 2007/12/07 20:59:16 digitalxero Exp $"

from orpg.orpg_wx import *
from orpg.orpgCore import *
import orpg.tools.rgbhex
import orpg.orpg_xml
import orpg.dirpath
from orpg.tools.metamenus import MenuEx

class img_helper:
    def __init__(self):
        pass

    def load_url(self,path):
        img_type = self.get_type(path)
        try:
            data = urllib.urlretrieve(path)
            if data:
                img = wx.Bitmap(data[0], img_type)
            else:
                raise IOError, "Image refused to load!"
        except IOError, e:
            img = None
        return img

    def load_file(self,path):
        img_type = self.get_type(path)
        return wx.Bitmap(path, img_type)

    def get_type(self,file_name):
        pos = string.rfind(file_name,'.')
        ext = string.lower(file_name[pos+1:])
        img_type = 0
	# TaS - sirebral.  Replaces 10 lines with 6 lines.
	recycle_bin = {"gif": wx.BITMAP_TYPE_GIF, "jpg": wx.BITMAP_TYPE_JPEG, "jpeg": wx.BITMAP_TYPE_JPEG, "bmp": wx.BITMAP_TYPE_BMP, "png": wx.BITMAP_TYPE_PNG}
	if recycle_bin.has_key(ext):
	    img_type = recycle_bin[ext]
	else:
	    img_type = None ## this was imf_type = None.  imf?
	recycle_bin = {}; return img_type

################################
## Tabs
################################
class orpgTabberWnd(FNB.FlatNotebook):
    def __init__(self, parent, closeable=False, size=wx.DefaultSize, style = False):
        nbstyle = FNB.FNB_HIDE_ON_SINGLE_TAB|FNB.FNB_BACKGROUND_GRADIENT
        FNB.FlatNotebook.__init__(self, parent, -1, size=size, style=nbstyle)
        rgbcovert = orpg.tools.rgbhex.RGBHex()
        self.log = open_rpg.get_component("log")
        self.log.log("Enter orpgTabberWnd", ORPG_DEBUG)
        self.settings = open_rpg.get_component("settings")
        tabtheme = self.settings.get_setting('TabTheme')
        tabtext = self.settings.get_setting('TabTextColor')
        (tred, tgreen, tblue) = rgbcovert.rgb_tuple(tabtext)
        tabbedwindows = open_rpg.get_component("tabbedWindows")
        tabbedwindows.append(self)
        open_rpg.add_component("tabbedWindows", tabbedwindows)

        theme_dict = {'slanted&aqua': FNB.FNB_VC8, 'slanted&bw': FNB.FNB_VC8, 'flat&aqua': FNB.FNB_FANCY_TABS, 'flat&bw': FNB.FNB_FANCY_TABS, 'customflat': FNB.FNB_FANCY_TABS, 'customslant': FNB.FNB_VC8, 'slanted&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS, 'slant&colorful': FNB.FNB_VC8|FNB.FNB_COLORFUL_TABS}
        nbstyle |= theme_dict[tabtheme]
        if style:
            nbstyle |= style
        self.SetWindowStyleFlag(nbstyle)

	#Tas - sirebral.  Planned changes to the huge statement below.  
        if tabtheme == 'slanted&aqua':
            self.SetGradientColourTo(wx.Color(0, 128, 255))
            self.SetGradientColourFrom(wx.WHITE)

        elif tabtheme == 'slanted&bw':
            self.SetGradientColourTo(wx.WHITE)
            self.SetGradientColourFrom(wx.WHITE)

        elif tabtheme == 'flat&aqua':
            self.SetGradientColourFrom(wx.Color(0, 128, 255))
            self.SetGradientColourTo(wx.WHITE)
            self.SetNonActiveTabTextColour(wx.BLACK)

        elif tabtheme == 'flat&bw':
            self.SetGradientColourTo(wx.WHITE)
            self.SetGradientColourFrom(wx.WHITE)
            self.SetNonActiveTabTextColour(wx.BLACK)

        elif tabtheme == 'customflat':
            gfrom = self.settings.get_setting('TabGradientFrom')
            (red, green, blue) = rgbcovert.rgb_tuple(gfrom)
            self.SetGradientColourFrom(wx.Color(red, green, blue))

            gto = self.settings.get_setting('TabGradientTo')
            (red, green, blue) = rgbcovert.rgb_tuple(gto)
            self.SetGradientColourTo(wx.Color(red, green, blue))
            self.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue))

        elif tabtheme == 'customslant':
            gfrom = self.settings.get_setting('TabGradientFrom')
            (red, green, blue) = rgbcovert.rgb_tuple(gfrom)
            self.SetGradientColourFrom(wx.Color(red, green, blue))

            gto = self.settings.get_setting('TabGradientTo')
            (red, green, blue) = rgbcovert.rgb_tuple(gto)
            self.SetGradientColourTo(wx.Color(red, green, blue))
            self.SetNonActiveTabTextColour(wx.Color(tred, tgreen, tblue))

        tabbg = self.settings.get_setting('TabBackgroundGradient')
        (red, green, blue) = rgbcovert.rgb_tuple(tabbg)
        self.SetTabAreaColour(wx.Color(red, green, blue))
        self.Refresh()
        self.log.log("Exit orpgTabberWnd", ORPG_DEBUG)


########################
## About HTML Dialog
########################

class AboutHTMLWindow(wx.html.HtmlWindow):
    "Window used to display the About dialog box"

    # Init using the derived from class
    def __init__( self, parent, id, position, size, style ):
        wx.html.HtmlWindow.__init__( self, parent, id, position, size, style )

    def OnLinkClicked( self, ref ):
        "Open an external browser to resolve our About box links!!!"
        href = ref.GetHref()
        webbrowser.open( href )

#  This class extends wxSplitterWindow to add an auto expand behavior.  The idea is that the sash
#       determines the ratio of the two windows, while the mouse position determines which
#       side will get the larger share of the screen real estate.  It is used instead of regular
#       wxSplitterWindows if the EnableSplittersAutoExpand setting doesn't evaluate as False.
#
#  Note:  To be truly functional, some way of passing EVT_MOTION events to this class, even when the
#       event takes place over child windows needs to be accomplished.  Once this is accomplished,
#       however, the class should work as written.
class orpgFocusSplitterWindow(wx.SplitterWindow):

    def __init__(self,parent,id = -1,AutoExpand = 1,point = wx.DefaultPosition,size = wx.DefaultSize,style=wx.SP_3D,name="splitterWindow"):
        wx.SplitterWindow.__init__(self,parent,id,point,size,style,name)
        self.auto = AutoExpand
        self.Bind(wx.EVT_IDLE, self.OnIdle)  # used in workaround idea from Robin Dunn instead of EVT_MOTION

    #  Get's called during idle times.  It checks to see if the mouse is over self and calls
    #      OnMotion with the coordinates

    def EnableAutoExpand(self,value):
        self.auto = value

    def OnIdle(self,event):
        if self.auto:
            (screen_x,screen_y) = wx.GetMousePosition()
            (x,y) = self.ScreenToClientXY(screen_x,screen_y) # translate coordinates
            (w,h) = self.GetSizeTuple()
            if x >= 0 and x < w and y >= 0 and y < h:
                self.OnMotion(x,y)
        event.Skip()

    def OnMotion(self,mouse_X,mouse_Y):
        # Gather some info using standard wxWindows calls
        (w,h) = self.GetClientSizeTuple()
        (second_w,second_h) = self.GetWindow2().GetClientSizeTuple()
        (second_x,second_y) = self.GetWindow2().GetPositionTuple()
        splitmode = self.GetSplitMode()
        sash = self.GetSashPosition()

        if splitmode == wx.SPLIT_VERTICAL:
            pos = mouse_X #  Position of the mouse pointer
            second = second_x  #  Beginning of the second (Right) pane
            second_size = second_w  # Size of the second pane
        else:
            pos = mouse_Y #  Position of the mouse pointer
            second = second_y  #  Beginning of the second (Bottom) pane
            second_size = second_h  # Size of the second pane
        sash_size = second - sash    # Beginning of sash to beginning of second is the sash size

        if (pos > sash + sash_size and second_size < sash) or (pos < sash and second_size > sash):
            #  Equivalent to the following
            #  if
            #  (the mouse position is below/to the right of the sash, including it's thickness
            #      i.e. in the second window
            #  AND
            #  the second window is smaller than the 1st (size = the sash position))
            #
            #  OR
            #
            #  (the mouse position is above/to the left of the sash
            #      i.e. in the first window
            #  AND
            #  the second window is bigger than the 1st)


            # flip the split
            self.SetSashPosition(second_size)
            #  Both cases above set the sash to a position that corresponds to the size of the
            #  second window.  This has the effect of making the first window trade sizes with
            #  the second window.
            #      In the first part of the OR clause, the first window takes the second window's
            #      size because the user wants the currently small lower window to be big, so
            #      the first must take on the size of the small.
            #
            #      In the second case of the OR clause, the first window takes the second window's
            #      size because the user wants the currently small upper window to be big (which
            #      the second window currently is), so make the first take the size of the second.


#####################
## A text editor for openrpg related text
#####################

class html_text_edit(wx.Panel):
    """ a text ctrl with html helpers """
    def __init__(self, parent, id, text, callback,home_dir):
        wx.Panel.__init__(self, parent,-1)
        self.r_h = orpg.tools.rgbhex.RGBHex()
        self.text = wx.TextCtrl(self, id, text, wx.DefaultPosition,
                             wx.DefaultSize,
                             wx.TE_MULTILINE )
        self.Bind(wx.EVT_SIZE, self.OnSize)
        self.Bind(wx.EVT_TEXT, callback, id=id)
        self.callback = callback
        self.BOLD = wx.NewId()
        self.ITALIC = wx.NewId()
        self.UNDER = wx.NewId()
        self.COLOR = wx.NewId()
        self.DIE100 = wx.NewId()
        self.DIE20 = wx.NewId()
        self.DIE10 = wx.NewId()
        self.DIE8 = wx.NewId()
        self.DIE6 = wx.NewId()
        self.DIE4 = wx.NewId()
        self.DIE2 = wx.NewId()
        self.DIE = wx.NewId()
        self.sizer = wx.BoxSizer(wx.HORIZONTAL)
        gif = wx.Image(orpg.dirpath.dir_struct["icon"]+"bold.gif", wx.BITMAP_TYPE_GIF)
        self.sizer.Add(wx.BitmapButton(self, self.BOLD, gif.ConvertToBitmap()), 0, wx.EXPAND)
        gif = wx.Image(orpg.dirpath.dir_struct["icon"]+"italic.gif", wx.BITMAP_TYPE_GIF)
        self.sizer.Add(wx.BitmapButton(self, self.ITALIC, gif.ConvertToBitmap()), 0, wx.EXPAND)
        gif = wx.Image(orpg.dirpath.dir_struct["icon"]+"underlined.gif", wx.BITMAP_TYPE_GIF)
        self.sizer.Add(wx.BitmapButton(self, self.UNDER, gif.ConvertToBitmap()), 0, wx.EXPAND)
        self.color_button = wx.Button(self, self.COLOR, "C",wx.Point(0,0),wx.Size(22,0))
        self.color_button.SetBackgroundColour(wx.BLACK)
        self.color_button.SetForegroundColour(wx.WHITE)
        self.sizer.Add(self.color_button, 0, wx.EXPAND)
        self.Bind(wx.EVT_BUTTON, self.on_text_format, id=self.BOLD)
        self.Bind(wx.EVT_BUTTON, self.on_text_format, id=self.ITALIC)
        self.Bind(wx.EVT_BUTTON, self.on_text_format, id=self.UNDER)
        self.Bind(wx.EVT_BUTTON, self.on_text_format, id=self.COLOR)

    def on_text_format(self,event):
        id = event.GetId()
        if wx.Platform == '__WXMSW__':
            txt = self.text.GetLabel()
        else:
            txt = self.text.GetValue()
        (beg,end) = self.text.GetSelection()
        if beg != end:
            sel_txt = txt[beg:end]
        else:
            return
        print txt
	# TaS - sirebral. Replaces 6 lines with 4 lines.
	recycle_bin = {self.BOLD: "b", self.ITALIC: "i", self.UNDER: "u"}
	if recycle_bin.has_key(id):
	    sel_txt = "<" + recycle_bin[id] + ">" + sel_txt + "</" + recycle_bin[id] + ">"
	    recycle_bin = {}

        elif id == self.COLOR:
            hexcolor = self.r_h.do_hex_color_dlg(self)
            if hexcolor:
                sel_txt = "<font color='"+hexcolor+"'>"+sel_txt+"</font>"
                self.color_button.SetBackgroundColour(hexcolor)

        txt = txt[:beg] + sel_txt + txt[end:]
       # print txt
        if wx.Platform == '__WXMSW__':
            txt = self.text.SetLabel(txt)
        else:
            txt = self.text.SetValue(txt)
        self.text.SetInsertionPoint(beg)
        self.text.SetFocus()
        self.callback(wx.Event(self.text.GetId()))

    def set_text(self,txt):
        self.text.SetValue(txt)

    def get_text(self):
        return self.text.GetValue()

    def OnSize(self,event):
        (w,h) = self.GetClientSizeTuple()
        self.text.SetDimensions(0,0,w,h-25)
        self.sizer.SetDimension(0,h-25,w,25)

###########################
## HTML related clasees
###########################

class http_html_window(wx.html.HtmlWindow):
    """ a wx.html.HTMLwindow that will load links  """
    def __init__(self, parent, id):
        wx.html.HtmlWindow.__init__(self, parent, id, wx.DefaultPosition,wx.DefaultSize, wx.SUNKEN_BORDER | wx.html.HW_SCROLLBAR_AUTO)
        self.path = ""
        self.local = 0
        #self.title = title

    def OnLinkClicked(self, linkinfo):
        address = linkinfo.GetHref()
        if address[:4] == "http":
            self.load_url(address)
            self.local = 0
        elif address[0] == "#" or self.local:
            self.base_OnLinkClicked(linkinfo)
        else:
            self.load_url(self.path+address)

    def load_url(self,path):
        print path
        dlg = wx.ProgressDialog("HTML Document","Loading...",3,self)
        dlg.Update(1)
        try:
            data = urllib.urlretrieve(path)
            file = open(data[0])
            dlg.Update(2)
            self.SetPage(file.read())
            i = string.rfind(path,"/")
            self.path = path[:i+1]
        except:
            wx.MessageBox("Invalid URL","Browser Error",wx.OK)
            #self.SetPage("<h3>Invalid URL</h3>")
        dlg.Update(3)
        dlg.Destroy()

    def load_file(self,path):
        self.LoadPage(path)
        self.local = 1

###########################
## Some misc dialogs
###########################

class orpgMultiCheckBoxDlg(wx.Dialog):
    """ notes """
    def __init__(self, parent, opts, text, caption, selected=[], pos=wx.DefaultPosition):
        wx.Dialog.__init__(self, parent, wx.ID_ANY, caption, pos, wx.DefaultSize)
        sizers = { 'ctrls' : wx.BoxSizer(wx.VERTICAL), 'buttons' : wx.BoxSizer(wx.HORIZONTAL) }
        self.opts = opts
        self.list = wx.CheckListBox(self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize,opts)
        for s in selected:
            self.list.Check(s,1)
        sizers['ctrls'].Add(wx.StaticText(self, -1, text), 0, 0)
        sizers['ctrls'].Add(wx.Size(10,10))
        sizers['ctrls'].Add(self.list, 1, wx.EXPAND)
        sizers['buttons'].Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND)
        sizers['buttons'].Add(wx.Size(10,10))
        sizers['buttons'].Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND)
        sizers['ctrls'].Add(sizers['buttons'], 0, wx.EXPAND)
        self.SetSizer(sizers['ctrls'])
        self.SetAutoLayout(True)
        self.Fit()
        self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK)

    def on_ok(self,evt):
        checked = []
        for i in range(len(self.opts)):
            if self.list.IsChecked(i):
                checked.append(i)
        self.checked = checked
        self.EndModal(wx.ID_OK)

    def get_selections(self):
        return self.checked


class orpgMultiTextEntry(wx.Dialog):
    """ a dialog that takes two lists (labels and values) and creates a
        'label: value' style text edit control for each node in the dic"""
    def __init__(self,parent,tlist,vlist,caption,pos=wx.DefaultPosition):
        wx.Dialog.__init__(self,parent,-1,caption,pos,wx.DefaultSize)
        num = len(tlist)
        sizers = { 'ctrls' : wx.FlexGridSizer(num,2,5,0),
                    'buttons' : wx.BoxSizer(wx.HORIZONTAL) }
        #keys = mlist.keys()
        self.tlist = tlist
        self.vlist = vlist
        add_list = []
        ctrls = []
        for i in range(len(tlist)):
            add_list.append((wx.StaticText(self, -1, tlist[i]+": "),0,wx.ALIGN_CENTER_VERTICAL ))
            ctrls.append(wx.TextCtrl(self, 10, vlist[i]))
            add_list.append((ctrls[i],1,wx.EXPAND))
        self.ctrls = ctrls
        sizers['ctrls'].AddMany(add_list)
        sizers['ctrls'].AddGrowableCol(1)
        sizers['buttons'].Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND)
        sizers['buttons'].Add(wx.Size(10,10))
        sizers['buttons'].Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND)
        width = 300
        (w,h) = ctrls[0].GetSizeTuple()
        h = h + 5
        height = ((num)*h)+35
        self.SetClientSizeWH(width,height)
        sizers['ctrls'].SetDimension(10,5,width-20,num*30)
        sizers['buttons'].SetDimension(10,(num*h)+5,width-20,25)
        self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK)

    def on_ok(self,evt):
        for i in range(len(self.ctrls)):
            self.vlist[i] = self.ctrls[i].GetValue()
        self.EndModal(wx.ID_OK)

    def get_values(self):
        return self.vlist

class orpgScrolledMessageFrameEditor(wx.Frame):
    "class to implement wxScrolledMessageFrame with Find feature for the text of chatbuffer in a popup"
    def __init__(self, parent, msg, caption, pos = None, size = None):
        ID_ORPGTEXTCTRL = wx.NewId()
        ID_MATCHINSTRUCTION = wx.NewId()
        ID_MATCHINPUT = wx.NewId()
        ID_MATCHBUTTON = wx.NewId()
        ID_MATCHCASEINSTRUCTION = wx.NewId()
        ID_MATCHCASECHECKBOX = wx.NewId()
        ID_DEHTML = wx.NewId()
        wx.Frame.__init__(self, parent, -1, caption, pos=wx.DefaultPosition, size=(640,480))
        self.SetBackgroundColour(wx.WHITE)
        self.text = wx.TextCtrl(self, ID_ORPGTEXTCTRL, msg, wx.DefaultPosition, wx.DefaultSize, wx.TE_MULTILINE )
        self.sizer = wx.BoxSizer(wx.VERTICAL)
        self.sizer.Add(self.text, 1, wx.EXPAND)
        sizer1 = wx.BoxSizer(wx.HORIZONTAL)
        self.matchInstruction = wx.StaticText(self, ID_MATCHINSTRUCTION, "Text to search for: ")
        self.sizer.Add(self.matchInstruction, 0, wx.ALIGN_CENTER_VERTICAL)
        self.matchCaseInstruction = wx.StaticText(self, ID_MATCHCASEINSTRUCTION, "Match case:")
        sizer1.Add(self.matchCaseInstruction, 0, wx.ALIGN_CENTER_VERTICAL)
        self.matchCaseCheckBox = wx.CheckBox(self, ID_MATCHCASECHECKBOX, "")
        sizer1.Add(self.matchCaseCheckBox, 0, wx.ALIGN_CENTER_VERTICAL)
        self.matchInput = wx.TextCtrl(self, ID_MATCHINPUT, "")
        sizer1.Add(self.matchInput, 1, wx.EXPAND)
        self.sizer.Add(sizer1, 0, wx.EXPAND)
        sizer2 = wx.BoxSizer(wx.HORIZONTAL)
        self.matchButton = wx.Button(self, ID_MATCHBUTTON, "Find")
        self.Bind(wx.EVT_BUTTON, self.OnMatchMe, id=ID_MATCHBUTTON)
        sizer2.Add(self.matchButton, 1, wx.EXPAND)
        self.dehtmlButton = wx.Button(self, ID_DEHTML, "Remove HTML")
        self.Bind(wx.EVT_BUTTON, self.OnDeHTML, id=ID_DEHTML)
        sizer2.Add(self.dehtmlButton, 1, wx.EXPAND)
        self.cancel = wx.Button(self, wx.ID_CANCEL, "Cancel")
        self.Bind(wx.EVT_BUTTON, self.OnCloseMe, id=wx.ID_CANCEL)
        sizer2.Add(self.cancel, 1, wx.EXPAND)
        self.sizer.Add(sizer2, 0, wx.EXPAND)
        self.SetSizer(self.sizer)
        self.SetAutoLayout(True)
        self.Fit()
        #self.Bind(wx.EVT_SIZE, self.OnSize)

        # current position
        self.matchPosition = 0
        # former position
        self.matchPositionOld = 0

    def OnDeHTML(self, event):
        text = re.sub( "\<[^<]*?\>", "", self.text.GetValue() )
        self.text.SetValue(text)

    def OnMatchMe(self, event):
        # match case sensitive
        if self.matchCaseCheckBox.GetValue() == 1:
            textValue = self.text.GetValue()
            matchValue = self.matchInput.GetValue()
        # match case insensitive
        else:
            textValue = string.upper(self.text.GetValue())
            matchValue = string.upper(self.matchInput.GetValue())

        # continue search from insertion point instead of top
        self.matchPosition = self.matchPositionOld = self.text.GetInsertionPoint()

        # find search string in chatbuffer
        self.matchPosition = string.find(textValue[self.matchPositionOld:], matchValue)
        # cumulate position for substring matching in continuing search
        self.matchPositionOld = self.matchPositionOld + self.matchPosition

        # if match was found
        if self.matchPosition >= 0:
            # highlight(select) match
            self.text.SetSelection(self.matchPositionOld, self.matchPositionOld + len(matchValue))
            # continue search from end of match
            self.text.SetInsertionPoint(self.matchPositionOld + len(matchValue))
        # if match was not found, but match exists somewhere in buffer, start from top
        elif string.find(textValue, matchValue) >= 0:
            self.text.SetInsertionPoint(0)
            self.OnMatchMe(self)

    def OnCloseMe(self, event):
        self.Close(True)

    def OnCloseWindow(self, event):
        self.Destroy()

class orpgProgressDlg(wx.Dialog):
    def __init__(self, parent,  title="", text="", range=10 ):
        wx.Dialog.__init__(self, parent, -1, title, size= wx.Size(200,75))
        self.sizer = wx.BoxSizer(wx.VERTICAL)
        self.text = wx.StaticText( self, -1, text)
        self.gauge = wx.Gauge(self,-1,range)
        self.sizer.Add(self.text,1,wx.ALIGN_CENTER | wx.EXPAND)
        self.sizer.Add(self.gauge,1,wx.ALIGN_CENTER | wx.EXPAND)
        (w,h) = self.GetClientSizeTuple()
        self.sizer.SetDimension(10,10,w-20,h-20)

    def Update(self,pos,text=None):
        self.gauge.SetValue(pos)
        if text:
            self.text.SetLabel(text)

#########################
#status frame window
#########################
class status_bar(wx.StatusBar):
    def __init__(self, parent):
        wx.StatusBar.__init__(self, parent, -1)
        GENERAL_MENU = 1
        URL_MENU = 2
        self.parent = parent
        self.connect_status = "Not Connected"
        self.urlis = ""
        self.window = 1
        self.menu = wx.Menu("Switch layout to...")
        item = wx.MenuItem(self.menu, wx.ID_ANY, "General", "General", wx.ITEM_CHECK)
        self.Bind(wx.EVT_MENU, self.OnM_SwitchlayouttoGeneral, item)
        self.menu.AppendItem(item)
        item = wx.MenuItem(self.menu, wx.ID_ANY, "Url Display", "Url Display", wx.ITEM_CHECK)
        self.Bind(wx.EVT_MENU, self.OnM_SwitchlayouttoUrlDisplay, item)
        self.menu.AppendItem(item)

        #menu = [["Switch layout to..."],
        #     ["  General"],
        #     ["  Url Display"]]
        #self.menu = MenuEx(self, menu)

        self.Bind(wx.EVT_RIGHT_DOWN, self.onPopup)
        self.widths = [-1,200]
        (msgwidth,msgheight) = self.GetTextExtent(`self.connect_status`)
        #parent.SetClientSize(wx.Size(450,msgheight+8))
        #self.SetClientSize(wx.Size(450,msgheight+7))
        self.SetFieldsCount(2)
        self.timer = wx.Timer(self, wx.NewId())
        self.Bind(wx.EVT_TIMER, self.Notify)
        self.timer.Start(3000)

    def onPopup(self, evt):
        self.PopupMenu(self.menu)

    def OnM_SwitchlayouttoUrlDisplay(self, evt):
        self.window = 2
        self.bar1()

    def OnM_SwitchlayouttoGeneral(self, evt):
        self.window = 1
        self.bar0()

    def set_connect_status(self,connect):
        self.connect_status = connect

    def Notify(self, event):
        if self.window == 1:
            self.bar0()
        elif self.window == 2:
            self.bar1()
        pass

    def bar1(self):
        self.SetFieldsCount(1)
        self.widths = [-1]
        self.SetStatusWidths(self.widths)
        self.SetStatusText("URL: " + self.urlis, 0)

    def bar0(self):
        self.SetFieldsCount(2)
        self.widths = [-1,200]
        t = time.gmtime(time.time())
        st = time.strftime("GMT: %d-%b-%Y  %I:%M:%S", t)
        #(x,y) = self.GetTextExtent(self.connect_status)
        #self.widths[0] = x+10
        (x,y) = self.GetTextExtent(st)
        self.widths[1] =  x+10
        self.SetStatusWidths(self.widths)
        self.SetStatusText(self.connect_status, 0)
        self.SetStatusText(st, 1)

    def set_url(self, url):
        self.urlis = url

    def __del__(self):
        self.timer.Stop()
        del self.timer

#####################
## Some misc utilties for the GUI
#####################

def do_progress_dlg(parent,title,text,range):
    " Returns a new progress dialog"
    if wx.Platform == '__WXMSW__':
        dlg = orpgProgressDlg(parent,title,text,range)
        dlg.Centre()
        dlg.Show(1)
        dlg.Raise()
    else:
        dlg = wx.ProgressDialog(title,text,range,parent)
    return dlg

def parseXml_with_dlg(parent,s,ownerDocument=None):
    "Parse xml with progress dialog"
    dlg = do_progress_dlg(parent,"XML Parser","Reading Configuration Files...",2)
    #dlg.Update(1)
    doc = orpg.orpg_xml.parseXml(s)
    dlg.Update(1,"Done.")
    dlg.Destroy()
    return doc

def createMaskedButton( parent, image, tooltip, id, mask_color=wx.WHITE, image_type=wx.BITMAP_TYPE_GIF ):
    gif = wx.Image( image, image_type, ).ConvertToBitmap()
    mask = wx.Mask( gif, mask_color )
    gif.SetMask( mask )
    btn = wx.BitmapButton( parent, id, gif )
    btn.SetToolTip( wx.ToolTip( tooltip ) )
    return btn