Mercurial > traipse_dev
view plugins/xxstdnamespace.py @ 244:be04d07341f3 beta
Traipse Beta 'OpenRPG' {101018-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
author | sirebral |
---|---|
date | Mon, 18 Oct 2010 23:52:56 -0500 |
parents | 56c1f2729413 |
children |
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import os, wx, re import orpg.pluginhandler from orpg.tools.InterParse import Parse from orpg.orpgCore import component from xml.etree.ElementTree import iselement class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Standard Namespace' self.author = 'Prof. Ebral' self.help = 'The Standard Namespace plugin allows for users of Traipse to use ' self.help += 'the Standard Namespace syntax of !@ :: @!\n\n' self.help += 'This plugin modifies the External method, so context sensivity\n' self.help += 'is not calculated when using the Standard syntax. References must ' self.help += 'have a unique name.' self.parseMethods = {'Traipse': Parse.NameSpaceE, 'Standard': self.NameSpaceS} def NameSpaceS(self, s): ## Re define NameSpace External reg1 = re.compile("(!@(.*?)@!)") ## Inlcude 'Standard' method reg2 = re.compile("(!&(.*?)&!)") matches = reg1.findall(s) + reg2.findall(s) newstr = False nodeable = ['rpg_grid_handler', 'container_handler', 'group_handler', 'tabber_handler', 'splitter_handler', 'form_handler', 'textctrl_handler'] for i in xrange(0,len(matches)): find = matches[i][1].split('::') node = component.get('tree').xml_root if not iselement(node): s = s.replace(matches[i][0], 'Invalid Reference!', 1); s = Parse.NameSpaceE(s) return s for x in xrange(0, len(find)): namespace = node.getiterator('nodehandler') for node in namespace: if find[x] == node.get('name'): if node.get('class') not in nodeable: continue if node.get('class') == 'rpg_grid_handler': try: newstr = self.NameSpaceGrid(find[x+1], node); break except: newstr = 'Invalid Grid Reference!' try: if Parse.FutureCheck(node, find[x+1]): break else: continue except: if x == len(find)-1: if node.find('text') != None: newstr = str(node.find('text').text) else: newstr = 'Invalid Reference!' break else: break if not newstr: newstr = 'Invalid Reference!' s = s.replace(matches[i][0], newstr, 1) s = Parse.ParseLogic(s, node) return s def plugin_menu(self): ## This is a standardized Menu item. It connects to plugin_toggle where you can set events. self.menu = wx.Menu() self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'On') self.topframe.Bind(wx.EVT_MENU, self.plugin_toggle, self.toggle) self.toggle.Check(True) def plugin_toggle(self, evt): if self.toggle.IsChecked() == True: Parse.NameSpaceE = self.parseMethods['Standard'] self.plugindb.SetString('xxstdnamespace', 'Standard', 'True') if self.toggle.IsChecked() == False: Parse.NameSpaceE = self.parseMethods['Traipse'] self.plugindb.SetString('xxstdnamespace', 'Standard', 'False') pass def plugin_enabled(self): self.onoroff = self.plugindb.GetString('xxstdnamespace', 'Standard', '') or 'False' self.toggle.Check(True) if self.onoroff == 'True' else self.toggle.Check(False) Parse.NameSpaceE = self.parseMethods['Standard'] if self.onoroff == 'True' else self.parseMethods['Traipse'] pass def plugin_disabled(self): Parse.NameSpaceE = self.parseMethods['Traipse'] def pre_parse(self, text): return text def send_msg(self, text, send): return text, send def plugin_incoming_msg(self, text, type, name, player): return text, type, name def post_msg(self, text, myself): return text def refresh_counter(self): pass