Mercurial > traipse_dev
view plugins/xxheroinit.py @ 244:be04d07341f3 beta
Traipse Beta 'OpenRPG' {101018-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
author | sirebral |
---|---|
date | Mon, 18 Oct 2010 23:52:56 -0500 |
parents | ff48c2741fe7 |
children |
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import os import orpg.pluginhandler class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Hero Turn Tool' self.author = 'Heroman, based on xxxinit.py\n' self.author = 'debugged for Traipse by Prof. Ebral' self.help = """This is the Hero Games turn tool. It is a bit more complex than other games.""" def plugin_enabled(self): self.plugin_addcommand('/hinit', self.on_hinit, '- Toggle Init Recording on or off') self.plugin_addcommand('/hhelp', self.on_hhelp, '- List all of the Hero Init Commands') self.plugin_addcommand('/hstart', self.on_hstart, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hact', self.on_hact, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hseg', self.on_hseg, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hdex', self.on_hdex, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hclear', self.on_hclear, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hadd', self.on_hadd, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hdel', self.on_hdel, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hown', self.on_hown, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hlist', self.on_hlist, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hsort', self.on_hsort, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hrun', self.on_hrun, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hset', self.on_hset, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False) #If you want your plugin to have more then one way to call the same function you can #use self.plugin_commandalias(alias name, command name) #You can also make shortcut commands like the following self.plugin_commandalias('/hlow', '/hsort low', False) self.plugin_commandalias('/hsortlow', '/hsort low', False) self.plugin_commandalias('/hhigh', '/hsort high', False) self.plugin_commandalias('/hsorthigh', '/hsort high', False) self.plugin_commandalias('/hreverse', '/hsort high', False) self.plugin_commandalias('/hgo', '/hrun', False) #This is where you set any variables that need to be initalized when your plugin starts self.toggle = True self.init_list = [] self.backup_list = [] self.dexterity = 99 self.segment = 12 self.state_strings = ["0 Phase", "1/2 Phase", "Full Phase", "Stunned", "Not Gone", "Held Full", "Held Half", "Abort"] def plugin_disabled(self): self.plugin_removecmd('/hinit') self.plugin_removecmd('/hhelp') self.plugin_removecmd('/hstart') self.plugin_removecmd('/hact') self.plugin_removecmd('/hseg') self.plugin_removecmd('/hdex') self.plugin_removecmd('/hclear') self.plugin_removecmd('/hadd') self.plugin_removecmd('/hdel') self.plugin_removecmd('/hown') self.plugin_removecmd('/hlist') self.plugin_removecmd('/hsort') self.plugin_removecmd('/hrun') self.plugin_removecmd('/hchange') self.plugin_removecmd('/hset') self.plugin_removecmd('/hchange') try: self.frame.Destroy() except: pass def plugin_incoming_msg(self, text, type, name, player): if self.toggle: if text.lower().find("heroinit") != -1: command = text[text.rfind("(")+1:text.rfind(")")] self.process_user(command, player) return text, type, name #Chat Commands def on_hinit(self, cmdargs): self.toggle = not self.toggle if self.toggle: self.chat.SystemPost("Init recording on. Enter your info") else: self.chat.SystemPost("Init recording off") def on_hhelp(self, cmdargs): self.chat.InfoPost("Commands:<br>/hclear : Clears out list<br>" + "/hstart : Sets you to segment 12, highest dex<br>" + "/hgo : Proceed to the next DEX/segment<br>" + "/hact <i>#</i> (full|half|abort|stunned)<br>" + "/hseg SEGNO : Set segment to SEGNO<br>" + "/hdex DEXNO : Set dex to DEXNO<br>" + "/hadd DEX SPD NAME : Adds to the list<br>" + "/hdel # : Delete character #<br>" + "/hown # playerid : Change ownership of PC # to playerid<br>" + "/hclear : Clears out player list<br>" + "/hchange # NEWDEX NEWSPD : Change PC # to have Dex NEWDEX and SPD NEWSPD<br>" + "/hset list_# state : Change player's state (state:" + self.statelist() + ")") def on_hstart(self, cmdargs): self.dexterity = self.highestdex() self.segment = 12 for player in self.init_list: player[3] = 4 if player[0] == self.dexterity: player[3] == 2 self.chat.Post("Combat Starting. ") self.call_time() def on_hact(self, cmdargs): cmds = cmdargs.split(None) if len(cmds) == 1: msg = self.do_action(-1, -1, cmds[0]) elif len(cmds) == 2: msg = self.do_action(-1, int(cmds[0]), cmds[1]) else: msg = "Error in command. See format with hero init" self.chat.InfoPost(msg) def on_hseg(self, cmdargs): cmds = cmdargs.split(None, 3) try: new_seg = int(cmds[0]) self.segment = new_seg self.call_time() except: self.chat.SystemPost("Invalid format. correct command is: /hseg SEGMENT#") def on_hdex(self, cmdargs): cmds = cmdargs.split(None, 3) try: new_dex = int(cmds[0]) self.dexterity = new_dex self.call_time() except: self.chat.SystemPost("Invalid format. correct command is: /hdex DEX#") def on_hclear(self, cmdargs): self.init_list = [] self.backup_list = [] self.dexterity = 99 self.segment = 12 self.chat.Post("<hr><font color='#ff0000'>New Initiative</font><br><font color='#0000ff'>Set new Initiatives</font>", True) def on_hadd(self, cmdargs): print cmdargs cmds = cmdargs.split(None, 3) print cmds, len(cmds) try: if len(cmds) == 3: new_dex = int(cmds[0]) new_spd = int(cmds[1]) self.init_list.append([new_dex, new_spd, cmds[2], 0, -1]) self.backup_list.append([new_dex, new_spd, cmds[2], 0, -1]) self.list_inits() else: self.chat.SystemPost("Invalid format. correct command is: /hadd dex spd description (" + str(len(cmds)) + " arguments give)") except Exception, e: print e self.chat.SystemPost("Invalid format. correct command is: /hadd dex spd description") def on_hdel(self, cmdargs): try: cmds = cmdargs.split(None, 1) self.init_list.remove(int(cmds[0])) self.backup_list.remove(int(cmds[0])) self.list_inits() except: self.chat.SystemPost("Invalid format. correct command is: /del list_number") def on_hown(self, cmdargs): try: cmds = cmdargs.split(None) player = self.init_list[int(cmds[0])] player[4] = int(cmds[1]) self.chat.InfoPost("Character " + player[2] + "(" + int(cmds[0]) + ") is now owned by ID " + int(cmds[1])) except: self.chat.SystemPost("Invalid format. correct command is: /hown # playerid") def on_hlist(self, cmdargs): self.list_inits() def on_hsort(self, cmdargs): self.init_list.sort() self.backup_list.sort() if cmdargs == "high": self.init_list.reverse() self.backup_list.reverse() self.list_inits() def on_hrun(self, cmdargs): advance = True nextlowest = 0 heldactions = False for player in self.init_list: if self.actson(player[1], self.segment): if player[3] == 5 or player[3] == 6: heltactions = True continue if player[3] == 1 or player[3] == 2: self.chat.InfoPost("Hero " + player[2] + " needs to act before we advance DEX") advance = False elif player[3] == 3 or player[3] == 4 or player[3] == 7: if player[0] > nextlowest: nextlowest = player[0] elif player[3] == 5 or player[3] == 6: heltactions = True if not advance: return advanceseg = False if nextlowest == 0 and self.dexterity != 0: if heldactions or self.segment == 12: msg = "End of Segment " + str(self.segment) + "." if heldactions: msg += " There are held actions." msg += " Issue command again to advance to next segment." self.chat.InfoPost(msg) self.dexterity = 0 return else: advanceseg = True elif nextlowest == 0 and self.dexterity == 0: advanceseg = True if advanceseg: self.dexterity = nextlowest for player in self.init_list: if player[0] == self.dexterity: if player[3] == 3 or player[3] == 7: player[3] = 0 elif player[3] == 4: player[3] = 2 else: nextsegment = 0 while nextsegment == 0: self.segment += 1 if self.segment == 13: self.segment = 1 elif self.segment == 12: nextsegment = 12 break for player in self.init_list: if self.actson(player[1], self.segment): if player[3] == 0 or player[3] == 3 or player[3] == 7: nextsegment = self.segment if player[3] == 5 or player[3] == 6: nextsegment = self.segment self.dexterity = self.highestdex() for player in self.init_list: heldactions = False if self.actson(player[1], self.segment): if player[3] != 3 and player[3] != 7: player[3] = 4 if player[0] == self.dexterity: if player[3] == 3: self.chat.InfoPost(player[2] + " unstuns.") player[3] = 0 elif player[3] == 7: self.chat.InfoPost(player[2] + " recovers from the abort") player[3] = 0 else: player[3] = 2 if player[3] == 5 or player[3] == 6 and self.dexterity == 0: self.chat.InfoPost("There are held actions. Issue command again to advance to next segment.") self.call_time() def on_hchange(self, cmdargs): try: cmds = cmdargs.split() self.init_list[int(cmds[0])][0] = cmds[1] self.init_list[int(cmds[0])][1] = cmds[2] self.backup_list[int(cmds[0])][0] = cmds[1] self.backup_list[int(cmds[0])][1] = cmds[2] self.list_inits() except: self.chat.SystemPost('Invalid format. correct command is: /hchange list_# new_dex new_spd (example: /hchange 1 18 4)') def on_hset(self, cmdargs): try: cmds = cmdargs.split() self.init_list[int(cmds[0])][3] = cmds[1] self.backup_list[int(cmds[0])][3] = cmds[1] self.list_inits() except: msg = "Invalid format. correct command is: /hset list_# state (state:" + self.statelist() + ")" self.chat.InfoPost(msg) #Other Methods def statelist(self): msg = "" stateindex = 0 for state in self.state_strings: if stateindex != 0: msg += ", " msg += str(stateindex) + "=" + state stateindex += 1 return msg def is_index(self, value): try: if value[:1] == "+": offset = 1 return True except: return False def actson(self, spd, segment): speeds=[[0,0,0,0,0,0,0,0,0,0,0,1], [0,0,0,0,0,1,0,0,0,0,0,1], [0,0,0,1,0,0,0,1,0,0,0,1], [0,0,1,0,0,1,0,0,1,0,0,1], [0,0,1,0,1,0,0,1,0,1,0,1], [0,1,0,1,0,1,0,1,0,1,0,1], [0,1,0,1,0,1,1,0,1,0,1,1], [0,1,1,0,1,1,0,1,1,0,1,1], [0,1,1,1,0,1,1,1,0,1,1,1], [0,1,1,1,1,1,0,1,1,1,1,1], [0,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,1,1,1,1,1,1,1]] if spd < 1 or spd > 12: return False if speeds[spd-1][segment-1] == 1: return True return False def highestdex(self): dex = 0 for player in self.init_list: if self.actson(player[1], self.segment) and player[0] > dex: dex = player[0] return dex def do_action(self, playerid, index, action): if index == -1: count = 1 for player in self.init_list: if player[4] == playerid: index = count count += 1 if index == -1: return "You do not have any players in the combat list" index -= 1 player = self.init_list[index] if playerid != -1 and playerid != player[4]: return "You do not own that player." # You can only perform a full action if you have a full or held full if action == "full": if player[3] != 2 and player[3] != 5: msg = player[2] + " cannot perform a full action." else: player[3] = 0 msg = player[2] + " performs a full action." elif action == "half": if player[3] != 1 and player[3] != 2 and player[3] != 5 and player[3] != 6: msg = player[2] + " cannot perform a half action." else: if player[3] == 1 or player[3] == 6: player[3] = 0 msg = player[2] + " performs a half action." else: player[3] = 1 msg = player[2] + " performs a half action (half remaining)" elif action == "hold": if player[3] != 1 and player[3] != 2: msg = player[2] + " cannot hold an action." else: if player[3] == 2: player[3] = 5 msg = player[2] + " holding a full action." else: player[3] = 6 msg = player[2] + " holding a half action." elif action == "stunned": player[3] = 3 msg = player[2] + " stunned!" elif action == "abort": # abort if full/half/not gone/held. Those just lose this seg action if player[3] == 1 or player[3] == 2 or player[3] == 4 or player[3] == 5 or player[3] == 6: player[3] = 0 msg = player[2] + " aborts!" # if you have 0 remaining and did not act this seg, regular abort elif player[3] == 0 and not self.actson(player[1], self.segment): player[3] = 7 msg = player[2] + " aborts!" else: msg = player[2] + " cannot abort yet." else: msg = "Unknown command." return msg def list_inits(self, player=0, send=False): msg = "Combat Turn:<br>" msg += "<table border=1 cellspacing=1 cellpadding=1><tr><th><th></th></th><th></th><th></th><th></th><th></th><th colspan=12>Segments</th></tr>" msg += "<tr><th>#</th><th>Owner</th><th>Name</th><th>Spd</th><th>Dex</th><th>State</th>" for x in xrange(1,13): msg += "<th>" + str(x) + "</th>" msg += "</tr>" count=1 for m in self.init_list: msg += "<tr><td align=center>"+str(count)+"</td>" if m[4]==-1: msg += "<td><font color=red>GM</font></td>" else: msg += "<td>" + m[4] + "</td>" msg += "<td><font color='#0000ff'>" + m[2] + "</font></td>" msg += "<td align=center><font color='#0000ff'>" + str(m[1]) + "</font></td>" msg += "<td align=center><font color='#0000ff'>" + str(m[0]) + "</font></td>" msg +="<td>" + self.state_strings[m[3]] + "</td>" for segment in xrange(1,13): if self.actson(m[1],segment): msg += "<td align=center>" + str(m[0]) + "</td>" else: msg += "<td></td>" msg += "</tr>" count += 1 msg += "</table><br>" msg += "It is currently Segment " + str(self.segment) + ", DEX " + str(self.dexterity) + "<br>" if send and player != 0: chat.whisper_to_players(msg, [player]) else: self.chat.InfoPost(msg) def call_time(self): plist = "" msg = "Segment is now " + str(self.segment) + ", DEX " + str(self.dexterity) for player in self.init_list: if player[3] == 1 or player[3] == 2 or player[3] == 5 or player[3] == 6: if plist != "": plist += ", " plist += player[2] + "(" + self.state_strings[player[3]] + ")" if plist != "": msg += ": " + plist self.chat.Post(msg, True) def process_user(self, command, player): if command == "hadd": txt = command.split(None, 3) try: if len(txt) == 4: new_dex = int(txt[1]) new_spd = int(txt[2]) self.init_list.append([new_dex, new_spd, txt[3], 0, player[2]]) self.backup_list.append([new_dex, new_spd, txt[3], 0, player[2]]) msg = "Character " + txt[3] + " added to initiative." else: msg = "Error in command. See format with heroinit" except: msg = "Error in command. See format with heroinit" self.chat.whisper_to_players(msg, [player[2]]) elif command == "hact": txt = command.split(None) if len(txt) == 2: index = -1 action = txt[1] msg = self.do_action(player[2], index, action) elif len(txt) == 3: index = int(txt[1]) action = txt[2] msg = self.do_action(player[2], index, action) else: msg = "Error in command. See format with heroinit" self.chat.whisper_to_players(msg, [player[2]]) elif command == "hlist": self.list_inits(player[2], True) else: msg = "Commands:<br>heroinit (hadd DEX SPEED CHARACTERNAME) : add character CHARACTERNAME with dex DEX and speed SPD to initiative list<br>" msg += " Example: heroinit (hadd 18 4 Joey)<br>" msg += "heroinit (hact # (full|half|hold|stunned|abort) : Have character # perform an action. # is the number from hlist. If ommited, uses first owned character<br>" msg += " Example: heroinit (hact 1 full) : Make character index 1 perform a full action.<br>" msg += " Example: heroinit (hact full) : Have your first owned character perform a full action<br>" self.chat.whisper_to_players(msg, [player[2]])