Mercurial > traipse_dev
view plugins/xxnamesound.py @ 155:bf799efe7a8a alpha
Traipse Alpha 'OpenRPG' {091125-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Wed, 25 Nov 2009 12:32:34 -0600 |
parents | c54768cffbd4 |
children |
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import os import orpg.pluginhandler from orpg.dirpath import dir_struct import re import string from orpg.orpgCore import component class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Name Sound' self.author = 'mDuo13' self.help = "This plays a 'hey!' sound whenever your name is said in chat. It is\n" self.help += "not HTML- or case-sensitive. You can also create nicknames to which the plugin\n" self.help += "will also respond. To add a nickname, type '/xxnick add *name*', where *name*\n" self.help += "is the nickname you want to add. Then, whenever *name* is said in chat, you'll\n" self.help += "hear the sound also. You can remove your nicknames by typing\n" self.help += "'/xxnick del*name*' where *name* is the nickname you wish to delete. Neither is\n" self.help += "case sensitive. Additionally, you can see what nicknames you currently have\n" self.help += "with '/xxnick list'." self.antispam = 0 self.names = [] self.soundfile = '' self.soundplayer = '' self.notify = False def plugin_enabled(self): self.plugin_addcommand('/xxnick', self.on_xxnick, 'add name|del name|list - This is the command for the namesound plugin') self.plugin_addcommand('/wnotify', self.on_wnotify, 'This will toggle notification on incoming whispers') self.plugin_addcommand('/sfile', self.on_sfile, 'This will set the sound file to use for notification') self.names = self.plugindb.GetList("xxnamesound", "names", []) self.soundplayer = self.sound_player = component.get('sound') tmp = self.plugindb.GetString('xxnamesound', 'wnotify', str(self.notify)) if tmp == 'True': self.on_wnotify(None) self.soundfile = self.plugindb.GetString('xxnamesound', 'soundfile', dir_struct['plugins'] + 'heya.wav') reg = [] if not self.chat.html_strip(self.session.name.lower()) in self.names: self.names.append(self.chat.html_strip(self.session.name.lower())) for name in self.names: reg.append("(?<![a-zA-Z0-9>/\#\-])" + name + "(?!\w+|[<])") reg = string.join(reg, "|") self.nameReg = re.compile(reg, re.I) def plugin_disabled(self): self.plugin_removecmd('/xxnick') self.plugin_removecmd('/wnotify') self.plugin_removecmd('/sfile') def on_wnotify(self, cmdargs): self.notify = not self.notify self.plugindb.SetString('xxnamesound', 'wnotify', str(self.notify)) if self.notify: self.chat.InfoPost("Whisper Notification is On!") else: self.chat.InfoPost("Whisper Notification is Off!") def on_sfile(self, cmdargs): self.soundfile = cmdargs self.plugindb.SetString('xxnamesound', 'soundfile', cmdargs) def on_xxnick(self, cmdargs): args = cmdargs.split(None,-1) reg = [] if len(args): name = cmdargs[len(args[0])+1:].lower().strip() if len(args) == 0 or args[0] == 'list': name_list = '' i = 0 for name in self.names: name_list += name if i < len(self.names)-1: name_list += ', ' i += 1 self.chat.InfoPost('Currently chacking for ' + name_list) elif args[0] == 'add': if name not in self.names and name != '': self.names.append(name) self.plugindb.SetList('xxnamesound', 'names', self.names) self.chat.InfoPost('The name ' + name + ' has been added to your nickname list. You will now hear a sound when someone says it in chat.') else: self.chat.InfoPost('The name ' + name + ' is already in your nickname list.') elif args[0] == 'del': if name in self.names: self.names.remove(name) self.plugindb.SetList('xxnamesound', 'names', self.names) self.chat.InfoPost('The name ' + name + ' has been removed from your nickname list.') else: self.chat.InfoPost('The name ' + name + ' is not in your nickname list.') for name in self.names: reg.append("(?<![a-zA-Z0-9>/\#\-])" + name + "['s]*(?!\w+|[<])") reg = string.join(reg, "|") self.nameReg = re.compile(reg, re.I) def plugin_incoming_msg(self, text, type, name, player): if self.antispam > 0: return text, type, name if self.nameReg.search(self.chat.html_strip(text.lower())) != None: self.soundplayer.play(self.soundfile) self.antispam = 1 elif self.notify and type == 2: self.soundplayer.play(self.soundfile) self.antispam = 1 return text, type, name def refresh_counter(self): #This is called once per second. That's all you need to know. if self.antispam: self.antispam -= 0.04