Mercurial > traipse_dev
view orpg/mapper/whiteboard_handler.py @ 12:c056e967907a traipse_dev
I said, 'let the users have freedom' and it was it writ in code
No more stagnant directorys inside webfiles. Make your own!
**webfiles is for security**
author | sirebral |
---|---|
date | Fri, 17 Jul 2009 09:03:41 -0500 |
parents | 4385a7d0efd1 |
children | 78407d627cba |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/whiteboard_hander.py # Author: OpenRPG Team # Maintainer: # Version: # $Id: whiteboard_handler.py,v 1.37 2007/03/09 14:11:56 digitalxero Exp $ # # Description: Whiteboard layer handler # __version__ = "$Id: whiteboard_handler.py,v 1.37 2007/03/09 14:11:56 digitalxero Exp $" from base_handler import * from math import floor from math import sqrt class whiteboard_handler(base_layer_handler): def __init__(self, parent, id, canvas): self.drawing_mode = 'Freeform' self.line_string = "0,0;" self.drawing = False self.upperleft = wx.Point(0,0) self.lowerright = wx.Point(0,0) #polyline drawing vars self.polypoints = 0 self.lastpoint = None self.selected = None #text drawing vars self.style = str(wx.NORMAL) self.weight = str(wx.NORMAL) self.pointsize = str(12) self.text_selected_item = None #self.r_h = RGBHex() base_layer_handler.__init__(self, parent, id, canvas) self.build_text_properties_menu() self.wb = self.canvas.layers['whiteboard'] self.temp_circle = None self.cone_start = None self.temp_edge1 = None self.temp_edge2 = None def build_ctrls(self): base_layer_handler.build_ctrls(self) self.color_button = wx.Button(self, wx.ID_ANY, "Pen Color", style=wx.BU_EXACTFIT) self.color_button.SetBackgroundColour(wx.BLACK) self.color_button.SetForegroundColour(wx.WHITE) self.drawmode_ctrl = wx.Choice(self, wx.ID_ANY, choices = ["Freeform", "Polyline","Text", "Cone", "Circle"]) self.drawmode_ctrl.SetSelection(0) #always start showing "Freeform" self.radius = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) ) self.radius.SetValue("15") self.live_refresh = wx.CheckBox(self, wx.ID_ANY, " Live Refresh") self.live_refresh.SetValue(True) self.widthList= wx.Choice(self, wx.ID_ANY, size= wx.Size(40, 20), choices=['1','2','3','4','5','6','7','8','9','10']) self.widthList.SetSelection(0) #always start showing "1" self.sizer.Add(wx.StaticText(self, wx.ID_ANY, "Line Width: "),0,wx.ALIGN_CENTER) self.sizer.Add(self.widthList, 0, wx.EXPAND) self.sizer.Add(wx.Size(10,25)) self.sizer.Add(wx.StaticText(self, wx.ID_ANY, "Drawing Mode: "),0,wx.ALIGN_CENTER) self.sizer.Add(self.drawmode_ctrl, 0, wx.EXPAND) self.sizer.Add(wx.StaticText(self, -1, " Radius: "), 0, wx.ALIGN_CENTER|wx.ALL, 3) self.sizer.Add(self.radius, 0, wx.EXPAND|wx.ALL, 2) self.sizer.Add(wx.Size(10,25)) self.sizer.Add(self.live_refresh, 0, wx.EXPAND) self.sizer.Add(wx.Size(20,25)) self.sizer.Add(self.color_button, 0, wx.EXPAND) self.sizer.Add(wx.Size(20,25)) self.Bind(wx.EVT_MOTION, self.on_motion) self.Bind(wx.EVT_CHOICE, self.check_draw_mode, self.drawmode_ctrl) self.Bind(wx.EVT_BUTTON, self.on_pen_color, self.color_button) self.Bind(wx.EVT_CHOICE, self.on_pen_width, self.widthList) def build_text_properties_menu(self, label="Text Properties"): self.text_properties_dialog = wx.Dialog(self, -1, "Text Properties", name = "Text Properties") self.text_props_sizer = wx.BoxSizer(wx.VERTICAL) okay_boxer = wx.BoxSizer(wx.HORIZONTAL) okay_button = wx.Button(self.text_properties_dialog, wx.ID_OK, "APPLY") cancel_button = wx.Button(self.text_properties_dialog, wx.ID_CANCEL,"CANCEL") okay_boxer.Add(okay_button, 1, wx.ALIGN_LEFT) okay_boxer.Add(wx.Size(10,10)) okay_boxer.Add(cancel_button, 1, wx.ALIGN_RIGHT) self.txt_boxer = wx.BoxSizer(wx.HORIZONTAL) self.txt_static = wx.StaticText(self.text_properties_dialog, -1, "Text: ") self.text_control = wx.TextCtrl(self.text_properties_dialog, wx.ID_ANY, "", name = "Text: ") self.txt_boxer.Add(self.txt_static,0,wx.EXPAND) self.txt_boxer.Add(wx.Size(10,10)) self.txt_boxer.Add(self.text_control,1,wx.EXPAND) self.point_boxer = wx.BoxSizer(wx.HORIZONTAL) self.point_static = wx.StaticText(self.text_properties_dialog, -1, "Text Size: ") self.point_control = wx.SpinCtrl(self.text_properties_dialog, wx.ID_ANY, value = "12",min = 1, initial = 12, name = "Font Size: ") self.point_boxer.Add(self.point_static,1,wx.EXPAND) self.point_boxer.Add(wx.Size(10,10)) self.point_boxer.Add(self.point_control,0,wx.EXPAND) self.text_color_control = wx.Button(self.text_properties_dialog, wx.ID_ANY, "TEXT COLOR",style=wx.BU_EXACTFIT) self.weight_control = wx.RadioBox(self.text_properties_dialog, wx.ID_ANY, "Weight", choices = ["Normal","Bold"]) self.style_control = wx.RadioBox(self.text_properties_dialog, wx.ID_ANY, "Style", choices = ["Normal", "Italic"]) self.text_props_sizer.Add(self.txt_boxer,0,wx.EXPAND) self.text_props_sizer.Add(self.point_boxer,0, wx.EXPAND) self.text_props_sizer.Add(self.weight_control,0, wx.EXPAND) self.text_props_sizer.Add(self.style_control,0, wx.EXPAND) self.text_props_sizer.Add(self.text_color_control, 0, wx.EXPAND) self.text_props_sizer.Add(wx.Size(10,10)) self.text_props_sizer.Add(okay_boxer,0, wx.EXPAND) self.text_props_sizer.Fit(self) self.text_properties_dialog.SetSizer(self.text_props_sizer) self.text_properties_dialog.Fit() self.text_properties_dialog.Bind(wx.EVT_BUTTON, self.on_text_color, self.text_color_control) self.text_properties_dialog.Bind(wx.EVT_BUTTON, self.on_text_properties, okay_button) #self.text_properties_dialog.Destroy() def build_menu(self, label = "Whiteboard"): base_layer_handler.build_menu(self,label) self.main_menu.AppendSeparator() item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Change Pen Color", "Change Pen Color") self.canvas.Bind(wx.EVT_MENU, self.on_pen_color, item) self.main_menu.AppendItem(item) item = wx.MenuItem(self.main_menu, wx.ID_ANY, "Delete &All Lines", "Delete All Lines") self.canvas.Bind(wx.EVT_MENU, self.delete_all_lines, item) self.main_menu.AppendItem(item) item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Undo Last Deleted Line", "Undo Last Deleted Line") self.canvas.Bind(wx.EVT_MENU, self.undo_line, item) self.main_menu.AppendItem(item) self.line_menu = wx.Menu("Whiteboard Line") self.line_menu.SetTitle("Whiteboard Line") item = wx.MenuItem(self.line_menu, wx.ID_ANY, "&Remove", "Remove") self.canvas.Bind(wx.EVT_MENU, self.on_line_menu_item, item) self.line_menu.AppendItem(item) self.text_menu = wx.Menu("Whiteboard Text") self.text_menu.SetTitle("Whiteboard Text") item = wx.MenuItem(self.text_menu, wx.ID_ANY, "&Properties", "Properties") self.canvas.Bind(wx.EVT_MENU, self.get_text_properties, item) self.text_menu.AppendItem(item) item = wx.MenuItem(self.text_menu, wx.ID_ANY, "&Remove", "Remove") self.canvas.Bind(wx.EVT_MENU, self.on_text_menu_item, item) self.text_menu.AppendItem(item) def do_line_menu(self,pos): self.canvas.PopupMenu(self.line_menu, pos) def item_selected(self,evt): item = evt.GetId() self.item_selection = self.selection_list[item] def on_text_properties(self,evt): text_string = self.text_control.GetValue() if self.style_control.GetStringSelection() == 'Normal': style = wx.NORMAL else: style = wx.ITALIC if self.weight_control.GetStringSelection() == 'Normal': weight = wx.NORMAL else: weight = wx.BOLD point = str(self.point_control.GetValue()) c = self.text_color_control.GetForegroundColour() color = self.canvas.layers['whiteboard'].r_h.hexstring(c.Red(), c.Green(), c.Blue()) self.text_selected_item.set_text_props(text_string, style, point, weight, color) self.text_to_xml() self.text_properties_dialog.Show(False) self.text_selected_item.selected = False self.text_selected_item.isUpdated = True self.text_selected_item = None def on_text_color(self,evt): dlg = wx.ColourDialog(self) if dlg.ShowModal() == wx.ID_OK: c = dlg.GetColourData() self.text_color_control.SetForegroundColour(c.GetColour()) dlg.Destroy() def text_to_xml(self): xml_str = "<map><whiteboard>" xml_str += self.text_selected_item.toxml('update') xml_str += "</whiteboard></map>" self.canvas.frame.session.send(xml_str) self.canvas.Refresh(False) def get_text_properties(self, event=None): self.text_color_control.SetForegroundColour(self.text_selected_item.textcolor) self.text_control.SetValue(self.text_selected_item.text_string) self.point_control.SetValue(int(self.text_selected_item.pointsize)) if int(self.text_selected_item.weight) == wx.NORMAL: self.weight_control.SetSelection(0) else: self.weight_control.SetSelection(1) if int(self.text_selected_item.style) == wx.NORMAL: self.style_control.SetSelection(0) else: self.style_control.SetSelection(1) self.text_properties_dialog.Center() self.text_properties_dialog.Show(True) def do_text_menu(self, pos, items=None): if items == None: self.canvas.PopupMenu(self.text_menu) else: menu = wx.Menu() self.ItemList = items self.tmpPos = pos for i in xrange(len(items)): menu.Append(i+1, items[i].text_string) self.canvas.Bind(wx.EVT_MENU, self.onItemSelect, id=i+1) self.canvas.PopupMenu(menu) return def onItemSelect(self, evt): id = evt.GetId()-1 self.text_selected_item = self.ItemList[id] self.text_selected_item.selected = True if self.tmpPos == 'right': self.canvas.PopupMenu(self.text_menu) self.ItemList = None self.tmpPos = None def on_right_down(self,evt): line = 0 scale = self.canvas.layers['grid'].mapscale dc = wx.ClientDC(self.canvas) self.canvas.PrepareDC(dc) dc.SetUserScale(scale,scale) pos = evt.GetLogicalPosition(dc) if self.drawing_mode == 'Text': self.on_text_right_down(evt, dc) elif self.drawing and ((self.drawing_mode == 'Circle') or (self.drawing_mode == 'Cone')): self.check_draw_mode() self.drawing = False elif (self.drawing_mode == 'Freeform') or (self.drawing_mode == 'Polyline') or (self.drawing_mode == 'Circle') or (self.drawing_mode == 'Cone'): line_list = self.canvas.layers['whiteboard'].find_line(pos) if line_list: self.sel_rline = self.canvas.layers['whiteboard'].get_line_by_id(line_list.id) if self.sel_rline: self.do_line_menu(evt.GetPosition()) self.canvas.Refresh(False) else: base_layer_handler.on_right_down(self,evt) else: base_layer_handler.on_right_down(self,evt) del dc def on_pen_color(self,evt): data = wx.ColourData() data.SetChooseFull(True) dlg = wx.ColourDialog(self.canvas, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() color = data.GetColour() self.canvas.layers['whiteboard'].setcolor(color) self.color_button.SetBackgroundColour(color) dlg.Destroy() def on_pen_width(self,evt): width = int(self.widthList.GetStringSelection()) self.canvas.layers['whiteboard'].setwidth(width) def undo_line(self,evt): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.use_roles()): self.top_frame.openrpg.get_component("chat").InfoPost("You must be a GM to use this feature") return self.canvas.layers['whiteboard'].undo_line() dc = self.create_dc() self.un_highlight(dc) self.selected = None del dc def delete_all_lines(self,evt): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.use_roles()): open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature") return dlg = wx.MessageDialog(self, "Are you sure you want to delete all lines?","Delete All Lines",wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) if dlg.ShowModal() != wx.ID_YES: return self.canvas.layers['whiteboard'].del_all_lines() dc = self.create_dc() self.un_highlight(dc) self.selected = None del dc def on_line_menu_item(self, evt): dc = self.create_dc() self.un_highlight(dc) self.canvas.layers['whiteboard'].del_line(self.sel_rline) self.selected = None del dc def on_text_menu_item(self, evt): dc = self.create_dc() self.un_highlight(dc) self.canvas.layers['whiteboard'].del_text(self.selected) self.selected = None del dc # Check Draw Mode # Queries the GUI to see what mode to draw in # 05-09-2003 Snowdog def check_draw_mode(self, evt=None): self.drawing_mode = self.drawmode_ctrl.GetStringSelection() #because mode can be changed while a polyline is being created #clear the current linestring and reset the polyline data self.upperleft.x = self.upperleft.y = 0 self.lowerright.x = self.lowerright.y = 0 self.lastpoint = None #because the end check function is not called we must force its lastpoint var to None again self.polypoints = 0 self.line_string = "0,0;" if self.temp_circle: self.canvas.layers['whiteboard'].del_temp_line(self.temp_circle) if self.selected == self.temp_circle: self.selected = None self.canvas.Refresh(True) self.temp_circle = None self.cone_start = None # Altered on_left_up to toggle between # drawing modes freeform vs polyline # 05-09-2003 Snowdog def on_left_down(self,evt): if not self.drawing: self.check_draw_mode() if self.drawing_mode == 'Freeform': #Freeform mode ignores the inital down click pass elif self.drawing_mode == 'Polyline': self.polyline_add_point( evt ) elif self.drawing_mode == 'Text': self.on_text_left_down(evt) elif self.drawing_mode == 'Cone': if self.cone_start == None: self.on_start_cone(evt) else: self.draw_temporary_cone(evt) elif self.drawing_mode == 'Circle': self.draw_temporary_circle(evt) # Added handling for double clicks within the map # 05-09-2003 Snowdog def on_left_dclick(self, evt): if self.drawing_mode == 'Freeform': #Freeform mode ignores the double click pass elif self.drawing_mode == 'Polyline': self.polyline_last_point( evt ) elif self.drawing_mode == 'Text': pass elif self.drawing_mode == 'Circle' or self.drawing_mode == 'Cone': self.canvas.layers['whiteboard'].del_temp_line(self.temp_circle) #pointArray = self.temp_circle.line_string.split(";") self.canvas.layers['whiteboard'].add_line(self.temp_circle.line_string) self.temp_circle = None self.cone_start = None self.drawing = False # Altered on_left_up to toggle between # drawing modes freeform vs polyline # 05-09-2003 Snowdog def on_left_up(self,evt): if self.drawing_mode == 'Freeform': self.on_freeform_left_up(evt) elif self.drawing_mode == 'Polyline': #Polyline mode relies on the down click #not the mouse button release pass elif self.drawing_mode == 'Text': pass # Altered on_left_up to toggle between # drawing modes freeform vs polyline # 05-09-2003 Snowdog def on_motion(self,evt): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) \ and (session.my_role()!=session.ROLE_PLAYER) \ and (session.use_roles()): return if self.drawing_mode == 'Freeform': if evt.m_leftDown: self.freeform_motion(evt) elif self.drawing_mode == 'Polyline': if self.drawing: self.polyline_preview( evt ) dc = self.create_dc() pos = evt.GetLogicalPosition(dc) hit = self.canvas.layers['whiteboard'].hit_test_lines(pos,dc) if hit: self.highlight(hit,dc) else: self.un_highlight(dc) hit = self.canvas.layers['whiteboard'].hit_test_text(pos,dc) if hit: self.highlight(hit,dc) else: self.un_highlight(dc) del dc def create_dc(self): scale = self.canvas.layers['grid'].mapscale dc = wx.ClientDC( self.canvas ) self.canvas.PrepareDC( dc ) dc.SetUserScale(scale,scale) return dc def highlight(self,hit,dc): if self.selected: self.selected.highlight(False) self.selected.draw(self.wb,dc) self.selected = hit[0] self.selected.highlight() self.selected.draw(self.wb,dc) def un_highlight(self,dc): if self.selected: self.selected.highlight(False) self.selected.draw(self.wb,dc) # Polyline Add Point # adds a new point to the polyline # 05-09-2003 Snowdog def polyline_add_point(self, evt): scale = self.canvas.layers['grid'].mapscale dc = wx.ClientDC( self.canvas ) self.canvas.PrepareDC( dc ) dc.SetUserScale(scale,scale) pos = evt.GetLogicalPosition(dc) #reset the bounding points if pos.x < self.upperleft.x: self.upperleft.x = pos.x elif pos.x > self.lowerright.x: self.lowerright.x = pos.x if pos.y < self.upperleft.y: self.upperleft.y = pos.y elif pos.y > self.lowerright.y: self.lowerright.y = pos.y #if this point doens't end the line #add a new point into the line string if not self.polyline_end_check( pos ): if self.drawing == True: self.polypoints += 1 #add one to the point counter. self.line_string += `pos.x` + "," + `pos.y` + ";" self.canvas.layers['whiteboard'].draw_working_line(dc,self.line_string) else: #start of line... self.polypoints += 1 #add one to the point counter. self.line_string = `pos.x` + "," + `pos.y` + ";" self.upperleft.x = pos.x self.upperleft.y = pos.y self.lowerright.x = pos.x self.lowerright.y = pos.y self.drawing = True else: #end of line. Send and reset vars for next line self.drawing = False if self.polypoints < 2: #not enough points to form a line. Ignore line pass else: #have enough points to create valid line #check to role to make sure user can draw at all.... session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) else: #user allowed to draw on whiteboard.. send polyline line = self.canvas.layers['whiteboard'].add_line(self.line_string,self.upperleft,self.lowerright) #resetting variables for next line self.upperleft.x = self.upperleft.y = 0 self.lowerright.x = self.lowerright.y = 0 self.polypoints = 0 self.line_string = "0,0;" # Polyline Last Point # adds a final point to the polyline and ends it # 05-09-2003 Snowdog def polyline_last_point(self, evt): #if we haven't started a line already. Ignore the click if self.drawing != True: return scale = self.canvas.layers['grid'].mapscale dc = wx.ClientDC( self.canvas ) self.canvas.PrepareDC( dc ) dc.SetUserScale(scale,scale) pos = evt.GetLogicalPosition(dc) #reset the bounding points if pos.x < self.upperleft.x: self.upperleft.x = pos.x elif pos.x > self.lowerright.x: self.lowerright.x = pos.x if pos.y < self.upperleft.y: self.upperleft.y = pos.y elif pos.y > self.lowerright.y: self.lowerright.y = pos.y self.polypoints += 1 #add one to the point counter. self.line_string += `pos.x` + "," + `pos.y` + ";" self.canvas.layers['whiteboard'].draw_working_line(dc,self.line_string) #end of line. Send and reset vars for next line self.drawing = False if self.polypoints < 2: #not enough points to form a line. Ignore line pass else: #have enough points to create valid line #check to role to make sure user can draw at all.... session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) else: #user allowed to draw on whiteboard.. send polyline line = self.canvas.layers['whiteboard'].add_line(self.line_string,self.upperleft,self.lowerright) #resetting variables for next line self.upperleft.x = self.upperleft.y = 0 self.lowerright.x = self.lowerright.y = 0 self.lastpoint = None #becuase the end check function is not called we must force its lastpoint var to None again self.polypoints = 0 self.line_string = "0,0;" # Polyline End Check # checks to see if a double click has occured # a second click on the LAST polyline point # (or very close proximity) should cause the # polyline even to complete and send # 05-09-2003 Snowdog def polyline_end_check(self, pos): # check to see if the position of the give point is within POLYLINE_END_TOLERANCE # if it is then the line has been completed and should be sent to the map just like # the original freeform version is. A line with fewer than 2 points should be ignored x_in = y_in = 0 tol = 5 #first point check if type(self.lastpoint) == type(None): self.lastpoint = wx.Point(pos.x,pos.y) return 0 #not end of line if ((self.lastpoint.x -tol) <= pos.x <= (self.lastpoint.x)): x_in = 1 if ((self.lastpoint.y -tol) <= pos.y <= (self.lastpoint.y)): y_in = 1 if x_in and y_in: #point within tolerance. End line self.lastpoint = None return 1 #if we've reached here the point is NOT a terminal point. Reset the lastpoint and return False self.lastpoint.x = pos.x self.lastpoint.y = pos.y return 0 # Polyline Preview # display a temporary/momentary line to the user # from the last point to mouse position # 05-09-2003 Snowdog def polyline_preview(self, evt): if self.drawing != True: #not enough points to form a line. Ignore line return if self.live_refresh.GetValue() == 0: #not using live redraw return scale = self.canvas.layers['grid'].mapscale dc = wx.ClientDC( self.canvas ) self.canvas.PrepareDC( dc ) dc.SetUserScale(scale,scale) pos = evt.GetLogicalPosition(dc) #reset the bounding points if pos.x < self.upperleft.x: self.upperleft.x = pos.x elif pos.x > self.lowerright.x: self.lowerright.x = pos.x if pos.y < self.upperleft.y: self.upperleft.y = pos.y elif pos.y > self.lowerright.y: self.lowerright.y = pos.y #redraw the line with a line connected to the cursor temp_string = self.line_string temp_string += `pos.x` + "," + `pos.y` + ";" self.canvas.layers['whiteboard'].draw_working_line(dc,temp_string) self.canvas.Refresh(True) # moved original on_motion to this function # to allow alternate drawing method to be used # 05-09-2003 Snowdog def freeform_motion(self, evt): # if not self.drawing: # return scale = self.canvas.layers['grid'].mapscale dc = wx.ClientDC( self.canvas ) self.canvas.PrepareDC( dc ) dc.SetUserScale(scale,scale) pos = evt.GetLogicalPosition(dc) if pos.x < self.upperleft.x: self.upperleft.x = pos.x elif pos.x > self.lowerright.x: self.lowerright.x = pos.x if pos.y < self.upperleft.y: self.upperleft.y = pos.y elif pos.y > self.lowerright.y: self.lowerright.y = pos.y if evt.m_leftDown: if self.drawing == True: self.line_string += `pos.x` + "," + `pos.y` + ";" self.canvas.layers['whiteboard'].draw_working_line(dc,self.line_string) else: self.line_string = `pos.x` + "," + `pos.y` + ";" self.upperleft.x = pos.x self.upperleft.y = pos.y self.lowerright.x = pos.x self.lowerright.y = pos.y self.drawing = True del dc # moved original on_left_up to this function # to allow alternate drawing method to be used # 05-09-2003 Snowdog def on_freeform_left_up(self,evt): if self.drawing == True: self.drawing = False session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) return #self.id +=1 line = self.canvas.layers['whiteboard'].add_line(self.line_string,self.upperleft,self.lowerright) dc = self.create_dc() for m in range(30): line.highlight() line.draw(self.wb,dc) line.highlight(False) line.draw(self.wb,dc) del dc self.upperleft.x = self.upperleft.y = 0 self.lowerright.x = self.lowerright.y = 0 def on_text_left_down(self, evt): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) return scale = self.canvas.layers['grid'].mapscale dc = wx.ClientDC( self.canvas ) self.canvas.PrepareDC( dc ) dc.SetUserScale(scale,scale) pos = evt.GetLogicalPosition(dc) test_text = self.canvas.layers['whiteboard'].hit_test_text(pos,dc) if len(test_text) > 0: if len(test_text) > 1: self.do_text_menu('left', test_text) else: self.text_selected_item = test_text[0] self.text_selected_item.selected = True self.canvas.Refresh(True) else: if self.text_selected_item == None: dlg = wx.TextEntryDialog(self,"Text to add to whiteboard", caption="Enter text",defaultValue=" ") if dlg.ShowModal() == wx.ID_OK: text_string = dlg.GetValue() self.canvas.layers['whiteboard'].add_text(text_string,pos, self.style, self.pointsize, self.weight, self.canvas.layers['whiteboard'].color) else: self.text_selected_item.posx = pos.x self.text_selected_item.posy = pos.y self.text_selected_item.isUpdated = True self.text_to_xml() self.text_selected_item.selected = False self.text_selected_item = None del dc def on_text_right_down(self, evt, dc): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) return pos = evt.GetLogicalPosition(dc) test_text = self.canvas.layers['whiteboard'].hit_test_text(pos, dc) if len(test_text) > 0: if len(test_text) > 1: self.do_text_menu('right', test_text) else: self.text_selected_item = test_text[0] self.do_text_menu('right') def on_start_cone(self, evt): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) return self.cone_start = self.get_snapped_to_logical_pos(evt) self.drawing = True def get_snapped_to_logical_pos(self, evt): scale = self.canvas.layers['grid'].mapscale dc = wx.ClientDC( self.canvas ) self.canvas.PrepareDC( dc ) dc.SetUserScale(scale,scale) pos = evt.GetLogicalPosition(dc) if self.canvas.layers['grid'].snap: size = self.canvas.layers['grid'].unit_size pos.x = int((pos.x+size/2)/size)*size pos.y = int((pos.y+size/2)/size)*size return pos def draw_temporary_cone(self, evt): scale = self.canvas.layers['grid'].mapscale dc = wx.ClientDC( self.canvas ) self.canvas.PrepareDC( dc ) dc.SetUserScale(scale,scale) pos = evt.GetLogicalPosition(dc) pos2 = self.get_snapped_to_logical_pos(evt) size = self.canvas.layers['grid'].unit_size #60 if abs(pos.x-pos2.x)<=size/10 and abs(pos.y-pos2.y)<=size/10: pos = pos2 radius = int(int(self.radius.GetValue())/5) curve = self.calculate_circle(self.cone_start, radius, size) edge1 = [] edge2 = [] horizontal_inc = wx.Point(size,0) if pos.x <= self.cone_start.x: horizontal_inc = wx.Point(-size,0) vertical_inc = wx.Point(0,size) if pos.y <= self.cone_start.y: vertical_inc = wx.Point(0,-size) x_diff = float(pos.x - self.cone_start.x) y_diff = float(pos.y - self.cone_start.y) ratio = float(1) if abs(x_diff) <= abs(y_diff): ratio = x_diff / y_diff elif abs(y_diff) < abs(x_diff): ratio = -(y_diff / x_diff) horizontal_inc,vertical_inc = vertical_inc,horizontal_inc #swap horizontal_rotated = wx.Point(-horizontal_inc.y, horizontal_inc.x) vertical_rotated = wx.Point(-vertical_inc.y, vertical_inc.x) on_diagonal = True for v in range(radius): x = int(floor((v+1)*ratio)) - int(floor(v*ratio)) if x < 0 and on_diagonal: edge1 += [vertical_inc] edge1 += [horizontal_inc] elif x != 0: edge1 += [horizontal_inc] edge1 += [vertical_inc] else: edge1 += [vertical_inc] on_diagonal = False on_diagonal = True for v in range(radius): x = int(floor((v+1)*(-ratio))) - int(floor(v*(-ratio))) if x < 0 and on_diagonal: edge2 += [vertical_rotated] edge2 += [horizontal_rotated] elif x != 0: edge2 += [horizontal_rotated] edge2 += [vertical_rotated] else: edge2 += [vertical_rotated] on_diagonal = False p = wx.Point(0,0) string1 = self.point_to_string(p, [self.cone_start]) string1 += self.point_to_string(p, edge1) p = wx.Point(0,0) string2 = self.point_to_string(p, [self.cone_start]) string2 += self.point_to_string(p, edge2) # truncate the edges where they meet the curve pointArray = string1.split(";") string1 = "" for p in pointArray: p += ";" index = (";"+curve).find(";"+p) if index >= 0: # found intersection, start circle at intersection curve = curve[index:]+curve[:index] break string1 += p # truncate the edges where they meet the curve pointArray = string2.split(";") string2 = "" for p in pointArray: p += ";" string2 = p + string2 #backwards index = (";"+curve).find(";"+p) if index >= 0: # found intersection, end circle at intersection curve = curve[:index] break curve = string1 + curve + string2 # add the lines that define the real cone edges sz = sqrt(x_diff*x_diff + y_diff*y_diff) x_diff = radius*size*x_diff/sz y_diff = radius*size*y_diff/sz pos = wx.Point(self.cone_start.x+x_diff, self.cone_start.y+y_diff) qos = wx.Point(self.cone_start.x-y_diff, self.cone_start.y+x_diff)# 90 degree rotation curve = `pos.x`+","+`pos.y`+";" + curve + `qos.x`+","+`qos.y`+";" if(self.temp_circle): self.canvas.layers['whiteboard'].del_temp_line(self.temp_circle) if self.selected == self.temp_circle: self.selected = None self.temp_circle = self.canvas.layers['whiteboard'].add_temp_line(curve) self.canvas.Refresh(True) def draw_temporary_circle(self, evt): session = self.canvas.frame.session if (session.my_role() != session.ROLE_GM) and (session.my_role()!=session.ROLE_PLAYER) and (session.use_roles()): open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use this feature") self.canvas.Refresh(False) return pos = self.get_snapped_to_logical_pos(evt) size = self.canvas.layers['grid'].unit_size #60 radius = int(int(self.radius.GetValue())/5) center = wx.Point(pos.x, pos.y+size*radius) curve = self.calculate_circle(center, radius, size) if(self.temp_circle): self.canvas.layers['whiteboard'].del_temp_line(self.temp_circle) self.selected = None self.temp_circle = self.canvas.layers['whiteboard'].add_temp_line(curve) self.drawing = True self.canvas.Refresh(True) def calculate_circle(self, center, radius, size): pos = wx.Point(center.x, center.y-size*radius) r = int(radius+2/3) right = wx.Point(size,0) left = wx.Point(-size,0) up = wx.Point(0,-size) down = wx.Point(0,size) v1 = ([right, down, right]*r)[:radius] v2 = ([down, right, down]*r)[r*3-radius:] v3 = ([down, left, down]*r)[:radius] v4 = ([left, down, left]*r)[r*3-radius:] v5 = ([left, up, left]*r)[:radius] v6 = ([up, left, up]*r)[r*3-radius:] v7 = ([up, right, up]*r)[:radius] v8 = ([right, up, right]*r)[r*3-radius:] p = wx.Point(0,0) temp_string = self.point_to_string(p, [pos]) temp_string += self.point_to_string(p, v1+v2+v3+v4+v5+v6+v7+v8) return temp_string def point_to_string(self, pos, vec): str = "" for i in range(len(vec)): pos.x = pos.x + vec[i].x pos.y = pos.y + vec[i].y str += `pos.x` + "," + `pos.y` + ";" return str