Mercurial > traipse_dev
view plugins/xxspell.py @ 155:bf799efe7a8a alpha
Traipse Alpha 'OpenRPG' {091125-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Wed, 25 Nov 2009 12:32:34 -0600 |
parents | 4385a7d0efd1 |
children | 15488fe94f52 |
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import os import orpg.pluginhandler class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Spelling Checker (aka Autoreplace)' self.author = 'Woody, mDuo13' self.help = "This plugin automatically replaces certain keys with other ones wheneve\nr" self.help += "it sees them. You can edit this plugin to change what it replaces. This one\n" self.help += "even corrects other people's spelling." self.checklist = {} def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts #You can add new /commands like self.plugin_addcommand("/spell", self.on_spell, "[add {bad_word} {new_word} | list | remove {bad_word}] - This function allows you to add words to be auto replaced when they are sent or recived. If you want either word to have a space in it you will need to use the _ (underscore) as a space, it will be replaced with a space before it is added to the check list") self.checklist = self.plugindb.GetDict("xxspell", "checklist", {}) def plugin_disabled(self): #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin #such as closing windows created by the plugin self.plugin_removecmd('/spell') def replace(self, text): for a in self.checklist.keys(): text = text.replace(a, self.checklist[a]) return text def plugin_incoming_msg(self, text, type, name, player): text = self.replace(text) return text, type, name def pre_parse(self, text): text = self.replace(text) return text def on_spell(self, cmdargs): args = cmdargs.split(None,-1) if len(args) == 0: args = [' '] if args[0] == 'list': self.chat.InfoPost(self.make_list()) elif args[0] == 'remove': args = self.create_spaces(args) if self.checklist.has_key(args[1]): del self.checklist[args[1]] self.plugindb.SetDict("xxspell", "checklist", self.checklist) self.chat.InfoPost("%s removed from the check list" % args[1]) else: self.chat.InfoPost("%s was not in the check list" % args[1]) elif args[0] == 'add': args = self.create_spaces(args) self.checklist[args[1]] = args[2] self.plugindb.SetDict("xxspell", "checklist", self.checklist) self.chat.InfoPost("%s will now be replaced by %s" % (args[1], args[2])) else: helptxt = "Spelling Command Help:<br />" helptxt += "<b>/spell add bad_word new_word</b> - Here it is important to remember that any spaces in your bad or new words needs to be type as _ (an underscore).<br />" helptxt += "<b>/spell remove bad_word</b> - Here it is important to remember that any spaces in your bad word needs to be type as _ (an underscore).<br />" helptxt += "<b>/spell list</b> - This will list all of the bad words you are checking for, along with thier replacements.<br />" self.chat.InfoPost(helptxt) def create_spaces(self, list): i = 0 for n in list: list[i] = n.replace("_"," ") i += 1 return list def make_list(self): keychain = self.checklist.keys() lister = "" for key in keychain: lister += "<b>" + key.replace("<","<").replace(">",">") + "</b> :: <b>" + self.checklist[key].replace("<","<").replace(">",">") + "</b><br />" if len(keychain)==0: return "No variables!" else: return lister