Mercurial > traipse_dev
view orpg/dieroller/die.py @ 155:bf799efe7a8a alpha
Traipse Alpha 'OpenRPG' {091125-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Wed, 25 Nov 2009 12:32:34 -0600 |
parents | 449a8900f9ac |
children | 565ab3d84430 |
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#!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: die.py # Author: Andrew Bennett # Maintainer: # Version: # $Id: die.py,v 1.13 2007/03/13 17:53:42 digitalxero Exp $ # # Description: This class is used to make working with dice easier # __version__ = "$Id: die.py,v 1.13 2007/03/13 17:53:42 digitalxero Exp $" import random import UserList import copy #import string class die_base(UserList.UserList): def __init__(self,source = []): if isinstance(source, (int, float, basestring)): s = [] s.append(di(source)) else: s = source UserList.UserList.__init__(self,s) def sum(self): s = 0 for a in self.data: s += int(a) return s def __lshift__(self,other): if type(other) == type(3) or type(other) == type(3.0): o = other elif hasattr(other,"sum"): o = other.sum() else: return None result = [] for die in self: if die < o: result.append(die) return self.__class__(result) def __rshift__(self,other): if type(other) == type(3) or type(other) == type(3.0): o = other elif hasattr(other,"sum"): o = other.sum() else: return None result = [] for die in self: if die > o: result.append(die) return self.__class__(result) def __rlshift__(self,other): return self.__rshift__(other) def __rrshift__(self,other): return self.__lshift__(other) def __str__(self): if len(self.data) > 0: myStr = "[" + str(self.data[0]) for a in self.data[1:]: myStr += "," myStr += str(a) myStr += "] = (" + str(self.sum()) + ")" else: myStr = "[] = (0)" return myStr def __lt__(self,other): if type(other) == type(3) or type(other) == type(3.0): return (self.sum() < other) elif hasattr(other,"sum"): return (self.sum() < other.sum()) else: return UserList.UserList.__lt__(self,other) def __le__(self,other): if type(other) == type(3) or type(other) == type(3.0): return (self.sum() <= other) elif hasattr(other,"sum"): return (self.sum() <= other.sum()) else: return UserList.UserList.__le__(self,other) def __eq__(self,other): if type(other) == type(3) or type(other) == type(3.0): return (self.sum() == other) elif hasattr(other,"sum"): return (self.sum() == other.sum()) else: return UserList.UserList.__eq__(self,other) def __ne__(self,other): if type(other) == type(3) or type(other) == type(3.0): return (self.sum() != other) elif hasattr(other,"sum"): return (self.sum() != other.sum()) else: return UserList.UserList.__ne__(self,other) def __gt__(self,other): if type(other) == type(3) or type(other) == type(3.0): return (self.sum() > other) elif hasattr(other,"sum"): return (self.sum() > other.sum()) else: return UserList.UserList.__gt__(self,other) def __ge__(self,other): if type(other) == type(3) or type(other) == type(3.0): return (self.sum() >= other) elif hasattr(other,"sum"): return (self.sum() >= other.sum()) else: return UserList.UserList.__ge__(self,other) def __cmp__(self,other): # this function included for backwards compatibility # As of 2.1, lists implement the "rich comparison" # methods overloaded above. if type(other) == type(3) or type(other) == type(3.0): return cmp(self.sum(), other) elif hasattr(other,"sum"): return cmp(self.sum(), other.sum()) else: return UserList.UserList.__cmp__(self,other) def __rcmp__(self,other): return self.__cmp__(other) def __add__(self,other): mycopy = copy.deepcopy(self) if type(other) == type(3) or type(other) == type(3.0): #if other < 0: # return self.__sub__(-other) #other = [di(other,other)] other = [static_di(other)] #return self.sum() + other elif type(other) == type("test"): return self mycopy.extend(other) #result = UserList.UserList.__add__(mycopy,other) return mycopy def __iadd__(self,other): return self.__add__(other) def __radd__(self,other): mycopy = copy.deepcopy(self) if type(other) == type(3) or type(other) == type(3.0): new_die = di(0) new_die.set_value(other) other = new_die mycopy.insert(0,other) return mycopy def __int__(self): return self.sum() def __sub__(self,other): mycopy = copy.deepcopy(self) if type(other) == type(3) or type(other) == type(3.0): neg_die = static_di(-other) #neg_die.set_value(-other) other = [neg_die] #return self.sum() - other else: other = -other mycopy.extend(other) return mycopy def __rsub__(self,other): mycopy = -copy.deepcopy(self) #print type(other) if type(other) == type(3) or type(other) == type(3.0): new_die = di(0) new_die.set_value(other) other = new_die mycopy.insert(0,other) return mycopy def __isub__(self,other): return self.__sub__(other) def __mul__(self,other): if type(other) == type(3) or type(other) == type(3.0): return self.sum() * other elif hasattr(other,"sum"): return other.sum() * self.sum() else: return UserList.UserList.__mul__(self,other) def __rmul__(self,other): return self.__mul__(other) def __div__(self,other): if type(other) == type(3) or type(other) == type(3.0): return float(self.sum()) / other elif hasattr(other,"sum"): return float(self.sum()) / other.sum() else: return UserList.UserList.__div__(self,other) def __rdiv__(self,other): if type(other) == type(3) or type(other) == type(3.0): return other / float(self.sum()) elif hasattr(other,"sum"): return other.sum() / float(self.sum()) else: return UserList.UserList.__rdiv__(self,other) def __mod__(self,other): if type(other) == type(3) or type(other) == type(3.0): return self.sum()%other elif hasattr(other,"sum"): return self.sum() % other.sum() else: return UserList.UserList.__mod__(self,other) def __rmod__(self,other): if type(other) == type(3) or type(other) == type(3.0): return other % self.sum() elif hasattr(other,"sum"): return other.sum() % self.sum() else: return UserList.UserList.__rmod__(self,other) def __neg__(self): for i in range(len(self.data)): self.data[i] = -self.data[i] return self def __pos__(self): for i in range(len(self.data)): self.data[i] = +self.data[i] return self def __abs__(self): for i in range(len(self.data)): self.data[i] = abs(self.data[i]) return self #return abs(self.sum()) def __pow__(self,other): if type(other) == type(3) or type(other) == type(3.0): return self.sum() ** other elif hasattr(other,"sum"): return self.sum() ** other.sum() else: return UserList.UserList.__pow__(self,other) def __rpow__(self,other): # We're overloading exponentiation of ints to create "other" number of dice if other >= 1: result = self.__class__(self[0].sides) for t in range(other-1): result+=self.__class__(self[0].sides) else: result = None return result ### di class to handle actual dice class di: def __init__(self,sides,min=1): self.sides = sides self.history = None self.value = None self.target = None self.roll(min) def __str__(self): if len(self.history) > 1: return str(self.history) else: return str(self.value) def __neg__(self): self.value = -self.value for i in range(len(self.history)): self.history[i] = -self.history[i] return self def __pos__(self): self.value = +self.value for i in range(len(self.history)): self.history[i] = +self.history[i] return self def __abs__(self): self.value = abs(self.value) for i in range(len(self.history)): self.history[i] = abs(self.history[i]) return self def __repr__(self): if len(self.history) > 1: return str(self.history) else: return str(self.value) def __int__(self): return self.value def __lt__(self,other): if type(other) == type(3) or type(other) == type(3.0): return self.value < other elif hasattr(other,"value"): return self.value < other.value else: return self < other def __le__(self,other): if type(other) == type(3) or type(other) == type(3.0): return self.value <= other elif hasattr(other,"value"): return self.value <= other.value else: return self <= other def __eq__(self,other): if type(other) == type(3) or type(other) == type(3.0): return self.value == other elif hasattr(other,"value"): return self.value == other.value else: return self == other def __ne__(self,other): if type(other) == type(3) or type(other) == type(3.0): return self.value != other elif hasattr(other,"value"): return self.value != other.value else: return self != other def __gt__(self,other): if type(other) == type(3) or type(other) == type(3.0): return self.value > other elif hasattr(other,"value"): return self.value > other.value else: return self > other def __ge__(self,other): if type(other) == type(3) or type(other) == type(3.0): return self.value >= other elif hasattr(other,"value"): return self.value >= other.value else: return self >= other def __cmp__(self,other): # this function included for backwards compatibility # As of 2.1, lists implement the "rich comparison" # methods overloaded above. if type(other) == type(3) or type(other) == type(3.0): return cmp(self.value, other) elif hasattr(other,"value"): return cmp(self.value, other.value) else: return cmp(self,other) def roll(self,min=1): if isinstance(self.sides, basestring) and self.sides.lower() == 'f': self.value = random.randint(-1, 1) else: #self.value = random.randint(min, self.sides) self.value = int(random.uniform(min, self.sides+1)) self.history = [] self.history.append(self.value) def extraroll(self): if isinstance(self.sides, basestring) and self.sides.lower() == 'f': result = random.randint(-1, 1) else: #result = random.randint(1, self.sides) result = int(random.uniform(1,self.sides+1)) self.value += result self.history.append(result) def lastroll(self): return self.history[len(self.history)-1] def set_value(self,value): self.value = value self.history = [] self.history.append(self.value) def modify(self,mod): self.value += mod self.history.append(mod) def gethistory(self): return self.history[:] class static_di(di): def __init__(self,value): di.__init__(self,value,value) self.set_value(value) class std(die_base): def __init__(self,source=[]): die_base.__init__(self,source) # Examples of adding member functions through inheritance. def ascending(self): result = self[:] result.sort() return result def descending(self): result = self[:] result.sort() result.reverse() return result def takeHighest(self,num_dice): return self.descending()[:num_dice] def takeLowest(self,num_dice): return self.ascending()[:num_dice] def extra(self,num): for i in range(len(self.data)): if self.data[i].lastroll() >= num: self.data[i].extraroll() return self def open(self,num): if num <= 1: self done = 1 for i in range(len(self.data)): if self.data[i].lastroll() >= num: self.data[i].extraroll() done = 0 if done: return self else: return self.open(num) def minroll(self,min): for i in range(len(self.data)): if self.data[i].lastroll() < min: self.data[i].roll(min) return self def each(self,mod): mod = int(mod) for i in range(len(self.data)): self.data[i].modify(mod) return self def vs(self, target): for dn in self.data: dn.target = target return self ## If we are testing against a saving throw, we check for ## greater than or equal to against the target value and ## we only return the number of successful saves. A negative ## value will never be generated. def sum(self): retValue = 0 for dn in self.data: setValue = reduce( lambda x, y : int(x)+int(y), dn.history ) if dn.target: if setValue >= dn.target: retValue += 1 else: retValue += setValue return retValue